










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 27 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Ginn the greater telugoroth at level 27 on the 32nd Haze 122nd year of Ascendancy at 13:32 / 2Killed by Xykira the temporal stalker at level 27 on the 32nd Haze 122nd year of Ascendancy at 23:31 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 48 (base 40) |
| Magic | 64 (base 58) |
| Willpower | 37 (base 25) |
| Cunning | 28.6 (base 10) |
Resources
| Life | -37/718 |
| Positive | 108/128 |
| Paradox | 636 |
| Healing Factor | 1.0471167448702 |
| Regeneration | 117.58073928148 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -86.665369649805% |
| Spell | -30% |
| Global | +76.190476190476% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 31 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 10% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 7% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Light | +24% |
| Temporal | +22% |
| Blight | +11% |
| Physical | +5% |
| Nature | +9% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 85.000305483561 (74.117647058824%) |
| Defense | 37 |
| Ranged Defense | 40 |
| Fatigue | 13 |
| Physical Save | 39 |
| Spell Save | 41 |
| Mental Save | 36 |
Defense: Resistances
| Nature | + 40%( 70%) |
| Fire | + 38%( 70%) |
| Cold | + 40%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 48%( 70%) |
| Physical | + 34%( 70%) |
| Mind | + 27%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Bleed Resistance | 44% |
| Teleport Resistance | 0% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 552 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Matter Weaving |
| talent | Reality Smearing |
| talent | Disintegration |
| detrimental effect | The target is on fire, taking 11.53 fire damage per turn. Burning |
| detrimental effect | Target is randomly teleporting every turn. Blink |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 4% and slowing it by -1% Overwhelming Fear |
| detrimental effect | Huge cut that bleeds, doing 27.40 physical damage per turn and decreasing all heals received by 78%. Deep Wound |
| detrimental effect | Movement speed is reduced by 48%. Slow movement |
| beneficial effect | A flow of life spins around the target, regenerating 110.44 life per turn. Regeneration |
| detrimental effect | The target is disabled, reducing movement speed by 39% and accuracy by 34. Disable |
| detrimental effect | The target is wasting away, taking 33.25 temporal damage per turn. Wasting |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 13% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 42. 6 Fateweaver |
| detrimental effect | Damage received in the past is returned as 29.03 paradox damage per turn. Reality Smearing |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 62.07 fire damage, and talent cooldowns are increased by 66% plus 1 turn. Burning Hex |
| detrimental effect | The target is pinned and on fire, taking 27.82 fire damage per turn. They are also silenced. Fiery Grasp |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Energy Decomposition |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the injured seer from death by Caleson. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xuyawen the great wolf. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Glolle the grizzly bear. Escort: repented thief (level 4 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed storm wyrm claw. * You've found the needed vial of elder vampire blood. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Suntrencher (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +1 Str / +3 Mag Changes resistances penetration: +10% light Changes damage: +12% light Spellpower: +4 (+1 eff.) See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Swampscar'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Dex / +2 Wil / +8 Cun / +2 Con Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Undeathwinnow (6 def, 15 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +15 Defense: +6 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 12 physical Changes stats: +4 Cun / +3 Wil Changes resistances: +4% all Changes damage: +9% nature Physical save: +10 (+3 eff.) Mindpower: +4 (+1 eff.) Infravision radius: +3 Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Eilineda the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex / +3 Mag / +3 Cun Changes resistances: +11% blight Changes damage: +11% blight Critical mult.: +5.00% Spellpower: +5 (+1 eff.) Mindpower: +8 (+3 eff.) Rings can have magical properties. |
| On fingers | Ulfekalthorion the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +2% physical Spell save: +12 (+4 eff.) Blindness immunity: +22% Disease immunity: +10% Silence immunity: +20% Stun/Freeze immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +6 Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | potent yew starstaff of illumination (124% power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 124% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +22% temporal Talent granted: +1 Command Staff Spellpower: +11 (+3 eff.) Spell crit. chance: +3% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 74.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Porybreba' (6 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Damage (Melee): 7 physical Changes stats: +3 Str / +4 Wil Changes damage: +5% physical Grants telepathy: Dragon Demon/Major Demon/Minor Healing mod.: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dayblast the dwarven-steel plate armour (14 def, 17 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +14 (+6 eff.) Fatigue: +24% Damage when hit (Melee): 12 mind Changes stats: +2 Cun Changes resistances: +3% mind / +17% fire Changes damage: +12% light Mental save: +13 (+6 eff.) Life regen: +1.60 Maximum life: +40.00 Healing mod.: +12% A suit of armour made of metal plates. |
| Cloak | cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+9 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Maximum life: +56.00 Maximum stamina: +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
regeneration infusion of the psychic (heal 303 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 499 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
clarifying copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +13% mind Confusion immunity: +24% Amulets can have magical properties. |
Glarenull the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +6 Con Changes resistances: +22% lightning Changes damage: +11% lightning Reduces incoming crit damage: 15.00% Light radius: +3 Infravision radius: +3 Rings can have magical properties. |
warrior's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
steel ring 'Mayeta'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -14% Changes stats: +10 Wil / +4 Con Reduces incoming crit damage: 15.00% Mental save: +8 (+4 eff.) Light radius: +3 Rings can have magical properties. |
warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +27.00 Rings can have magical properties. |
MaledumaldilInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Defense: +9 (+4 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +4 Str Physical save: +3 (+1 eff.) Life regen: +0.90 Only die when reaching: -40.00 life Maximum stamina: +15.00 Healing mod.: +12% A belt that goes around your waist. |
Lisera (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +3 Str / +5 Dex / +4 Con Changes resistances: +13% cold / +2% physical Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunquench the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 fire Changes stats: +2 Str Reduces incoming crit damage: 10.00% Stamina each turn: +0.40 Maximum stamina: +23.00 Light radius: +3 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Maligas' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +10 Cun / +5 Wil Changes resistances: +21% light / +6% blight Changes damage: +14% light Mental save: +27 (+10 eff.) Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 A pointy cloth hat, very wizardly... |
insulating rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold / +6% fire Allows you to breathe in: water A cap made of leather. |
brass lantern 'Zanoresta'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Str / +7 Dex / +5 Mag / +4 Con Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +7 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Caleson the Cornac Paradox Mage level 9
5th Dusk 122nd year of Ascendancy at 08:19 see stats
Earth Master (Madness (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Caleson the Cornac Paradox Mage level 23
27th Haze 122nd year of Ascendancy at 15:42 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Caleson the Cornac Paradox Mage level 25
30th Haze 122nd year of Ascendancy at 05:24 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Caleson the Cornac Paradox Mage level 10
11st Dusk 122nd year of Ascendancy at 04:13 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Caleson the Cornac Paradox Mage level 20
63rd Dusk 122nd year of Ascendancy at 08:11 see stats
Rescuer of the lost (Madness (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Caleson the Cornac Paradox Mage level 20
7th Haze 122nd year of Ascendancy at 20:08 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Caleson the Cornac Paradox Mage level 25
29th Haze 122nd year of Ascendancy at 04:13 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Caleson the Cornac Paradox Mage level 8
9th Flare 122nd year of Ascendancy at 18:37 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Caleson the Cornac Paradox Mage level 16
30th Dusk 122nd year of Ascendancy at 04:23 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Caleson the Cornac Paradox Mage level 25
29th Haze 122nd year of Ascendancy at 21:39 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Caleson the Cornac Paradox Mage level 17
36th Dusk 122nd year of Ascendancy at 07:30 see stats
Unstoppable (Madness (Roguelike) difficulty)
Returned from the dead.By Caleson the Cornac Paradox Mage level 27
32nd Haze 122nd year of Ascendancy at 13:32 see stats
Log
Webs of Fate hits Zuburenn the temporal stalker for 8 physical, 11 physical (18 total damage).
Zuburenn the temporal stalker hits Caleson for (17 webs of fate), (34 converted), 80 physical, (0 converted), 1 mind, (0 converted), 1 physical, (28 webs of fate), (56 converted), 132 physical, (0 converted), 1 mind, (0 converted), 1 physical (214 total damage).
Caleson casts Time Skip.
Zuburenn the temporal stalker looks a little pale around the edges.
Zuburenn the temporal stalker has moved forward in time!
Caleson damages himself through Martyrdom!
Caleson converts damage to paradox!
Caleson hits Zuburenn the temporal stalker for 156 temporal damage.
Something hits Caleson for (12 converted), 27 fire (27 total damage).
Zuburenn the temporal stalker hits Caleson for (6 converted), 13 temporal (13 total damage).
Spacetime fights against your control!
Caleson stops bleeding.
Caleson converts damage to paradox!
Deep Wound from Zuburenn the temporal stalker hits Caleson for (3 webs of fate), (5 converted), 12 physical (12 total damage).
Xykira the temporal stalker casts Flame Leash.
Dredge casts Speed Sap.
Caleson is wasting away!
Caleson slows down.
Dredge speeds up.
Caleson converts damage to paradox!
Dredge hits Caleson for (11 converted), 25 temporal (25 total damage).
Emelimilrada the dredgling strafes with his steamguns!
Siledheta the temporal stalker casts Fiery Grasp.
Siledheta the temporal stalker performs a melee critical strike against Caleson!
Siledheta the temporal stalker resists the mind attack!
Caleson is disabled.
Caleson begins to fear you.
Caleson is on fire!
Caleson is grabbed!
Saving game...









































































