
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Flagpole Healthbar 1.1.5Makes the actor healthbars a 3/4 height vertical bar in the lower left, receding upwards with damage so less vital information is lost behind perspective wall tiles. Designed for use with my corner-only threat borders, but also looks passable with the default four-corner design as I also made the bar render on top of the frame. (Only issue is that full health gets lost against the ally-color frame). Looks good in sizes down to 32x32, fails to render in 16x16 presently. Intended for Shockbolt tiles and frames, not much use with roguelike. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.5.0Official Expansion!Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 13 / 74% |
| Size | small |
| Lifes / Deaths | Killed by Betowe the degenerated skeleton warrior at level 13 on the 42nd Haze 122nd year of Ascendancy at 12:50 / 1 |
Primary Stats
| Strength | 40 (base 39) |
| Dexterity | 16 (base 11) |
| Constitution | 15 (base 13) |
| Magic | 20 (base 18) |
| Willpower | 13 (base 10) |
| Cunning | 21 (base 17) |
Resources
| Life | -26/371 |
| Mana | 67/67 |
| Stamina | 40/123 |
| Positive | 0/86 |
| Healing Factor | 0.5405405405406 |
| Regeneration | 1.9824578251274 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 50 |
| Crit Chance | 78% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.511077022655 (88.454810495627%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 27 |
| Physical Save | 31 |
| Spell Save | 33 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 4%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | -4%( 70%) |
| Cold | + 17%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 356% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Premonition |
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 49%. Berserker Rage |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target's luck and cunning combine to grant it 22% higher critical chance and 22 saves. Halflings's Luck |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 27.60 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| beneficial effect | Reduces arcane damage received by 12%. Premonition Shield |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 5 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Porunne the green worm mass. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed red crystal shard. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. miner's pair of iron boots (0 def, 8 armour) (On feet)]miner's pair of iron boots (0 def, 8 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +8 (-) Fatigue +2% (-) ---------- misc Infravis +2 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Wintertide Phial (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 (-) Infravis +6 (-) Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 21/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | [vs. iron helm of dexterity (+2) (0 def, 3 armour) (On head)]iron helm of dexterity (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +2(-) Dex ----- def ----- Armour +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. dwarven-steel torque of mindblast [power 173] (4/6 cooldown) (Tool)]dwarven-steel torque of mindblast [power 173] (4/6 cooldown) 2.0 T3 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 6 beam dealing 86.50 to 173.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. steel ring of misery (On fingers, 1 of 2)]steel ring of misery 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +1(-) Cun dps ---------- Melee+ 0(-10) item mind gloom 8(-) bleed Ranged+ 0(-13) item mind gloom 7(-) bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 (-) Max.hate +7.00 (-) Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. steel ring of misery (On fingers, 1 of 2)]gold ring of pilfering 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +0(-1) Cun dps ---------- Melee+ 0(-10) item mind gloom 0(-8) bleed Ranged+ 0(-13) item mind gloom 0(-7) bleed Acc +9 (+3 eff.) Apr +7 ----- def ----- Defense +11 (+5 eff.) ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-7.00) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 162% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (-) Crit +1.5% (-) Atk.spd 100% (-) Melee+ +7(-) cold Massive two-handed mauls. |
| On hands | [vs. sand rough leather gloves (0 def, 6 armour) (On hands)]sand rough leather gloves (0 def, 6 armour) 1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6(-) physical Dmg.mod +3%(-) physical ----- def ----- Armour +6 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. impenetrable iron plate armour (3 def, 12 armour) (Main armor)]impenetrable iron plate armour (3 def, 12 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +12 (-) Defense +3 (+2 eff.) (-) Fatigue +20% (-) A suit of armour made of metal plates. |
| Cloak | [vs. thick linen cloak of Iron Throne (1 def, 5 armour) (Cloak)]thick linen cloak of Iron Throne (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Armour +5 (-) Defense +1 (+1 eff.) (-) Resists +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of strength (+3) (Around neck)]copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration (on body, 1 of 2)]regeneration infusion of the sneak (heal 192 over 5 turns) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Infusion: Wild [wild infusion (resist 20%; cure physical)] (on body)]wild infusion of the duelist (resist 16%; cure magical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 200 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
[vs. copper amulet of strength (+3) (Around neck)]insulating copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Str +2 Con ----- def ----- Resists +12% cold +10% fire Amulets can have magical properties. |
[vs. copper amulet of strength (+3) (Around neck)]steel amulet 0.1 T2 amulet jewelry [Normal] While equipped: Stats +0(-3) Str Amulets can have magical properties. |
[vs. steel ring of misery (On fingers, 1 of 2)]psionicist's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-1) Cun +3 Wil dps ---------- Melee+ 0(-10) item mind gloom 0(-8) bleed Ranged+ 0(-13) item mind gloom 0(-7) bleed Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-7.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. steel ring of misery (On fingers, 1 of 2)]rogue's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(+1) Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+4 eff.) Melee+ 0(-10) item mind gloom 0(-8) bleed Ranged+ 0(-13) item mind gloom 0(-7) bleed ----- def ----- Defense +4 (+2 eff.) ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-7.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]Penitence (111% power, 4 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Power 111% (-51%) Range: 1.2x (-0.3x) Uses 120% Mag Dmg Nature Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (+2) Crit +0.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-7) cold While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+7 eff.) ----- def ----- Resists +30% blight +30% fire Affinity +20% fire Spell.save +15 (+7 eff.) ---------- misc Talents +1 Command Staff Cure up to 3 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]steel greatsword of massacre (138% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master Power 138% (-23%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-) Crit +3.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-7) cold Massive two-handed swords. |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]steel longsword of daylight (114% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 114% (-48%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 (+1) Crit +3.0% (+1.5%) Atk.spd 100% (-) Melee+ +7 light +0(-7) cold Against +6% Undead Sharp, long, and deadly. |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]insidious steel waraxe of massacre (118% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Nature/Master Power 118% (-43%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 (+1) Crit +4.0% (+2.5%) Atk.spd 100% (-) Melee+ +17 insidious poison +0(-7) cold One-handed war axes. |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]steel waraxe (102% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 102% (-59%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 (+1) Crit +4.0% (+2.5%) Atk.spd 100% (-) Melee+ +0(-7) cold One-handed war axes. |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]vined mindstar (85% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 85% (-77%) Range: 1.1x (-0.4x) Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 (+16) Crit +3.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-7) cold While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. chilling dwarven-steel greatmaul of massacre (162% power, 2 apr) (In main hand)]cured leather sling of fire 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.1% dam / acc Apr +0 (-2) Crit +0.0% (-1.5%) Atk.spd 125% (+25%) Range +7 Melee+ +0(-7) cold Ranged+ +5 fire While equipped: dps ---------- Dmg.mod +10% fire Slings are used to hurl stones or metal shots at your foes. |
deflecting steel shield (12 def, 2 armour, 39.5 block)7.0 T2 shield armor Reqs Str 16 Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +12 (+6 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Proj.evade +4% ---------- misc Talents +2 Block Handheld deflection devices. |
[vs. impenetrable iron plate armour (3 def, 12 armour) (Main armor)]slimy woollen robe of corrosion (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% acid On Melee Ret: * Slows global speed by 4% * 3 arcane resource burn ----- def ----- Armour +0 (-12) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-20%) Resists +15% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable iron plate armour (3 def, 12 armour) (Main armor)]impenetrable steel mail armour (2 def, 13 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +13 (+1) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +14% (-6%) A suit of armour made of mail. |
[vs. impenetrable iron plate armour (3 def, 12 armour) (Main armor)]impenetrable steel mail armour of the deep (2 def, 12 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 (-) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +14% (-6%) Resists +8% acid +5% cold ---------- misc Breathe water A suit of armour made of mail. |
[vs. sand rough leather gloves (0 def, 6 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Melee+ 0(-6) physical Dmg.mod +5% nature +0%(-3%) physical ----- def ----- Armour +0 (-6) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
[vs. Wintertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 (+3) Infravis +0 (-6) Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. dwarven-steel torque of mindblast [power 173] (4/6 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. dwarven-steel torque of mindblast [power 173] (4/6 cooldown) (Tool)]NOTE: MAG+4 iron pickaxe 'Nerorenn' (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +4 Mag +3 Wil +2 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. dwarven-steel torque of mindblast [power 173] (4/6 cooldown) (Tool)]ash wand of trap destruction [power 40] (4/15 cooldown) 2.0 T2 wand charm [Ego] Arcane Disarm traps (40 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Limper the Halfling Berserker level 11
69th Dusk 122nd year of Ascendancy at 21:24 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Limper the Halfling Berserker level 10
62nd Dusk 122nd year of Ascendancy at 06:13 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Limper the Halfling Berserker level 10
62nd Dusk 122nd year of Ascendancy at 09:53 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Limper the Halfling Berserker level 11
19th Haze 122nd year of Ascendancy at 00:36 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Limper the Halfling Berserker level 9
56th Dusk 122nd year of Ascendancy at 13:04 see stats
Log
Berserker Rage's rage awakens!
--------------------------------
Limper hits Skeleton archer for 122 physical damage.
Limper killed Skeleton archer!
Skeleton mage casts Manathrust.
Limper casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Limper tries to evade attacks.
Skeleton mage hits Limper for 95 arcane damage.
--------------------------------
Limper uses his dwarven-steel torque of mindblast!
Betowe the degenerated skeleton warrior resists the mind attack!
Limper hits Betowe the degenerated skeleton warrior for 51 mind damage.
Betowe the degenerated skeleton warrior casts Impending Doom.
Limper is doomed!
--------------------------------
Limper uses Luck of the Little Folk.
Limper seems more aware.
Limper uses Warshout.
Betowe the degenerated skeleton warrior wanders around!.
Impending Doom from Betowe the degenerated skeleton warrior hits Limper for 29 arcane damage.
Betowe the degenerated skeleton warrior casts Invoke Darkness.
Betowe the degenerated skeleton warrior hits Limper for 224 darkness damage.
--------------------------------
Limper uses his Wintertide Phial to cleanse his mind!
Saving game...



































































