










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
Items Vault 1.7.6Donators/Buyers bonus! Chaotic Race-Teraunces fork 1.2.3A very silly human race that learns random talents. Also includes an option to give any character random talents. Improved by Teraunce to ensure antimagic doesn't learn magic and vice versa. Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Draconians 1.7.2Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Chaotic |
| Class | Bulwark |
| Level / Exp | 220 / 32% |
| Size | big |
| Lifes / Deaths | Killed by cryomancer at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:58 3 / 4Killed by uruivellas at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:21 Killed by dreaming horror at level 13 on the 10th Mirth 122nd year of Ascendancy at 07:28 Killed by dreaming horror at level 13 on the 10th Mirth 122nd year of Ascendancy at 09:35 |
Primary Stats
| Strength | 221 (base 100) |
| Dexterity | 119 (base 100) |
| Constitution | 155 (base 100) |
| Magic | 123 (base 100) |
| Willpower | 129 (base 90) |
| Cunning | 104 (base 62) |
Resources
| Life | 14565/14565 |
| Stamina | 994/1004 |
| Healing Factor | 1.8546177733977 |
| Regeneration | 70.214917054069 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 63 |
| Infravision | 9 |
| See Stealth | 86.038197056724 |
| See Invisible | 86.038197056724 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 297 |
| Accuracy | 79 |
| Crit Chance | 58% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Arcane | +28% |
| Cold | +24% |
| All | +6% |
| Lightning | +24% |
| Light | +25% |
| Temporal | +16% |
| Physical | +60% |
| Mind | +15% |
Offense: Damage Penetration
| Acid | +69% |
| Physical | +86% |
| Mind | +49% |
| Arcane | +69% |
| Cold | +59% |
| All | +39% |
Defense: Base
| Armour (hardiness) | 249.40585875456 (100%) |
| Defense | 95 |
| Ranged Defense | 95 |
| Fatigue | 0 |
| Physical Save | 105 |
| Spell Save | 106 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 63%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 56%( 70%) |
| All | + 39%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 48%( 70%) |
| Mind | + 45%( 70%) |
| Lightning | + 41%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 60% |
| Blind Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1265 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 548 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 322 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 183 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.50 |
| 10/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Warcries | 1.50 |
| 21/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 21/5 |
| 21/5 |
| 14/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 22/5 |
| 20/5 |
| 22/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 21/5 |
| 21/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 15/5 |
| 8/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Daunting Presence |
| detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | Infinite Dungeon Challenge (Level 501): Pacifist Challenge |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: Random Artifact: Lightningworm | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (230)Turns left: 142 You completed the challenge and received: Random Artifact: Carrionwrest (0 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 107): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): ExterminatorYou completed the challenge and received: Random Artifact: Phlegmedge (22/22, 18-22 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 115): Rush Hour (152)Turns left: 96 You completed the challenge and received: Random Artifact: Armudig (0 def, 8 armour, 48-58 power, 138.5 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 117): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 118): Rush Hour (299)Turns left: 169 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 12): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Huryrim | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 120): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 121): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 125): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 126): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 127): ExterminatorYou completed the challenge and received: Random Artifact: Garkul's Teeth | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 128): Rush Hour (194)Turns left: 94 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Pyreblur (12-16 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): ExterminatorYou completed the challenge and received: Random Artifact: Fogbearer (0 def, 39 armour, 66-79 power, 238.5 block) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 131): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 134): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 136): Rush Hour (227)Turns left: 127 You completed the challenge and received: Random Artifact: Nimbusquill (8-8 power, 24 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 139): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Emelogathra | done |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 140): Rush Hour (143)Turns left: 71 You completed the challenge and received: Random Artifact: Blazemaster | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 141): Rush Hour (164)Turns left: 83 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 142): ExterminatorYou completed the challenge and received: Random Artifact: Mighty Girdle | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 143): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): Exterminator | active |
Wake up and kill the dreaming horror boss 'Arudama the dreaming horror'. Infinite Dungeon Challenge (Level 146): Dream HunterYou completed the challenge and received: Random Artifact: Shocktrencher (65-104 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): ExterminatorYou completed the challenge and received: Random Artifact: Duskmaim (18 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 148): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): ExterminatorYou completed the challenge and received: Random Artifact: Stoketitan (0 def, 2 armour, 9-11 power, 15.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 152): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 156): Near SightedYou completed the challenge and received: Random Artifact: Blackripper (28-44 power, 7 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 157): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 160): ExterminatorYou completed the challenge and received: Random Artifact: Yarynik (34-48 power, 23 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 162): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 163): Rush Hour (233)Turns left: 74 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 165): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 168): Rush Hour (176)Turns left: 76 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 169): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 171): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Isith the dreaming horror'. Infinite Dungeon Challenge (Level 172): Dream HunterYou completed the challenge and received: Random Artifact: Unbreakable Greaves (8 def, 20 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 173): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 174): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 177): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 178): Rush Hour (203)Turns left: 84 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 437 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 179): Rush Hour (437)Turns left: 85 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 180): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 182): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 183): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 344 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 184): Rush Hour (344)Turns left: 82 You completed the challenge and received: Random Artifact: Steel Helm of Garkul (0 def, 6 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 185): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 191): ExterminatorYou completed the challenge and received: Random Artifact: Rainlady (16-18 power, 40 apr, mind damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 193): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 195): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 196): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 197): Rush Hour (203)Turns left: 112 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 200): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 201): ExterminatorYou completed the challenge and received: Random Artifact: Oozetide (11-14 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 204): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 205): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 206): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 207): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 209): ExterminatorYou completed the challenge and received: Random Artifact: Nimbuspython (23/23, 35-49 power, 33 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 210): Near SightedYou completed the challenge and received: Random Artifact: Taintwisp (25-30 power, 5 apr, fire element) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 213): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 217): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 218): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 219): ExterminatorYou completed the challenge and received: Random Artifact: Steel Helm of Garkul (0 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 220): Rush Hour (215)Turns left: 104 You completed the challenge and received: Random Artifact: Lavahash (49 def, 23 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 223): Rush Hour (113)Turns left: 51 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 225): Rush Hour (173)Turns left: 106 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 226): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 227): Near SightedYou completed the challenge and received: Random Artifact: Smolderslice (1 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 229): Rush Hour (53)Turns left: 24 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 230): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 231): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 232): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 233): Rush Hour (203)Turns left: 99 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 234): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 236): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 237): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 238): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 239): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 241): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Strikedream (19 def, 14 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 242): Rush Hour (146)Turns left: 92 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 243): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 244): Rush Hour (236)Turns left: 144 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 246): ExterminatorYou completed the challenge and received: Random Artifact: Smolderprophet | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 247): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 248): ExterminatorYou completed the challenge and received: Random Artifact: Glitterclamor | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 249): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 250): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 251): Near SightedYou completed the challenge and received: Random Artifact: Snow Giant Wraps (0 def, 2 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 252): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 253): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 254): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 255): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 256): Near SightedYou completed the challenge and received: Random Artifact: Tundrabright (20-24 power, 4 apr, acid element) | done |
Wake up and kill the dreaming horror boss 'Elotira the dreaming horror'. Infinite Dungeon Challenge (Level 257): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 258): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 260): ExterminatorYou completed the challenge and received: Random Artifact: Mayikira (8 def, 26 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 261): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 262): ExterminatorYou completed the challenge and received: Random Artifact: Abyssreaper (5 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 263): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 264): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Frostbliss (20-24 power, 4 apr, arcane element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 265): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 266): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 273): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 274): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 276): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 277): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 278): Near SightedYou completed the challenge and received: Random Artifact: Mucusking (42-50 power, 6 apr, arcane element) | done |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (245)Turns left: 133 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 280): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 281): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 283): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 284): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 285): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 286): Near SightedYou completed the challenge and received: Random Artifact: Eclipsepassion (23 def, 22 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 287): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 288): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Arcqueller | done |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 289): Rush Hour (218)Turns left: 93 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 290): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 291): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Stormumbra (0 def, 16 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 292): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 293): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 294): Rush Hour (86)Turns left: 52 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 295): Rush Hour (224)Turns left: 83 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 296): Rush Hour (311)Turns left: 168 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 297): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 298): Rush Hour (65)Turns left: 20 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (167)Turns left: 100 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 301): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 386 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 302): Rush Hour (386)Turns left: 293 You completed the challenge and received: Random Artifact: Guise of the Hated (14 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 303): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 305): Rush Hour (224)Turns left: 100 You completed the challenge and received: Random Artifact: Ichormaster (16-18 power, 40 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 308): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 309): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 545 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 310): Rush Hour (545)Turns left: 141 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 312): Rush Hour (215)Turns left: 120 You completed the challenge and received: Random Artifact: Bleaknull (21/21, 66-79 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 313): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 314): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 315): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Blizzardoblivion (15 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 316): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 317): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 318): Rush Hour (338)Turns left: 198 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 319): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 482 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 320): Rush Hour (482)Turns left: 149 You completed the challenge and received: Random Artifact: Cinderpython (20-28 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 321): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Zubymina the dreaming horror'. Infinite Dungeon Challenge (Level 323): Dream Hunter | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 324): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 326): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 327): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 328): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: Random Artifact: Flarespiker (2 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 330): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 332): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 334): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 335): Rush Hour (323)Turns left: 113 You completed the challenge and received: Random Artifact: Singeblack (28-41 power, 15 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 336): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 337): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 339): Rush Hour (56)Turns left: 13 You completed the challenge and received: Random Artifact: Betharamina | done |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 340): Rush Hour (257)Turns left: 55 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 341): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 344): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 345): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 346): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 347): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 348): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 349): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Satyrrend (12-16 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 350): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 351): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 353): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 578 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 357): Rush Hour (578)Turns left: 258 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 358): Rush Hour (236)Turns left: 104 You completed the challenge and received: Random Artifact: Sunmarrow (5 def, 24 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 360): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 361): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 362): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 363): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 364): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Aerylrana the dreaming horror'. Infinite Dungeon Challenge (Level 366): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 367): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Belawen the dreaming horror'. Infinite Dungeon Challenge (Level 368): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 369): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 370): Rush Hour (173)Turns left: 91 You completed the challenge and received: Random Artifact: Woe's kiss (60 def, 19 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 371): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 372): Headhunter2 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 373): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 374): Rush Hour (206)Turns left: 121 You completed the challenge and received: Random Artifact: Morbustaint (22/22, 15-18 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 375): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 378): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 379): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 380): Rush Hour (275)Turns left: 138 You completed the challenge and received: Random Artifact: Woevile (0 def, 9 armour, 16-19 power, 37 block) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 381): Near SightedYou completed the challenge and received: Random Artifact: Balyruibers (17-19 power, 40 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 382): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Zubyrenor the dreaming horror'. Infinite Dungeon Challenge (Level 383): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 384): Rush Hour (176)Turns left: 92 You completed the challenge and received: Random Artifact: Galenigh | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 385): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 387): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Voryyaba the dreaming horror'. Infinite Dungeon Challenge (Level 389): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 39): Rush Hour (53)Turns left: 32 You completed the challenge and received: Random Artifact: Rimereeve (45-68 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 391): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 392): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 393): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 59 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 395): Rush Hour (59)Turns left: 44 You completed the challenge and received: Random Artifact: Deepshack | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 396): Rush Hour (107)Turns left: 83 You completed the challenge and received: +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 397): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 398): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 399): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 47 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (47)Turns left: 11 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 400): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 401): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 402): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 403): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 404): ExterminatorYou completed the challenge and received: Random Artifact: Sootzephyr | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 405): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 406): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 407): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 408): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 506 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (506)Turns left: 139 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 411): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 412): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 414): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 416): Rush Hour (203)Turns left: 136 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 418): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 420): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 421): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 422): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 423): Rush Hour (218)Turns left: 109 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 425): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 426): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 440 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 429): Rush Hour (440)Turns left: 73 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 43): Near SightedYou completed the challenge and received: Random Artifact: Naran (15-16 power, 40 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 430): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Xerynne the dreaming horror'. Infinite Dungeon Challenge (Level 431): Dream HunterYou completed the challenge and received: Random Artifact: Growsever (3 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 432): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 433): Near SightedYou completed the challenge and received: Random Artifact: Blackclamor (0 def, 8 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 435): Rush Hour (242)Turns left: 164 You completed the challenge and received: Random Artifact: Tideglory (24-31 power, 11 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 437): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 439): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 440): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 441): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 442): Rush Hour (236)Turns left: 133 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 445): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 446): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Emomiletta the dreaming horror'. Infinite Dungeon Challenge (Level 447): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 448): Near SightedYou completed the challenge and received: Random Artifact: Noonworm (5 def, 16 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 356 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 449): Rush Hour (356)Turns left: 349 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 45): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 450): Rush Hour (260)Turns left: 104 You completed the challenge and received: Random Artifact: Shimmerward | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 451): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Eilineriwe the dreaming horror'. Infinite Dungeon Challenge (Level 452): Dream HunterYou completed the challenge and received: Random Artifact: Ring of the Dead | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 453): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 454): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 456): Near SightedYou completed the challenge and received: Random Artifact: Pusslice (5 def, 15 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 457): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 458): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 460): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 461): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 462): ExterminatorYou completed the challenge and received: Random Artifact: Barybers (40-53 power, 9 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 464): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Wrap of Stone (0 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 458 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 466): Rush Hour (458)Turns left: 260 You completed the challenge and received: Random Artifact: Singerend (40-65 power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Belisewen the dreaming horror'. Infinite Dungeon Challenge (Level 467): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: Random Artifact: Snow Giant Wraps (0 def, 2 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 470): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 471): Mirror Match | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 473): Headhunter1 / 2 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 474): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 475): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 476): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 477): Near SightedYou completed the challenge and received: Random Artifact: Cystwinter | done |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 478): Rush Hour (404)Turns left: 368 You completed the challenge and received: Random Artifact: Sootquarry (7-9 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 480): Rush Hour (257)Turns left: 121 You completed the challenge and received: Random Artifact: Corpsehunger | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 482): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 484): Rush Hour (77)Turns left: 40 You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Mayovena the dreaming horror'. Infinite Dungeon Challenge (Level 485): Dream HunterYou completed the challenge and received: Random Artifact: Ring of the Dead | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 486): Rush Hour (293)Turns left: 130 You completed the challenge and received: Random Artifact: Snow Giant Wraps (0 def, 2 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 487): Rush Hour (83)Turns left: 55 You completed the challenge and received: Random Artifact: Steel Helm of Garkul (0 def, 6 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 488): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 490): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 491): Exterminator | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 492): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 493): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 494): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 495): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 496): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Unbreakable Greaves (8 def, 20 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 497): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 498): Near SightedYou completed the challenge and received: Random Artifact: Wrap of Stone (0 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 499): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Garkul's Teeth | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 500): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 501): Pacifist | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 53): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 55): Near SightedYou completed the challenge and received: Random Artifact: Dรบathedlen Heart | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 56): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 58): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: Random Artifact: Sootweeper (0 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 60): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 62): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Frozen Shroud (12 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): ExterminatorYou completed the challenge and received: Random Artifact: Sunsaw (10-12 power, 2 apr, darkness element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 66): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 68): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Starkiss (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: Random Artifact: Garkul's Teeth | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 72): Near SightedYou completed the challenge and received: Random Artifact: Torchpunish (0 def, 22 armour, 66-79 power, 113 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 74): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 75): Rush Hour (110)Turns left: 67 You completed the challenge and received: Random Artifact: Fuleradar (14-23 power, 1 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 76): Rush Hour (131)Turns left: 6 You completed the challenge and received: Random Artifact: Lavabearer (29 def, 8 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 77): Near SightedYou completed the challenge and received: Random Artifact: Sunmaim (19/19, 15-18 power, 6 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 79): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Mayubrethra the dreaming horror'. Infinite Dungeon Challenge (Level 82): Dream HunterYou completed the challenge and received: Random Artifact: Airtitan (28-37 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 89): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 92): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 98): Headhunter1 / 2 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 99): Near SightedYou completed the challenge and received: +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Bregulen the AirkillInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +14 (+3 eff.) Damage when hit (Melee): 6 lightning Changes stats: +3 Mag Changes resistances penetration: +10% arcane / +14% all Changes damage: +18% lightning / +9% light Physical save: +20 (+4 eff.) Spell save: +33 (+6 eff.) Mental save: +20 (+5 eff.) Mana each turn: +0.12 Vim when firing critical spell: +2.00 Maximum life: +73.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Glorera the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +6 Wil / +6 Con Changes resistances: +15% nature / +9% acid Physical save: +30 (+5 eff.) Spell save: +6 (+1 eff.) Mental save: +30 (+7 eff.) Disease immunity: +27% Pinning immunity: +10% Knockback immunity: +27% Teleport immunity: +10% Hate when firing a critical mind attack: +4.00 Maximum life: +95.00 Mental crit. chance: +1% Light radius: +2 Healing mod.: +18% It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 21 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 17 power out of 30/30) : Effective talent level: 4.8 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 111.95 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | HazecastCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Defense: +18 (+4 eff.) Effects on melee hit: * 10% chance to reduce armor by 42% * 19% chance to reduce all saves and defense by 39 Damage (Melee): 33 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 39 Damage (Ranged): 35 physical Changes stats: +9 Str / +18 Cun / +9 Con Changes resistances: +15% acid Changes resistances penetration: +10% acid / +20% cold Changes damage: +9% acid / +15% cold Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | YaregokorCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +11 (+2 eff.) Defense: +28 (+6 eff.) Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +4 Wil / +7 Cun / +10 Con Changes damage: +6% arcane / +9% mind Critical mult.: +15.00% Mental crit. chance: +3% Movement speed: +23% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 23 cooldown : Effective talent level: 6.0 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
| Around neck | Nerurarin the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +10 Dex / +12 Wil / +6 Con Changes resistances penetration: +10% mind Changes damage: +6% arcane Physical save: +39 (+7 eff.) Spell save: +16 (+3 eff.) Mental save: +34 (+8 eff.) Life regen: +11.00 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +59.00 Amulets make your neck look great! |
| In main hand | Crystalline Voratun mace (60-84 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. The set is complete. Base power: 60.0 - 84.0 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 3). When wielded/worn: Physical crit. chance: +10.0% Physical power: +12 (+2 eff.) Changes stats: +3 Wil / +3 Con Changes resistances penetration: +20% arcane / +15% physical Changes damage: +10% arcane Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Talent on hit(spell): Manathrust (10% chance level 3). It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Blunt and deadly. Transformed with the power of the Spellblaze. |
| Around waist | drakeskin leather belt 'Dayradiance'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 42% Damage when hit (Melee): 6 acid Changes stats: +5 Dex / +5 Cun / +9 Lck Changes resistances: +3% light Changes resistances penetration: +20% acid / +17% physical Changes damage: +18% acid / +22% physical / +3% cold Trap disarming bonus: +23 Stealth bonus: +14 Maximum life: +60.00 Light radius: +1 Infravision radius: +6 A belt that goes around your waist. |
| In off hand | voratun shield 'Lightningwyrd' (15 def, 10 armour, 73-88 power, 241.95235392681 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.0 - 87.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +242 Damage (Melee): +8 blight / +28 physical Damage (radius 2) on crit: +8 lightning / +32 fire / +31 light When wielded/worn: Armour: +10 Defense: +15 (+3 eff.) Fatigue: +8% On shield block: * Deals 175 light and fire damage to each enemy blocked Changes stats: +3 Con / +6 Wil Changes resistances: +3% lightning / +19% physical / +14% light / +27% cold / +15% fire Talent granted: +1 Block Slows Projectiles: +27% Bonus block near projectiles: +68 Handheld deflection devices. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crystalline Voratun mail armour (12 def, 22 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. The set is complete. When wielded/worn: Armour: +22 Defense: +12 (+3 eff.) Fatigue: +12% Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +35% arcane / +15% physical Physical save: +25 (+5 eff.) Spell save: +35 (+6 eff.) Blindness immunity: +50% Poison immunity: +60% Disease immunity: +60% Stun/Freeze immunity: +50% It can be used to recover the Crystal Heart (destroys this armour) Activation costs 1 power out of 1/1. A suit of armour made of mail. Transformed with the power of the Spellblaze. |
Inventory
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 715 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, arcane, blight, cold, nature, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 arcane, 3 blight, 3 cold, 3 nature, 4 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 74; cd 13)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
16 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Beyrek the CharwhisperInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +25 (+5 eff.) Armour: +18 Defense: +20 (+4 eff.) Changes resistances: +15% lightning / +16% physical / +12% mind / +9% nature / +6% acid Changes resistances penetration: +10% fire Changes damage: +6% acid / +12% physical Talent masteries: +0.30 Technique / Superiority +0.30 Technique / Combat techniques Blindness immunity: +31% Life regen: +4.00 Stamina each turn: +0.90 Only die when reaching: -120.00 life Infravision radius: +9 Sight radius: +2 See invisible: +13 Healing mod.: +10% Amulets make your neck look great! |
stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets make your neck look great! |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 6.0 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 696.93 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
sneakthief's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +9 Defense: +9 (+2 eff.) Changes stats: +5 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +8 Str / +8 Con Life regen: +11.00 Maximum life: +74.00 Healing mod.: +14% Rings make your fingers look great! |
stralite ring 'Treeterror'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to slow global speed by 68% Changes stats: +6 Str / +2 Mag / +7 Wil / +1 Cun / +1 Con Changes damage: +9% nature Mental save: +14 (+4 eff.) Blindness immunity: +36% Mana each turn: +0.08 Maximum mana: +40.00 Infravision radius: +4 See stealth: +8 See invisible: +18 Rings make your fingers look great! |
painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Changes damage: +8% all Life regen: +20.00 Maximum life: +100.00 Spellpower: +20 (+5 eff.) Mindpower: +19 (+5 eff.) Healing mod.: +19% Rings make your fingers look great! |
painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes damage: +7% all Life regen: +11.00 Maximum life: +79.00 Spellpower: +16 (+4 eff.) Mindpower: +11 (+3 eff.) Healing mod.: +16% Rings make your fingers look great! |
voratun ring 'Sunwrither'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +10 Str / +3 Mag / +16 Con Changes resistances: +39% acid / +12% light / +30% fire / +30% cold / +29% lightning Spell save: +22 (+4 eff.) Mana when firing critical spell: +2.53 Maximum stamina: +34.00 Light radius: +3 Rings make your fingers look great! |
Ce'Neraba the Naturefury (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +2 Physical crit. chance: +13.0% Physical power: +10 (+2 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 39 * 60% chance to slow global speed by 68% * 60% chance to reduce damage dealt by 31% Damage (Melee): 38 arcane Changes stats: +3 Dex / +12 Mag / +5 Wil / +9 Cun / +6 Con Changes resistances: +9% darkness Changes resistances penetration: +10% physical / +15% mind / +15% nature Changes damage: +25% acid / +9% mind / +3% lightning Talent granted: +1 Command Staff Critical mult.: +36.00% N.Energy each turn: +0.20 Vim when firing critical spell: +7.00 Only die when reaching: -80.00 life Maximum mana: +178.00 Maximum vim: +39.00 Maximum pos.energy: +15.00 Maximum neg.energy: +59.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood starstaff of protection (25-30 power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% temporal Changes damage: +25% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +34.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +86.00 Spellpower: +22 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +22 (+5 eff.) Spell crit. chance: +20% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel battleaxe of massacre (44-67 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +16 Changes resistances penetration: +16% physical Massive two-handed battleaxes. |
warbringer's dwarven-steel battleaxe of erosion (32-48 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Physical power: +16 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Disarm immunity: +28% Massive two-handed battleaxes. |
Flashwreath (41-62 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 33% chance to reduce all saves and defense by 39 Damage Shield penetration (this weapon only): +70% Damage (Melee): +8 blight / +24 mind Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +57 acid / +97 nature When wielded/worn: Armour penetration: +38 Damage when hit (Melee): 6 light Changes stats: +9 Cun / +9 Wil Changes resistances: +12% arcane Changes resistances penetration: +51% acid / +60% nature Changes damage: +6% blight / +9% light Critical mult.: +10.00% Spell save: +18 (+3 eff.) Mana each turn: +0.16 Mana when firing critical spell: +4.78 Light radius: +2 Massive two-handed battleaxes. |
flaming stralite battleaxe of projection (45-68 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +23 fire Massive two-handed battleaxes. |
enhanced voratun battleaxe of shearing (54-81 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +20 Changes stats: +19 Str / +19 Dex / +12 Mag / +19 Wil / +14 Cun / +17 Con Changes resistances penetration: +21% all Massive two-handed battleaxes. |
flaming voratun battleaxe of shearing (57-86 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +7 fire When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +9 Changes resistances penetration: +16% all Massive two-handed battleaxes. |
arcing iron greatmaul of torment (19-28 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 116 damage Massive two-handed mauls. |
elemental steel greatmaul of paradox (30-45 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 116 lightning damage (1/turn) Damage (Melee): +16 temporal When wielded/worn: Changes resistances: +16% temporal Changes resistances penetration: +21% lightning Changes damage: +21% lightning Massive two-handed mauls. |
enhanced stralite greatmaul of erosion (57-86 power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +23 nature When wielded/worn: Changes stats: +16 Str / +10 Dex / +16 Mag / +16 Wil / +16 Cun / +12 Con Massive two-handed mauls. |
stormbringer's steel greatsword of massacre (36-58 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +10 lightning / +19 cold When wielded/worn: Changes resistances penetration: +10% lightning / +14% cold Movement speed: +41% Massive two-handed swords. |
caustic stralite greatsword of massacre (62-100 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +52 acid / +49 nature When wielded/worn: Armour penetration: +19 Changes resistances penetration: +16% acid / +28% nature Massive two-handed swords. |
stormbringer's stralite greatsword of erosion (50-79 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 nature Damage (radius 2) on crit: +49 lightning / +42 cold When wielded/worn: Changes resistances penetration: +30% lightning / +30% cold Movement speed: +62% Massive two-handed swords. |
manaburning voratun greatsword of enduring (66-105 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26 arcane resource burn When wielded/worn: Changes stats: +16 Con / +14 Wil Maximum life: +54.00 Massive two-handed swords. |
voratun greatsword 'Ivudhena' (61-98 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +20 mind / +19 fire When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +16 Physical crit. chance: +16.0% Changes stats: +3 Cun Changes resistances: +3% mind Changes resistances penetration: +21% all Hate when firing a critical mind attack: +3.00 Massive two-handed swords. |
Anoromivon the stralite longsword (34-47 power, 25 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 42% * 24% chance to reduce all saves and defense by 39 On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +13% Damage (Melee): +14 mind Damage (radius 1) on hit: +4 arcane When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +4 Cun / +2 Wil Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +6% acid / +3% arcane Sharp, long, and deadly. |
warbringer's steel waraxe of daylight (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 light Damage against: +11% Undead When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +20% One-handed war axes. |
Dawnbringer (40-55 power, 9 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +8 light Damage (radius 2) on crit: +44 lightning / +45 cold When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +3 Physical power: +10 (+2 eff.) Defense: +30 (+6 eff.) Changes stats: +2 Str Changes resistances penetration: +25% lightning / +25% cold Changes damage: +21% light Disarm immunity: +100% Movement speed: +46% One-handed war axes. |
arcing voratun waraxe of evisceration (41-57 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 116 damage On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +14.0% Physical power: +15 (+3 eff.) One-handed war axes. |
balanced iron dagger of evisceration (10-13 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +26% Sharp, short and deadly. |
epiphanous pulsing mindstar of clarity (13-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +21% mind Talent granted: +1 Attune Mindstar Mental save: +9 (+3 eff.) Psi when firing a critical mind attack: +5.00 Maximum psi: +42.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Carrionobsidian (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% acid / +9% light / +10% blight / +9% lightning / +6% all Changes resistances penetration: +5% fire Changes damage: +19% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Physical save: +10 (+2 eff.) Spell save: +19 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +25% Equilibrium when hit: +2.20 Psi when hit: +0.12 Hate when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Naran (15-16 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 32 * 20% chance to reduce all saves and defense by 39 Damage (Melee): +4 blight Damage (radius 1) on hit: +8 blight When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 39 * 20% chance to reduce strength, dexterity, and constitution by 32 Damage (Melee): 16 physical / 18 fire Damage when hit (Melee): 2 mind Changes resistances: +3% blight / +9% physical / +15% fire Changes resistances penetration: +14% fire / +15% physical Changes damage: +11% physical / +6% mind / +16% fire Talent granted: +1 Attune Mindstar Physical save: +8 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of frost (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +15 Damage (Melee): 4 cold / 8 mind / 11 darkness Changes resistances: +10% cold Changes resistances penetration: +10% cold Changes damage: +16% cold / +4% mind / +8% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of gales (15-16 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +36 (+7 eff.) Changes resistances: +10% mind Changes resistances penetration: +6% mind Changes damage: +16% lightning / +16% cold / +10% mind / +16% physical Talent granted: +1 Attune Mindstar Pinning immunity: +37% Psi when hit: +1.60 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty ash longbow of true flightRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +14.0% Physical power: +14 (+3 eff.) Changes stats: +6 Str Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow of fireRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +23 fire When wielded/worn: Ammo reloads per turn: +8 Changes stats: +9 Mag Changes resistances penetration: +14% temporal / +14% physical Changes damage: +14% temporal / +24% fire / +20% physical Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
blazebringer's dragonbone longbow of acidRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +30 acid Damage (radius 2) on crit: +57 fire When wielded/worn: Changes resistances penetration: +36% fire Changes damage: +29% acid Global speed: +12% Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of dampeningRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +38 nature When wielded/worn: Changes resistances: +24% acid / +26% lightning / +26% fire / +24% cold / +14% all Changes resistances penetration: +23% nature Spell save: +23 (+4 eff.) Longbows are used to shoot arrows at your foes. |
mighty reinforced leather sling of true flightRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +5 Str Slings are used to hurl stones or metal shots at your foes. |
chilling quiver of elven-wood arrows of corruption (18/18, 44-62 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 When this weapon hits: Curse of Vulnerability (20% chance level 4). Damage (Ranged): +38 cold Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Dazzlesaw' (24/24, 66-92 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 65.5 - 91.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +14.5% Capacity: 24 On weapon hit: * 20% chance to reduce armor by 42% * 20% chance to knock the target back 3 spaces and deal 266 physical damage On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 acid / +30 physical / +18 nature Damage (radius 1) on hit: +16 light Damage (radius 2) on crit: +8 acid Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
pouch of voratun shots 'Abyssripper' (24/56, 68-82 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 68.0 - 81.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 56 On weapon hit: * 53% chance to gain 10% of a turn (3/turn limit) * 40% chance to slow global speed by 68% * Create an explosion dealing 151 cold damage (1/turn) On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +53 fire / +52 temporal Damage (radius 1) on hit: +8 nature / +16 fire Damage (radius 2) on crit: +20 nature / +20 fire When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
windwalling iron shield of earthen fury (0 def, 5 armour, 10-12 power, 24 block)Requires: - Shield usage training - Strength 11 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +24 On weapon hit: * Deal physical damage equal to your armor (249) Damage (Melee): +12 physical When wielded/worn: Armour: +5 Fatigue: +8% Changes stats: +2 Wil Changes resistances: +11% physical Talent granted: +1 Block Slows Projectiles: +16% Bonus block near projectiles: +25 Handheld deflection devices. |
swashbuckler's steel shield of purity (0 def, 4 armour, 19-23 power, 40.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.0 - 22.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +4 Fatigue: +8% Changes stats: +6 Str / +6 Dex Changes resistances: +14% nature / +14% blight Talent granted: +1 Block Handheld deflection devices. |
dwarven-steel shield 'Giyadil' (0 def, 6 armour, 32-38 power, 78.5 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Infused by nature Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 Damage (Melee): +12 lightning / +16 physical When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Fatigue: +8% Damage when hit (Melee): 7 lightning Changes stats: +1 Dex / +2 Wil Changes resistances: +13% lightning / +14% physical Changes damage: +3% physical Talent granted: +1 Block Physical save: +12 (+2 eff.) Maximum life: +56.00 Slows Projectiles: +15% Bonus block near projectiles: +37 Handheld deflection devices. |
Beliba the Brandmight (0 def, 19 armour, 72-86 power, 261 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.0 - 86.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +261 Damage (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +19 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 347 physical damage over 5 turns (1/turn) Changes stats: +18 Str / +10 Dex Changes resistances: +15% fire Talent granted: +1 Block Reduces incoming crit damage: 5.00% Handheld deflection devices. |
flaming voratun shield of crushing (0 def, 10 armour, 75-90 power, 203 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +203 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +18.0% Physical power: +14 (+3 eff.) Armour: +10 Fatigue: +8% Damage (Melee): 10 fire Damage when hit (Melee): 21 fire Talent granted: +1 Block Handheld deflection devices. |
shocking voratun shield of shrapnel (0 def, 10 armour, 71-85 power, 202.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 27 lightning Damage when hit (Melee): 19 lightning On shield block: * Cause enemies within radius 6 to bleed for 347 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
verdant mummy wrappings of alchemy (5 def, 2 armour)Powered by arcane forces Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +7 Con / +5 Mag Changes resistances: +14% acid / -8% fire / +14% cold / +14% physical Changes damage: +16% acid / +13% physical / +15% darkness / +5% fire / +29% cold / +18% nature / +15% arcane Talent cooldown: Refit Golem (-4 turns) Poison immunity: +38% Disease immunity: +37% Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
stormwoven linen robe of corrosion (+7%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +7% cold / +21% acid / +7% all Changes damage: +10% lightning / +8% physical / +14% acid / +8% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of protection (3 def, 2 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes resistances: +12% darkness / +12% mind / +11% all Physical save: +29 (+5 eff.) Spell save: +12 (+2 eff.) Mental save: +21 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of corrosion (+33%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +7 Con Changes resistances: +33% acid / +11% all Changes damage: +19% nature / +22% acid Poison immunity: +31% Disease immunity: +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
searing rough leather armour of clarity (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Damage (Melee): 11 acid / 10 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +14% acid / +14% fire / +6% mind Mental save: +13 (+4 eff.) A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +8 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun Maximum life: +70.00 A suit of armour made of leather. |
hardened voratun mail armour of Eyal (5 def, 20 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +11% acid / +13% physical / +13% fire / +12% lightning / +13% cold Life regen: +8.00 Maximum life: +67.00 Healing mod.: +20% A suit of armour made of mail. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
RelgovorCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +8.0% Defense: +20 (+4 eff.) Changes stats: +8 Dex / +3 Wil / +4 Cun Changes damage: +9% physical Physical save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Maximum life: +46.00 Maximum stamina: +20.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A belt that goes around your waist. |
insulating drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +11 Wil Changes resistances: +15% fire / +13% cold Spell crit. chance: +6% A belt that goes around your waist. |
wyrmwaxed linen cloak of fog (7 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +6% acid / +13% light / +19% fire / +6% cold / +6% lightning Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 34 power out of 60/60) : Effective talent level: 1.1 Power cost: 34 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 192.63 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
restorative elven-silk cloak of the hunter (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +21 (+4 eff.) Defense: +3 (+1 eff.) Fatigue: -8% Changes resistances: +15% nature / +12% blight Life regen: +5.00 Maximum life: +55.00 Maximum stamina: +16.00 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +9% acid / +9% fire / +9% lightning / +9% cold Physical save: +15 (+3 eff.) Mental save: +13 (+4 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 395.29 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
umbral drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 18 darkness Changes resistances: +12% darkness Changes damage: +11% darkness Critical mult.: +14.00% Spell crit. chance: +20% Mental crit. chance: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gokira the Corruptionblight (50 def, 49 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +55 (+11 eff.) Armour penetration: +10 Physical crit. chance: +7.0% Physical power: +75 (+13 eff.) Armour: +49 Defense: +50 (+9 eff.) Fatigue: +1% Damage when hit (Melee): 24 lightning Changes stats: +34 Con Changes resistances: +24% temporal / +24% fire / +14% arcane / +36% nature Changes resistances penetration: +45% lightning Changes damage: +24% nature Spell save: +21 (+4 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +8.62 Maximum life: +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
thaloren rough leather cap of absorption (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) Stamina when hit: +1.20 Equilibrium when hit: +1.20 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
prismatic dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +4 Dex Changes resistances: +15% light / +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cuthoblek (11 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +27 (+6 eff.) Armour penetration: +2 Physical power: +6 (+1 eff.) Armour: +5 Defense: +11 (+3 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 68% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Str / +5 Cun / +4 Con Changes resistances: +9% fire Changes damage: +6% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
58 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
65 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
53 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
70 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
52 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
48 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
48 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
51 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
47 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
65 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
66 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
54 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
36 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
47 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
47 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
33 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
51 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
37 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
44 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
43 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
17 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
19 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
21 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
22 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
20 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
19 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4286 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Goroharagen'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +15 (+3 eff.) Damage when hit (Melee): 4 blight / 6 physical Changes stats: +3 Str / +4 Con Changes resistances: +12% lightning / +28% darkness / +9% blight / +12% mind / +12% acid Changes resistances penetration: +10% physical Changes damage: +13% light / +21% blight Damage affinity(heal): +5% light Physical save: +20 (+4 eff.) Spell save: +31 (+5 eff.) Mental save: +35 (+8 eff.) Stamina each turn: +9.00 Mana when firing critical spell: +2.00 Light radius: +8 See stealth: +25 See invisible: +32 It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 226.86 light damage. At talent level 3 you gain 35% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 57 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
dream-smith's dwarven-steel pickaxe (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +11% mind / +11% fire Mental save: +11 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dimslicer the voratun pickaxe (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +3 Str Changes resistances: +30% temporal / +10% fire / +3% mind / +16% darkness Changes resistances penetration: +5% temporal / +45% darkness / +15% nature Changes damage: +9% temporal / +12% darkness / +15% fire / +3% nature / +21% mind Mental save: +15 (+4 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 12 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.4 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 40 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 17 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 578.76 fire damage (based on Magic) Activation costs 29 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
quick voratun torque of gale force [power 360] (7 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 576 physical damage Activation puts all charms on cooldown for 7 turns. Torques are made by powerful psionics to store psionic powers. |
quick elm totem of healing [power 110] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Achievements
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ionnossy the Chaotic Bulwark level 128
5th Regrowth 123rd year of Ascendancy at 07:16 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ionnossy the Chaotic Bulwark level 24
3rd Dusk 122nd year of Ascendancy at 02:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ionnossy the Chaotic Bulwark level 205
63rd Pyre 123rd year of Ascendancy at 07:29 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Ionnossy the Chaotic Bulwark level 50
52nd Dusk 122nd year of Ascendancy at 07:08 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ionnossy the Chaotic Bulwark level 173
2nd Pyre 123rd year of Ascendancy at 03:32 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ionnossy the Chaotic Bulwark level 42
36th Dusk 122nd year of Ascendancy at 05:50 see stats
Earth Master
Killed Harkor'Zun.By Ionnossy the Chaotic Bulwark level 79
22nd Haze 122nd year of Ascendancy at 00:43 see stats
Exterminator
Killed 1000 creatures.By Ionnossy the Chaotic Bulwark level 23
9th Flare 122nd year of Ascendancy at 17:58 see stats
Fear me not!
Survived the Fearscape!By Ionnossy the Chaotic Bulwark level 54
64th Dusk 122nd year of Ascendancy at 00:44 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 14
1st Summertide 122nd year of Ascendancy at 18:19 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 88
35th Haze 122nd year of Ascendancy at 23:31 see stats
Infinite x150
Got to level 150 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 110
78th Haze 122nd year of Ascendancy at 11:04 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 24
2nd Dusk 122nd year of Ascendancy at 01:12 see stats
Infinite x200
Got to level 200 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 125
9th Allure 123rd year of Ascendancy at 04:26 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 30
14th Dusk 122nd year of Ascendancy at 12:39 see stats
Infinite x300
Got to level 300 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 159
59th Regrowth 123rd year of Ascendancy at 20:47 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 38
30th Dusk 122nd year of Ascendancy at 09:49 see stats
Infinite x400
Got to level 400 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 188
29th Pyre 123rd year of Ascendancy at 03:27 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 45
41st Dusk 122nd year of Ascendancy at 11:05 see stats
Infinite x500
Got to level 500 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 220
3rd Summertide 123rd year of Ascendancy at 08:44 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 55
65th Dusk 122nd year of Ascendancy at 06:59 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 64
79th Dusk 122nd year of Ascendancy at 06:54 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 72
12nd Haze 122nd year of Ascendancy at 04:12 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Ionnossy the Chaotic Bulwark level 79
22nd Haze 122nd year of Ascendancy at 00:38 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Ionnossy the Chaotic Bulwark level 41
34th Dusk 122nd year of Ascendancy at 01:56 see stats
Level 10
Got a character to level 10.By Ionnossy the Chaotic Bulwark level 10
5th Mirth 122nd year of Ascendancy at 02:15 see stats
Level 20
Got a character to level 20.By Ionnossy the Chaotic Bulwark level 20
5th Flare 122nd year of Ascendancy at 08:28 see stats
Level 30
Got a character to level 30.By Ionnossy the Chaotic Bulwark level 30
13rd Dusk 122nd year of Ascendancy at 14:17 see stats
Level 40
Got a character to level 40.By Ionnossy the Chaotic Bulwark level 40
32nd Dusk 122nd year of Ascendancy at 11:33 see stats
Level 50
Got a character to level 50.By Ionnossy the Chaotic Bulwark level 50
51st Dusk 122nd year of Ascendancy at 14:30 see stats
Pest Control
Killed 1000 reproducing vermin.By Ionnossy the Chaotic Bulwark level 159
59th Regrowth 123rd year of Ascendancy at 21:00 see stats
Size is everything
Did over 1500 damage in one attack.By Ionnossy the Chaotic Bulwark level 62
76th Dusk 122nd year of Ascendancy at 19:51 see stats
Size matters
Did over 600 damage in one attack.By Ionnossy the Chaotic Bulwark level 39
30th Dusk 122nd year of Ascendancy at 22:40 see stats
The Rat Lich
Killed the terrible Rat Lich.By Ionnossy the Chaotic Bulwark level 11
8th Mirth 122nd year of Ascendancy at 19:01 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ionnossy the Chaotic Bulwark level 193
39th Pyre 123rd year of Ascendancy at 20:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ionnossy the Chaotic Bulwark level 30
14th Dusk 122nd year of Ascendancy at 07:59 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ionnossy the Chaotic Bulwark level 21
7th Flare 122nd year of Ascendancy at 04:18 see stats
Log
New Achievement: Infinite x500!
Accepted quest 'Infinite Dungeon Challenge (Level 500): Pacifist'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Quest 'Infinite Dungeon Challenge (Level 499): Multiplicity' is done! (Press 'j' to see the quest log)
Ionnossy has received: Random Artifact: Garkul's Teeth.
Quest 'Infinite Dungeon Challenge (Level 499): Multiplicity' completed! (Press 'j' to see the quest log)
There is a next level here (press '' or right click to use).
You gain 25.00 gold from the transmogrification of Garkul's Teeth.
Accepted quest 'Infinite Dungeon Challenge (Level 501): Pacifist'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Quest 'Infinite Dungeon Challenge (Level 500): Pacifist' is done! (Press 'j' to see the quest log)
Ionnossy has received: +3 Stat Points and +1 Class Point.
Quest 'Infinite Dungeon Challenge (Level 500): Pacifist' completed! (Press 'j' to see the quest log)
Orc necromancer casts Rune: Blink.
Orc necromancer is out of phase.
Orc necromancer's morale has been lowered.
Orc necromancer casts Invoke Darkness.
Orc necromancer hits Ionnossy for 60 darkness damage.
Orc necromancer casts Dread.
Dread's morale has been lowered.
Ionnossy deactivates Shield Wall.
Ionnossy activates Shield Wall.
Ionnossy deactivates Daunting Presence.
Ionnossy activates Daunting Presence.































































































































































