Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Half-Cost Category Mastery 1.3.1 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Nyles Level Mod 1.3.1 Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Faster Hero Levelup 1.0.0Faster adventurer’s adapted to work with the hero addon class. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 200 / 21648% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 367 (base 100) |
Dexterity | 304.05325443465 (base 100) |
Constitution | 279.05325443465 (base 100) |
Magic | 173 (base 100) |
Willpower | 273 (base 100) |
Cunning | 347.05325443465 (base 100) |
Resources
Mana | 7583/7723 |
Psi_feedback | 264/3605 |
Life | 490295/490295 |
Stamina | 5568/5568 |
Hate | 114/114 |
Healing Factor | 1.49 |
Regeneration | 2249.2777251456 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +2833.91% |
Spell | +200% |
Global | +1597.475% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 66 |
See Stealth | 140 |
See Invisible | 205.05325443465 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
Damage | 18252 |
Accuracy | 1000 |
Crit Chance | 1518% |
APR | 628 |
Speed | 0.27 |
Offense: Spell
Spellpower | 514.10384615385 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 388.05 |
Offense: Mind
Mindpower | 449.09657833799 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +54% |
Offense: Damage Penetration
All | +33% |
Defense: Base
Armour (hardiness) | 9179.445 (100%) |
Defense | 248.14344285724 |
Ranged Defense | 250.76087572011 |
Fatigue | 0 |
Physical Save | 428.56797236119 |
Spell Save | 639.2984375 |
Mental Save | 429.06342690665 |
Defense: Resistances
All | +708%(100%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 99% |
Poison Resistance | 46% |
Blind Resistance | 100% |
Silence Resistance | 20% |
Disarm Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: -54 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 470 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 100.10 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 40.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Cursed / Strife | 20.30 |
| 1/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 40.10 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Fears | 20.20 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Cursed / Slaughter | 20.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Cunning / Dirty fighting | 10.20 |
| 1/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 10.10 |
| 1/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 10.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Generic Talents
Cursed / Cursed aura | 20.20 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 40.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Race / Thalore | 40.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Combat training | 140.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 40.10 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Cunning / Survival | 20.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Through The Crowd |
talent | Precise Strikes |
talent | Gloom |
talent | Cleave |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 30.0)Penalty : Fractured Sanity: -2% Mind Resistance, -2% Confusion Immunity Power 1+: Unleashed: +90% critical damage, +41% off-hand weapon damage Power 2+: -1 Luck, +59 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 5.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target's defense is increased by 115. Defensive Maneuver |
beneficial effect | The thrill of combat improves the target's maximum life by 49%, life regeneration by 372.71, and stamina regeneration by 74.54. Bloodbath |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+120% resist all). Shroud of Death |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 54%. Strength and Willpower are increased by 28. Poisons and diseases have a 59% chance of being neutralized each turn. Cursed Form |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 30.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +60 Defense, +30 Ranged Defense Power 2+: -1 Luck, +59 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+83% chance to avoid traps). Power 4+: Unfortunate End: There is a 66% chance that the damage you deal will increase by 47% if the increase would be enough to kill your opponent. |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 25.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 1%) for 4 turns. Power 1+: Nightwalker: +100 Darkness Resistance, +23% Max Darkness Resistance, +52 See Invisible Power 2+: -1 Luck, +49 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 120% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 120% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the repented thief from death by Bethomira the forest troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | Balibers (Misfortune) (12 def, 15 armour) Balibers (Misfortune) (12 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +15 Physical crit. chance: +12.0% Physical power: +12 (+0 eff.) Armour: +15 Defense: +12 (+1 eff.) Fatigue: -10% Changes stats: +5 Dex / +2 Mag / +3 Wil / +4 Cun / +9 Con Changes resistances: +21% fire / +14% temporal / +14% darkness / +21% cold Changes resistances penetration: +6% physical / +12% darkness / +12% temporal Changes damage: +3% mind Critical mult.: +15.00% Mental save: +10 (+0 eff.) Stamina each turn: +0.60 Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Maximum life: +72.00 Maximum hate: +2.00 Mindpower: +7 (+0 eff.) Infravision radius: +6 Movement speed: +20% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Quiver | quiver of yew arrows 'Skytreason' (Shrouds) (302/302, 205% power, 49 apr) quiver of yew arrows 'Skytreason' (Shrouds) (302/302, 205% power, 49 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Power: 206% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +49 Physical crit. chance: +26.0% Capacity: 302 Turns elapse between self-loadings: -3 On weapon hit: * 25% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +8 lightning / +14 temporal / +12 light / +12 physical / +14 blight / +14 cold / +91 mind / +27 darkness Burst (radius 1) on hit: +20 mind Burst (radius 2) on crit: +12 lightning / +8 mind Damage against: +16% Undead Curse of Shrouds Arrows are used with bows to pierce your foes to death. Press to compare |
Light source | alchemist's lamp 'Stormlace' (Madness) alchemist's lamp 'Stormlace' (Madness)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +31 Damage when hit (Melee): 8 blight / 22 fire Changes stats: +9 Mag / +6 Wil / +24 Cun / +4 Con Changes resistances: +11% blight / +11% fire / +6% lightning Changes resistances penetration: +20% fire / +33% all Changes damage: +3% lightning / +10% mind / +12% arcane Spell save: +30 (+1 eff.) Mental save: +78 (+4 eff.) Blindness immunity: +146% Confusion immunity: +83% Life regen: +3.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +62.00 Maximum mana: +40.00 Maximum vim: +20.00 Spell crit. chance: +2% Mindpower: +44 (+2 eff.) Mental crit. chance: +45% Light radius: -1 Infravision radius: +21 See stealth: +115 See invisible: +113 Curse of Madness It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Coalmaim (Misfortune) (8 def, 19 armour) Coalmaim (Misfortune) (8 def, 19 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Physical power: +16 (+0 eff.) Armour: +19 Defense: +8 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 24 lightning / 19 physical / 8 darkness Changes stats: +40 Str / +19 Dex / +21 Wil / +15 Cun / +25 Con Changes resistances: +12% physical / +18% darkness / +9% blight / +23% temporal / +7% all Changes damage: +12% lightning / +6% temporal / +6% darkness Physical save: +30 (+1 eff.) Mental save: +15 (+1 eff.) Mindpower: +6 (+0 eff.) Infravision radius: +4 Curse of Misfortune It can be used to activate talent Skullcracker, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 57128.3 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Tool | Layylaith the Blastswift (Misfortune) (dig speed 1 turns) Layylaith the Blastswift (Misfortune) (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+0 eff.) Physical crit. chance: +11.0% Effects on melee hit: * 30% chance to corrode armour * 60% chance to daze * 30% chance to blind Damage when hit (Melee): 16 arcane Changes stats: +15 Str / +4 Mag / +7 Wil / +4 Cun / +6 Con Changes resistances: +7% arcane / +15% fire / +16% darkness / +9% light Changes resistances penetration: +10% lightning / +38% physical Changes damage: +9% acid / +9% lightning Maximum life: +60.00 Maximum mana: +44.00 Maximum stamina: +47.00 Spell crit. chance: +7% Mental crit. chance: +11% Light radius: +2 Infravision radius: +13 When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Strikemalice (Misfortune) Strikemalice (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+0 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 12 lightning Changes stats: +10 Str / +12 Mag / +13 Wil / +31 Cun / +10 Con Changes resistances: +6% lightning Changes resistances penetration: +10% arcane Changes damage: +9% lightning Reduces incoming crit damage: 10.00% Physical save: +16 (+1 eff.) Spell save: +18 (+1 eff.) Mental save: +17 (+1 eff.) Blindness immunity: +50% Stun/Freeze immunity: +41% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +15 (+1 eff.) Mindpower: +29 (+1 eff.) Light radius: +3 Infravision radius: +6 See stealth: +25 See invisible: +34 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
On fingers | Korarim (Madness) Korarim (Madness)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +74 (+0 eff.) Armour penetration: +43 Physical power: +9 (+0 eff.) Armour: +12 Defense: +46 (+4 eff.) Ranged Defense: +4 (+0 eff.) Effects on melee hit: * 19% chance to blind Effects on ranged hit: * 20% chance to blind Changes stats: +13 Str / +19 Dex / +9 Mag / +13 Wil / +24 Cun / +12 Con Changes resistances: +15% acid / +12% temporal / +3% light / +9% blight / +24% cold / +14% mind / +9% nature Changes damage: +14% mind / +12% cold Physical save: +10 (+0 eff.) Spell save: +20 (+1 eff.) Mental save: +33 (+2 eff.) Blindness immunity: +25% Poison immunity: +16% Disease immunity: +13% Confusion immunity: +30% Pinning immunity: +20% Stun/Freeze immunity: +32% Life regen: +4.90 Maximum life: +192.00 Spellpower: +9 (+0 eff.) Mindpower: +9 (+0 eff.) Infravision radius: +2 See invisible: +6 Healing mod.: +49% Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around waist | Sparkpassion the drakeskin leather belt (Madness) Sparkpassion the drakeskin leather belt (Madness)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +30.0% Physical power: +30 (+0 eff.) Armour: +30 Defense: +28 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 8 darkness Changes stats: +20 Str / +38 Dex / +6 Mag / +30 Wil / +38 Cun / +6 Con / +20 Lck Changes resistances: +24% lightning / +14% temporal / +13% fire / +8% arcane / +15% cold Changes damage: +9% acid / +12% darkness / +12% lightning Reduced damage from: +85% Summoned Critical mult.: +45.00% Trap disarming bonus: +51 Stealth bonus: +25 Maximum encumbrance: +60 Physical save: +121 (+6 eff.) Spell save: +75 (+2 eff.) Mental save: +104 (+5 eff.) Blindness immunity: +25% Disarm immunity: +15% Confusion immunity: +5% Mana each turn: +0.60 Maximum life: +213.00 Maximum mana: +60.00 Mindpower: +21 (+1 eff.) Mental crit. chance: +13% Infravision radius: +11 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Size category: +1 Curse of Madness A belt that goes around your waist. Press to compare |
In main hand | Layukira the Singewind (Madness) (202% power, 3 apr) Layukira the Singewind (Madness) (202% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 202% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 21% chance to inflict damage reduction * 37% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 darkness / +48 blight / +24 mind Burst (radius 2) on crit: +8 fire Damage against: +23% Living When wielded/worn: Accuracy: +126 (+0 eff.) Armour penetration: +19 Physical crit. chance: +36.0% Physical power: +38 (+0 eff.) Defense: +42 (+3 eff.) Changes stats: +16 Str / +18 Dex Changes resistances: +3% darkness / +3% physical / +6% nature / +38% all Changes resistances penetration: +19% darkness / +19% physical / +57% nature / +14% mind Changes damage: +3% temporal / +55% physical Grants telepathy: Dragon Poison immunity: +30% Disease immunity: +98% Disarm immunity: +189% Stun/Freeze immunity: +5% Stamina when hit: +5.00 Hate when firing a critical mind attack: +2.00 Mindpower: +4 (+0 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Massive two-handed mauls. Press to compare |
On hands | Brodadurain (Madness) (0 def, 9 armour) Brodadurain (Madness) (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+0 eff.) Physical crit. chance: +20.0% Armour: +9 Effects on melee hit: * 23% chance to cause random gloom Damage (Melee): 41 mind / 15 fire / 16 arcane / 30 darkness Changes stats: +9 Str / +14 Dex / +12 Mag / +12 Wil / +8 Cun Changes resistances: +10% fire / +9% mind / +10% arcane Changes resistances penetration: +10% arcane Changes damage: +11% mind / +11% fire Talent cooldown: Double Strike (-2 turns) Critical mult.: +14.00% Physical save: +28 (+1 eff.) Mental save: +10 (+0 eff.) Life regen: +10.00 Stamina each turn: +3.30 Mana each turn: +0.04 Psi each turn: +0.40 Maximum life: +78.00 Maximum mana: +60.00 Maximum stamina: +21.00 Spell crit. chance: +20% Mindpower: +10 (+0 eff.) Mental crit. chance: +20% When used to modify unarmed attacks: Power: 160% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +46 Armour Penetration: +15 Physical crit. chance: +64.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Set Up (20% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 54% chance to disease Damage Shield penetration (this weapon only): +30% Damage (Melee): +23 arcane Burst (radius 2) on crit: +15 fire / +15 mind / +8 temporal Curse of Madness It can be used to activate talent Disperse Magic, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Main armor | Duskwedge the voratun plate armour (Madness) (39 def, 74 armour) Duskwedge the voratun plate armour (Madness) (39 def, 74 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +74 Defense: +39 (+3 eff.) Fatigue: +18% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 16 acid / 15 fire / 24 darkness / 40 physical Changes stats: +42 Str / +8 Wil / +19 Cun / +42 Con Changes resistances: +73% acid / +42% physical / -9% light / +72% lightning / +85% fire / +14% cold / +60% darkness Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Rush (-5 turns) Physical save: +69 (+3 eff.) Spell save: +10 (+0 eff.) Mental save: +84 (+4 eff.) Silence immunity: +20% Disarm immunity: +35% Confusion immunity: +15% Stun/Freeze immunity: +40% Knockback immunity: +34% Maximum life: +251.00 Light radius: +4 Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Curse of Madness It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Cloak | Erelogen the Ebonyradiance (Misfortune) (13 def, 10 armour) Erelogen the Ebonyradiance (Misfortune) (13 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +50 (+0 eff.) Armour penetration: +47 Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Armour: +10 Defense: +13 (+1 eff.) Fatigue: -5% Damage when hit (Melee): 20 darkness Changes stats: +13 Str / +3 Dex / +9 Mag / +17 Wil / +7 Cun / +9 Con Changes resistances: +75% darkness / +18% cold Changes resistances penetration: +54% darkness / +10% arcane Changes damage: +72% darkness / +8% arcane Grants telepathy: Dragon Critical mult.: +113.00% Reduces incoming crit damage: 28.00% Stealth bonus: +107 Maximum encumbrance: +20 Physical save: +33 (+2 eff.) Mental save: +10 (+0 eff.) Maximum life: +260.00 Maximum mana: +65.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +17% Light radius: +2 Infravision radius: +2 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | Coaloracle the steel amulet (Misfortune) Coaloracle the steel amulet (Misfortune)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+0 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +7 (+0 eff.) Armour: +15 Defense: +23 (+2 eff.) Fatigue: -13% Effects on melee hit: * 60% chance to inflict damage reduction Damage (Melee): 9 light / 7 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 9% chance to blind Changes stats: +13 Str / +20 Dex / +6 Mag / +16 Wil / +6 Cun / +6 Con Changes resistances: +16% lightning / +6% darkness / +18% cold / +9% mind / +18% fire Changes resistances cap: +12% all Changes resistances penetration: +5% lightning / +25% darkness / +5% blight Changes damage: +30% lightning / +9% light / +30% fire / +12% acid / +7% physical / +17% blight / +12% cold / +6% mind / +15% darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Cursed / Strife Critical mult.: +42.00% Physical save: +59 (+3 eff.) Spell save: +16 (+0 eff.) Mental save: +25 (+1 eff.) Confusion immunity: +16% Stun/Freeze immunity: +32% Life regen: +3.20 Stamina each turn: +0.70 Spellpower: +26 (+1 eff.) Spell crit. chance: +10% Mindpower: +9 (+0 eff.) Movement speed: +10% Combat speed: +10% Curse of Misfortune Amulets can have magical properties. Press to compare |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 695) healing infusion of the titan (heal 695)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 695 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 514 over 5 turns)regeneration infusion (heal 514 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 413 over 5 turns)regeneration infusion (heal 413 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 13 turns, die at -408)heroism infusion (+6 for 13 turns, die at -408) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 13 turns. While Heroism is active, you will only die when reaching -408 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 103)teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -57 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. lightning rune (1982 lightning damage)lightning rune (1982 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: -66 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 660.63 to 1981.89 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Gleamraptor the steel amulet (Shrouds)Gleamraptor the steel amulet (Shrouds) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +21 (+0 eff.) Armour penetration: +18 Physical crit. chance: +15.0% Armour: +14 Defense: +24 (+2 eff.) Fatigue: -14% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 4 temporal / 4 light / 4 arcane Changes stats: +7 Str / +19 Dex / +6 Mag / +10 Wil / +18 Cun / +16 Con Changes resistances: +18% lightning / +3% temporal / +6% light / +18% fire / +9% arcane / +18% cold Changes resistances cap: +12% all Changes resistances penetration: +10% light / +20% arcane Changes damage: +12% lightning / +21% fire / +9% blight / +12% cold / +6% arcane / +12% acid Talent masteries: +0.21 Cursed / Slaughter +0.21 Technique / Two-handed assault Critical mult.: +56.00% Physical save: +87 (+4 eff.) Spell save: +32 (+1 eff.) Mental save: +41 (+2 eff.) Blindness immunity: +22% Confusion immunity: +16% Stun/Freeze immunity: +32% Life regen: +3.20 Stamina each turn: +1.50 Maximum life: +50.00 Spellpower: +19 (+1 eff.) Spell crit. chance: +9% Mindpower: +9 (+0 eff.) Light radius: +1 Infravision radius: +5 Sight radius: +2 See invisible: +9 Movement speed: +20% Curse of Shrouds Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating voratun amulet of vision (Corpses)insulating voratun amulet of vision (Corpses) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +28% fire / +27% cold Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +15 Curse of Corpses Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. starseer's voratun amulet of manastreaming (Shrouds)starseer's voratun amulet of manastreaming (Shrouds) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Mag Changes damage: +8% darkness / +8% temporal / +8% light / +7% physical Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Curse of Shrouds Amulets can have magical properties. Press to compare |
Sunbait the voratun ring (Madness) Sunbait the voratun ring (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+0 eff.) Armour penetration: +17 Physical power: +19 (+0 eff.) Defense: +17 (+1 eff.) Effects on melee hit: * 20% chance to cause random gloom * 79% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random gloom * 28% chance to blind Damage (Ranged): 22 bleed Changes stats: +6 Dex / +8 Mag / +8 Wil / +9 Cun / +6 Con Changes resistances: +38% darkness Changes damage: +19% darkness / +3% physical Spell save: +16 (+0 eff.) Stun/Freeze immunity: +44% Life regen: +5.00 Hate when firing a critical mind attack: +3.00 Maximum stamina: +39.00 Maximum hate: +11.00 Spellpower: +30 (+1 eff.) Mindpower: +14 (+1 eff.) Mental crit. chance: +2% Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring (Madness)solipsist's voratun ring (Madness) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +8 Wil Mindpower: +15 (+1 eff.) Curse of Madness Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun ring 'Pyrestreaker' (Madness)voratun ring 'Pyrestreaker' (Madness) Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +63 (+0 eff.) Armour penetration: +33 Physical power: +18 (+0 eff.) Defense: +52 (+4 eff.) Fatigue: -10% Effects on melee hit: * 40% chance to cause random gloom Damage (Melee): 44 bleed Effects on ranged hit: * 40% chance to cause random gloom Damage (Ranged): 43 bleed Damage when hit (Melee): 12 temporal Changes stats: +3 Str / +23 Dex / +2 Mag / +22 Wil / +49 Cun / +27 Con Changes resistances: +20% physical / +12% mind / +40% cold Changes resistances penetration: +10% mind Changes damage: +24% temporal / +6% fire / +20% cold / +20% physical / +8% all Reduces incoming crit damage: 20.00% Maximum encumbrance: +37 Physical save: +18 (+1 eff.) Spell save: +109 (+3 eff.) Mental save: +54 (+2 eff.) Life regen: +5.60 Hate when firing a critical mind attack: +6.00 Maximum life: +284.00 Maximum stamina: +158.00 Maximum hate: +25.00 Spellpower: +20 (+1 eff.) Mindpower: +20 (+1 eff.) Healing mod.: +90% Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Bleakstreak (Shrouds) (100% power, 2 apr, cold element)Bleakstreak (Shrouds) (100% power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 Power: 100% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * 75% chance to cause random gloom Damage (Melee): +8 darkness Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +7 (+0 eff.) Physical crit. chance: +22.0% Physical power: +7 (+0 eff.) Armour: +18 Armour Hardiness: +8% Defense: +23 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour * 8% chance to disease Damage (Melee): 76 fire / 39 arcane / 6 % chance of confusion Damage when hit (Melee): 12 acid / 12 darkness Changes stats: +2 Mag / +2 Wil Changes resistances: +2% acid / +5% cold Maximum wards: +2 acid / +2 cold Changes resistances penetration: +15% acid / +20% mind / +10% arcane Changes damage: +3% acid / +10% cold Talents granted: +4 Ward +1 Command Staff Critical mult.: +88.00% Physical save: +8 (+0 eff.) Mana each turn: +0.16 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +14 Maximum mana: +98.00 Maximum vim: +14.00 Spellpower: +75 (+3 eff.) Spell crit. chance: +7% See invisible: +32 Damage Shield penetration: +17% Curse of Shrouds It can be used to project a bolt from the staff (to range 6) dealing 315.00 - 378.00 cold damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ethereal ash magestaff (Corpses) (111% power, 3 apr, cold element)ethereal ash magestaff (Corpses) (111% power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +16 (+1 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +11 (+0 eff.) Spell crit. chance: +2% Damage Shield penetration: +26% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Shockwhisper the yew starstaff (Shrouds) (133% power, 4 apr, temporal element)Shockwhisper the yew starstaff (Shrouds) (133% power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 134% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +20 (+0 eff.) Physical crit. chance: +69.0% Physical power: +22 (+0 eff.) Armour: +44 Defense: +47 (+4 eff.) Effects on melee hit: * 14% chance to blind Damage (Melee): 91 arcane Damage when hit (Melee): 12 acid Changes stats: +8 Mag / +7 Wil Changes resistances: +9% lightning / +14% physical / +14% light / +14% temporal / +14% darkness / +9% mind / +6% acid Maximum wards: +2 acid / +2 physical / +2 light / +2 temporal / +2 darkness Changes damage: +12% acid / +28% physical / +28% light / +28% darkness / +28% temporal Talents granted: +16 Ward +1 Command Staff Critical mult.: +52.00% Physical save: +20 (+1 eff.) Disease immunity: +10% Silence immunity: +10% Confusion immunity: +15% Teleport immunity: +10% Mana each turn: +0.55 Maximum mana: +332.00 Spellpower: +108 (+4 eff.) Spell crit. chance: +19% Light radius: +4 Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Zubyldalaith the Shadowlash (Corpses) (133% power, 4 apr, arcane element)Zubyldalaith the Shadowlash (Corpses) (133% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 134% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 60% chance to cause random gloom Damage (Melee): +12 darkness Burst (radius 1) on hit: +8 nature / +12 darkness When wielded/worn: Accuracy: +21 (+0 eff.) Physical crit. chance: +38.0% Physical power: +21 (+0 eff.) Armour: +17 Defense: +27 (+2 eff.) Effects on melee hit: * 10% chance to disease * 13% chance to blind Damage when hit (Melee): 4 darkness Changes stats: +8 Mag / +8 Wil / +11 Con Changes resistances: +14% lightning / +4% darkness / +14% fire / +14% cold / +14% arcane / +4% nature Maximum wards: +3 lightning / +3 darkness / +3 fire / +3 cold / +3 arcane / +3 nature Changes resistances penetration: +14% lightning / +4% darkness / +14% fire / +14% arcane / +14% cold / +4% nature / +15% mind Changes damage: +28% lightning / +9% darkness / +28% arcane / +28% cold / +9% nature / +28% fire Talents granted: +8 Ward +1 Command Staff Critical mult.: +56.00% Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +11 (+0 eff.) Life regen: +2.80 Mana each turn: +0.24 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +126.00 Maximum vim: +28.00 Spellpower: +89 (+3 eff.) Spell crit. chance: +25% Light radius: +4 Healing mod.: +44% Curse of Corpses It can be used to unleash an elemental blastwave, dealing 425.97 - 511.16 arcane damage in a radius 4 around the user, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Isynne the elven-wood vilestaff (Shrouds) (129% power, 7 apr, darkness element)Isynne the elven-wood vilestaff (Shrouds) (129% power, 7 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Physical crit. chance: +8.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Burst (radius 1) on hit: +16 acid Burst (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +61 (+0 eff.) Physical crit. chance: +84.0% Physical power: +62 (+0 eff.) Armour: +11 Defense: +23 (+2 eff.) Effects on melee hit: * 17% chance to disease * 14% chance to blind Damage (Melee): 39 arcane / 28 fire Changes stats: +4 Dex / +9 Mag / +10 Wil / +15 Con Changes resistances: +12% acid / +12% darkness Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +5 Ward +1 Command Staff Critical mult.: +132.00% Physical save: +13 (+1 eff.) Spell save: +13 (+0 eff.) Mental save: +11 (+0 eff.) Life regen: +3.00 Mana each turn: +0.34 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +341.00 Maximum vim: +24.00 Spellpower: +113 (+4 eff.) Spell crit. chance: +63% Light radius: +5 See invisible: +11 Healing mod.: +60% Damage Shield penetration: +20% Curse of Shrouds It can be used to project a bolt from the staff (to range 9) dealing 410.70 - 492.84 darkness damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted elven-wood vilestaff (Corpses) (129% power, 5 apr, blight element)blighted elven-wood vilestaff (Corpses) (129% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 17% chance to disease Changes damage: +25% blight Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +34.00 Spellpower: +12 (+0 eff.) Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal elven-wood magestaff of might (Shrouds) (129% power, 5 apr, arcane element)infernal elven-wood magestaff of might (Shrouds) (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 31 fire Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +33.00% Spellpower: +21 (+1 eff.) Spell crit. chance: +17% See invisible: +13 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Bethuna (Nightmares) (136% power, 8 apr, fire element)Bethuna (Nightmares) (136% power, 8 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +4 temporal When wielded/worn: Accuracy: +15 (+0 eff.) Physical crit. chance: +80.0% Physical power: +15 (+0 eff.) Armour: +35 Defense: +54 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 63 fire / 36 arcane / 11 % chance of confusion Damage when hit (Melee): 4 temporal Changes stats: +6 Mag / +7 Wil / +7 Con Changes resistances: +12% temporal Maximum wards: +3 fire / +3 physical Changes resistances penetration: +15% fire / +8% physical Changes damage: +15% physical / +30% fire Talents granted: +15 Ward +1 Command Staff Critical mult.: +160.00% Physical save: +15 (+1 eff.) Spell save: +15 (+0 eff.) Mental save: +15 (+1 eff.) Life regen: +2.00 Mana each turn: +0.72 Only die when reaching: -100.00 life Maximum life: +20.00 Maximum mana: +226.00 Spellpower: +113 (+4 eff.) Spell crit. chance: +15% See invisible: +34 Healing mod.: +33% Damage Shield penetration: +46% Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Blastblast (Corpses) (136% power, 6 apr, arcane element)Blastblast (Corpses) (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 mind / +8 light / +12 arcane Burst (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +15 (+0 eff.) Physical crit. chance: +60.0% Physical power: +14 (+0 eff.) Defense: +25 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 27 fire / 119 arcane / 10 % chance of confusion Changes stats: +14 Mag / +12 Wil Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +30% arcane / +3% light Talent granted: +1 Command Staff Critical mult.: +89.00% Physical save: +13 (+1 eff.) Spell save: +33 (+1 eff.) Mental save: +15 (+1 eff.) Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +30 Maximum mana: +558.00 Maximum vim: +70.00 Spellpower: +146 (+6 eff.) Spell crit. chance: +104% See invisible: +20 Damage Shield penetration: +50% Curse of Corpses It can be used to conjure elemental energy in a radius 10 cone, dealing 435.70 - 522.84 arcane damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Rootrebel the dragonbone magestaff (Madness) (189% power, 6 apr, lightning element)Rootrebel the dragonbone magestaff (Madness) (189% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 190% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +15 (+0 eff.) Physical crit. chance: +22.0% Physical power: +14 (+0 eff.) Armour: +30 Armour Hardiness: +12% Defense: +20 (+2 eff.) Effects on melee hit: * 17% chance to disease * Slows global speed by 30% Damage (Melee): 35 arcane / 105 fire Damage when hit (Melee): 4 nature Changes stats: +6 Mag / +5 Wil Changes resistances: +39% lightning / +1% physical / +15% darkness / +21% fire / +9% blight / +21% cold / +21% arcane / +2% nature Maximum wards: +2 lightning / +2 fire / +2 cold / +2 arcane / +2 nature Changes resistances penetration: +10% nature Changes damage: +78% lightning / +42% arcane / +42% cold / +3% nature / +42% fire Talents granted: +9 Ward +1 Command Staff Critical mult.: +123.00% Physical save: +12 (+1 eff.) Blindness immunity: +15% Silence immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +5% Teleport immunity: +5% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +32 Maximum mana: +230.00 Maximum vim: +30.00 Spellpower: +121 (+5 eff.) Spell crit. chance: +13% See invisible: +51 Curse of Madness It can be used to project a bolt from the staff (to range 10) dealing 612.87 - 735.44 lightning damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of illumination (Nightmares) (136% power, 6 apr, lightning element)cruel dragonbone magestaff of illumination (Nightmares) (136% power, 6 apr, lightning element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Defense: +15 (+1 eff.) Effects on melee hit: * 20% chance to blind Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +15 (+1 eff.) Spell crit. chance: +5% Light radius: +5 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 1 cooldown : Effective talent level: 1.0 Power cost: 1 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 2728.89 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of wizardry (Corpses) (136% power, 6 apr, lightning element)cruel dragonbone magestaff of wizardry (Corpses) (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes stats: +5 Mag / +6 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +19.00% Maximum mana: +81.00 Spellpower: +23 (+1 eff.) Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of invocation (Shrouds) (136% power, 6 apr, temporal element)infernal dragonbone starstaff of invocation (Shrouds) (136% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +35 (+1 eff.) Spell crit. chance: +5% See invisible: +15 Curse of Shrouds It can be used to conjure elemental energy in a radius 10 cone, dealing 435.70 - 522.84 temporal damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of wizardry (Misfortune) (147% power, 6 apr, physical element)potent dragonbone starstaff of wizardry (Misfortune) (147% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 147% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +38% physical Talent granted: +1 Command Staff Maximum mana: +108.00 Spellpower: +32 (+1 eff.) Spell crit. chance: +5% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. quick iron battleaxe of daylight (Shrouds) (109% power, 1 apr)quick iron battleaxe of daylight (Shrouds) (109% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 109% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 111% Damage (Melee): +12 light Damage against: +13% Undead When wielded/worn: Accuracy: +10 (+0 eff.) Changes stats: +5 Dex Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe of erosion (Nightmares) (123% power, 2 apr)warbringer's steel battleaxe of erosion (Nightmares) (123% power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 123% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature / +13 temporal When wielded/worn: Physical power: +13 (+0 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +22% Curse of Nightmares Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe (Corpses) (155% power, 3 apr)warbringer's stralite battleaxe (Corpses) (155% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +19 (+0 eff.) Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +39% Curse of Corpses Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of nature (Corpses) (168% power, 4 apr)elemental voratun battleaxe of nature (Corpses) (168% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances: +14% all Changes resistances penetration: +23% acid / +24% lightning / +24% cold / +21% nature / +24% fire Curse of Corpses Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of corruption (Nightmares) (169% power, 4 apr)voratun battleaxe of corruption (Nightmares) (169% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to curse the target Curse of Nightmares Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of crippling (Misfortune) (169% power, 4 apr)voratun battleaxe of crippling (Misfortune) (169% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Grinukor the Burnspiker (Corpses) (227% power, 3 apr)Grinukor the Burnspiker (Corpses) (227% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 227% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 74% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +24 lightning / +45 temporal / +33 cold / +45 nature Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 mind / +4 fire When wielded/worn: Accuracy: +17 (+0 eff.) Armour penetration: +76 Physical crit. chance: +57.0% Physical power: +54 (+0 eff.) Damage when hit (Melee): 12 fire Changes stats: +7 Dex / +3 Wil / +2 Cun / +16 Con Changes resistances: +39% all Changes resistances penetration: +57% nature / +93% physical / +19% mind / +19% darkness Changes damage: +9% blight / +57% physical Critical mult.: +36.00% Disarm immunity: +84% Equilibrium when hit: +0.08 Maximum psi: +40.00 Mental crit. chance: +2% Curse of Corpses Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of evisceration (Nightmares) (174% power, 4 apr)voratun greatmaul of evisceration (Nightmares) (174% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 174% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +21.0% Physical power: +12 (+0 eff.) Curse of Nightmares Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Bethotta the Thundervault (Nightmares) (132% power, 1 apr)Bethotta the Thundervault (Nightmares) (132% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 133% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 12% chance to inflict damage reduction * 12% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 temporal / +12 darkness / +12 blight / +24 mind / +12 nature Burst (radius 1) on hit: +8 lightning Damage against: +12% Living When wielded/worn: Accuracy: +50 (+0 eff.) Armour penetration: +36 Physical crit. chance: +20.0% Defense: +10 (+1 eff.) Fatigue: -4% Changes stats: +13 Str / +7 Dex Changes resistances: +2% physical Changes resistances penetration: +30% physical / +10% mind / +10% darkness Changes damage: +65% physical Critical mult.: +9.00% Physical save: +20 (+1 eff.) Disease immunity: +21% Disarm immunity: +34% Life regen: +0.20 Stamina each turn: +0.40 Stamina when hit: +3.78 Only die when reaching: -40.00 life Healing mod.: +25% Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's iron greatsword of rage (Madness) (112% power, 1 apr)plaguebringer's iron greatsword of rage (Madness) (112% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 10% chance to disease Damage (Melee): +10 blight When wielded/worn: Accuracy: +10 (+0 eff.) Changes stats: +5 Str Changes damage: +10% physical Disease immunity: +21% Stamina when hit: +1.12 Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick iron greatsword of amnesia (Madness) (114% power, 1 apr)quick iron greatsword of amnesia (Madness) (114% power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +10 (+0 eff.) Changes stats: +5 Dex Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick iron greatsword of shearing (Shrouds) (113% power, 1 apr)quick iron greatsword of shearing (Shrouds) (113% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +10 Changes stats: +5 Dex Changes resistances penetration: +10% physical Changes damage: +10% physical Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental steel greatsword (Misfortune) (124% power, 2 apr)elemental steel greatsword (Misfortune) (124% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 124% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +16% fire / +16% lightning / +14% cold Curse of Misfortune Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatsword 'Skywish' (Corpses) (164% power, 5 apr)steel greatsword 'Skywish' (Corpses) (164% power, 5 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 164% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +7.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 75% chance to corrode armour * 13% chance to disease * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +16 acid / +16 darkness / +16 blight / +20 cold / +42 insidious poison Burst (radius 2) on crit: +8 lightning Damage against: +16% Living When wielded/worn: Accuracy: +79 (+0 eff.) Armour penetration: +39 Physical crit. chance: +39.0% Physical power: +52 (+0 eff.) Defense: +26 (+2 eff.) Damage when hit (Melee): 16 acid Changes stats: +12 Str / +13 Dex / +17 Con Changes resistances penetration: +51% physical Changes damage: +9% lightning / +39% physical Critical mult.: +63.00% Physical save: +30 (+1 eff.) Disease immunity: +28% Disarm immunity: +162% Stamina when hit: +4.00 Maximum life: +20.00 Mindpower: +6 (+0 eff.) Curse of Corpses Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of massacre (Madness) (164% power, 2 apr)quick dwarven-steel greatsword of massacre (Madness) (164% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 165% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +16 (+0 eff.) Changes stats: +7 Dex Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatsword of projection (Misfortune) (162% power, 3 apr)plaguebringer's stralite greatsword of projection (Misfortune) (162% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 23% chance to disease Damage (Melee): +24 blight / +24 mind When wielded/worn: Disease immunity: +42% Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun greatsword of nature (Shrouds) (171% power, 4 apr)chilling voratun greatsword of nature (Shrouds) (171% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +38 cold When wielded/worn: Changes resistances: +12% all Changes resistances penetration: +21% nature Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Skyvengeance the iron longsword (Nightmares) (102% power, 2 apr)Skyvengeance the iron longsword (Nightmares) (102% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 40% chance to gain 10% of a turn * 20% chance to daze * 16% chance to inflict damage reduction * 8% chance to disease * 40% chance to corrode armour * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +40 lightning / +8 darkness / +8 blight / +9 cold Burst (radius 1) on hit: +4 acid / +12 temporal / +12 mind Damage against: +8% Living When wielded/worn: Accuracy: +28 (+0 eff.) Armour penetration: +28 Physical crit. chance: +42.0% Physical power: +14 (+0 eff.) Defense: +14 (+1 eff.) Effects on melee hit: * 60% chance to daze Changes stats: +5 Dex / +3 Con Changes resistances: +3% acid / +12% mind / +9% lightning Changes resistances penetration: +9% acid / +21% physical / +9% fire / +9% lightning / +9% cold Changes damage: +9% acid / +14% physical / +3% temporal Critical mult.: +24.00% Disease immunity: +14% Disarm immunity: +66% Curse of Nightmares Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Flareknight the steel longsword (Nightmares) (124% power, 3 apr)Flareknight the steel longsword (Nightmares) (124% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Power: 124% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 insidious poison / +11 temporal / +22 darkness / +11 mind / +11 nature Burst (radius 2) on crit: +8 fire Damage against: +22% Living When wielded/worn: Accuracy: +35 (+0 eff.) Armour penetration: +27 Physical crit. chance: +44.0% Physical power: +36 (+0 eff.) Defense: +18 (+1 eff.) Damage when hit (Melee): 12 temporal Changes stats: +4 Str / +4 Dex / +6 Mag / +8 Con Changes resistances: +17% all Changes resistances penetration: +5% blight / +26% physical / +27% nature Changes damage: +6% arcane / +18% physical Critical mult.: +57.00% Disarm immunity: +103% Mana each turn: +0.08 Stamina when hit: +1.20 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +80.00 Spellpower: +8 (+0 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel longsword of corruption (Madness) (111% power, 3 apr)quick steel longsword of corruption (Madness) (111% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +9 (+0 eff.) Changes stats: +4 Dex Curse of Madness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Shimmerkiss the stralite longsword (Misfortune) (156% power, 5 apr)Shimmerkiss the stralite longsword (Misfortune) (156% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 157% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 125% On weapon hit: * 17% chance to inflict damage reduction * 30% chance to cause random gloom * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +38 insidious poison / +17 darkness / +12 blight / +25 cold / +18 mind Burst (radius 2) on crit: +8 lightning Damage against: +17% Living When wielded/worn: Accuracy: +50 (+0 eff.) Armour penetration: +47 Physical crit. chance: +90.0% Physical power: +24 (+0 eff.) Changes stats: +12 Str / +12 Dex / +5 Wil / +6 Cun / +6 Con Changes resistances: +12% mind Changes resistances penetration: +15% lightning / +13% physical / +26% mind / +26% darkness Changes damage: +12% arcane / +26% physical Critical mult.: +70.00% Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Disarm immunity: +28% Stamina when hit: +3.80 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Spell crit. chance: +3% Damage Shield penetration: +40% Curse of Misfortune Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of dampening (Misfortune) (153% power, 6 apr)insidious voratun longsword of dampening (Misfortune) (153% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +60 insidious poison When wielded/worn: Changes resistances: +17% acid / +16% fire / +17% lightning / +17% cold Spell save: +14 (+0 eff.) Curse of Misfortune Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun mace of nature (Shrouds) (156% power, 6 apr)balanced voratun mace of nature (Shrouds) (156% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+0 eff.) Defense: +15 (+1 eff.) Changes resistances: +10% all Changes resistances penetration: +14% nature Disarm immunity: +47% Curse of Shrouds Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace of crippling (Madness) (156% power, 6 apr)plaguebringer's voratun mace of crippling (Madness) (156% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 12% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +15.0% Disease immunity: +35% Curse of Madness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Betigama the Duathelbraid (Corpses) (118% power, 3 apr)Betigama the Duathelbraid (Corpses) (118% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Power: 119% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 125% On weapon hit: * 11% chance to inflict damage reduction * 15% chance to disease * 20% chance to torment the target * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +11 lightning / +11 light / +11 acid / +15 blight / +12 arcane / +12 mind / +12 darkness Burst (radius 1) on hit: +12 darkness / +4 mind / +4 arcane Burst (radius 2) on crit: +4 darkness Damage against: +15% Undead When wielded/worn: Accuracy: +25 (+0 eff.) Armour penetration: +17 Physical crit. chance: +43.0% Physical power: +27 (+0 eff.) Changes stats: +4 Str / +8 Dex / +7 Con Changes resistances: +9% mind Changes resistances penetration: +21% acid / +27% physical / +14% darkness / +22% lightning / +20% fire / +9% mind / +22% cold Changes damage: +18% physical / +6% darkness / +12% arcane Critical mult.: +14.00% Disarm immunity: +38% Stamina when hit: +1.20 Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Duvihir the steel waraxe (Corpses) (151% power, 3 apr)Duvihir the steel waraxe (Corpses) (151% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Power: 151% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +11 acid / +14 cold / +11 mind Burst (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +17 (+0 eff.) Armour penetration: +18 Physical crit. chance: +44.0% Physical power: +43 (+0 eff.) Armour: +6 Defense: +11 (+1 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +4 Dex / +9 Con Changes resistances: +3% temporal / +6% light / +8% arcane Changes resistances penetration: +26% physical / +27% mind / +25% darkness Changes damage: +9% physical Critical mult.: +14.00% Maximum encumbrance: +20 Physical save: +3 (+0 eff.) Silence immunity: +15% Disarm immunity: +62% Stun/Freeze immunity: +10% Stamina each turn: +0.80 Healing mod.: +10% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Murkfury (Misfortune) (133% power, 4 apr)Murkfury (Misfortune) (133% power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 134% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +70 insidious poison / +28 temporal / +22 mind / +27 nature When wielded/worn: Accuracy: +21 (+0 eff.) Armour penetration: +22 Physical crit. chance: +98.0% Physical power: +32 (+0 eff.) Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Changes stats: +5 Str / +5 Dex / +3 Wil / +10 Con Changes resistances: +6% blight / +6% lightning / +9% darkness / +7% all Changes resistances penetration: +11% nature / +18% physical Changes damage: +15% temporal / +11% physical Critical mult.: +31.00% Reduces incoming crit damage: 20.00% Spell save: +3 (+0 eff.) Poison immunity: +5% Cut immunity: +5% Disarm immunity: +44% Knockback immunity: +5% Stamina when hit: +1.40 Only die when reaching: -40.00 life Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Betyrin (Corpses) (154% power, 5 apr)Betyrin (Corpses) (154% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 154% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 167% When this weapon hits: Epidemic (30% chance level 4). On weapon hit: * 17% chance to inflict damage reduction * 46% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target Damage (Melee): +51 blight / +23 cold / +17 mind When wielded/worn: Accuracy: +78 (+0 eff.) Armour penetration: +12 Physical crit. chance: +11.0% Physical power: +13 (+0 eff.) Defense: +32 (+2 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +24 Dex / +2 Wil / +1 Cun / +8 Con Changes resistances: +9% fire / +6% mind / +9% all Changes resistances penetration: +36% mind / +13% physical / +37% darkness / +13% nature Grants telepathy: Dragon Critical mult.: +18.00% Physical save: +20 (+1 eff.) Mental save: +6 (+0 eff.) Disease immunity: +86% Cut immunity: +5% Disarm immunity: +131% Infravision radius: +4 Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe (Nightmares) (141% power, 5 apr)quick stralite waraxe (Nightmares) (141% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+0 eff.) Changes stats: +6 Dex Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of the mystic (Nightmares) (150% power, 6 apr)arcing voratun waraxe of the mystic (Nightmares) (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Changes stats: +7 Mag / +6 Wil Spellpower: +15 (+1 eff.) Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe (Madness) (149% power, 6 apr)elemental voratun waraxe (Madness) (149% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +13% acid / +17% fire / +13% lightning / +16% cold Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe of shearing (Shrouds) (151% power, 6 apr)flaming voratun waraxe of shearing (Shrouds) (151% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +20 fire When wielded/worn: Armour penetration: +15 Changes resistances penetration: +15% physical Changes damage: +15% physical Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning voratun waraxe of massacre (Shrouds) (165% power, 6 apr)manaburning voratun waraxe of massacre (Shrouds) (165% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 166% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 22 arcane resource burn Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of shearing (Misfortune) (148% power, 6 apr)plaguebringer's voratun waraxe of shearing (Misfortune) (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease Damage (Melee): +20 blight When wielded/worn: Armour penetration: +14 Changes resistances penetration: +15% physical Changes damage: +15% physical Disease immunity: +28% Curse of Misfortune One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Umbrawire' (Corpses) (167% power, 6 apr)voratun waraxe 'Umbrawire' (Corpses) (167% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 168% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 143% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 92% chance to inflict damage reduction * 69% chance to disease * 35% chance to cause random gloom * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +20 acid / +20 light / +68 blight / +25 mind Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +8 darkness Damage against: +30% Undead When wielded/worn: Accuracy: +72 (+0 eff.) Physical crit. chance: +88.0% Physical power: +58 (+0 eff.) Armour: +2 Defense: +12 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +11 Str / +21 Dex / +1 Mag / +7 Wil / +7 Cun / +7 Con Changes resistances penetration: +5% arcane / +14% physical Changes damage: +3% arcane / +30% physical Physical save: +20 (+1 eff.) Spell save: +6 (+0 eff.) Blindness immunity: +10% Disease immunity: +91% Disarm immunity: +94% Stamina when hit: +4.80 Vim when firing critical spell: +2.00 Damage Shield penetration: +10% Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's iron dagger of crippling (Shrouds) (100% power, 5 apr)warbringer's iron dagger of crippling (Shrouds) (100% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +6% physical Disarm immunity: +11% Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel dagger of massacre (Shrouds) (119% power, 6 apr)quick steel dagger of massacre (Shrouds) (119% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +7 (+0 eff.) Changes stats: +4 Dex Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger 'Vorossra' (Madness) (132% power, 6 apr)steel dagger 'Vorossra' (Madness) (132% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 133% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 9% chance to inflict damage reduction * 40% chance to cause random gloom * 9% chance to disease * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +9 lightning / +9 temporal / +9 darkness / +9 nature / +13 acid / +9 mind / +9 blight / +16 arcane / +9 light Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +24 mind Damage against: +9% Living / +12% Undead When wielded/worn: Accuracy: +24 (+0 eff.) Armour penetration: +16 Physical crit. chance: +16.0% Physical power: +16 (+0 eff.) Damage when hit (Melee): 12 blight / 8 mind Changes stats: +4 Str / +8 Dex / +1 Mag / +7 Con Changes resistances: +5% all Changes resistances penetration: +17% acid / +23% physical / +18% lightning / +18% cold / +8% nature / +18% fire Changes damage: +6% blight / +16% physical / +6% arcane Critical mult.: +12.00% Spell save: +20 (+1 eff.) Disease immunity: +16% Disarm immunity: +30% Stamina when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +5% Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of crippling (Shrouds) (107% power, 6 apr)steel dagger of crippling (Shrouds) (107% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 107% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel dagger of ruin (Madness) (107% power, 6 apr)warbringer's steel dagger of ruin (Madness) (107% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 107% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical crit. chance: +8.0% Physical power: +8 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Critical mult.: +12.00% Disarm immunity: +16% Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Dazzlespike (Madness) (119% power, 7 apr)Dazzlespike (Madness) (119% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 120% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +13.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 47% chance to inflict damage reduction * 12% chance to disease * 20% chance to torment the target * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +34 lightning / +8 temporal / +10 blight / +14 cold / +9 nature When wielded/worn: Accuracy: +46 (+0 eff.) Armour penetration: +9 Physical crit. chance: +18.0% Defense: +17 (+1 eff.) Effects on melee hit: * 45% chance to blind Changes stats: +18 Str / +5 Con Changes resistances: +6% acid / +2% physical Changes resistances penetration: +11% acid / +9% physical / +9% darkness / +11% lightning / +11% cold / +9% mind / +11% fire Changes damage: +45% physical Disease immunity: +20% Disarm immunity: +60% Stamina when hit: +8.00 Maximum life: +30.00 Maximum stamina: +10.00 Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of corruption (Misfortune) (117% power, 7 apr)dwarven-steel dagger of corruption (Misfortune) (117% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 117% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to inflict damage reduction * 20% chance to curse the target Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger of rage (Nightmares) (118% power, 7 apr)flaming dwarven-steel dagger of rage (Nightmares) (118% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 118% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +9 (+0 eff.) Changes stats: +4 Str Changes damage: +9% physical Stamina when hit: +2.00 Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of shearing (Madness) (117% power, 7 apr)warbringer's dwarven-steel dagger of shearing (Madness) (117% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 117% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical power: +9 (+0 eff.) Changes stats: +4 Con Changes resistances penetration: +18% physical Changes damage: +9% physical Disarm immunity: +20% Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Nightspitter the stralite dagger (Misfortune) (156% power, 9 apr)Nightspitter the stralite dagger (Misfortune) (156% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 156% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Acid Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 28% chance to inflict damage reduction * 28% chance to disease * 60% chance to corrode armour * 20% chance to torment the target * Random elemental explosion * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +14 temporal / +14 darkness / +14 nature / +20 acid / +27 blight / +14 mind Burst (radius 1) on hit: +24 fire Damage against: +10% Living When wielded/worn: Accuracy: +19 (+0 eff.) Armour penetration: +22 Physical crit. chance: +22.0% Physical power: +11 (+0 eff.) Defense: +11 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +5 Dex / +5 Con Changes resistances penetration: +39% acid / +22% physical / +33% darkness / +24% lightning / +24% cold / +30% mind / +37% fire Changes damage: +3% darkness / +11% physical Critical mult.: +18.00% Reduces incoming crit damage: 15.00% Disease immunity: +46% Disarm immunity: +53% Stamina each turn: +0.60 Maximum stamina: +15.00 Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of massacre (Shrouds) (151% power, 9 apr)balanced stralite dagger of massacre (Shrouds) (151% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 151% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+0 eff.) Defense: +11 (+1 eff.) Disarm immunity: +35% Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of massacre (Madness) (148% power, 9 apr)insidious stralite dagger of massacre (Madness) (148% power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 149% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +40 insidious poison Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of rage (Madness) (134% power, 9 apr)quick stralite dagger of rage (Madness) (134% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +20 (+0 eff.) Changes stats: +5 Str / +5 Dex Changes damage: +11% physical Stamina when hit: +2.00 Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of shearing (Shrouds) (138% power, 9 apr)quick stralite dagger of shearing (Shrouds) (138% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 138% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+0 eff.) Armour penetration: +11 Changes stats: +5 Dex Changes resistances penetration: +11% physical Changes damage: +9% physical Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of crippling (Misfortune) (133% power, 9 apr)stralite dagger of crippling (Misfortune) (133% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of crippling (Nightmares) (148% power, 9 apr)elemental voratun dagger of crippling (Nightmares) (148% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +14% acid / +12% fire / +14% lightning / +14% cold Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of massacre (Misfortune) (161% power, 9 apr)elemental voratun dagger of massacre (Misfortune) (161% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 161% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +14% acid / +13% fire / +14% lightning / +14% cold Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun dagger of shearing (Corpses) (146% power, 9 apr)plaguebringer's voratun dagger of shearing (Corpses) (146% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Damage (Melee): +15 blight When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% physical Changes damage: +11% physical Disease immunity: +28% Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of nature (Corpses) (146% power, 9 apr)warbringer's voratun dagger of nature (Corpses) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+0 eff.) Changes stats: +6 Con Changes resistances: +8% all Changes resistances penetration: +12% nature / +12% physical Disarm immunity: +23% Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of rage (Madness) (150% power, 9 apr)warbringer's voratun dagger of rage (Madness) (150% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+0 eff.) Physical power: +12 (+0 eff.) Changes stats: +6 Str / +5 Con Changes resistances penetration: +11% physical Changes damage: +5% physical Disarm immunity: +25% Stamina when hit: +2.00 Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. harmonious vined mindstar (Madness) (83% power, 18 apr, mind damage)harmonious vined mindstar (Madness) (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Power: 84% Range: 1.1x Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% nature Changes resistances penetration: +6% nature Changes damage: +6% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.30 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar (Misfortune) (94% power, 24 apr, mind damage)hateful thorny mindstar (Misfortune) (94% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 95% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +11% mind / +10% darkness Changes damage: +16% mind / +13% darkness Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Amurek the pulsing mindstar (Misfortune) (105% power, 32 apr, mind damage)Amurek the pulsing mindstar (Misfortune) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This natural mindstar summons a caller. This honing mindstar will focus other psionic mindstars. This parasitic mindstar will draw strength from other psionic mindstars. The natural wyrm seeks an element. Power: 106% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 acid When wielded/worn: Damage when hit (Melee): 9 lightning / 9 physical / 12 blight / 9 fire / 17 acid / 9 cold Changes stats: +4 Wil / +6 Cun / +4 Con Changes resistances: +9% lightning / +17% physical / +12% acid / +34% mind / +9% blight / +5% fire / +7% nature / +7% cold Changes resistances penetration: +10% acid / +8% physical / +39% darkness / +8% nature / +69% mind / +20% arcane Changes damage: +21% lightning / +9% physical / +63% darkness / +7% acid / +17% nature / +17% fire / +94% mind / +21% cold Talent masteries: +0.20 Wild-gift / Harmony +0.20 Psionic / Projection +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity +0.20 Psionic / Focus Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Spell save: +3 (+0 eff.) Disease immunity: +22% Life regen: +1.70 Equilibrium when hit: +4.20 Psi when hit: +6.70 Hate when firing a critical mind attack: +12.00 Hate per kill: +4.00 Psi per kill: +5.00 Maximum life: +42.00 Maximum hate: +61.00 Maximum vim: +40.00 Spellpower: +6 (+0 eff.) Mindpower: +37 (+2 eff.) Mental crit. chance: +9% Infravision radius: +1 Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +50 Life leech chance: +60% Life leech: +63% Damage Resonance (when hit): +79% Curse of Misfortune It can be used to inflict 4896.87 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of the jelly (Nightmares) (107% power, 32 apr, mind damage)parasitic pulsing mindstar of the jelly (Nightmares) (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 107% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +8% acid Equilibrium when hit: +1.50 Hate when firing a critical mind attack: +5.00 Maximum hate: +20.00 Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Life leech chance: +21% Life leech: +19% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (Shrouds) (107% power, 32 apr, mind damage)pulsing mindstar (Shrouds) (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of life (Madness) (115% power, 40 apr, nature damage)hateful living mindstar of life (Madness) (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 115% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +14% mind / +15% darkness Changes damage: +25% mind / +20% darkness Life regen: +2.00 Maximum life: +30.00 Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (Madness) (114% power, 40 apr, nature damage)horrifying living mindstar (Madness) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 mind / 10 darkness Changes damage: +10% mind / +10% darkness Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's living mindstar (Shrouds) (115% power, 40 apr, mind damage)nature's living mindstar (Shrouds) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% blight Changes damage: +7% nature Disease immunity: +25% Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. runic yew longbow (Shrouds)runic yew longbow (Shrouds) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +4 Mag Changes damage: +8% arcane Spellpower: +11 (+0 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow of nature (Shrouds)yew longbow of nature (Shrouds) Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +22 nature When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +11% nature Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Flashsin (Corpses)Flashsin (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (40% chance level 12). When this weapon hits: Shoot (20% chance level 2). Travel speed: +200% Damage (Ranged): +17 acid / +29 nature Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +48 (+0 eff.) Armour penetration: +2 Physical crit. chance: +26.0% Physical power: +27 (+0 eff.) Changes stats: +11 Str / +9 Dex / +21 Mag Changes resistances: +9% all Changes resistances penetration: +5% lightning / +11% temporal / +10% nature / +117% physical Changes damage: +19% acid / +19% temporal / +52% arcane / +71% physical Talents cooldown: Volley of Arrows (-2 turns) Arrow Stitching (-1 turn) Steady Shot (-3 turns) Pinning Shot (-1 turn) Critical mult.: +5.00% Spell save: +3 (+0 eff.) Life regen: +2.00 Mana when firing critical spell: +2.00 Maximum vim: +10.00 Spellpower: +52 (+2 eff.) Damage Shield penetration: +96% Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Strikeweeper the elven-wood longbow (Corpses)Strikeweeper the elven-wood longbow (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 250% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 40% chance to daze Travel speed: +800% Damage (Ranged): +21 lightning / +32 fire / +29 nature Burst (radius 2) on crit: +2 physical When wielded/worn: Accuracy: +74 (+0 eff.) Armour penetration: +3 Physical crit. chance: +74.0% Physical power: +13 (+0 eff.) Changes stats: +5 Str / +9 Dex / +3 Con Changes resistances: +3% lightning / +9% all Changes resistances penetration: +10% blight / +117% physical / +13% nature / +20% temporal Changes damage: +20% lightning / +68% physical / +9% blight / +37% fire / +38% temporal Talent cooldown: Arrow Stitching (-2 turns) Critical mult.: +25.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +50.00 Damage Shield penetration: +50% Defense after a teleport: +15 Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. keeper's dragonbone longbow (Shrouds)keeper's dragonbone longbow (Shrouds) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +12% physical / +15% temporal Changes damage: +22% physical / +22% temporal Talent cooldown: Arrow Stitching (-1 turn) Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's dragonbone longbow of nature (Shrouds)mage-hunter's dragonbone longbow of nature (Shrouds) Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +33 nature When wielded/worn: Effects on ranged hit: * 24 arcane resource burn Changes stats: +7 Cun / +7 Wil Changes resistances: +10% all Changes resistances penetration: +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +15 (+1 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Layitira the Singedeath (Nightmares)Layitira the Singedeath (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +8 When this weapon hits: Arcane Vortex (50% chance level 15). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * Slows global speed by 40% Travel speed: +400% Damage (Ranged): +11 acid / +42 cold Burst (radius 2) on crit: +2 fire When wielded/worn: Accuracy: +18 (+0 eff.) Physical crit. chance: +9.0% Changes stats: +1 Wil / +19 Mag Changes resistances: +12% fire Changes resistances penetration: +15% fire / +52% physical Changes damage: +14% acid / +42% physical / +56% cold / +44% arcane / +6% fire Talents cooldown: Multishot (-4 turns) Steady Shot (-3 turns) Pinning Shot (-2 turns) Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +42 (+2 eff.) Spell crit. chance: +6% Damage Shield penetration: +114% Resist all after a teleport: +10% Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Chargeswift the reinforced leather sling (Shrouds)Chargeswift the reinforced leather sling (Shrouds) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to corrode armour Travel speed: +400% Damage (Ranged): +21 lightning / +58 nature Burst (radius 1) on hit: +6 lightning Burst (radius 2) on crit: +6 lightning When wielded/worn: Accuracy: +38 (+0 eff.) Physical crit. chance: +13.0% Physical power: +13 (+0 eff.) Changes stats: +6 Str / +6 Mag Changes resistances: +12% lightning / +16% all Changes resistances penetration: +10% lightning / +60% physical / +15% fire / +60% nature / +5% acid Changes damage: +23% lightning / +195% physical / +13% arcane / +6% nature Talents cooldown: Multishot (-14 turns) Steady Shot (-9 turns) Pinning Shot (-7 turns) Spellpower: +13 (+0 eff.) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elm arrows (Misfortune) (14/14, 107% power, 5 apr)plaguebringer's quiver of elm arrows (Misfortune) (14/14, 107% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 107% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease Damage (Ranged): +8 blight Curse of Misfortune Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. sentry's quiver of yew arrows (Misfortune) (57/58, 154% power, 17 apr)sentry's quiver of yew arrows (Misfortune) (57/58, 154% power, 17 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 155% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +17 Physical crit. chance: +2.0% Capacity: 58 Turns elapse between self-loadings: 3 Curse of Misfortune Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of accuracy (Nightmares) (22/22, 153% power, 14 apr)elemental quiver of elven-wood arrows of accuracy (Nightmares) (22/22, 153% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 153% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +19 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * Random elemental explosion Curse of Nightmares Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful quiver of elven-wood arrows of warping (Misfortune) (19/19, 156% power, 14 apr)hateful quiver of elven-wood arrows of warping (Misfortune) (19/19, 156% power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 156% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +16 physical / +15 darkness / +17 temporal Damage against: +17% Living Curse of Misfortune Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful quiver of dragonbone arrows of vileness (Madness) (20/20, 166% power, 18 apr)hateful quiver of dragonbone arrows of vileness (Madness) (20/20, 166% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 167% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to disease Damage (Ranged): +19 blight / +27 darkness Damage against: +19% Living Curse of Madness Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of corruption (Nightmares) (21/21, 165% power, 18 apr)plaguebringer's quiver of dragonbone arrows of corruption (Nightmares) (21/21, 165% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * 20% chance to curse the target Damage (Ranged): +40 blight / +16 darkness Curse of Nightmares Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of accuracy (Shrouds) (19/19, 165% power, 6 apr)plaguebringer's pouch of voratun shots of accuracy (Shrouds) (19/19, 165% power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Damage (Ranged): +18 blight Curse of Shrouds Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. iron shield 'Growzephyr,' (Madness) (4 def, 26 armour, 186 block)iron shield 'Growzephyr,' (Madness) (4 def, 26 armour, 186 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Armour: +26 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Damage (Melee): 6 cold Effects when hit in melee: * 24% chance to corrode armour * 12% chance to daze * 48% chance to blind Damage when hit (Melee): 36 ice / 8 darkness / 12 nature Changes stats: +2 Dex / +6 Mag / +4 Wil / +28 Con Changes resistances: +49% acid / +46% lightning / +21% darkness / +3% nature / +25% fire / +31% cold / +12% mind / +57% light Changes damage: +15% acid Talent granted: +1 Block Physical save: +20 (+1 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (Shrouds) (6 def, 2 armour, 35 block)steel shield of radiance (Shrouds) (6 def, 2 armour, 35 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 20% chance to blind Changes stats: +3 Mag / +5 Con Changes resistances: +14% light Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of crushing (Corpses) (8 def, 11 armour, 150 block)impervious dwarven-steel shield of crushing (Corpses) (8 def, 11 armour, 150 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+0 eff.) Armour: +11 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +6 Con Talent granted: +3 Block Physical save: +11 (+0 eff.) Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of radiance (Misfortune) (12 def, 15 armour, 273 block)reinforced voratun shield of radiance (Misfortune) (12 def, 15 armour, 273 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 40% chance to blind Changes stats: +6 Mag / +6 Con Changes resistances: +20% light Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of purity (Madness) (12 def, 3 armour, 184.5 block)voratun shield of purity (Madness) (12 def, 3 armour, 184.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Changes resistances: +17% nature / +20% blight Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield (Misfortune) (12 def, 3 armour, 209 block)warded voratun shield (Misfortune) (12 def, 3 armour, 209 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Maximum wards: +4 lightning / +6 temporal / +6 blight / +5 fire / +6 cold Talents granted: +1 Ward +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of cold resistance (+45%) (Shrouds) (12 def, 3 armour, 199 block)wintry voratun shield of cold resistance (+45%) (Shrouds) (12 def, 3 armour, 199 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice Changes stats: +6 Wil Changes resistances: +45% cold Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. ancient linen robe (Corpses) (0 def, 0 armour)ancient linen robe (Corpses) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +7% temporal / +7% physical Changes damage: +8% temporal / +8% physical Reduces paradox anomalies(equivalent to willpower): +9 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant linen robe of lightning (+18%) (Shrouds) (0 def, 0 armour)verdant linen robe of lightning (+18%) (Shrouds) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +18% lightning Changes damage: +8% nature / +12% lightning Poison immunity: +26% Disease immunity: +26% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven woollen robe of nature (+9%) (Madness) (0 def, 0 armour)stormwoven woollen robe of nature (+9%) (Madness) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +9% lightning / +9% cold / +21% nature Changes damage: +10% lightning / +9% physical / +14% nature / +11% cold Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of the mind (+14%) (Madness) (0 def, 0 armour)verdant woollen robe of the mind (+14%) (Madness) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +14% mind Changes damage: +10% nature / +14% mind Poison immunity: +31% Disease immunity: +32% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe of light (+24%) (Nightmares) (2 def, 0 armour)ancient cashmere robe of light (+24%) (Nightmares) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag Changes resistances: +24% light Changes resistances penetration: +11% temporal / +11% physical Changes damage: +14% temporal / +16% light / +14% physical Reduces paradox anomalies(equivalent to willpower): +13 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering cashmere robe of power (Shrouds) (2 def, 0 armour)shimmering cashmere robe of power (Shrouds) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes damage: +14% arcane / +14% all Maximum mana: +70.00 Spellpower: +15 (+1 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient silk robe of darkness (+27%) (Madness) (3 def, 0 armour)ancient silk robe of darkness (+27%) (Madness) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +9 Mag Changes resistances: +27% darkness Changes resistances penetration: +13% temporal / +13% physical Changes damage: +17% temporal / +18% darkness / +17% physical Reduces paradox anomalies(equivalent to willpower): +15 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of Linaniil (Corpses) (3 def, 0 armour)stargazer's silk robe of Linaniil (Corpses) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Cun Changes damage: +17% light / +15% darkness Mana each turn: +0.34 Maximum mana: +84.00 Spellpower: +36 (+1 eff.) Spell crit. chance: +21% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Betoth the Coalwalker (Misfortune) (20 def, 14 armour)Betoth the Coalwalker (Misfortune) (20 def, 14 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +14 Defense: +20 (+2 eff.) Effects on melee hit: * 60% chance to corrode armour Damage when hit (Melee): 12 acid / 8 blight Changes stats: +19 Mag / +19 Wil / +26 Cun / +10 Con Changes resistances: +45% acid / +59% physical / +177% darkness / +70% cold / +175% mind / +40% fire Changes resistances penetration: +35% darkness Changes damage: +30% acid / +50% physical / +26% darkness / +48% cold / +6% blight / +27% fire / +20% nature / +20% light Talent cooldown: Refit Golem (-12 turns) Critical mult.: +40.00% Physical save: +199 (+9 eff.) Spell save: +132 (+4 eff.) Mental save: +259 (+12 eff.) Poison immunity: +50% Disease immunity: +50% Silence immunity: +97% Mana each turn: +0.40 Psi each turn: +0.40 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +14 Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +10.00 Spellpower: +50 (+2 eff.) Spell crit. chance: +12% Mindpower: +6 (+0 eff.) Mental crit. chance: +6% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (Nightmares) (5 def, 0 armour)elven-silk robe of life (Nightmares) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes resistances: +20% blight Life regen: +4.50 Maximum life: +98.00 Healing mod.: +28% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. multi-hued rough leather armour of alacrity (Misfortune) (1 def, 2 armour)multi-hued rough leather armour of alacrity (Misfortune) (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 7 acid / 6 fire / 7 cold / 7 lightning Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather armour 'Murkwither' (Shrouds) (34 def, 18 armour)rough leather armour 'Murkwither' (Shrouds) (34 def, 18 armour) Requires: - Strength 10 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +9.0% Physical power: +8 (+0 eff.) Armour: +18 Defense: +34 (+3 eff.) Ranged Defense: +26 (+2 eff.) Fatigue: +6% Damage (Melee): 12 lightning / 12 fire Damage (Ranged): 12 lightning / 12 fire Damage when hit (Melee): 12 physical Changes stats: +12 Str / +6 Dex / +10 Wil / +10 Cun Changes resistances: +44% lightning / +49% physical / +24% darkness / +25% acid / +60% cold / +7% nature / +52% fire Changes resistances penetration: +20% blight Changes damage: +9% darkness / +6% physical Allows you to breathe in: water Critical mult.: +15.00% Reduces incoming crit damage: 20.00% Mental save: +26 (+1 eff.) Life regen: +7.00 Stamina each turn: +0.70 Mana each turn: +0.16 Mana when firing critical spell: +1.00 Only die when reaching: -80.00 life Maximum life: +50.00 Maximum mana: +40.00 Maximum stamina: +15.00 Maximum vim: +40.00 Spell crit. chance: +2% Light radius: +4 Movement speed: +40% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +28% Chance to avoid any damage: +6% Curse of Shrouds It can be used to activate talent Second Wind, placing all other charms into a 1 cooldown : Effective talent level: 5.2 Power cost: 1 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 56% of your stamina. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide rough leather armour of the void (Misfortune) (1 def, 2 armour)troll-hide rough leather armour of the void (Misfortune) (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 6 darkness Damage (Ranged): 6 darkness Changes resistances: +13% darkness / +14% temporal Life regen: +5.40 Healing mod.: +14% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Curse of Misfortune It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 1 turns. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous cured leather armour of Eyal (Madness) (12 def, 4 armour)tempestuous cured leather armour of Eyal (Madness) (12 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +12 (+1 eff.) Ranged Defense: +11 (+1 eff.) Fatigue: +7% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +18% lightning / +18% cold Life regen: +1.90 Maximum life: +64.00 Healing mod.: +18% Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Sparkfiend the hardened leather armour (Misfortune) (53 def, 20 armour)Sparkfiend the hardened leather armour (Misfortune) (53 def, 20 armour) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +13 Physical crit. chance: +17.0% Physical power: +15 (+0 eff.) Armour: +20 Defense: +53 (+4 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 10 light / 33 lightning / 10 fire / 12 arcane / 10 cold Changes stats: +16 Str / +11 Dex / +23 Wil / +28 Cun Changes resistances: +34% lightning / +38% darkness / +42% fire / +10% nature / +31% acid / +37% physical / +22% blight / +19% cold / +19% mind Changes resistances penetration: +25% lightning / +15% arcane Changes damage: +30% mind / +21% lightning Critical mult.: +31.00% Physical save: +51 (+2 eff.) Mental save: +120 (+5 eff.) Life regen: +2.80 Stamina each turn: +1.10 Maximum life: +69.00 Light radius: +4 Movement speed: +20% Healing mod.: +22% Chance to avoid any damage: +9% Curse of Misfortune It can be used to activate talent Second Wind, placing all other charms into a 1 cooldown : Effective talent level: 3.9 Power cost: 1 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Brightvengeance' (Nightmares) (43 def, 37 armour)hardened leather armour 'Brightvengeance' (Nightmares) (43 def, 37 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +10.0% Physical power: +16 (+0 eff.) Armour: +37 Defense: +43 (+3 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +8% Damage (Melee): 8 arcane / 8 fire Damage (Ranged): 8 arcane / 8 fire Damage when hit (Melee): 10 acid / 32 physical / 10 light / 24 blight / 10 cold / 10 fire / 10 lightning Changes stats: +6 Str / +12 Dex / +12 Wil / +15 Cun / +3 Con Changes resistances: +34% lightning / +6% temporal / +22% darkness / +89% fire / +21% acid / +30% physical / +22% blight / +21% cold / +8% mind Changes resistances penetration: +5% arcane Changes damage: +3% blight / +6% arcane Allows you to breathe in: water Critical mult.: +37.00% Physical save: +33 (+2 eff.) Spell save: +10 (+0 eff.) Mental save: +76 (+3 eff.) Cut immunity: +20% Life regen: +18.90 Mana each turn: +0.28 Only die when reaching: -20.00 life Maximum life: +75.00 Spellpower: +23 (+1 eff.) Light radius: +2 Movement speed: +20% Healing mod.: +66% Curse of Nightmares A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic hardened leather armour of lightning resistance (Shrouds) (3 def, 6 armour)miasmic hardened leather armour of lightning resistance (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +12 Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 8 acid Changes resistances: +22% acid / +22% nature / +24% lightning Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of the void (Shrouds) (3 def, 6 armour)prismatic hardened leather armour of the void (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 8 darkness Changes resistances: +22% temporal / +37% darkness / +16% light Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Curse of Shrouds It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 1 turns. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour (Corpses) (3 def, 6 armour)radiant hardened leather armour (Corpses) (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +22% darkness Light radius: +2 Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of lightning resistance (Shrouds) (3 def, 6 armour)troll-hide hardened leather armour of lightning resistance (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Changes resistances: +24% lightning Life regen: +10.20 Healing mod.: +22% Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of alacrity (Corpses) (4 def, 7 armour)enlightening reinforced leather armour of alacrity (Corpses) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Changes stats: +7 Cun / +8 Wil Mental save: +22 (+1 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of Toknor (Shrouds) (4 def, 7 armour)rejuvenating reinforced leather armour of Toknor (Shrouds) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+0 eff.) Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Critical mult.: +17.00% Life regen: +6.80 Stamina each turn: +2.10 Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous reinforced leather armour (Shrouds) (20 def, 7 armour)tempestuous reinforced leather armour (Shrouds) (20 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +20 (+2 eff.) Ranged Defense: +17 (+1 eff.) Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 9 lightning Changes resistances: +26% lightning / +25% cold Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. aetheric drakeskin leather armour of delving (Madness) (5 def, 8 armour)aetheric drakeskin leather armour of delving (Madness) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Damage (Melee): 10 arcane Damage (Ranged): 10 arcane Changes stats: +10 Str Changes resistances: +18% darkness / +13% physical Mana each turn: +0.26 Spellpower: +25 (+1 eff.) Light radius: +1 Curse of Madness It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged iron mail armour (Nightmares) (2 def, 4 armour)fearforged iron mail armour (Nightmares) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +19% Changes stats: +6 Con Changes resistances: +7% fire / -12% light / +7% darkness Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. searing iron mail armour of command (Madness) (9 def, 9 armour)searing iron mail armour of command (Madness) (9 def, 9 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +9 (+1 eff.) Fatigue: +12% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 9 fire Changes stats: +2 Cun Changes resistances: +14% acid / +14% fire Mental save: +13 (+1 eff.) Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant steel mail armour of command (Madness) (11 def, 12 armour)radiant steel mail armour of command (Madness) (11 def, 12 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +11 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 8 light Changes stats: +3 Cun / +3 Wil Changes resistances: +18% blight / +18% darkness Mental save: +16 (+1 eff.) Light radius: +2 Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of temporal resistance (Nightmares) (2 def, 6 armour)spiked steel mail armour of temporal resistance (Nightmares) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 13 physical Changes resistances: +21% temporal Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Airenvy the dwarven-steel mail armour (Misfortune) (23 def, 75 armour)Airenvy the dwarven-steel mail armour (Misfortune) (23 def, 75 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +75 Defense: +23 (+2 eff.) Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 18 light / 8 fire / 32 mind / 16 lightning Changes stats: +8 Str / +21 Wil / +20 Cun Changes resistances: +78% acid / +29% physical / +55% darkness / +20% lightning / +44% blight / +41% cold / +14% mind / +67% fire Changes resistances penetration: +10% acid / +10% lightning Changes damage: +9% mind / +18% fire Allows you to breathe in: water Physical save: +22 (+1 eff.) Mental save: +90 (+4 eff.) Life regen: +5.20 Maximum life: +228.00 Light radius: +5 Healing mod.: +44% Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Lightmonster the stralite mail armour (Misfortune) (17 def, 63 armour)Lightmonster the stralite mail armour (Misfortune) (17 def, 63 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Armour: +63 Defense: +17 (+1 eff.) Fatigue: +24% Damage (Melee): 13 acid / 18 fire Damage when hit (Melee): 15 acid / 15 fire / 12 mind Changes stats: +29 Str / +8 Wil / +13 Cun / +39 Con Changes resistances: +78% lightning / +3% temporal / -52% light / +109% fire / +46% acid / +59% physical / +6% mind / +51% cold / +8% arcane / +72% darkness Changes resistances penetration: +15% light Physical save: +88 (+4 eff.) Spell save: +47 (+1 eff.) Mental save: +71 (+3 eff.) Stun/Freeze immunity: +10% Life regen: +6.80 Stamina each turn: +2.10 Maximum life: +202.00 Light radius: +4 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of Eyal (Nightmares) (4 def, 8 armour)enlightening stralite mail armour of Eyal (Nightmares) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Changes stats: +8 Cun / +8 Wil Mental save: +21 (+1 eff.) Life regen: +2.90 Maximum life: +81.00 Healing mod.: +26% Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of natural resilience (Misfortune) (5 def, 10 armour)enlightening voratun mail armour of natural resilience (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +16% Changes stats: +9 Cun / +8 Wil Changes resistances: +19% nature / +20% blight Reduced damage from: +14% Unnatural Mental save: +22 (+1 eff.) Curse of Misfortune A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of acid resistance (Madness) (5 def, 20 armour)hardened voratun mail armour of acid resistance (Madness) (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+0 eff.) Fatigue: +16% Changes resistances: +41% acid / +13% physical / +12% cold / +13% lightning / +13% fire Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun plate armour of the dragon (Madness) (9 def, 16 armour)rejuvenating voratun plate armour of the dragon (Madness) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+1 eff.) Fatigue: +26% Changes stats: +4 Str / +6 Con Changes resistances: +12% acid / +13% physical / +15% cold / +15% lightning / +10% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +34% Life regen: +7.60 Stamina each turn: +2.50 Curse of Madness A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt of valiance (Nightmares)balancing drakeskin leather belt of valiance (Nightmares) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Dex / +5 Wil / +6 Cun Mental save: +14 (+1 eff.) Maximum life: +104.00 Mental crit. chance: +11% Curse of Nightmares A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of burglary (Shrouds)drakeskin leather belt of burglary (Shrouds) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +6 Cun / +10 Lck Trap disarming bonus: +29 Stealth bonus: +13 Infravision radius: +6 Curse of Shrouds A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. linen cloak 'Amytothad' (Corpses) (36 def, 16 armour)linen cloak 'Amytothad' (Corpses) (36 def, 16 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +7 (+0 eff.) Armour penetration: +7 Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +16 Defense: +36 (+3 eff.) Fatigue: -3% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 24 blight Changes stats: +2 Dex / +16 Mag / +16 Wil / +5 Cun Changes resistances: +6% lightning / +14% temporal / +40% darkness / +6% fire / +12% nature / +6% acid / +12% blight / +19% cold / +9% arcane Changes resistances penetration: +5% blight / +16% darkness / +12% arcane Changes damage: +3% blight / +18% darkness / +7% arcane Critical mult.: +28.00% Stealth bonus: +25 Physical save: +54 (+2 eff.) Spell save: +33 (+1 eff.) Mental save: +33 (+2 eff.) Life regen: +1.20 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +10 Only die when reaching: -50.00 life Maximum mana: +102.00 Spellpower: +14 (+1 eff.) Spell crit. chance: +19% Mental crit. chance: +5% Light radius: +3 Healing mod.: +12% Defense after a teleport: +19 Resist all after a teleport: +13% New effects duration reduction after a teleport: +24% Curse of Corpses It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Morningwarden (Shrouds) (23 def, 3 armour)Morningwarden (Shrouds) (23 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +26 Physical crit. chance: +19.0% Physical power: +20 (+0 eff.) Armour: +3 Defense: +23 (+2 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 4 blight / 8 light Changes stats: +8 Str / +30 Dex / +10 Mag / +15 Wil / +15 Cun / +16 Con / +33 Lck Changes resistances: +11% cold / +11% fire / +9% temporal Changes resistances penetration: +19% physical Changes damage: +8% physical / +9% arcane / +12% light Stealth bonus: +32 Physical save: +15 (+1 eff.) Spell save: +12 (+0 eff.) Mental save: +16 (+1 eff.) Silence immunity: +37% Confusion immunity: +38% Stun/Freeze immunity: +34% Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +44.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +6% Mindpower: +7 (+0 eff.) Movement speed: +20% Size category: +1 Curse of Shrouds It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 1 turns. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Nimbusbraze the pair of hardened leather boots (Nightmares) (0 def, 3 armour)Nimbusbraze the pair of hardened leather boots (Nightmares) (0 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Damage when hit (Melee): 20 lightning Changes stats: +10 Str / +7 Dex / +19 Mag / +22 Wil / +17 Cun / +24 Con Changes resistances: +6% lightning / +6% darkness / +21% fire / +6% mind / +20% cold Changes resistances penetration: +5% mind / +7% physical Changes damage: +8% acid / +8% physical / +9% mind / +8% blight Maximum encumbrance: +38 Physical save: +70 (+3 eff.) Spell save: +21 (+1 eff.) Mental save: +75 (+3 eff.) Disease immunity: +35% Silence immunity: +107% Confusion immunity: +107% Stun/Freeze immunity: +108% Mana each turn: +0.40 Maximum mana: +44.00 Maximum psi: +20.00 Spellpower: +18 (+1 eff.) Spell crit. chance: +4% Mindpower: +11 (+0 eff.) Mental crit. chance: +3% Size category: +1 Curse of Nightmares It can be used to blink to a nearby random location (rad 37), putting all charms on cooldown for 1 turns. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots of strife (Shrouds) (0 def, 5 armour)dreamer's pair of drakeskin leather boots of strife (Shrouds) (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con / +6 Wil Changes resistances penetration: +10% physical Physical save: +15 (+1 eff.) Spell save: +11 (+0 eff.) Mental save: +14 (+1 eff.) Mindpower: +8 (+0 eff.) Curse of Shrouds It can be used to activate talent Blindside, placing all other charms into a 1 cooldown : Effective talent level: 20.3 Power cost: 1 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 94% (at 0 Hate) to 312% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 186 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots of void walking (Shrouds) (0 def, 5 armour)dreamer's pair of drakeskin leather boots of void walking (Shrouds) (0 def, 5 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +30% darkness / +24% temporal Changes resistances penetration: +20% darkness / +20% temporal Physical save: +15 (+1 eff.) Spell save: +15 (+0 eff.) Mental save: +15 (+1 eff.) Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Curse of Shrouds A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Charblow' (Madness) (43 def, 43 armour)pair of dwarven-steel boots 'Charblow' (Madness) (43 def, 43 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+0 eff.) Armour: +43 Defense: +43 (+3 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: -44% Effects on melee hit: * 50% chance to gain 10% of a turn Changes stats: +8 Str / +4 Mag / +2 Wil / +4 Cun / +12 Con Changes resistances: +43% acid / +61% fire / +43% lightning / +54% cold Changes resistances penetration: +10% blight / +11% physical Changes damage: +3% arcane / +8% physical Maximum encumbrance: +141 Physical save: +71 (+3 eff.) Spell save: +17 (+1 eff.) Mental save: +30 (+1 eff.) Silence immunity: +76% Confusion immunity: +76% Stun/Freeze immunity: +72% Stamina each turn: +1.40 Mana each turn: +0.12 Maximum life: +90.00 Maximum mana: +20.00 Spell crit. chance: +4% Infravision radius: +3 Movement speed: +40% Size category: +1 Curse of Madness It can be used to activate talent Evasion, placing all other charms into a 1 cooldown : Effective talent level: 40.4 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 47% chance to completely evade them and granting you 639 defense for 21 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating pair of voratun boots of evasion (Corpses) (20 def, 5 armour)insulating pair of voratun boots of evasion (Corpses) (20 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+2 eff.) Fatigue: +4% Changes resistances: +12% fire / +15% cold Curse of Corpses It can be used to activate talent Evasion, placing all other charms into a 1 cooldown : Effective talent level: 40.4 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 47% chance to completely evade them and granting you 639 defense for 21 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's pair of voratun boots of rushing (Corpses) (0 def, 15 armour)miner's pair of voratun boots of rushing (Corpses) (0 def, 15 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +4 Str / +4 Con Infravision radius: +3 Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 1 cooldown : Effective talent level: 20.2 Power cost: 1 out of 25/25. Range: 17 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Blastborn' (Madness) (68 def, 5 armour)pair of voratun boots 'Blastborn' (Madness) (68 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +68 (+5 eff.) Ranged Defense: +20 (+2 eff.) Fatigue: -26% Effects on melee hit: * 60% chance to inflict damage reduction * 76% chance to daze Changes stats: +4 Str / +22 Mag / +13 Wil / +17 Cun / +15 Con Changes resistances: +14% fire / +53% temporal / +59% darkness / +15% cold Changes resistances penetration: +39% temporal / +38% darkness / +5% mind Changes damage: +10% acid / +6% lightning / +9% blight Grants telepathy: Dragon Maximum encumbrance: +141 Physical save: +117 (+5 eff.) Spell save: +26 (+1 eff.) Mental save: +80 (+4 eff.) Disease immunity: +50% Spellpower: +20 (+1 eff.) Mental crit. chance: +6% Movement speed: +20% Defense after a teleport: +52 Resist all after a teleport: +40% New effects duration reduction after a teleport: +52% Curse of Madness It can be used to blink to a nearby random location (rad 102), putting all charms on cooldown for 1 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's rough leather cap (Corpses) (0 def, 1 armour)dragonslayer's rough leather cap (Corpses) (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Curse of Corpses A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. champion's drakeskin leather cap of might (Madness) (0 def, 5 armour)champion's drakeskin leather cap of might (Madness) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +5% Changes stats: +11 Str / +6 Wil / +5 Con Mental save: +15 (+1 eff.) Light radius: +2 Curse of Madness A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Umbrariver' (Shrouds) (14 def, 18 armour)dwarven-steel helm 'Umbrariver' (Shrouds) (14 def, 18 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +14 Physical crit. chance: +12.0% Physical power: +9 (+0 eff.) Armour: +18 Defense: +14 (+1 eff.) Fatigue: +0% Changes stats: +47 Str / +61 Dex / +18 Wil / +12 Cun / +15 Con / +13 Lck Changes resistances: +15% light / +16% darkness / +22% blight / +11% cold / +11% fire / +9% all Changes resistances penetration: +5% darkness Changes damage: +12% darkness / +9% physical Grants telepathy: Humanoid/Orc Critical mult.: +6.00% Maximum encumbrance: +20 Physical save: +32 (+1 eff.) Mental save: +32 (+1 eff.) Stamina each turn: +0.20 Only die when reaching: -20.00 life Maximum life: +20.00 Spell crit. chance: +6% Mindpower: +5 (+0 eff.) Mental crit. chance: +6% Curse of Shrouds It can be used to activate talent Battle Cry, placing all other charms into a 1 cooldown : Effective talent level: 2.6 Power cost: 1 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of might (Shrouds) (0 def, 4 armour)dwarven-steel helm of might (Shrouds) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +4 Con Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's voratun helm of ire (Shrouds) (0 def, 5 armour)dragonslayer's voratun helm of ire (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Con Changes resistances: +15% acid / +15% fire / +13% lightning / +13% cold Physical save: +15 (+1 eff.) Mental save: +13 (+1 eff.) Curse of Shrouds It can be used to activate talent Battle Cry, placing all other charms into a 1 cooldown : Effective talent level: 2.6 Power cost: 1 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of blood magic (Nightmares) (0 def, 5 armour)werebeast's voratun helm of blood magic (Nightmares) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +6 Mag / +8 Wil / +5 Cun / +4 Con Changes resistances: -40% light Changes damage: +15% blight / +20% arcane Life regen: +7.90 Spell crit. chance: +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
5822 alchemist agate (Corpses) 5822 alchemist agate (Corpses)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Corpses Gems can be sold for money or used in arcane rituals. Press to compare |
This item will automatically be transmogrified when you leave the level. survivor's dwarven lantern of the sun (Corpses)survivor's dwarven lantern of the sun (Corpses) Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% darkness Changes damage: +15% light Damage affinity(heal): +5% light Physical save: +14 (+1 eff.) Light radius: +7 Healing mod.: +30% Curse of Corpses It can be used to activate talent Sun Flare, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 2245.23 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 1 power out of 29/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (80/80) Rod of Recall (80/80)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 5 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of charged psionic shield (Nightmares) [power 165] (1 cooldown)quiet voratun torque of charged psionic shield (Nightmares) [power 165] (1 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence Curse of Nightmares It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 165 for 7 turns, putting all charms on cooldown for 1 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. supercharged voratun torque of kinetic psionic shield (Corpses) [power 203] (1 cooldown)supercharged voratun torque of kinetic psionic shield (Corpses) [power 203] (1 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 Curse of Corpses It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 203 for 7 turns, putting all charms on cooldown for 1 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. warded voratun torque of charged psionic shield (Madness) [power 173] (1 cooldown)warded voratun torque of charged psionic shield (Madness) [power 173] (1 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +3 physical / +5 mind / +5 darkness Talent granted: +1 Ward Curse of Madness It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 1 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Poxschism the yew totem of cure ailments (Nightmares) [power 4] (1 cooldown)Poxschism the yew totem of cure ailments (Nightmares) [power 4] (1 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 8 nature Changes stats: +1 Wil Changes resistances: +9% fire Maximum wards: +18 acid / +21 nature / +18 light Grants telepathy: Humanoid/Orc Talent cooldown: Invoke Tentacle (+20 turn) Talents granted: +4 Invoke Tentacle +4 Rushing Claws +6 Ward +10 Lay Web Physical save: +15 (+1 eff.) Disarm immunity: +20% Stun/Freeze immunity: +5% Teleport immunity: +25% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum psi: +40.00 Mindpower: +4 (+0 eff.) Curse of Nightmares It can be used to remove up to 4 poisons or diseases from a target within range 13 (Willpower), putting all charms on cooldown for 1 turns. When used: 300% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. rushing dragonbone totem of cure ailments (Madness) [power 5] (1 cooldown)rushing dragonbone totem of cure ailments (Madness) [power 5] (1 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +5 Rushing Claws Curse of Madness It can be used to remove up to 5 poisons or diseases from a target within range 13 (Willpower), putting all charms on cooldown for 1 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. ash wand of conjuration 'Wretchpanic' (Misfortune) [power 391] (1 cooldown)ash wand of conjuration 'Wretchpanic' (Misfortune) [power 391] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind * Slows global speed by 60% * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 nature / 8 mind Changes resistances: +6% nature Maximum wards: +18 lightning / +21 temporal / +21 blight / +21 fire / +20 cold Changes resistances penetration: +20% light / +10% temporal Changes damage: +6% temporal / +9% nature / +9% light Talent cooldown: Void Blast (+6 turn) Talents granted: +8 Volcano +3 Void Blast +6 Strike +8 Ward Maximum vim: +22.00 Light radius: +3 Curse of Misfortune It can be used to fire a bolt of a random element (dam 196-391), putting all charms on cooldown for 1 turns. When used: 200% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. shadowy dragonbone wand of conjuration (Corpses) [power 493] (1 cooldown)shadowy dragonbone wand of conjuration (Corpses) [power 493] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 Curse of Corpses It can be used to fire a bolt of a random element (dam 246-493), putting all charms on cooldown for 1 turns. When used: 100% chance to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. striking dragonbone wand of conjuration (Madness) [power 535] (1 cooldown)striking dragonbone wand of conjuration (Madness) [power 535] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +5 Strike Curse of Madness It can be used to fire a bolt of a random element (dam 268-535), putting all charms on cooldown for 1 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By God II the Thalore Berserker level 74
9th Flare 122nd year of Ascendancy at 03:10 see stats
By God II the Thalore Berserker level 72
5th Flare 122nd year of Ascendancy at 04:34 see stats
By God II the Thalore Berserker level 200
62nd Dusk 122nd year of Ascendancy at 17:32 see stats
By God II the Thalore Berserker level 148
5th Dusk 122nd year of Ascendancy at 09:11 see stats
By God II the Thalore Berserker level 121
2nd Dusk 122nd year of Ascendancy at 10:12 see stats
By God II the Thalore Berserker level 9
8th Mirth 122nd year of Ascendancy at 15:31 see stats
By God II the Thalore Berserker level 127
2nd Dusk 122nd year of Ascendancy at 10:29 see stats
By God II the Thalore Berserker level 15
9th Mirth 122nd year of Ascendancy at 09:37 see stats
By God II the Thalore Berserker level 200
7th Regrowth 123rd year of Ascendancy at 23:06 see stats
By God II the Thalore Berserker level 200
62nd Dusk 122nd year of Ascendancy at 17:33 see stats
By God II the Thalore Berserker level 10
8th Mirth 122nd year of Ascendancy at 18:20 see stats
By God II the Thalore Berserker level 20
4th Flare 122nd year of Ascendancy at 03:56 see stats
By God II the Thalore Berserker level 30
4th Flare 122nd year of Ascendancy at 07:56 see stats
By God II the Thalore Berserker level 40
4th Flare 122nd year of Ascendancy at 10:23 see stats
By God II the Thalore Berserker level 50
4th Flare 122nd year of Ascendancy at 11:28 see stats
By God II the Thalore Berserker level 200
7th Regrowth 123rd year of Ascendancy at 22:29 see stats
By God II the Thalore Berserker level 34
4th Flare 122nd year of Ascendancy at 08:53 see stats
By God II the Thalore Berserker level 12
9th Mirth 122nd year of Ascendancy at 00:22 see stats
By God II the Thalore Berserker level 9
8th Mirth 122nd year of Ascendancy at 17:59 see stats
By God II the Thalore Berserker level 123
2nd Dusk 122nd year of Ascendancy at 10:15 see stats
By God II the Thalore Berserker level 17
4th Flare 122nd year of Ascendancy at 03:34 see stats
By God II the Thalore Berserker level 4
75th Pyre 122nd year of Ascendancy at 02:01 see stats
By God II the Thalore Berserker level 2
74th Pyre 122nd year of Ascendancy at 13:51 see stats
By God II the Thalore Berserker level 70
5th Flare 122nd year of Ascendancy at 03:21 see stats
Log
God II performs a melee critical strike against Shadow!
Shadow resists the terror!
God II performs a melee critical strike against Shadow!
God II performs a melee critical strike against Shadow!
Shadow resists the terror!
God II performs a melee critical strike against Shadow!
Shadow resists the mind attack!
God II performs a melee critical strike against Shadow!
Shadow resists the terror!
Shadow casts Shadow Flames.
God II HEALS from fire damage!
God II hits Shadow for 0 physical, , 0 darkness, 0 blight, 0 mind, , , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 fire, 0 physical, , 0 darkness, 0 blight, 0 mind, , , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 fire, 0 physical, , 0 arcane, , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 temporal, 0 fire, 0 mind, 0 physical, , 0 darkness, 0 blight, 0 mind, , , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 fire, 0 physical, , 0 darkness, 0 blight, 0 mind, , , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 fire, 0 physical, , 0 arcane, , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 temporal, 0 fire, 0 mind, 0 physical, , 0 darkness, 0 blight, 0 mind, , , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 fire, 0 physical, , 0 arcane, , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 temporal, 0 fire, 0 mind, 0 physical, , 0 darkness, 0 blight, 0 mind, , , 0 light, , 0 physical, 0 darkness, 0 fire, , 0 acid, 0 mind, , 0 arcane, , 0 fire (0 total damage).
Shadow hits God II for 122 fire, 1926 healing (122 total damage) [1926 healing].
God II performs a melee critical strike against Shadow!
You have taken the life of an experienced foe! (+43 hate)
God II hits Shadow for 690060 physical damage.
God II killed Shadow!
There is a Portal: The Sanctum here (press '' or right click to use).
This portal looks like it reacts only to the Orb of Many Ways.
You enter the swirling portal and appear in a large room with other portals and the two wizards.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
God II deactivates Precise Strikes.
God II no longer revels in blood quite so much.
God II deactivates Daunting Presence.
God II deactivates Gloom.
God II deactivates Cleave.
God II deactivates Through The Crowd.
God II isn't moving as defensively anymore.
God II is no longer surging arcane power.