Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Items Vault 1.7.0Donators/Buyers bonus! bazaar fix 1.5.2Addon for bazaar mod (https://te4.org/games/addons/tome/bazaar-bringing-shopping-malls-tome will not do anything without it) to fix some issues and conflicts with mods: This mod attempts to add checks so that the bazaar town does not remove the first party member after completely the quest (so that party member to not get removed and sold for 150 gold after the quest is complete or done) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Warzone Challenge 1.4.8Quintuple's the enemy count in all zones, but randomizes the factions of all additional enemies spawnt. This includes towns. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Female |
Race | Xorn |
Class | Adventurer |
Level / Exp | 19 / 35% |
Size | big |
Lifes / Deaths | Killed by golem (servant of kitemay) at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:25 / 82Killed by golem (servant of kitemay) at level 3 on the 78th Pyre 122nd year of Ascendancy at 02:20 Killed by golem (servant of kitemay) at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:54 Killed by golem (servant of kitemay) at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:20 Killed by cryomancer at level 6 on the 7th Mirth 122nd year of Ascendancy at 07:51 Killed by golem (servant of kitemay) at level 6 on the 7th Mirth 122nd year of Ascendancy at 10:28 Killed by golem (servant of kitemay) at level 6 on the 7th Mirth 122nd year of Ascendancy at 23:36 Killed by golem (servant of kitemay) at level 7 on the 10th Dusk 122nd year of Ascendancy at 13:20 Killed by golem (servant of kitemay) at level 7 on the 11st Dusk 122nd year of Ascendancy at 00:30 Killed by golem (servant of kitemay) at level 7 on the 11st Dusk 122nd year of Ascendancy at 08:01 Killed by golem (servant of kitemay) at level 7 on the 11st Dusk 122nd year of Ascendancy at 10:47 Killed by golem (servant of kitemay) at level 7 on the 11st Dusk 122nd year of Ascendancy at 23:18 Killed by golem (servant of kitemay) at level 7 on the 12nd Dusk 122nd year of Ascendancy at 19:44 Killed by golem (servant of kitemay) at level 7 on the 12nd Dusk 122nd year of Ascendancy at 22:08 Killed by golem (servant of kitemay) at level 8 on the 13rd Dusk 122nd year of Ascendancy at 11:21 Killed by golem (servant of kitemay) at level 8 on the 13rd Dusk 122nd year of Ascendancy at 13:33 Killed by golem (servant of kitemay) at level 8 on the 19th Dusk 122nd year of Ascendancy at 19:02 Killed by golem (servant of kitemay) at level 8 on the 19th Dusk 122nd year of Ascendancy at 21:02 Killed by golem (servant of kitemay) at level 8 on the 20th Dusk 122nd year of Ascendancy at 05:22 Killed by golem (servant of kitemay) at level 8 on the 20th Dusk 122nd year of Ascendancy at 14:09 Killed by golem (servant of kitemay) at level 8 on the 20th Dusk 122nd year of Ascendancy at 19:33 Killed by golem (servant of kitemay) at level 8 on the 21st Dusk 122nd year of Ascendancy at 16:16 Killed by golem (servant of kitemay) at level 8 on the 21st Dusk 122nd year of Ascendancy at 18:04 Killed by golem (servant of kitemay) at level 8 on the 21st Dusk 122nd year of Ascendancy at 20:17 Killed by golem (servant of kitemay) at level 8 on the 21st Dusk 122nd year of Ascendancy at 22:02 Killed by golem (servant of kitemay) at level 8 on the 22nd Dusk 122nd year of Ascendancy at 01:12 Killed by golem (servant of kitemay) at level 8 on the 22nd Dusk 122nd year of Ascendancy at 05:26 Killed by golem (servant of kitemay) at level 8 on the 22nd Dusk 122nd year of Ascendancy at 07:49 Killed by golem (servant of kitemay) at level 9 on the 23rd Dusk 122nd year of Ascendancy at 09:39 Killed by golem (servant of kitemay) at level 9 on the 24th Dusk 122nd year of Ascendancy at 04:22 Killed by golem (servant of kitemay) at level 9 on the 24th Dusk 122nd year of Ascendancy at 07:36 Killed by golem (servant of kitemay) at level 9 on the 24th Dusk 122nd year of Ascendancy at 11:32 Killed by golem (servant of kitemay) at level 9 on the 25th Dusk 122nd year of Ascendancy at 07:05 Killed by golem (servant of kitemay) at level 9 on the 25th Dusk 122nd year of Ascendancy at 14:21 Killed by golem (servant of kitemay) at level 9 on the 25th Dusk 122nd year of Ascendancy at 15:57 Killed by golem (servant of kitemay) at level 9 on the 25th Dusk 122nd year of Ascendancy at 19:20 Killed by golem (servant of kitemay) at level 9 on the 25th Dusk 122nd year of Ascendancy at 22:26 Killed by golem (servant of kitemay) at level 9 on the 26th Dusk 122nd year of Ascendancy at 02:08 Killed by golem (servant of kitemay) at level 9 on the 26th Dusk 122nd year of Ascendancy at 13:29 Killed by golem (servant of kitemay) at level 9 on the 26th Dusk 122nd year of Ascendancy at 17:40 Killed by golem (servant of kitemay) at level 9 on the 27th Dusk 122nd year of Ascendancy at 04:10 Killed by golem (servant of kitemay) at level 9 on the 27th Dusk 122nd year of Ascendancy at 06:33 Killed by golem (servant of kitemay) at level 9 on the 27th Dusk 122nd year of Ascendancy at 08:13 Killed by golem (servant of kitemay) at level 9 on the 28th Dusk 122nd year of Ascendancy at 07:29 Killed by golem (servant of kitemay) at level 9 on the 28th Dusk 122nd year of Ascendancy at 11:52 Killed by golem (servant of kitemay) at level 9 on the 28th Dusk 122nd year of Ascendancy at 14:44 Killed by golem (servant of kitemay) at level 9 on the 28th Dusk 122nd year of Ascendancy at 17:32 Killed by golem (servant of kitemay) at level 9 on the 28th Dusk 122nd year of Ascendancy at 19:21 Killed by golem (servant of kitemay) at level 9 on the 28th Dusk 122nd year of Ascendancy at 21:08 Killed by golem (servant of kitemay) at level 9 on the 29th Dusk 122nd year of Ascendancy at 22:23 Killed by golem (servant of kitemay) at level 9 on the 30th Dusk 122nd year of Ascendancy at 01:39 Killed by golem (servant of kitemay) at level 9 on the 30th Dusk 122nd year of Ascendancy at 02:51 Killed by golem (servant of kitemay) at level 9 on the 30th Dusk 122nd year of Ascendancy at 09:17 Killed by golem (servant of kitemay) at level 9 on the 30th Dusk 122nd year of Ascendancy at 12:17 Killed by golem (servant of kitemay) at level 9 on the 30th Dusk 122nd year of Ascendancy at 15:16 Killed by golem (servant of kitemay) at level 9 on the 31st Dusk 122nd year of Ascendancy at 07:27 Killed by mecharachnid (servant of kitemay) at level 10 on the 47th Dusk 122nd year of Ascendancy at 14:24 Killed by mecharachnid (servant of kitemay) at level 12 on the 51st Dusk 122nd year of Ascendancy at 18:44 Killed by mecharachnid (servant of kitemay) at level 13 on the 53rd Dusk 122nd year of Ascendancy at 13:18 Killed by mecharachnid (servant of kitemay) at level 13 on the 54th Dusk 122nd year of Ascendancy at 06:44 Killed by mecharachnid (servant of kitemay) at level 14 on the 54th Dusk 122nd year of Ascendancy at 22:32 Killed by mecharachnid (servant of kitemay) at level 14 on the 55th Dusk 122nd year of Ascendancy at 03:06 Killed by mecharachnid (servant of kitemay) at level 14 on the 55th Dusk 122nd year of Ascendancy at 07:15 Killed by mecharachnid (servant of kitemay) at level 14 on the 56th Dusk 122nd year of Ascendancy at 20:25 Killed by mecharachnid (servant of kitemay) at level 14 on the 57th Dusk 122nd year of Ascendancy at 04:14 Killed by mecharachnid (servant of kitemay) at level 14 on the 60th Dusk 122nd year of Ascendancy at 13:06 Killed by mecharachnid (servant of kitemay) at level 14 on the 60th Dusk 122nd year of Ascendancy at 15:13 Killed by mecharachnid (servant of kitemay) at level 14 on the 63rd Dusk 122nd year of Ascendancy at 13:57 Killed by mecharachnid (servant of kitemay) at level 15 on the 64th Dusk 122nd year of Ascendancy at 15:09 Killed by mecharachnid (servant of kitemay) at level 15 on the 64th Dusk 122nd year of Ascendancy at 22:37 Killed by mecharachnid (servant of kitemay) at level 15 on the 65th Dusk 122nd year of Ascendancy at 03:17 Killed by mecharachnid (servant of kitemay) at level 15 on the 65th Dusk 122nd year of Ascendancy at 14:02 Killed by mecharachnid (servant of kitemay) at level 17 on the 75th Dusk 122nd year of Ascendancy at 03:33 Killed by mecharachnid (servant of kitemay) at level 17 on the 75th Dusk 122nd year of Ascendancy at 06:50 Killed by mecharachnid (servant of kitemay) at level 18 on the 79th Dusk 122nd year of Ascendancy at 06:24 Killed by mecharachnid (servant of kitemay) at level 18 on the 79th Dusk 122nd year of Ascendancy at 08:22 Killed by mecharachnid (servant of kitemay) at level 18 on the 79th Dusk 122nd year of Ascendancy at 19:31 Killed by mecharachnid (servant of kitemay) at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:11 Killed by mecharachnid (servant of kitemay) at level 18 on the 2nd Haze 122nd year of Ascendancy at 05:42 Killed by mecharachnid (servant of kitemay) at level 18 on the 2nd Haze 122nd year of Ascendancy at 08:02 Killed by mecharachnid (servant of kitemay) at level 19 on the 2nd Haze 122nd year of Ascendancy at 10:44 Killed by mecharachnid (servant of kitemay) at level 19 on the 28th Haze 122nd year of Ascendancy at 14:02 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 30 (base 12) |
Constitution | 15 (base 12) |
Magic | 90 (base 47) |
Willpower | 56 (base 12) |
Cunning | 106 (base 47) |
Resources
Mana | 649/649 |
Life | 580/580 |
Positive | 104/104 |
Steam | 100/100 |
Insanity | 0/100 |
Healing Factor | 1.5160311219418 |
Regeneration | 4.1690855853399 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 37 |
Accuracy | 41 |
Crit Chance | 52% |
APR | 35 |
Speed | 1.00 |
Damage | 42 |
Accuracy | 41 |
Crit Chance | 54% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +4% |
Cold | +11% |
All | 0% |
Lightning | +41% |
Light | +10% |
Temporal | +9% |
Physical | +23% |
Mind | +6% |
Darkness | +21% |
Nature | +6% |
Offense: Damage Penetration
Darkness | +5% |
Fire | +10% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 39 |
Mental Save | 41 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 32%( 70%) |
All | + 28%( 70%) |
Darkness | + 39%( 70%) |
Light | + 50%( 70%) |
Temporal | + 32%( 70%) |
Lightning | + 50%( 70%) |
Fire | + 32%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 42% |
Poison Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 669% for 10 turns (24 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 20 steam. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Demented / Friend of the worm | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Xorn | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/3 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Earth Glide |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge Maze* Travel to the Hedge Maze in the south-west of Elvala. * Escort Raimundus safely through the Hedge Maze. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Zubaralle (0 def, 5 armour) Zubaralle (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Changes stats: +3 Dex / +3 Mag / +7 Lck Changes damage: +6% mind / +3% physical Stealth bonus: +6 Only die when reaching: -80.00 life Spell crit. chance: +1% A pair of boots made of leather. |
Quiver | 3164 alchemist agate 3164 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | linen wizard hat 'Samulagas' (1 def, 0 armour) linen wizard hat 'Samulagas' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Dex / +3 Mag / +3 Cun / +1 Con Changes resistances: +5% arcane Changes damage: +9% temporal Mental save: +7 (+2 eff.) Light radius: +3 A pointy cloth hat, very wizardly... |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | Sleetflash the copper ring Sleetflash the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Dex / +3 Wil / +6 Cun Changes resistances penetration: +5% cold Changes damage: +6% cold Hate when firing a critical mind attack: +3.00 Rings make your fingers look great! |
On fingers | wizard's copper ring of tenacity wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +20.00 Rings make your fingers look great! |
On fingers | copper ring 'Veludhetta' copper ring 'Veludhetta'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +22% lightning / +6% temporal / +9% acid Changes damage: +11% lightning Disarm immunity: +20% Hate when firing a critical mind attack: +5.00 Rings make your fingers look great! |
On fingers | Cyridhema CyridhemaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +16 Defense: +18 (+9 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +9% lightning / +3% fire Reduces incoming crit damage: 15.00% Mindpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | rough leather belt 'Olyrek' rough leather belt 'Olyrek'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +6.0% Changes stats: +4 Dex / +4 Mag / +4 Cun Reduces incoming crit damage: 15.00% Mental crit. chance: +7% Infravision radius: +3 A belt that goes around your waist. |
In main hand | Coaloracle (120% power, 4 apr, physical element) Coaloracle (120% power, 4 apr, physical element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 40% Changes stats: +3 Cun Changes resistances: +15% darkness Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +12.00% Hate when firing a critical mind attack: +1.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
In main hand | Eclipsepyre (136% power, 6 apr, lightning element) Eclipsepyre (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 21 arcane Changes stats: +3 Str / +18 Mag / +20 Wil / +14 Cun Changes resistances penetration: +5% darkness Changes damage: +30% lightning / +21% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +191.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | Daybliss (0 def, 2 armour) Daybliss (0 def, 2 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Armour: +2 Damage (Melee): 4 arcane / 7 cold Damage when hit (Melee): 6 blight Changes stats: +2 Dex / +3 Mag / +5 Wil / +2 Cun Changes resistances: +4% arcane / +6% cold Changes damage: +4% arcane / +5% cold Vim when firing critical spell: +1.00 Maximum mana: +20.00 Spellpower: +7 (+2 eff.) Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On hands | brawler's hardened leather gloves of strength (+4) (0 def, 2 armour) brawler's hardened leather gloves of strength (+4) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Aerewen the Windvenom (2 def, 2 armour) Aerewen the Windvenom (2 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes stats: +5 Mag / +4 Wil Changes resistances: +6% blight / +3% fire / +3% nature / +9% all Changes resistances penetration: +10% fire Changes damage: +6% nature Physical save: +17 (+9 eff.) Life regen: +2.50 Mana each turn: +0.11 Psi each turn: +0.10 Maximum life: +42.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Bokurak' gold amulet 'Bokurak'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +5 Cun / +1 Wil Equilibrium when hit: +0.12 Maximum hate: +10.00 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
schematic: Ablative Armour schematic: Ablative ArmourRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Acid Groove 2 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell 3 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell 2 schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve 3 schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge schematic: Shocking EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. Dagger of the Past (129% power, 20 apr)Dagger of the Past (129% power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
This item will automatically be transmogrified when you leave the level. Nimbustickler (135% power, 4 apr)Nimbustickler (135% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +7.0% Defense: +11 (+6 eff.) Changes resistances: +9% acid / +6% fire / +12% lightning Changes damage: +3% lightning Disarm immunity: +24% Sharp, long, and deadly. |
457 alchemist agate 457 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1520 alchemist aquamarine 1520 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
64 alchemist lapis lazuli 64 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
2064 alchemist opal 2064 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
2779 alchemist topaz 2779 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Duathelobeisance the iron pickaxe (dig speed 18 turns) Duathelobeisance the iron pickaxe (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Wil / +1 Con Changes resistances penetration: +20% darkness Changes damage: +12% darkness Maximum life: +22.00 Maximum stamina: +16.00 Light radius: +1 See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3140 alchemist spinel 3140 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2063 alchemist amethyst 2063 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
42 alchemist quartz 42 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
3149 alchemist ametrine 3149 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
3486 alchemist citrine 3486 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
3113 alchemist zircon 3113 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By kitemay the Xorn Adventurer level 10
45th Dusk 122nd year of Ascendancy at 18:09 see stats
By kitemay the Xorn Adventurer level 10
44th Dusk 122nd year of Ascendancy at 06:15 see stats
By kitemay the Xorn Adventurer level 11
50th Dusk 122nd year of Ascendancy at 06:05 see stats
By kitemay the Xorn Adventurer level 6
4th Mirth 122nd year of Ascendancy at 03:18 see stats
By kitemay the Xorn Adventurer level 9
27th Dusk 122nd year of Ascendancy at 08:06 see stats
By kitemay the Xorn Adventurer level 6
2nd Summertide 122nd year of Ascendancy at 12:48 see stats
By kitemay the Xorn Adventurer level 6
7th Mirth 122nd year of Ascendancy at 04:33 see stats
By kitemay the Xorn Adventurer level 16
67th Dusk 122nd year of Ascendancy at 00:14 see stats
By kitemay the Xorn Adventurer level 9
30th Dusk 122nd year of Ascendancy at 04:47 see stats
Log
Mirror Image uses Taunt.
Deadly Poison from Thief hits Worm that walks (servant of kitemay) for 112 nature damage.
Something performs a melee critical strike against Mirror Image!
Something hits kitemay for 19 fire damage.
Something hits Mecharachnid (servant of kitemay) for 25 fire damage.
Something hits Mirror Image for 87 physical, 20 fire, 25 physical (133 total damage).
Mirror Image uses Taunt.
Worm that walks (servant of kitemay) is no longer poisoned.
Mecharachnid (servant of kitemay) is not crippled anymore.
Mecharachnid (servant of kitemay) shoots!
Mirror Image uses Taunt.
Something performs a melee critical strike against Mirror Image!
Something hits kitemay for 19 fire damage.
Something hits Mecharachnid (servant of kitemay) for 25 fire damage.
Something hits Mirror Image for 81 physical, 20 fire, 21 physical (123 total damage).
Mecharachnid (servant of kitemay) shoots!
Mecharachnid (servant of kitemay) shoots!
Worm that walks (servant of kitemay) uses Blindside.
Kitemay no longer seems to be in sync with his ally.
Kitemay links closer to his ally!
Saving game...
Saving done.