
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mirrorblade 1.7.2Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style. OldRPG Redeemed - Music Mod - 1 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Brawler combo displayer 1.7.4Displays combo point icon when you get it. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Mirrorblade Tweaks 1.7.0Assorted quality-of-life tweaks for Mirrorblades from Erenion's Mirrorblade addon (required). Included so far:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Display terrain effects 1.7.4Original code from Plenum ToolTips. This addon displays WHO made WHAT(slime, fire, darkness etc.) stuff on a tile when you mouse over it, before you have to step over it and watch the log. I made this addon so it will compatible with other tooltip mods. If you are already using Plenum ToolTips, this addon is useless. Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Explicit Offhand Notes 1.7.0Modifies and expands the "must be held wth both hands" annotation on two-handed weapons to include one-handed weapons, weapons like daggers that can be wielded in both mainhand or offhand, and equipment like shields worn in the offhand. Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. OldRPG Redeemed - Music Mod - 2 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Don't Use the Unusable 1.7.0Modifies the use-item dialog, removing the "Use" action for activatable objects in inventory if the object must be worn/wielded to activate it. character_custom 1.6.7这是一个测试的插件。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 24 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 27 (base 26) |
Magic | 61 (base 54) |
Willpower | 72 (base 54) |
Cunning | 15 (base 11) |
Resources
Life | 547/547 |
Mana | 169/169 |
Healing Factor | 1.1386945338483 |
Regeneration | 0.28467363346208 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +145.70541174963% |
Vision
Sight | 15 |
Lite | 4 |
Infravision | 4 |
See Stealth | 22.229707080225 |
See Invisible | 57.665847638956 |
Offense: Mainhand
Damage | 24 |
Accuracy | 5 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 27% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +23% |
Temporal | +14% |
Physical | +19% |
Arcane | +17% |
Fire | +29% |
All | +6% |
Offense: Damage Penetration
Darkness | +10% |
Cold | +5% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 9.5837625914745 (30%) |
Defense | 4 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 39 |
Mental Save | 44 |
Defense: Resistances
Darkness | + 22%( 70%) |
Physical | + 21%( 70%) |
Temporal | + 16%( 70%) |
Fire | + 28%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 30%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 55% |
Silence Resistance | 21% |
Poison Resistance | 20% |
Blind Resistance | 60% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 3 fire, 4 temporal |
Class Talents
Spell / Meta | 1.30 |
| 1 |
| 5 |
| 0 |
| 0 |
Spell / Temporal | 1.50 |
| 1 |
| 4 |
| 1 |
| 10 |
Spell / Air | 1.30 |
| 1 |
| 1 |
| 5 |
| 0 |
Spell / Arcane | 1.30 |
| 3 |
| 1 |
| 1 |
| 5 |
Spell / Phantasm | 1.30 |
| 4 |
| 1 |
| 1 |
| 0 |
Spell / Earth | 1.30 |
| 1 |
| 1 |
| 1 |
| 0 |
Spell / Fire | 1.50 |
| 5 |
| 1 |
| 1 |
| 0 |
Spell / Water | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
Adventure / Partner | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
Spell / Aegis | 1.30 |
| 3 |
| 6 |
| 1 |
| 0 |
Race / Higher | 1.00 |
| 2 |
| 5 |
| 1 |
| 1 |
Spell / Conveyance | 1.30 |
| 6 |
| 1 |
| 6 |
| 0 |
Spell / Divination | 1.30 |
| 1 |
| 16 |
| 0 |
| 0 |
Effects
talent | Stone Skin |
talent | Adventure Friendly Fire Disabler |
talent | Keen Senses |
talent | Arcane Shield |
talent | Spellcraft |
talent | Phantasmal Shield |
talent | Feather Wind |
talent | Disruption Shield |
talent | Arcane Power |
talent | Shielding |
talent | Essence of Speed |
Quests
Equipment
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% fire / +6% darkness / +3% cold Changes damage: +3% fire Blindness immunity: +10% Poison immunity: +20% Maximum life: +40.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +4 Wil Changes damage: +11% arcane Maximum mana: +18.00 Spellpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() elm totem of thorny skin [power 16] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Silence immunity: +21% Mana each turn: +0.10 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +13% physical Changes damage: +13% physical Mental save: +6 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +17% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 Two-handed Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 2 cold Changes resistances: +9% cold Changes resistances penetration: +5% cold Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Changes stats: +1 Con Changes resistances: +9% all Changes damage: +9% darkness / +6% all Physical save: +17 (+9 eff.) Mental save: +20 (+6 eff.) Spellpower: +11 (+4 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Infravision radius: +1 See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% fire / +11% cold Amulets make your neck look great! |
Inventory
Achievements
Log
Twin of Ashe receives 201 healing.
Twin of Ashe receives 201 healing.
Twin of Ashe receives 201 healing.
Twin of Ashe receives 201 healing.
Twin of Ashe receives 201 healing.
Revived for 100 turns.
You have finished!
Twin of Ashe receives 201 healing.
Miho 8 Tails of Sin activates Adventure Control.
Ashe activates Adventure Control.
Miho 8 Tails of Sin deactivates Adventure Control.
Ashe deactivates Adventure Control.
There is an item here: yew starstaff
Miho 8 Tails of Sin activates Adventure Control.
Ashe activates Adventure Control.
Miho 8 Tails of Sin deactivates Adventure Control.
Ashe deactivates Adventure Control.
Miho 8 Tails of Sin uses Adventure Tile Setup and Rename.
Miho 8 Tails of Sin uses Adventure Spawner.
Miho 8 Tails of Sin is marked to be removed from the party on death. Activate again to remove this!
Miho 8 Tails of Sin uses Adventure Command.
The party will stay near that location.
Miho 8 Tails of Sin uses Adventure Spawner.
Miho 8 Tails of Sin is no longer marked to be removed from the party on death.
There is an item here: yew starstaff