Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Half-Cost Category Mastery 1.3.1 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Nyles Level Mod 1.3.1 Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Faster Hero Levelup 1.0.0Faster adventurer’s adapted to work with the hero addon class. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Rogue |
Level / Exp | 117 / 30% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 127 (base 66) |
Dexterity | 166 (base 66) |
Constitution | 132 (base 66) |
Magic | 89 (base 66) |
Willpower | 112 (base 66) |
Cunning | 122 (base 66) |
Resources
Life | 119068/119068 |
Paradox | 300 |
Stamina | 3603/3603 |
Psi_feedback | 74/2360 |
Healing Factor | 1.62 |
Regeneration | 792.68338581578 |
Speed
Mental | +719.12071723698% |
Attack | +215% |
Movement | +1393.929861172% |
Spell | +215% |
Global | +571.00833333333% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 32 |
See Stealth | 258.14468655528 |
See Invisible | 256.14468655528 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 1755 |
Accuracy | 295 |
Crit Chance | 598% |
APR | 729 |
Speed | 0.12 |
Offense: Offhand
Damage | 1600 |
Accuracy | 295 |
Crit Chance | 598% |
APR | 729 |
Speed | 0.11 |
Offense: Spell
Spellpower | 323.50588235294 |
Crit Chance | 100% |
Speed | 0.31746031746032 |
Cooldown Reduction | 226.2 |
Offense: Mind
Mindpower | 286.40666666667 |
Crit Chance | 100% |
Speed | 0.31746031746032 |
Offense: Damage Bonus
All | +15% |
Defense: Base
Armour (hardiness) | 647.89 (100%) |
Defense | 293.23855965496 |
Ranged Defense | 293.23855965496 |
Fatigue | 0 |
Physical Save | 322.08848704669 |
Spell Save | 356.47916666667 |
Mental Save | 319.2971424871 |
Defense: Resistances
All | +311%(100%) |
Defense: Immunities
Stun Resistance | 89% |
Confusion Resistance | 100% |
Teleport Resistance | 25% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 20% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 37% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Chronomancy / Temporal Hounds | 10.10 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 40.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Cunning / Poisons | 10.10 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Chronomancy / Stasis | 10.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 20.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Chronomancy / Temporal Combat | 30.10 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 10.10 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 10.10 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 2.10 |
| 5/5 |
| 5/5 |
| 7/5 |
| 0/5 |
Technique / Dual techniques | 4.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 20.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cunning / Dirty fighting | 10.10 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 10.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cunning / Lethality | 10.10 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 10.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 20.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| 1/5 |
Technique / Conditioning | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 10.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cunning / Scoundrel | 20.10 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Chronomancy / Spacetime Weaving | 10.10 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 10.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 10.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Technique / Acrobatics | 10.10 |
| 1/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Race / Thalore | 40.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Precision |
talent | Vulnerability Poison |
talent | Trained Reactions |
talent | Insidious Poison |
talent | Momentum |
talent | Precise Strikes |
talent | Lacerating Strikes |
talent | Weapon Folding |
beneficial effect | The target is moving is 139% faster. 3 Celerity |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | Slowed by 50% and taking 460 crushing damage per turn. Imploding (slow) |
beneficial effect | The target's accuracy and power have been increased by 189. 3 Fateweaver |
beneficial effect | Parrying melee attacks: Has a 96% chance to deflect up to 1519 damage from the next 2.6 attack(s). Parrying |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | The target's defense and saves have been increased by 189. 3 Spin |
beneficial effect | Reduces physical damage received by 22% and provides a 11% chance to ignore critical hits. Juggernaut |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
On feet | pair of dwarven-steel boots 'Galefury' (19 def, 18 armour) pair of dwarven-steel boots 'Galefury' (19 def, 18 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +18 Defense: +19 (+3 eff.) Fatigue: -5% Effects on melee hit: * 54% chance to daze Damage when hit (Melee): 24 lightning Changes stats: +4 Cun / +4 Con Changes resistances: +9% blight / +20% fire / +22% cold Changes resistances penetration: +10% blight / +5% darkness Changes damage: +6% darkness / +12% lightning Maximum encumbrance: +38 Physical save: +30 (+2 eff.) Mental save: +19 (+1 eff.) Silence immunity: +37% Confusion immunity: +38% Stun/Freeze immunity: +35% Infravision radius: +6 Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 3 cooldown : Effective talent level: 20.2 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 206 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | dwarven lantern 'Blazemonster' dwarven lantern 'Blazemonster'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 28 fire Changes stats: +7 Wil Changes resistances: +6% light / +16% fire / +9% blight / +9% cold / +6% arcane / +3% nature Critical mult.: +20.00% Spell save: +20 (+1 eff.) Mental save: +39 (+2 eff.) Blindness immunity: +95% Cut immunity: +20% Confusion immunity: +56% Pinning immunity: +10% Mindpower: +23 (+2 eff.) Mental crit. chance: +24% Light radius: +20 See stealth: +73 See invisible: +65 It can be used to activate talent Track, placing all other charms into a 4 cooldown : Effective talent level: 51.0 Power cost: 4 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 181 for 54 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Zanedan (0 def, 11 armour) Zanedan (0 def, 11 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +16 (+1 eff.) Armour: +11 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +12 Str / +42 Dex / +4 Mag / +8 Wil / +7 Cun / +5 Con Changes resistances: +15% blight / +20% darkness Changes resistances penetration: +10% physical Critical mult.: +9.00% Mental save: +10 (+1 eff.) Infravision radius: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | Growtitan the drakeskin leather gloves (0 def, 3 armour) Growtitan the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +20 (+1 eff.) Armour: +3 Effects on melee hit: * 22% chance to cause random gloom * Slows global speed by 30% Damage (Melee): 30 lightning / 28 fire / 39 darkness / 38 mind Changes stats: +6 Str / +10 Con Changes resistances: +19% lightning / +20% fire / +9% darkness Changes resistances penetration: +10% acid / +10% nature Changes damage: +22% lightning / +18% fire / +9% darkness / +3% nature Critical mult.: +15.00% Physical save: +54 (+3 eff.) Spell save: +20 (+1 eff.) Mental save: +14 (+1 eff.) Disarm immunity: +98% Spell crit. chance: +20% Mindpower: +10 (+1 eff.) Mental crit. chance: +20% When used to modify unarmed attacks: Power: 158% Range: 1.1x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +19.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Lightning Breath (20% chance level 5). When this weapon hits: Fire Breath (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 40% chance to corrode armour Damage (Melee): +48 physical Burst (radius 2) on crit: +30 lightning / +30 fire / +8 nature It can be used to activate talent Juggernaut, placing all other charms into a 3 cooldown : Effective talent level: 4.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | Galoleg (dig speed 3 turns) Galoleg (dig speed 3 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Fatigue: -4% Changes stats: +8 Str / +3 Wil / +1 Con Changes resistances: +15% darkness / +15% nature / +6% arcane Changes resistances penetration: +25% physical Changes damage: +6% nature / +9% mind Damage affinity(heal): +15% darkness Physical save: +6 (+0 eff.) Life regen: +0.80 Stamina each turn: +0.60 Maximum life: +108.00 Maximum stamina: +60.00 Infravision radius: +14 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 3 cooldown : Effective talent level: 20.2 Power cost: 3 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +258 accuracy and allowing you to attack creatures you cannot see without penalty for the next 13 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Isiyakira IsiyakiraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Armour: +14 Changes stats: +7 Str / +7 Dex / +15 Mag / +14 Wil / +8 Cun Changes resistances: +34% darkness Changes resistances penetration: +5% blight Changes damage: +17% darkness / +9% mind / +3% arcane Critical mult.: +15.00% Equilibrium when hit: +0.04 Mana when firing critical spell: +4.00 Spellpower: +20 (+1 eff.) Rings can have magical properties. Press to compare |
On fingers | voratun ring 'Swampoblivion' voratun ring 'Swampoblivion'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +33 (+2 eff.) Physical power: +55 (+3 eff.) Defense: +10 (+1 eff.) Damage when hit (Melee): 8 arcane / 12 nature Changes stats: +12 Str / +14 Dex / +2 Cun / +27 Con Changes resistances: +40% acid / +6% nature Changes damage: +20% acid / +15% all Grants telepathy: Dragon Physical save: +34 (+2 eff.) Spellpower: +39 (+2 eff.) Mindpower: +32 (+2 eff.) Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 4 cooldown : Effective talent level: 20.2 Power cost: 4 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 127% for 5 turns. Rings can have magical properties. Press to compare |
Around neck | Aerura the stralite amulet Aerura the stralite amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +32 (+2 eff.) Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +19 (+1 eff.) Defense: +17 (+3 eff.) Fatigue: -18% Changes stats: +2 Str / +9 Dex / +4 Mag / +13 Wil / +9 Cun / +10 Con / +17 Lck Changes resistances: +26% lightning / +1% physical Changes damage: +8% darkness / +8% temporal / +8% light / +17% physical Critical mult.: +27.00% Maximum encumbrance: +10 Physical save: +10 (+1 eff.) Mental save: +13 (+1 eff.) Confusion immunity: +17% Stun/Freeze immunity: +44% Life regen: +5.30 Stamina each turn: +1.10 Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Mindpower: +13 (+1 eff.) Movement speed: +10% Combat speed: +10% Healing mod.: +5% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
In main hand | voratun dagger 'Growsin' (160% power, 9 apr) voratun dagger 'Growsin' (160% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 161% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Light Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +16 lightning / +12 mind Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +33.0% Physical power: +12 (+1 eff.) Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 20 nature / 4 light Changes stats: +6 Str Changes resistances: +6% nature / +6% mind Changes resistances penetration: +32% mind / +12% darkness / +10% nature Changes damage: +9% mind / +12% physical Stamina when hit: +2.00 Sharp, short and deadly. Press to compare |
Around waist | Emelynn the Pusvortex Emelynn the PusvortexInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+1 eff.) Armour: +16 Defense: +15 (+2 eff.) Damage when hit (Melee): 12 nature Changes stats: +6 Dex / +6 Cun / +6 Con Changes resistances: +19% acid / +6% temporal / +2% physical / +23% fire / +18% cold / +20% lightning Changes resistances penetration: +5% arcane / +10% nature Changes damage: +3% physical Reduced damage from: +40% Summoned Physical save: +37 (+2 eff.) Spell save: +15 (+1 eff.) Mental save: +14 (+1 eff.) Blindness immunity: +15% Stun/Freeze immunity: +10% Teleport immunity: +25% Maximum life: +136.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +15% Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | Unremnir the voratun dagger (148% power, 9 apr) Unremnir the voratun dagger (148% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +14 blight / +15 darkness / +16 acid Damage against: +16% Living When wielded/worn: Accuracy: +24 (+2 eff.) Armour penetration: +8 Physical crit. chance: +36.0% Physical power: +12 (+1 eff.) Defense: +12 (+2 eff.) Effects on melee hit: * 40% chance to disease Changes stats: +5 Dex Changes resistances: +12% nature / +9% lightning Changes resistances penetration: +12% physical Changes damage: +6% blight / +8% physical Disease immunity: +26% Disarm immunity: +40% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -60.00 life Spellpower: +2 (+0 eff.) Sharp, short and deadly. Press to compare |
Cloak | Elith the elven-silk cloak (21 def, 13 armour) Elith the elven-silk cloak (21 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+1 eff.) Armour penetration: +15 Armour: +13 Defense: +21 (+3 eff.) Changes stats: +4 Str / +12 Dex / +2 Mag / +12 Cun / +2 Con Changes resistances: +5% acid / +20% darkness / +10% lightning / +54% fire / +40% cold / +50% light Changes resistances penetration: +16% darkness / +30% arcane Changes damage: +18% darkness Stealth bonus: +39 Spell save: +6 (+0 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +120.00 Spellpower: +4 (+0 eff.) Defense after a teleport: +20 Resist all after a teleport: +12% New effects duration reduction after a teleport: +33% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | drakeskin leather armour 'Demonstreaker' (18 def, 47 armour) drakeskin leather armour 'Demonstreaker' (18 def, 47 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +47 Defense: +18 (+3 eff.) Fatigue: +8% Damage (Melee): 19 fire Damage (Ranged): 20 fire Damage when hit (Melee): 8 darkness / 16 blight Changes stats: +6 Cun / +2 Dex Changes resistances: +13% cold / +71% fire / +13% nature / +70% physical Changes resistances penetration: +5% blight Changes damage: +9% darkness Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Mental save: +24 (+1 eff.) Life regen: +26.50 Maximum life: +44.00 See invisible: +6 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +57% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of leather. Press to compare |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure magical)wild infusion (resist 30%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. teleportation rune of the wizard (range 192)teleportation rune of the wizard (range 192) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -23 Travel Speed: instantaneous Usage Speed: Spell (32% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 192 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Glitterpiety GlitterpietyPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 15% chance to blind Damage (Melee): 7 light / 6 darkness Effects when hit in melee: * 7% chance to blind * 6% chance to inflict damage reduction Damage when hit (Melee): 8 blight Changes stats: +4 Dex / +2 Mag / +4 Cun / +4 Con Changes resistances: +12% blight Changes resistances penetration: +10% light Changes damage: +5% temporal / +10% light / +6% blight / +5% physical / +11% darkness Life regen: +0.50 Stamina each turn: +0.50 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Movement speed: +10% Amulets can have magical properties. Press to compare |
Emuma the gold amulet Emuma the gold amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +3 Physical power: +8 (+0 eff.) Defense: +11 (+2 eff.) Fatigue: -10% Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 11% chance to blind Changes stats: +4 Mag / +7 Cun / +10 Lck Changes resistances: +6% acid / +22% mind / +6% arcane Changes resistances penetration: +15% acid Changes damage: +3% acid / +7% temporal / +18% light / +18% darkness / +15% physical Talent mastery: +0.28 Chronomancy / Threaded Combat Physical save: +29 (+2 eff.) Spell save: +19 (+1 eff.) Mental save: +15 (+1 eff.) Confusion immunity: +38% Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Combat speed: +10% Healing mod.: +20% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. mindweaver's stralite amulet of perfection (0.34 Chronomancy / Temporal Combat,0.34 Chronomancy / Temporal Guardian)mindweaver's stralite amulet of perfection (0.34 Chronomancy / Temporal Combat,0.34 Chronomancy / Temporal Guardian) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Talent masteries: +0.34 Chronomancy / Temporal Combat +0.34 Chronomancy / Temporal Guardian Mental save: +13 (+1 eff.) Confusion immunity: +21% Mindpower: +11 (+1 eff.) Amulets can have magical properties. Press to compare |
stralite amulet 'Heatrock' stralite amulet 'Heatrock'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 22 fire Changes stats: +6 Con Changes resistances: +6% lightning / +21% temporal / +23% cold / +6% mind / +26% fire Changes resistances penetration: +10% lightning Changes damage: +6% fire Talent masteries: +0.34 Cunning / Stealth +0.34 Chronomancy / Temporal Guardian Physical save: +39 (+2 eff.) Spell save: +22 (+1 eff.) Mental save: +22 (+1 eff.) Blindness immunity: +29% Pinning immunity: +44% Knockback immunity: +43% Life regen: +2.60 Maximum life: +70.00 Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets can have magical properties. Press to compare |
Mayadaba the Boltblast Mayadaba the BoltblastPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze * 12% chance to cause random gloom * 13% chance to blind Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random gloom * 13% chance to blind Damage (Ranged): 8 bleed Damage when hit (Melee): 4 light / 8 lightning Changes stats: +2 Cun Changes resistances: +20% light Changes damage: +10% light / +6% lightning Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Light radius: +1 It can be used to activate talent Bleeding Edge, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
copper ring 'Mardigorn' copper ring 'Mardigorn'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+0 eff.) Effects on melee hit: * 40% chance to corrode armour * 20% chance to disease Damage when hit (Melee): 20 blight Changes stats: +5 Dex / +5 Cun / +3 Con Changes resistances penetration: +5% blight Changes damage: +3% acid Physical save: +6 (+0 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. gold ring of pilferinggold ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +13 Defense: +13 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.4 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. solipsist's gold ringsolipsist's gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +6 Wil Mindpower: +11 (+1 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. treant's gold ring of pilferingtreant's gold ring of pilfering Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +13 Defense: +13 (+2 eff.) Changes resistances: +11% nature / +11% blight Poison immunity: +22% Disease immunity: +22% It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.4 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. GloratiraGloratira Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +36 (+2 eff.) Physical power: +56 (+3 eff.) Changes stats: +27 Str / +29 Dex / +15 Mag / +8 Wil / +32 Cun / +34 Con Changes resistances: +13% nature / +13% blight Changes resistances penetration: +10% mind / +5% temporal Changes damage: +9% temporal / +8% all Spell save: +18 (+1 eff.) Poison immunity: +20% Disease immunity: +26% Silence immunity: +36% Mana each turn: +0.34 Maximum stamina: +34.00 Maximum hate: +2.00 Spellpower: +43 (+3 eff.) Mindpower: +27 (+2 eff.) See invisible: +9 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding elm starstaff of channeling (100% power, 2 apr, light element)lifebinding elm starstaff of channeling (100% power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +10% light Talent granted: +1 Command Staff Life regen: +0.80 Mana each turn: +0.16 Spellpower: +18 (+1 eff.) Spell crit. chance: +1% Healing mod.: +14% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elm starstaff of wizardry (100% power, 2 apr, light element)shimmering elm starstaff of wizardry (100% power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +10% light Talent granted: +1 Command Staff Mana each turn: +0.16 Maximum mana: +72.00 Spellpower: +7 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Mayyrin the Brandstoker (132% power, 4 apr, lightning element)Mayyrin the Brandstoker (132% power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 132% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 arcane / +8 fire When wielded/worn: Accuracy: +11 (+1 eff.) Physical crit. chance: +8.0% Physical power: +10 (+1 eff.) Armour: +7 Defense: +6 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 27 fire Damage when hit (Melee): 8 blight Changes stats: +19 Mag / +10 Wil / +7 Cun / +13 Con Changes resistances: +23% temporal / +11% darkness / +6% fire Maximum wards: +2 lightning Changes damage: +27% lightning Talents granted: +4 Ward +1 Command Staff Critical mult.: +64.00% Life regen: +1.40 Mana each turn: +0.28 Mana when firing critical spell: +2.00 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +20 Maximum mana: +136.00 Maximum vim: +54.00 Maximum neg.energy: +38.00 Spellpower: +86 (+5 eff.) Spell crit. chance: +7% See invisible: +14 Healing mod.: +22% Defense after a teleport: +23 Resist all after a teleport: +17% New effects duration reduction after a teleport: +28% Reduces paradox anomalies(equivalent to willpower): +19 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. greater yew starstaff of channeling (120% power, 4 apr, light element)greater yew starstaff of channeling (120% power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower: +28 (+2 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew vilestaff of protection (120% power, 4 apr, acid element)yew vilestaff of protection (120% power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% acid Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Lightwing the elven-wood vilestaff (129% power, 5 apr, acid element)Lightwing the elven-wood vilestaff (129% power, 5 apr, acid element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +6 (+0 eff.) Physical crit. chance: +13.0% Physical power: +6 (+0 eff.) Fatigue: -2% Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% cold / +3% nature / +10% arcane Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +18.00% Pinning immunity: +5% Stun/Freeze immunity: +15% Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff of invocation (129% power, 5 apr, arcane element)earthen elven-wood magestaff of invocation (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +10% Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +10 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +21 (+1 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 169.20 - 203.04 arcane damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood starstaff of channeling (129% power, 5 apr, darkness element)lifebinding elven-wood starstaff of channeling (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.70 Mana each turn: +0.34 Spellpower: +36 (+2 eff.) Spell crit. chance: +4% Healing mod.: +26% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Splendourfame (136% power, 6 apr, arcane element)Splendourfame (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 53% chance to blind Damage (Melee): +8 arcane / +8 light Burst (radius 1) on hit: +8 temporal When wielded/worn: Accuracy: +41 (+3 eff.) Physical crit. chance: +44.0% Physical power: +43 (+2 eff.) Armour: +23 Armour Hardiness: +21% Defense: +19 (+3 eff.) Damage (Melee): 31 fire / 10 % chance of confusion Changes stats: +1 Wil / +6 Con Changes resistances: +15% lightning / +6% temporal / +15% fire / +15% arcane / +15% cold Changes resistances penetration: +5% temporal Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +102.00% Physical save: +14 (+1 eff.) Life regen: +1.90 Mana each turn: +0.44 Vim when firing critical spell: +3.00 Spellpower: +98 (+6 eff.) Spell crit. chance: +14% See invisible: +20 Healing mod.: +30% Damage Shield penetration: +50% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff of invocation (136% power, 6 apr, lightning element)magewarrior's short dragonbone magestaff of invocation (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+1 eff.) Physical crit. chance: +10.0% Physical power: +14 (+1 eff.) Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +34 (+2 eff.) Spell crit. chance: +9% It can be used to conjure elemental energy in a radius 10 cone, dealing 179.50 - 215.40 lightning damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic steel battleaxe of crippling (119% power, 2 apr)caustic steel battleaxe of crippling (119% power, 2 apr) Requires: - Magic 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 120% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +13% acid Life regen: +2.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe (169% power, 4 apr)blazebringer's voratun battleaxe (169% power, 4 apr) Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +23 fire When wielded/worn: Changes resistances penetration: +21% fire Global speed: +6% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Toridan the Shinespawner (151% power, 4 apr)Toridan the Shinespawner (151% power, 4 apr) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 151% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.0% Attack speed: 111% On weapon hit: * 40% chance to blind * 24% chance to daze * 16% chance to inflict damage reduction * 25% chance to put talents on cooldown * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +32 acid / +21 cold When wielded/worn: Accuracy: +18 (+1 eff.) Armour penetration: +15 Physical crit. chance: +38.0% Physical power: +4 (+0 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Str / +11 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +32% acid / +30% fire / +42% lightning / +32% cold Critical mult.: +20.00% Reduces incoming crit damage: 23.00% Life regen: +1.40 Stamina each turn: +0.40 Maximum life: +30.00 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite greatmaul of projection (161% power, 3 apr)glacial stralite greatmaul of projection (161% power, 3 apr) Requires: - Magic 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 162% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +24 mind Burst (radius 2) on crit: +35 ice When wielded/worn: Armour: +17 Changes resistances penetration: +19% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Kindlemire (130% power, 2 apr)Kindlemire (130% power, 2 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 170% Mag, 30% Wil Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +21 cold / +8 darkness Burst (radius 1) on hit: +32 fire Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +25 (+2 eff.) Armour penetration: +25 Physical crit. chance: +39.0% Physical power: +26 (+1 eff.) Defense: +13 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +3 Wil / +5 Con Changes resistances penetration: +16% acid / +26% physical / +10% light / +10% darkness / +23% fire / +16% lightning / +16% cold Changes damage: +15% blight / +9% fire / +26% physical Critical mult.: +20.00% Disarm immunity: +67% Stamina when hit: +2.00 Damage Shield penetration: +50% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatsword 'Shinecutter' (159% power, 9 apr)steel greatsword 'Shinecutter' (159% power, 9 apr) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +3.0% Attack speed: 125% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +42 insidious poison Burst (radius 1) on hit: +4 physical / +4 light / +16 fire Burst (radius 2) on crit: +12 physical / +16 fire When wielded/worn: Accuracy: +38 (+3 eff.) Physical crit. chance: +26.0% Physical power: +26 (+1 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +8 Str / +11 Dex Changes resistances penetration: +26% mind / +13% fire / +26% darkness / +20% light Changes damage: +13% physical Physical save: +9 (+1 eff.) Stamina when hit: +2.00 Global speed: +4% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of amnesia (177% power, 4 apr)quick voratun greatsword of amnesia (177% power, 4 apr) Requires: - Magic 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +21 (+1 eff.) Changes stats: +10 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword of massacre (190% power, 4 apr)thunderous voratun greatsword of massacre (190% power, 4 apr) Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 191% Range: 1.6x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze When wielded/worn: Changes stats: +6 Str / +6 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword of crippling (120% power, 4 apr)inquisitor's dwarven-steel longsword of crippling (120% power, 4 apr) Requires: - Magic 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 121% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +11.0% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of purging (153% power, 6 apr)hateful voratun longsword of purging (153% power, 6 apr) Requires: - Magic 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +11 nature / +20 darkness Damage against: +18% Living Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of amnesia (146% power, 5 apr)arcing stralite mace of amnesia (146% power, 5 apr) Requires: - Magic 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +17 lightning When wielded/worn: Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Betilrabrelaith (156% power, 6 apr)Betilrabrelaith (156% power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Blight Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 39% chance to disease On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +35 blight / +40 darkness / +20 mind Burst (radius 1) on hit: +40 fire Damage against: +38% Living When wielded/worn: Physical crit. chance: +43.0% Physical power: +40 (+2 eff.) Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +7 Mag / +5 Wil / +7 Con Changes resistances: +6% nature / +12% light Changes resistances penetration: +15% physical Changes damage: +9% acid Disease immunity: +64% Cut immunity: +15% Silence immunity: +10% Disarm immunity: +35% Stun/Freeze immunity: +5% Knockback immunity: +10% Spellpower: +15 (+1 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Layitha (105% power, 2 apr)Layitha (105% power, 2 apr) Requires: - Magic 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 61% chance to disease * 11% chance to daze * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +20 insidious poison / +8 darkness / +4 blight / +8 mind Burst (radius 2) on crit: +9 ice / +4 arcane Damage against: +8% Living When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +7 Physical crit. chance: +21.0% Armour: +7 Defense: +7 (+1 eff.) Changes stats: +6 Str / +4 Dex / +2 Mag / +2 Wil / +6 Cun / +4 Con Changes resistances penetration: +7% lightning / +7% cold / +14% mind / +13% darkness Changes damage: +3% blight / +7% physical Critical mult.: +12.00% Reduces incoming crit damage: 5.00% Disarm immunity: +26% Stamina when hit: +0.80 Light radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron waraxe of amnesia (100% power, 2 apr)iron waraxe of amnesia (100% power, 2 apr) Requires: - Magic 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 100% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Cystnaught (133% power, 3 apr)Cystnaught (133% power, 3 apr) Requires: - Magic 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Power: 134% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 15% chance to daze * 34% chance to corrode armour On weapon crit: * cripple the target Damage (Melee): +11 nature / +11 temporal Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +34 (+2 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Defense: +24 (+4 eff.) Changes stats: +10 Str / +2 Dex / +3 Mag / +6 Wil / +6 Cun / +3 Con Changes resistances penetration: +17% acid / +9% physical / +9% lightning Changes damage: +6% mind / +18% physical Mental save: +25 (+2 eff.) Disarm immunity: +95% Life regen: +2.60 Stamina when hit: +1.00 Mindpower: +4 (+0 eff.) See invisible: +9 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Blazeriver the dwarven-steel waraxe (150% power, 4 apr)Blazeriver the dwarven-steel waraxe (150% power, 4 apr) Requires: - Magic 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 151% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 125% On weapon hit: * 20% chance to corrode armour * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +31 ice / +8 mind When wielded/worn: Accuracy: +43 (+3 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Armour: +22 Defense: +11 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +5 Str / +9 Dex / +1 Cun Changes resistances: +9% fire Changes resistances penetration: +11% acid / +11% physical / +11% darkness / +20% cold / +11% mind Changes damage: +6% fire / +21% physical Physical save: +9 (+1 eff.) Blindness immunity: +15% Disarm immunity: +35% Confusion immunity: +15% Teleport immunity: +10% Life regen: +1.70 Stamina when hit: +1.40 Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +36% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of shearing (119% power, 4 apr)dwarven-steel waraxe of shearing (119% power, 4 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +11% physical One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite waraxe of paradox (138% power, 5 apr)acidic stralite waraxe of paradox (138% power, 5 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +17 acid / +15 temporal When wielded/worn: Damage when hit (Melee): 15 temporal Changes resistances: +17% temporal One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe of daylight (151% power, 6 apr)acidic voratun waraxe of daylight (151% power, 6 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +19 acid / +15 light Damage against: +30% Undead One-handed war axes. Press to compare |
Unrokor (100% power, 5 apr) Unrokor (100% power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Melee): +7 nature / +5 temporal When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Cun Changes resistances penetration: +5% mind / +6% darkness Mental save: +9 (+1 eff.) Maximum hate: +6.00 Maximum psi: +30.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Sharp, short and deadly. Press to compare |
iron dagger 'Betiravea' (108% power, 5 apr) iron dagger 'Betiravea' (108% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 108% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Damage when hit (Melee): 12 blight Changes stats: +3 Dex Changes resistances penetration: +10% physical Changes damage: +3% physical Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's iron dagger of purging (98% power, 5 apr)warbringer's iron dagger of purging (98% power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Physical power: +6 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +6% physical Disarm immunity: +12% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel dagger of crippling (103% power, 6 apr)warbringer's steel dagger of crippling (103% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +16% Sharp, short and deadly. Press to compare |
Arada the stralite dagger (134% power, 9 apr) Arada the stralite dagger (134% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Arcane Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 cold When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +10.0% Physical power: +19 (+1 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 20 mind Changes stats: +4 Con Changes resistances penetration: +12% acid / +11% physical / +11% cold / +11% fire / +11% lightning Changes damage: +6% mind / +9% arcane Mental save: +25 (+2 eff.) Disarm immunity: +48% Maximum psi: +20.00 Mental crit. chance: +2% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of daylight (135% power, 9 apr)hateful stralite dagger of daylight (135% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 light / +14 darkness Damage against: +20% Undead / +12% Living Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of torment (138% power, 9 apr)plaguebringer's stralite dagger of torment (138% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 138% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease * 20% chance to torment the target Damage (Melee): +14 blight When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness Disease immunity: +24% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of projection (129% power, 9 apr)warbringer's stralite dagger of projection (129% power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 129% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +22% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of vileness (133% power, 9 apr)warbringer's stralite dagger of vileness (133% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Physical power: +11 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +24% Sharp, short and deadly. Press to compare |
Gleamsever (149% power, 9 apr) Gleamsever (149% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +11 lightning Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +12 Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Damage when hit (Melee): 8 light Changes stats: +2 Str / +8 Dex / +2 Mag / +1 Wil / +1 Cun / +4 Con Changes resistances penetration: +13% acid / +10% physical / +14% fire / +14% lightning / +12% cold Changes damage: +12% physical Grants telepathy: Demon/Minor Demon/Major Infravision radius: +1 Sharp, short and deadly. Press to compare |
glacial voratun dagger of massacre (156% power, 9 apr) glacial voratun dagger of massacre (156% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 157% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +20 ice When wielded/worn: Armour: +10 Changes resistances penetration: +8% cold Sharp, short and deadly. Press to compare |
warbringer's voratun dagger of rage (148% power, 9 apr) warbringer's voratun dagger of rage (148% power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +8 (+0 eff.) Changes stats: +3 Str / +4 Con Changes resistances penetration: +9% physical Changes damage: +11% physical Disarm immunity: +28% Stamina when hit: +2.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. honing mossy mindstar of nightfall (77% power, 12 apr, nature damage)honing mossy mindstar of nightfall (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Power: 77% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +7% darkness / +4% physical Changes resistances penetration: +8% darkness / +4% physical Changes damage: +7% darkness / +4% physical Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +13% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. parasitic vined mindstar of persecution (87% power, 18 apr, mind damage)parasitic vined mindstar of persecution (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 87% Range: 1.1x Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural When wielded/worn: Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Life leech chance: +13% Life leech: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. resonating thorny mindstar (94% power, 24 apr, nature damage)resonating thorny mindstar (94% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 95% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% mind Changes resistances penetration: +7% mind Changes damage: +7% mind Psi when hit: +1.70 Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of venom (98% power, 24 apr, mind damage)thorny mindstar of venom (98% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 99% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +13% acid Changes resistances penetration: +13% acid Changes damage: +14% acid Life regen: +1.40 Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. purifying pulsing mindstar of balance (107% power, 32 apr, nature damage)purifying pulsing mindstar of balance (107% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Power: 107% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 16 arcane resource burn Changes resistances: +9% arcane Changes resistances penetration: +7% arcane Changes damage: +9% arcane Physical save: +9 (+1 eff.) Spell save: +8 (+0 eff.) Mental save: +9 (+1 eff.) Equilibrium when hit: +2.10 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to activate talent Destroy Magic, placing all other charms into a 3 cooldown : Effective talent level: 3.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Flashlace FlashlaceRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon hit: * 20% chance to blind * 6% chance to daze Damage (Ranged): +7 cold When wielded/worn: Armour: +4 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +3% acid / +3% light / +3% darkness Changes resistances penetration: +6% lightning Changes damage: +10% cold Pinning immunity: +20% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren ash longbowthaloren ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes damage: +14% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Shineripper the hardened leather slingShineripper the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stats: 50% Mag, 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 200% Firing range: +8 On weapon hit: * 40% chance to blind * 14% chance to daze Travel speed: +600% Damage (Ranged): +12 acid / +13 cold / +16 lightning When wielded/worn: Accuracy: +22 (+1 eff.) Physical power: +11 (+1 eff.) Armour: +8 Ammo reloads per turn: +11 Changes stats: +8 Str / +3 Dex / +16 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +3% acid / +1% physical / +12% darkness Changes resistances penetration: +10% lightning / +23% temporal / +5% acid / +31% physical Changes damage: +17% acid / +33% physical / +3% light / +17% cold / +16% lightning / +24% temporal Talent mastery: +0.60 Chronomancy / Bow Threading Talent cooldown: Steady Shot (-2 turns) Physical save: +6 (+0 eff.) Blindness immunity: +5% Disease immunity: +25% Confusion immunity: +10% Stun/Freeze immunity: +15% Knockback immunity: +10% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. halfling reinforced leather sling of recursionhalfling reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stats: 50% Mag, 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes damage: +20% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Anenarirab'reinforced leather sling 'Anenarirab' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stats: 50% Mag, 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). Damage (Ranged): +33 cold When wielded/worn: Accuracy: +26 (+2 eff.) Physical crit. chance: +26.0% Physical power: +27 (+1 eff.) Ammo reloads per turn: +9 Changes stats: +12 Str / +9 Mag Changes resistances: +6% light Changes resistances penetration: +18% temporal / +39% physical Changes damage: +79% physical / +18% temporal / +40% cold Talent mastery: +0.30 Chronomancy / Bow Threading Talents cooldown: Multishot (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Cut immunity: +20% Confusion immunity: +15% Pinning immunity: +15% Teleport immunity: +25% Mana when firing critical spell: +5.00 Resist all after a teleport: +8% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful quiver of elm arrows (16/16, 105% power, 5 apr)hateful quiver of elm arrows (16/16, 105% power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 106% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 Damage (Ranged): +9 darkness Damage against: +8% Living Arrows are used with bows to pierce your foes to death. Press to compare |
quiver of ash arrows 'Jetripper' (19/19, 126% power, 7 apr) quiver of ash arrows 'Jetripper' (19/19, 126% power, 7 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 127% Range: 1.4x Uses stats: 30% Wil, 100% Mag, 70% Dex Damage type: Temporal Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 19 On weapon hit: * 40% chance to inflict damage reduction * 10% chance to knock the target back * 25% chance to put talents on cooldown Damage (Ranged): +19 physical / +10 fire / +12 darkness Burst (radius 2) on crit: +7 fire Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. Dawntyphoon (4 def, 14 armour, 55 block)Dawntyphoon (4 def, 14 armour, 55 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Armour: +14 Armour Hardiness: +6% Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Effects on melee hit: * Slows global speed by 60% Effects when hit in melee: * 32% chance to blind Damage when hit (Melee): 30 fire Changes stats: +4 Str / +4 Mag / +8 Con Changes resistances: +12% physical / +27% light / +5% arcane / +18% cold / +3% nature / +77% fire Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +38% light / +5% nature Changes damage: +3% nature / +9% arcane Talents granted: +1 Ward +1 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of radiance (6 def, 9 armour, 94 block)reinforced steel shield of radiance (6 def, 9 armour, 94 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 22% chance to blind Changes stats: +3 Mag / +5 Con Changes resistances: +14% light Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe 'Shadowraze' (0 def, 0 armour)woollen robe 'Shadowraze' (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +1 Fatigue: -4% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +4 Dex / +13 Mag / +8 Wil / +3 Cun / +3 Con Changes resistances: +14% acid / +14% physical / +21% darkness / +14% blight / +14% fire / +14% cold Changes resistances penetration: +8% temporal / +11% darkness / +19% physical Changes damage: +11% temporal / +36% darkness / +9% fire / +22% all / +9% acid / +29% physical / +17% blight / +9% cold / +14% arcane / +10% light Talent cooldown: Refit Golem (-4 turns) Reduces incoming crit damage: 10.00% Spell save: +21 (+1 eff.) Mental save: +20 (+1 eff.) Silence immunity: +64% Life regen: +0.40 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +50.00 Maximum stamina: +15.00 Maximum hate: +9.00 Spellpower: +61 (+4 eff.) Spell crit. chance: +10% Mindpower: +11 (+1 eff.) Mental crit. chance: +6% Healing mod.: +15% Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of alchemy (0 def, 0 armour)woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold Changes damage: +9% acid / +9% physical / +9% fire / +9% cold Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere robe of life (2 def, 0 armour)cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +14% blight Life regen: +3.50 Maximum life: +68.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven cashmere robe of Linaniil (2 def, 0 armour)stormwoven cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Str / +7 Mag / +7 Wil Changes resistances: +10% lightning / +11% cold Changes damage: +14% lightning / +11% physical / +13% cold Mana each turn: +0.28 Maximum mana: +76.00 Spellpower: +24 (+1 eff.) Spell crit. chance: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Voremithra (3 def, 6 armour)Voremithra (3 def, 6 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+0 eff.) Armour: +6 Defense: +3 (+0 eff.) Fatigue: -10% Changes stats: +8 Str / +20 Mag / +21 Wil / +12 Cun / +18 Con Changes resistances: +67% lightning / +13% cold / +27% nature / +3% mind Changes resistances penetration: +26% darkness / +34% physical Changes damage: +52% lightning / +47% physical / +34% darkness / +13% cold / +49% nature / +18% arcane Critical mult.: +36.00% Physical save: +10 (+1 eff.) Poison immunity: +109% Disease immunity: +88% Silence immunity: +44% Disarm immunity: +10% Mana each turn: +0.29 Psi each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +9.00 Maximum hate: +26.00 Spellpower: +17 (+1 eff.) Mindpower: +18 (+1 eff.) Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient silk robe of Angolwen (3 def, 0 armour)ancient silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +14 Mag / +6 Wil Changes resistances penetration: +13% temporal / +13% physical Changes damage: +17% temporal / +17% physical Silence immunity: +44% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +16 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing silk robe of corrosion (+27%) (3 def, 0 armour)focusing silk robe of corrosion (+27%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +7 Mag / +8 Wil Changes resistances: +27% acid Changes damage: +18% acid Mana each turn: +0.34 Psi each turn: +0.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe (3 def, 0 armour)stargazer's silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Cun Changes damage: +17% light / +17% darkness Spellpower: +9 (+1 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe (5 def, 0 armour)psion's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances penetration: +20% mind Changes damage: +20% mind Psi each turn: +0.57 Maximum psi: +29.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening rough leather armour (1 def, 2 armour)enlightening rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +5 Cun / +5 Wil Mental save: +12 (+1 eff.) A suit of armour made of leather. Press to compare |
Smearrupture the cured leather armour (2 def, 13 armour) Smearrupture the cured leather armour (2 def, 13 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +8 Armour: +13 Defense: +2 (+0 eff.) Fatigue: +7% Effects on melee hit: * 45% chance to corrode armour Damage (Melee): 7 acid / 7 fire Damage (Ranged): 7 acid / 7 fire Changes stats: +7 Str / +12 Wil / +12 Cun Changes resistances: +24% acid / +27% physical / +14% darkness / +16% fire / +26% nature Changes damage: +18% acid Grants telepathy: Demon/Minor Demon/Major Mental save: +30 (+2 eff.) Light radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% It can be used to activate talent Track, placing all other charms into a 3 cooldown : Effective talent level: 20.4 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 116 for 23 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Charresolve' (38 def, 4 armour)cured leather armour 'Charresolve' (38 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +20 Physical crit. chance: +22.0% Physical power: +14 (+1 eff.) Armour: +4 Defense: +38 (+6 eff.) Ranged Defense: +19 (+1 eff.) Fatigue: +7% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Damage when hit (Melee): 14 physical / 8 light / 12 blight / 12 fire / 4 arcane Changes stats: +6 Str / +10 Dex / +10 Mag / +9 Wil / +6 Cun Changes resistances: +38% lightning / +7% physical / +13% darkness / +16% blight / +18% cold / +21% acid Changes resistances penetration: +10% fire Changes damage: +6% fire Critical mult.: +43.00% Physical save: +16 (+1 eff.) Stamina each turn: +1.60 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 (+0 eff.) Light radius: +1 Movement speed: +20% Chance to avoid any damage: +16% It can be used to activate talent Second Wind, placing all other charms into a 4 cooldown : Effective talent level: 3.0 Power cost: 4 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of fire resistance (7 def, 4 armour)marauder's cured leather armour of fire resistance (7 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +7 (+1 eff.) Fatigue: +7% Changes stats: +6 Str / +5 Dex Changes resistances: +21% fire Physical save: +11 (+1 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of the deep (3 def, 21 armour)volcanic hardened leather armour of the deep (3 def, 21 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+0 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +8% acid / +17% fire / +11% cold / +22% physical Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Baleneg (51 def, 24 armour)Baleneg (51 def, 24 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +6.0% Physical power: +9 (+0 eff.) Armour: +24 Defense: +51 (+8 eff.) Ranged Defense: +23 (+2 eff.) Fatigue: +8% Damage (Melee): 9 acid / 9 arcane / 9 lightning Damage (Ranged): 9 acid / 9 arcane / 9 lightning Changes stats: +10 Cun / +2 Mag Changes resistances: +51% acid / +6% light / +26% cold / +27% fire / +26% nature / +26% lightning Changes damage: +12% mind Critical mult.: +33.00% Physical save: +10 (+1 eff.) Spell save: +3 (+0 eff.) Mental save: +36 (+2 eff.) Life regen: +37.80 Mana each turn: +0.32 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +52.00 Spellpower: +21 (+1 eff.) Spell crit. chance: +1% Healing mod.: +72% A suit of armour made of leather. Press to compare |
Radhireleg the Scumbane (26 def, 21 armour) Radhireleg the Scumbane (26 def, 21 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +21 Defense: +26 (+4 eff.) Fatigue: +8% Damage (Melee): 20 acid / 20 fire / 9 arcane Damage (Ranged): 9 arcane Damage when hit (Melee): 15 acid / 8 temporal / 14 fire / 4 mind / 16 physical Changes stats: +9 Str / +9 Dex / +5 Cun Changes resistances: +36% acid / +9% temporal / +9% arcane / +26% fire / +15% mind / +13% cold Changes damage: +6% nature / +6% temporal Allows you to breathe in: water Physical save: +17 (+1 eff.) Spell save: +22 (+1 eff.) Mental save: +14 (+1 eff.) Mana each turn: +0.28 Spellpower: +21 (+1 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of delving (4 def, 7 armour)reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +9 Str Changes resistances: +18% darkness / +13% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 3 cooldown : Effective talent level: 20.4 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 116 for 23 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
Isloriakira the Serpentbringer (5 def, 10 armour) Isloriakira the Serpentbringer (5 def, 10 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 mind / 4 nature Changes resistances: +11% acid / +9% cold / +16% fire Changes resistances penetration: +10% nature Changes damage: +6% mind Allows you to breathe in: water Life regen: +8.20 Healing mod.: +19% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of the hero (14 def, 8 armour)marauder's drakeskin leather armour of the hero (14 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 (+2 eff.) Fatigue: +8% Changes stats: +19 Str / +19 Dex / +9 Mag / +9 Wil / +9 Cun Physical save: +17 (+1 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of the deep (2 def, 6 armour)enlightening iron mail armour of the deep (2 def, 6 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Mental save: +12 (+1 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of delving (2 def, 6 armour)fortifying steel mail armour of delving (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes stats: +11 Str / +4 Con Changes resistances: +14% darkness / +8% physical Maximum life: +46.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 3 cooldown : Effective talent level: 20.4 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 116 for 23 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Obsidianwrack (3 def, 8 armour)Obsidianwrack (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 mind / 12 lightning Changes resistances: +24% mind / +7% physical / +11% arcane / +15% darkness Changes resistances penetration: +15% darkness Changes damage: +3% blight / +3% darkness / +18% arcane Physical save: +19 (+1 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged dwarven-steel mail armour (3 def, 8 armour)fearforged dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +27% Changes stats: +8 Con Changes resistances: +11% fire / -16% light / +11% darkness Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of command (19 def, 20 armour)searing voratun mail armour of command (19 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +19 (+3 eff.) Fatigue: +16% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +6 Cun Changes resistances: +28% acid / +28% fire Mental save: +25 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Magmawalker the steel plate armour (4 def, 47 armour)Magmawalker the steel plate armour (4 def, 47 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +47 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 4 blight Changes stats: +3 Str / +2 Mag / +10 Wil / +6 Cun / +3 Con Changes resistances: +30% lightning / +3% temporal / +3% light / +27% fire / +68% acid / +28% physical / +27% cold / +3% mind / +6% darkness Changes damage: +9% fire Talent cooldown: Rush (-5 turns) Physical save: +18 (+1 eff.) Mental save: +15 (+1 eff.) Disarm immunity: +28% Stun/Freeze immunity: +26% Knockback immunity: +41% Life regen: +4.30 Maximum life: +164.00 Healing mod.: +35% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel plate armour of fire resistance (5 def, 11 armour)radiant dwarven-steel plate armour of fire resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +24% fire / +22% darkness Light radius: +2 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Prismmire the rough leather beltPrismmire the rough leather belt Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +18.0% Physical power: +30 (+2 eff.) Fatigue: -6% Damage when hit (Melee): 8 light Changes stats: +8 Str / +13 Dex / +12 Cun / +9 Con / +6 Lck Changes resistances: +6% acid / +9% blight / +6% fire / +6% cold / +6% lightning Changes resistances penetration: +15% light / +8% physical Changes damage: +9% physical Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Trap disarming bonus: +10 Stealth bonus: +7 Physical save: +55 (+3 eff.) Spell save: +21 (+1 eff.) Mindpower: +4 (+0 eff.) Mental crit. chance: +14% Light radius: +2 Infravision radius: +4 Size category: +5 A belt that goes around your waist. Press to compare |
Umbraslice UmbrasliceInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 arcane Changes resistances: +6% acid / +3% darkness / +6% fire / +6% cold / +6% lightning Changes damage: +9% darkness Stealth bonus: +7 A belt that goes around your waist. Press to compare |
Ivuldavea the hardened leather belt Ivuldavea the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +15.0% Physical power: +4 (+0 eff.) Defense: +17 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +10 Dex / +10 Cun / +8 Lck Changes resistances: +9% lightning / +9% fire Critical mult.: +10.00% Trap disarming bonus: +16 Stealth bonus: +21 Mental save: +31 (+2 eff.) Disease immunity: +15% Disarm immunity: +5% Confusion immunity: +15% Maximum life: +94.00 Maximum mana: +54.00 Maximum stamina: +46.00 Maximum hate: +16.00 Maximum psi: +31.00 Maximum vim: +30.00 Maximum pos.energy: +29.00 Maximum neg.energy: +32.00 Spellpower: +13 (+1 eff.) Mindpower: +6 (+0 eff.) Mental crit. chance: +10% Infravision radius: +5 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of burglarymonstrous hardened leather belt of burglary Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con / +8 Lck Trap disarming bonus: +20 Stealth bonus: +11 Physical save: +11 (+1 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. Press to compare |
Velokira VelokiraPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +5 Str / +6 Dex / +6 Cun / +6 Con / +9 Lck Changes resistances: +5% arcane / +6% fire Trap disarming bonus: +26 Stealth bonus: +10 Physical save: +54 (+3 eff.) Spell save: +3 (+0 eff.) Mental save: +13 (+1 eff.) Poison immunity: +30% Cut immunity: +35% Spellpower: +9 (+1 eff.) Mindpower: +27 (+2 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. Press to compare |
drakeskin leather belt 'Abyssjam' drakeskin leather belt 'Abyssjam'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +15 Defense: +13 (+2 eff.) Damage when hit (Melee): 16 fire Changes stats: +7 Str / +7 Dex / +14 Mag / +13 Wil / +7 Cun Changes resistances: +13% fire / +14% cold / +13% darkness / +15% light Changes resistances penetration: +20% physical Changes damage: +6% fire / +22% physical Reduced damage from: +45% Summoned Physical save: +37 (+2 eff.) Spell save: +33 (+2 eff.) Mental save: +16 (+1 eff.) Mana each turn: +0.60 Mana when firing critical spell: +2.00 Maximum mana: +160.00 Maximum vim: +40.00 Spell crit. chance: +10% Size category: +1 A belt that goes around your waist. Press to compare |
Healmonster the linen cloak (1 def, 0 armour) Healmonster the linen cloak (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes stats: +2 Cun / +2 Dex Changes resistances: +12% temporal / +12% darkness / +6% nature Changes damage: +3% light Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Gemima the cashmere cloak (2 def, 2 armour)Gemima the cashmere cloak (2 def, 2 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +15 Armour: +2 Defense: +2 (+0 eff.) Changes stats: +8 Str / +15 Dex / +10 Mag / +15 Wil / +15 Cun / +8 Con Changes resistances: +6% fire / +22% temporal / +6% mind / +44% darkness Changes resistances penetration: +14% darkness / +10% mind Changes damage: +17% darkness / +6% mind / +3% arcane Talent mastery: +0.40 Technique / Combat training Stealth bonus: +17 Physical save: +10 (+1 eff.) Spell save: +5 (+0 eff.) Mental save: +11 (+1 eff.) Blindness immunity: +15% Disease immunity: +25% Disarm immunity: +10% Stun/Freeze immunity: +15% Stamina each turn: +1.10 Mana each turn: -0.34 Maximum life: +82.00 Maximum mana: +64.00 Mental crit. chance: +7% Defense after a teleport: +18 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Flameire the elven-silk cloak (26 def, 8 armour) Flameire the elven-silk cloak (26 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +12 Armour: +8 Defense: +26 (+4 eff.) Damage when hit (Melee): 12 physical Changes stats: +3 Str / +6 Dex / +5 Cun / +4 Con Changes resistances: +12% acid Changes damage: +9% acid / +6% fire Physical save: +51 (+3 eff.) Spell save: +25 (+1 eff.) Mental save: +40 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +147.00 Maximum stamina: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
elven-silk cloak 'Scaldcut' (3 def, 0 armour) elven-silk cloak 'Scaldcut' (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Defense: +3 (+0 eff.) Changes stats: +4 Str / +8 Dex / +2 Mag / +13 Wil / +22 Cun / +4 Con Changes resistances: +10% acid / +18% fire / +20% blight / +10% cold / +19% nature / +10% lightning Changes resistances penetration: +10% fire Critical mult.: +10.00% Spell save: +13 (+1 eff.) Mental save: +15 (+1 eff.) Life regen: +2.80 Maximum mana: +80.00 Maximum vim: +20.00 Spell crit. chance: +3% Mental crit. chance: +16% Healing mod.: +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Demonshear the pair of iron boots (3 def, 5 armour) Demonshear the pair of iron boots (3 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +5 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -3% Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +3% lightning Maximum encumbrance: +25 Physical save: +6 (+0 eff.) Poison immunity: +5% Pinning immunity: +5% Stun/Freeze immunity: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Mardorion (16 def, 3 armour) Mardorion (16 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +16 (+2 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +2% Changes stats: +5 Mag / +2 Wil Changes damage: +3% arcane Mana each turn: +0.17 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +45.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +3% It can be used to activate talent Evasion, placing all other charms into a 3 cooldown : Effective talent level: 30.3 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 45% chance to completely evade them and granting you 279 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Berykan (0 def, 5 armour) Berykan (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +14 Str / +6 Mag / +10 Wil / +20 Con Changes resistances: +6% mind Changes resistances penetration: +20% mind / +8% physical Changes damage: +10% physical Grants telepathy: Dragon Spell save: +8 (+0 eff.) Mental save: +6 (+0 eff.) Silence immunity: +43% Confusion immunity: +44% Stun/Freeze immunity: +50% Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Spellpower: +6 (+0 eff.) Lowers spell cool-downs by: 10% Mindpower: +9 (+1 eff.) Mental crit. chance: +4% Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 3 cooldown : Effective talent level: 1.0 Power cost: 3 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Breezemark (0 def, 1 armour) Breezemark (0 def, 1 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+1 eff.) Armour: +1 Damage when hit (Melee): 4 blight Changes stats: +2 Cun Changes resistances: +6% darkness / +6% blight Changes damage: +3% nature / +3% blight Physical save: +5 (+0 eff.) Mental save: +6 (+0 eff.) Disarm immunity: +24% Life regen: +2.30 Stamina each turn: +0.50 Psi each turn: +0.14 Infravision radius: +2 When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 1). When this weapon crits: Dominate (10% chance level 1). On weapon hit: * Slows global speed by 40% * 40% chance to disease Damage (Melee): +7 darkness It can be used to activate talent Track, placing all other charms into a 2 cooldown : Effective talent level: 20.4 Power cost: 2 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 116 for 23 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Zubybrena the Airrazor (0 def, 1 armour) Zubybrena the Airrazor (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 40% chance to daze Damage (Melee): 12 fire Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +9% acid / +12% fire / +9% lightning Changes damage: +8% fire Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+0 eff.) When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 1). When this weapon hits: Fire Breath (20% chance level 1). Damage (Melee): +4 acid Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 acid / +13 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Voidwild (2 def, 12 armour) Voidwild (2 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Armour: +12 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Damage (Melee): 15 acid Changes stats: +5 Mag / +5 Cun / +4 Con Changes resistances: +9% acid / +10% darkness / +3% blight / +3% mind / +5% arcane / +9% light Changes damage: +9% acid / +3% darkness Critical mult.: +11.00% Physical save: +25 (+1 eff.) Spell save: +9 (+0 eff.) Mental save: +21 (+1 eff.) Disarm immunity: +45% Teleport immunity: +5% Maximum life: +75.00 Spell crit. chance: +16% Mental crit. chance: +17% Infravision radius: +1 When used to modify unarmed attacks: Power: 152% Range: 1.1x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +14.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +24 physical Burst (radius 2) on crit: +12 acid / +32 light / +30 darkness It can be used to activate talent Starfall, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 1208.90 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. stone warden's drakeskin leather gloves of the iron hand (0 def, 20 armour)stone warden's drakeskin leather gloves of the iron hand (0 def, 20 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +20 Armour Hardiness: +15% Changes stats: +4 Str / +5 Wil / +18 Con Changes resistances: +12% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +50% When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Disarm (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Brightwedge (0 def, 3 armour) Brightwedge (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+2 eff.) Armour: +3 Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 20 darkness Damage when hit (Melee): 4 fire Changes stats: +11 Cun / +6 Mag Changes resistances: +12% fire / +8% light / +38% darkness Changes resistances penetration: +5% fire Changes damage: +11% darkness / +9% fire Physical save: +8 (+0 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +39% Life regen: +10.40 Stamina each turn: +5.60 Maximum stamina: +109.00 Infravision radius: +5 When used to modify unarmed attacks: Power: 137% Range: 1.4x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +15 Physical crit. chance: +23.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Slumber (30% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 15% chance to inflict damage reduction Damage (Melee): +28 fire / +25 darkness Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +50 light / +50 darkness It can be used to activate talent Track, placing all other charms into a 2 cooldown : Effective talent level: 20.4 Power cost: 2 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 116 for 23 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
voratun gauntlets 'Arthoruistir' (2 def, 8 armour) voratun gauntlets 'Arthoruistir' (2 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Physical crit. chance: +18.0% Armour: +8 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Damage (Melee): 16 darkness Changes stats: +7 Str / +9 Dex / +6 Mag / +4 Wil / +9 Cun / +4 Con Changes resistances: +6% blight / +3% temporal / +13% darkness Changes resistances penetration: +10% acid Changes damage: +9% acid / +9% arcane / +11% darkness Talent mastery: +0.20 Technique / Grappling Critical mult.: +13.00% Mental save: +15 (+1 eff.) Disarm immunity: +38% Stun/Freeze immunity: +5% Teleport immunity: +15% Maximum life: +80.00 Spell crit. chance: +20% Mental crit. chance: +19% Light radius: +1 When used to modify unarmed attacks: Power: 156% Range: 1.4x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +21 Physical crit. chance: +20.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 14% chance to inflict damage reduction Damage (Melee): +17 arcane Burst (radius 2) on crit: +15 arcane It can be used to activate talent Steady Shot, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
voratun gauntlets 'Gleambone' (0 def, 3 armour) voratun gauntlets 'Gleambone' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+1 eff.) Armour penetration: +30 Physical power: +19 (+1 eff.) Armour: +3 Damage (Melee): 15 lightning Damage when hit (Melee): 8 light / 16 temporal Changes stats: +15 Str / +23 Dex / +6 Mag / +5 Wil / +20 Cun / +4 Con Changes resistances: +10% lightning Changes resistances penetration: +15% lightning / +15% temporal Changes damage: +19% lightning / +11% arcane / +18% light Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+1 eff.) Disarm immunity: +50% Life regen: +3.20 Stamina each turn: +2.00 Maximum stamina: +30.00 When used to modify unarmed attacks: Power: 148% Range: 1.4x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +32 Armour Penetration: +35 Physical crit. chance: +23.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Slumber (10% chance level 5). Damage (Melee): +19 arcane Burst (radius 2) on crit: +15 arcane / +13 lightning It can be used to activate talent Steady Shot, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Demontooth the rough leather cap (6 def, 1 armour) Demontooth the rough leather cap (6 def, 1 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+0 eff.) Physical crit. chance: +3.0% Armour: +1 Defense: +6 (+1 eff.) Fatigue: +1% Effects when hit in melee: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 darkness Changes stats: +3 Wil / +6 Cun / +6 Lck Changes resistances: +12% mind / +6% darkness Changes resistances penetration: +5% mind Changes damage: +3% darkness / +6% mind Spell crit. chance: +3% Mindpower: +3 (+0 eff.) Mental crit. chance: +3% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. champion's hardened leather cap of trickery (0 def, 3 armour)champion's hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun Mental save: +11 (+1 eff.) Light radius: +2 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of knowledge (0 def, 3 armour)prismatic hardened leather cap of knowledge (0 def, 3 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Wil Changes resistances: +16% light / +15% darkness Mindpower: +5 (+0 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. champion's drakeskin leather cap of the bounder (0 def, 5 armour)champion's drakeskin leather cap of the bounder (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +9 Dex / +6 Wil Mental save: +12 (+1 eff.) Light radius: +2 A cap made of leather. Press to compare |
Oloroddagorn the dwarven-steel helm (7 def, 4 armour) Oloroddagorn the dwarven-steel helm (7 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+0 eff.) Armour: +4 Defense: +7 (+1 eff.) Fatigue: +4% Effects when hit in melee: * 13% chance to gain 10% of a turn Damage when hit (Melee): 6 physical Changes stats: +7 Cun / +4 Str Changes resistances: +11% acid / +10% temporal / +3% physical / +11% cold / +8% fire / +6% nature / +20% lightning Spell save: +12 (+1 eff.) Mental save: +25 (+2 eff.) Hate when firing a critical mind attack: +2.00 It can be used to activate talent Skullcracker, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7661.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Ichorpyre' (0 def, 4 armour)dwarven-steel helm 'Ichorpyre' (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +4 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 nature / 16 physical Changes stats: +29 Str / +8 Cun / +21 Wil Changes resistances: +11% physical / +11% darkness / +11% blight / +9% fire / +38% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +49 (+3 eff.) Spell save: +11 (+1 eff.) Mental save: +100 (+6 eff.) Confusion immunity: +72% Equilibrium when hit: +0.20 Psi when hit: +0.12 Mindpower: +10 (+1 eff.) Mental crit. chance: +2% Light radius: +4 It can be used to activate talent Skullcracker, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7661.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of the bounder (0 def, 4 armour)stabilizing dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +8 Str / +8 Dex Physical save: +19 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of trickery (0 def, 4 armour)thaloren dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +4 Fatigue: +4% Changes stats: +4 Dex / +7 Wil / +4 Cun Changes resistances: +11% blight Mental save: +11 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. warlord's dwarven-steel helm of fortune (0 def, 4 armour)warlord's dwarven-steel helm of fortune (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +6 Str / +5 Wil / +13 Lck Changes resistances: +11% physical Physical save: +11 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Kilnrebel the voratun helm (0 def, 10 armour) Kilnrebel the voratun helm (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +10 Fatigue: +5% Damage when hit (Melee): 12 mind Changes stats: +4 Str / +8 Dex / +2 Wil / +3 Cun / +4 Con Changes resistances: +15% blight / +13% darkness / +21% mind Changes damage: +6% fire Reduces incoming crit damage: 15.00% Spell save: +13 (+1 eff.) Mental save: +37 (+2 eff.) Confusion immunity: +42% Infravision radius: +3 See invisible: +15 It can be used to activate talent Circle of Sanctity, placing all other charms into a 3 cooldown : Effective talent level: 3.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
1586 alchemist agate 1586 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
Ce'Nyra the Furnacedeath Ce'Nyra the FurnacedeathInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +6% physical Reduces incoming crit damage: 15.00% Blindness immunity: +24% Confusion immunity: +12% Only die when reaching: -20.00 life Maximum life: +44.00 Maximum stamina: +15.00 Light radius: +6 See stealth: +7 See invisible: +7 Healing mod.: +5% It can be used to activate talent Track, placing all other charms into a 4 cooldown : Effective talent level: 40.8 Power cost: 4 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 162 for 44 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Adomina the Deepsspawn (dig speed 15 turns) Adomina the Deepsspawn (dig speed 15 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +1 Str Changes resistances: +6% acid / +6% physical / +10% darkness / +10% nature Changes resistances penetration: +10% darkness / +10% acid Changes damage: +6% nature / +3% darkness Damage affinity(heal): +15% darkness Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. crystalomancer's dwarven-steel pickaxe (dig speed 28 turns)crystalomancer's dwarven-steel pickaxe (dig speed 28 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +4 Mag Maximum mana: +44.00 Spell crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe 'Tempestspitter' (dig speed 1 turns)dwarven-steel pickaxe 'Tempestspitter' (dig speed 1 turns) Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +31.0% Physical power: +28 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour * 45% chance to daze Damage when hit (Melee): 16 lightning Changes stats: +26 Str / +12 Dex / +22 Wil Changes resistances: +8% darkness / +8% fire Changes resistances penetration: +5% lightning / +20% acid Changes damage: +21% acid / +3% lightning / +11% fire / +3% arcane / +11% mind Critical mult.: +15.00% Mental save: +11 (+1 eff.) Maximum life: +32.00 Maximum stamina: +24.00 Lowers spell cool-downs by: 10% Mental crit. chance: +31% Infravision radius: +3 Movement speed: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Cureprophet (dig speed 5 turns) Cureprophet (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Physical crit. chance: +14.0% Armour: +5 Defense: +8 (+1 eff.) Fatigue: -10% Changes stats: +21 Str / +13 Wil / +6 Cun / +4 Con Changes resistances: +9% nature / +10% physical Changes damage: +21% nature / +9% blight Lowers spell cool-downs by: 10% Mindpower: +4 (+0 eff.) Mental crit. chance: +12% Light radius: +1 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (19/19) Rod of Recall (19/19)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 21 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of firewall [power 253] (1 cooldown)volcanic elven-wood wand of firewall [power 253] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +5 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 253 overall), putting all charms on cooldown for 1 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. Flashwake the dragonbone wand of clairvoyance [power 91] (5 cooldown)Flashwake the dragonbone wand of clairvoyance [power 91] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +1 Dex / +1 Con Changes resistances: +9% temporal Maximum wards: +10 lightning / +10 temporal / +9 blight / +8 fire / +9 cold Changes resistances penetration: +20% arcane Changes damage: +9% arcane / +6% lightning Talent cooldown: Void Blast (+12 turn) Talents granted: +14 Strike +10 Void Blast +2 Ward Critical mult.: +15.00% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 (+0 eff.) It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 91), putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 104 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By God II the Thalore Rogue level 81
16th Dusk 122nd year of Ascendancy at 03:03 see stats
By God II the Thalore Rogue level 78
8th Dusk 122nd year of Ascendancy at 06:01 see stats
By God II the Thalore Rogue level 9
77th Pyre 122nd year of Ascendancy at 14:08 see stats
By God II the Thalore Rogue level 23
7th Dusk 122nd year of Ascendancy at 09:24 see stats
By God II the Thalore Rogue level 10
77th Pyre 122nd year of Ascendancy at 14:29 see stats
By God II the Thalore Rogue level 20
7th Dusk 122nd year of Ascendancy at 08:37 see stats
By God II the Thalore Rogue level 30
7th Dusk 122nd year of Ascendancy at 11:49 see stats
By God II the Thalore Rogue level 40
7th Dusk 122nd year of Ascendancy at 15:58 see stats
By God II the Thalore Rogue level 50
7th Dusk 122nd year of Ascendancy at 20:24 see stats
By God II the Thalore Rogue level 40
7th Dusk 122nd year of Ascendancy at 16:05 see stats
By God II the Thalore Rogue level 26
7th Dusk 122nd year of Ascendancy at 10:11 see stats
By God II the Thalore Rogue level 14
77th Pyre 122nd year of Ascendancy at 18:44 see stats
By God II the Thalore Rogue level 30
7th Dusk 122nd year of Ascendancy at 11:50 see stats
By God II the Thalore Rogue level 19
6th Flare 122nd year of Ascendancy at 19:12 see stats
By God II the Thalore Rogue level 4
74th Pyre 122nd year of Ascendancy at 19:44 see stats
By God II the Thalore Rogue level 2
74th Pyre 122nd year of Ascendancy at 13:01 see stats
By God II the Thalore Rogue level 75
8th Dusk 122nd year of Ascendancy at 04:47 see stats
Log
God II's temporal clone deactivates Precision.
God II calls forth a temporal warden from another timeline.
God II's temporal clone activates Slow Motion.
You feel a surge of power as a powerful creature falls nearby.
God II performs a melee critical strike against Salebeth the orc archer!
Welcome to level 117 [God II].
God II has 2915 stat point(s), 2690 class talent point(s), 2640 generic talent point(s), 810 category point(s), 164 prodigies point(s) to spend. Press p to use them.
Islida the orc soldier is poisoned!
You collect a new ingredient: orc heart.
God II HEALS from darkness damage!
God II HEALS from light damage!
God II hits Salebeth the orc archer for 15579 light, 116 lightning, 86 mind, 217 lightning, 295 darkness, 272 mind, 333 fire, (slow 30%), , , , , 13790 temporal, 13790 temporal, 113 fire, 64447 physical (109039 total damage).
Salebeth the orc archer hits God II for 6 light, 12 healing, 26 darkness, 84 healing, 3 light, 5 healing, 10 darkness, 34 healing (46 total damage) [135 healing].
God II killed Salebeth the orc archer!
Saving game...
Saving done.
God II deactivates Insidious Poison.
God II shakes off the crushing forces.
God II's skin returns to normal.
God II stops spinning fate.
God II deactivates Precise Strikes.
God II deactivates Weapon Folding.
God II deactivates Momentum.
God II is less impervious to physical effects.
God II deactivates Lacerating Strikes.
God II deactivates Precision.
God II stops weaving fate.
God II deactivates Vulnerability Poison.
God II deactivates Trained Reactions.
God II is no longer surging arcane power.