Azsel the level 45 Skeleton Marauder by spazzmattica

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassMarauder
Level / Exp45 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength76 (base 60)
Dexterity87 (base 60)
Constitution60 (base 60)
Magic64 (base 60)
Willpower85 (base 60)
Cunning74 (base 60)

Resources

Life21195/21261
Psi_feedback0/660
Stamina1106/1116
Vim1230/1230
Healing Factor1.2
Regeneration164.14087857872

Speed

Mental+290.56252791425%
Attack+244.5%
Movement+422.4820488213%
Spell+244.5%
Global+377.22307323196%

Vision

Sight10
Lite7
Infravision10
See Stealth6
See Invisible13
ESP Range10
ESP Kindsdemon/minor, demon/major, humanoid/orc

Offense: Mainhand

Damage166
Accuracy104
Crit Chance127%
APR203
Speed0.26

Offense: Offhand

Damage95
Accuracy104
Crit Chance126%
APR202
Speed0.26

Offense: Spell

Spellpower112
Crit Chance63%
Speed0.29027576197388
Cooldown Reduction85.8

Offense: Mind

Mindpower108
Crit Chance59%
Speed0.29027576197388

Defense: Base

Armour (hardiness)350.14306723325 (100%)
Defense88
Ranged Defense89
Fatigue18.434243176179
Physical Save158
Spell Save166
Mental Save164

Defense: Resistances

All+103%(100%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance28%
Bleed Resistance100%
Confusion Resistance57%
Fear Resistance100%
Stun Resistance57%
Poison Resistance100%
Blind Resistance22%

Inscriptions (2/5)

Runes
Runes

Class Talents

Cunning / Tactical1.20
5/5
5/5
5/5
5/5
Technique / Combat techniques1.40
5/5
5/5
5/5
5/5
Corruption / Spellblaze1.30
5/5
5/5
5/5
5/5
Technique / Bloodthirst1.30
5/5
5/5
5/5
5/5
Corruption / Shadowflame1.30
5/5
5/5
5/5
5/5
Corruption / Doom covenant1.30
5/5
5/5
5/5
5/5
Technique / Shield offense1.30
5/5
5/5
5/5
5/5
Corruption / Infernal combat1.30
5/5
5/5
5/5
5/5
Corruption / Demonic pact1.30
5/5
5/5
5/5
5/5
Cunning / Poisons0.90
5/5
5/5
5/5
5/5
Technique / Combat veteran1.00
5/5
5/5
5/5
5/5
Technique / Battle tactics1.20
5/5
5/5
5/5
5/5
Technique / Dual techniques1.20
5/5
5/5
5/5
5/5
Technique / Dual weapons1.20
5/5
5/5
5/5
5/5
Corruption / Doom shield1.30
5/5
5/5
5/5
5/5
Cunning / Dirty fighting1.30
5/5
5/5
5/5
5/5

Generic Talents

Corruption / Black-magic1.30
5/5
5/5
5/5
5/5
Technique / Combat training1.30
5/5
7/5
5/5
6/5
5/5
Undead / Skeleton1.10
5/5
5/5
5/5
5/5
Technique / Conditioning1.30
5/5
5/5
5/5
5/5
Technique / Field control1.30
5/5
5/5
5/5
5/5
Technique / Mobility1.30
5/5
5/5
5/5
5/5
Corruption / Torment1.30
5/5
5/5
5/5
5/5
Technique / Thuggery1.30
5/5
5/5
5/5
5/5
Cunning / Survival1.30
5/5
5/5
5/5
5/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
active
active
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By Azsel the Skeleton Marauder level 10
2nd Flare 122nd year of Ascendancy at 21:19
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Azsel the Skeleton Marauder level 26
46th Dusk 122nd year of Ascendancy at 07:06
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Azsel the Skeleton Marauder level 13
4th Flare 122nd year of Ascendancy at 16:51
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Azsel the Skeleton Marauder level 10
2nd Flare 122nd year of Ascendancy at 21:19
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Azsel the Skeleton Marauder level 20
43rd Dusk 122nd year of Ascendancy at 11:44
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Azsel the Skeleton Marauder level 30
46th Dusk 122nd year of Ascendancy at 08:07
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Azsel the Skeleton Marauder level 40
51st Dusk 122nd year of Ascendancy at 05:05
see stats
Merry wintertide! (Nightmare (Adventure) difficulty) Finish the Santascape event and free the little helper elves.
By Azsel the Skeleton Marauder level 31
46th Dusk 122nd year of Ascendancy at 09:34
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Azsel the Skeleton Marauder level 27
46th Dusk 122nd year of Ascendancy at 07:32
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Azsel the Skeleton Marauder level 6
8th Mirth 122nd year of Ascendancy at 03:37
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Azsel the Skeleton Marauder level 4
75th Pyre 122nd year of Ascendancy at 12:45
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Azsel the Skeleton Marauder level 2
74th Pyre 122nd year of Ascendancy at 20:55
see stats

Log

You gain 1.81 gold from the transmogrification of vision rune (radius 13; dur 18; see demon).
You gain 1.43 gold from the transmogrification of
shielding rune (absorb 144 for 5 turns).
You gain 2.21 gold from the transmogrification of
heat beam rune of the duelist (593 fire damage).
You gain 1.95 gold from the transmogrification of
biting gale rune of the warrior (307 cold damage; 57 apply power).
You gain 1.49 gold from the transmogrification of
biting gale rune (151 cold damage; 20 apply power).
You gain 2.06 gold from the transmogrification of
acid wave rune (357 acid damage; dur 5; apply 21).
You gain 2.75 gold from the transmogrification of
phase door rune (range 9; power 36; dur 6).
You gain 2.20 gold from the transmogrification of
phase door rune (range 10; power 24; dur 6).
You gain 1.21 gold from the transmogrification of
manasurge rune of the duelist (1791% regen over 10 turns; 90 instant mana).
You gain 8.38 gold from the transmogrification of
heroism infusion of the psychic (+17 for 13 turns, die at -870).
You gain 1.88 gold from the transmogrification of
movement infusion (605% speed; 7 turns).
You gain 1.15 gold from the transmogrification of
sun infusion of the wizard (rad 7; power 53; turns 3; dispells darkness).
You gain 1.16 gold from the transmogrification of
sun infusion of the warrior (rad 9; power 58; turns 5; dispells darkness).
You gain 0.95 gold from the transmogrification of
regeneration infusion (heal 151 over 5 turns).
You gain 0.66 gold from the transmogrification of
healing infusion (heal 56).
You feel mildly anxious, and walk with caution.
Azsel no longer revels in blood quite so much.

Azsel deactivates Slow Motion.

Azsel deactivates Exploit Weakness.

Azsel deactivates Precise Strikes.

Azsel deactivates Momentum.

Azsel deactivates Flame of Urh'Rok.

Azsel deactivates Willful Tormenter.

Azsel deactivates Bleak Outcome.

Azsel deactivates Hardened Core.

Azsel deactivates Deadly Poison.

Azsel deactivates Total Thuggery.

Azsel deactivates Precision.

Azsel deactivates Numbing Poison.

Azsel deactivates Daunting Presence.