Spell / Animus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Souls cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Crush and consume one of your captured souls, healing you for 319 life and restoring 106 mana.
The life and mana healed will increase with your Spellpower. Consume Soul
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a 97% chance to gain one additional soul.
In addition you are able to store 9 more souls. Animus Hoarder
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Souls cost: 4
Range: 6
Cooldown: 15
Travel Speed: 2000% of base
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Try to crush the soul of your foe, doing 30.85 darkness damage (that can never kill the target).
If the target is left with less than 3% life you try to take control of its body.
Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
Bosses, other undeads and summoned creatures can not be turned into husks.
The damage and chance will increase with your Spellpower. Animus Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Souls cost: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
Affected spells are:
- Undeath Link: in addition to the heal a shield is created for half the heal power
- Create Minions: allows you to summon 2 more minions
- Assemble: allows you to summon a second bone golem
- Invoke Darkness: becomes a cone of darkness
- Shadow Tunnel: teleported minions will also be healed for 30% of their max life
- Cold Flames: freeze chance increased to 100%
- Ice Shards: each shard becomes a beam
- Consume Soul: effect increased by 50% Essence of the Dead
| 0/5 |
Celestial / Sun | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -16
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Calls forth a ray of light from the Sun, doing 146.2 Light damage to the target.
At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for 2 turns.
The damage dealt will increase with your Spellpower. Sun Ray
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -20
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: A path of sunlight appears in front of you for 5 turns. All foes standing inside take 32.6 Light damage per turn.
While standing in the path, your movement takes no time and can not trigger traps.
The damage done will increase with your Spellpower. Path of the Sun
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 12%.
Each time you crit with a physical attack or a spell you have 80% chance to gain Sun's Vengeance for 2 turns.
While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage.
If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
This effect can only happen once per turn. Sun's Vengeance
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -15
Range: 10
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
While the cloak is active, your spell casting speed is increased by 3%, your spell cooldowns are reduced by 5%, and you cannot take more than 99% of your maximum life from a single blow.
The effects will increase with your Spellpower. Suncloak
| 0/5 |
Psionic / Solipsism | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 57% of all damage you receive into Psi damage and 57% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 36.2% (27.3% from character level with the remainder further reduced by 12.2% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 50%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You now substitute 75% of your Mental Save for 75% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 50%). Balance
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: For every percent that your Psi pool exceeds 59%, you gain 1% global speed (up to a maximum of +41%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 50%). Clarity
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each time you take damage, you roll 69% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 50%). Dismissal
| 5/5 |
Cursed / Slaughter | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You slash wildly at your target for 124% (at 0 Hate) to 181% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 22% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Assault nearby foes with 4 fast attacks for 25% (at 0 Hate) to 49% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 15 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 4
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked away from your path. You can attack a maximum of 2 times, and can hit targets along your path more than once. Reckless Charge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: While active, every swing of your weapon has a 26% (if one-handed) or 36% (if two-handed) chance of striking a second nearby target for 66% (at 0 Hate) to 80% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength. Cleave
| 5/5 |
Wild-gift / Slime | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 5
Travel Speed: 600% of base
Usage Speed: Mind (83% of a turn)
Is: a nature gift and a mind power
Description: Spit slime at your target doing 106.9 nature damage and slowing it down by 30% for 3 turns.
The slime can bounce from foe to foe, hitting up to a total of 1 target(s).
Additional targets must be within 6 tiles of each other and the slime loses 49.1% damage per bounce.
The damage will increase with your Mindpower Slime Spit
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a nature gift and a mind power
Description: Releases poisonous spores at an area of radius 1, infecting the foes inside with a random poison doing 169.8 Nature damage over 10 turns.
This attack can crit and deals 13% additional critical damage.
The damage and critical bonus increase with your Mindpower. Poisonous Spores
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 3
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a nature gift and a mind power
Description: Your skin drips with acid, damaging all that hit you for 38.7 Acid damage.
The damage increases with your Mindpower. Acidic Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a nature gift and a mind power
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
Spell / Meta | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Removes up to 1 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is 100%.
In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with 87 more Spellpower than normal. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter an aggressive battle rage, increasing Accuracy by 42 and Physical Power by 41 and making you nearly unstoppable, granting 56% stun and pinning resistance.
Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance.
Even when sustained, this talent is only active when foes are in sight.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker Rage
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Hits the target with your weapon, doing 80% damage. If the attack hits, the target's armour and saves are reduced by 0 for 1 turns.
Also if the target is protected by a temporary damage shield there is 460% chance to shatter it.
Armor reduction chance increases with your Physical Power. Shattering Blow
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 22% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
Your critical strike chance also increase by 14%.
The daze chance increase with your Physical Power. Mortal Terror
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 12%, your life regeneration by 5.84 per turn, and your stamina regeneration by 1.17 per turn for 11 turns.
The life and stamina regeneration will stack up to five times, for a maximum of 29.18 and 5.84 each turn, respectively. Bloodbath
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 120
Range: melee/personal
Fixed Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: You enter a battle frenzy for 1 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain -2% of your health per foe slain during the frenzy.
While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death. Unstoppable
| 0/5 |
Cursed / Endless hunt | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +16 Accuracy, +11% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +23 Accuracy, +23% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +28 Accuracy, +34% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 7 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 27% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 9 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 4 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 52% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Will Deactivate: Cleave
Description: Let hate fuel your movements. While active, you gain 73% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 21 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with the Willpower stat. Surge
| 5/5 |
Technique / Shield offense | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (50% of a turn)
Description: Hits the target with two shield strikes, doing 167% and 206% shield damage. If it hits a second time, it stuns the target for 2 turns.
The stun chance increases with your Accuracy and your Strength. Shield Pummel
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (50% of a turn)
Description: Hits the target with your shield, doing 140% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 100% base damage each. Assault
| 0/5 |
Celestial / Radiance | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You are so infused with sunlight that your body glows permanently in radius 8, even in dark places.
Your vision adapts to this glow, giving you 80% blindness resistance.
The light radius overrides your normal light if it is bigger (it does not stack).
Radiance
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: The light of your Radiance allows you to see that which would normally be unseen.
All enemies in your Radiance aura have their invisibility and stealth power reduced by 116.
In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by 39 and all evasion bonuses from being unseen are negated.
The effects increase with your Spellpower. Illumination
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 8
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Your Radiance is so powerful it burns all foes caught in it, doing up to 34.0 light damage (reduced with distance) to all foes caught inside.
At level 4 the light is so bright it has 22% chance to daze them for 3 turns.
The damage increases with your Spellpower. Searing Sight
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Range: 8
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing 3 light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing 13 light damage and healing you for 50% of the damage dealt. This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns. Judgement
| 0/5 |
Cursed / Gloom | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: 3
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 18% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +25). Gloom
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 18% chance to be crippled by fear for 3 turns, reducing damage they inflict by -29%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +25). Weakness
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 8.9% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +25). Dismay
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any physical/acid/nature/temporal attack, up to a maximum of 78 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 58.2 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any fire/cold/light/arcane attack, up to a maximum of 78 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 58.2 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any lightning/blight/darkness/mind attack, up to a maximum of 78 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 58.2 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 0/5 |
Spell / Grave | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 30
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 168.17 cold damage in a radius of 2.
The damage will increase with your Spellpower. Chill of the Tomb
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a 95% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 393.92 cold damage.
The damage will increase with your Spellpower. Will o' the Wisp
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Cold Flames slowly spread from 6 spots in a radius of 3 around the targeted location. The flames deal 49.52 cold damage, and have a chance of freezing.
Damage improves with your Spellpower. Cold Flames
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 250
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Vampiric energies fill you; each time you deal damage, you have 50% chance to heal for 26% of the damage done.
The absorption percent will increase with your Spellpower. Vampiric Gift
| 5/5 |
Corruption / Shadowflame | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 12
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 5 turns.
Also increases your defense and armour by 7 and 6, respectively.
If you are still in a wall when the effect ends you will randomly teleport.
Wraithform
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 15
Range: 6
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 65.43 fire damage and 59.48 darkness damage in a radius of 2.
The damage will increase with your Spellpower. Darkfire
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 31% fire resistance, 36% darkness resistance, and your global speed is increased by 19%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 5
Drains vim: 5
Range: 5
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 163.27 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
This powerful spell drains 5 vim per turn, ending when it reaches 0, the amount drained increases by one each turn.
The damage will increase with your Spellpower. Fearscape
| 5/5 |
Spell / Arcane | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 25 and arcane resistance by 36%. Arcane Power
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 122.50 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 30.66 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 0.86 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 110364 total damage.
While the arcane storm rages, you also get 105% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 5/5 |
Corruption / Blood | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 4 for 97.93 blight damage.
Each creature hit has a 36% chance of being infected by a random disease, doing 114.06 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 20
Range: 10
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Project a bolt of corrupted blood, doing 152.02 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Make the blood of all creatures around you in radius 3 boil, doing 102.14 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 13%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 30%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 5/5 |
Psionic / Psi-fighting | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 121% weapon damage.
If your mainhand weapon hits, you will also stun the target for 2 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 35% of your Willpower and Cunning, respectively.
Strength increased by 22
Dexterity increased by 25 Augmentation
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 23% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Equilibrium cost: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for 167% arcane damage.
If either attack hits, the target will be stunned for 2 turns.
The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
Damage increases with Spellpower. Eldritch Blow
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Imbues your shields with arcane power, dealing 40.65 arcane damage with each melee strike and 28.46 arcane damage when hit.
The damage will increase with Spellpower. Eldritch Infusion
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Equilibrium cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60% Nature damage.
If any of the attacks hit, the target will be dazed for 0 turns.
The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. Eldritch Fury
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Combat (50% of a turn)
Description: Project a noisy lure for 5 turns that attracts all creatures in a radius 4 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 10
Range: 10
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: Combat (50% of a turn)
Description: Throws a vial of sticky smoke that explodes in radius 0 on your foes, reducing their vision range by 1 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 1/5 |
| 5/5 |
Celestial / Combat | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Infuse your weapon with the power of the Sun, adding 65.8 light damage on each melee hit.
Additionally, if you have a temporary damage shield active, melee attacks will increase its power by 33.
If the same shield is refreshed 20 times it will become unstable and explode, removing it.
The damage dealt and shield bonus will increase with your Spellpower. Weapon of Light
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 15
Range: 9
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: In a pure display of power, you project a ranged melee attack, doing 146% weapon damage.
If the target is outside of melee range, you have a chance to project a second attack against it for 63% weapon damage.
The second strike chance (which increases with distance) is 10.0% at range 2 and 34.8% at the maximum range of 9.
The range will increase with your Strength. Wave of Power
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Your weapon attacks burn with righteous fury, dealing 85% of your lost HP as additional Fire damage (up to 440, Current: 440).
Targets struck are also afflicted with a Martyrdom effect that causes them to take 29% of all damage they deal for 4 turns. Weapon of Wrath
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for 1416. Second Life
| 5/5 |
Celestial / Crusader | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -7
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You strike your foe with your two handed weapon, dealing 171% weapon damage.
If the attack hits, all foes in radius 2 will have their light resistance reduced by 6% and their damage reduced by 2% for 5 turns. Absorption Strike
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 20
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for 19% of the damage done. Mark of Light
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: While wielding a two handed weapon, your critical strike chance is increased by 12%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 18%, stacking up to 3 times.
In addition, your melee critical strikes leave a lasting lightburn on the target, dealing 125.76 light damage over 5 turns and reducing opponents armour by 36.
The damage increases with your Spellpower. Righteous Strength
| 5/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 1.41 mana per turn, and your physical and spell attack speed increases by 13.7%. Shadow Feed
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.
You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 5 turns.
Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.
If the demon dies it will not be available for summoning anymore.
As you learn to bind more easily you can also use more seeds:
At level 2 it lets you bind a seed to your first ring.
At level 3 it lets you bind a seed to your shield.
At level 4 it lets you bind a seed to your second ring.
At level 5 it lets you bind a seed to your main body armour.
Bind Demon
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 15
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Teleports you randomly within a small range of up to 11 grids with 6 precision.
In the spot you left you will summon a random demon from your seeds for 3 turns.
If the target area is not in line of sight, there is a chance the spell will fizzle.
This spell requires an unsummoned, alive, demon seed to work.
The range will increase with your Spellpower. Twisted Portal
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You drain the life of your foes to replinish yours and those of your demon seeds.
Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 12% life.
If the creature is an elite or more you also have 100% chance to resurrect a dead demon seed.
At level 5 you also start to leech energies to heal yourself, all damage you do heals you for 9%. Suffuse Life
| 5/5 |
Technique / Combat techniques | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 22
Range: 6
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 39 and critical chance by 25%.
The effects will increase with your Dexterity. Precise Strikes
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
Cursed / Strife | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 4
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 3 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 1/5 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 4
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Will Deactivate: Cleave
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 26% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict 170.54 physical and 155.03 temporal (warp) damage.
The mines are hidden traps (53 detection and 66 disarm power based on your Magic), last for 16 turns, and each have a ten turn cooldown.
Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower.
Current Spacetime Folding Range: 10 Warp Mines
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Tether the target to the location for 6 turns.
Each turn the target has a 15% chance per tile it's travelled away from the tether to be teleported back, inflicting 13.83 physical and 12.57 temporal (warp) damage to all enemies in a radius of 0 at both the entrance and exit locations.
The damage will scale with your Spellpower. Spatial Tether
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Randomly teleports all enemies within a radius of three. Enemies will be teleported between 0 and 1 tiles from you and may be stunned, blinded, confused, or pinned for 1 turns.
The chance of teleportion will scale with your Spellpower. Banish
| 0/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Project a corrupted blast of power that deals 10.63 blight damage and removes up to 1 magical or physical effect(s) from any creatures caught in the radius 3 ball.
For each effect, the creature has a chance to resist based on its spell save.
The damage will increase with your Spellpower. Corrupted Negation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 0% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 5 acid damage in a 4 radius ball. This damage will increase by 4% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower. Corrosive Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 28
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 2 turns. Each creature hit by the storm takes 2.79 blight damage and is poisoned for 11.14 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, reducing healing factor by 8%.
At talent level 4 you have a chance to inflict Numbing Blight, reducing damage dealt by 5%.
At talent level 6 you have a chance to inflict Crippling Blight, giving a 4% chance for talent failure.
The chance is evenly split between possible effects.
The damage and secondary effects will increase with your Spellpower. Poison Storm
| 0/5 |
Technique / Shield defense | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Shield (50% of a turn)
Description: Enter a protective battle stance, increasing Defense by 45 and Armour by 37 at the cost of -20% physical damage. The Defense and Armor increase is based on your Dexterity.
It also grants 57% resistance to stunning and knockback. Shield Wall
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Shield (50% of a turn)
Description: Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away 3 grids.
In addition, all creatures knocked back will also be dazed for 9 turns.
The distance increases with your talent level, and the Daze duration with your Strength. Repulsion
| 1/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Shield (50% of a turn)
Description: You brace yourself for the final stand, increasing Defense by 26, maximum and current life by 602, but making you unable to move.
Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -602 life; however below 0 life you can not see how much you have left.
The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life. Last Stand
| 5/5 |
Technique / Battle tactics | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Concentrate on your blows; each strike has a 43% chance to deal another, similar, blow for 5 turns.
This works for all blows, even ones from other talents and from shield bashes.
The chance increases with your Dexterity. Greater Weapon Focus
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: After killing a foe, you have a 100% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Lashes at the target, doing 136% weapon damage.
If the attack hits, the target will bleed for 261% weapon damage over 7 turns, and all healing will be reduced by 21%. Bleeding Edge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Take a defensive stance to resist the onslaught of your foes.
While wounded, you gain all damage resistance equal to 50% of your missing health.
(So if you have lost 70% of your life, you gain 35% all resistance.)
In addition, your all damage resistance cap increases 56.7% closer to 100%.
This consumes stamina rapidly (-5 stamina/turn).
The effects are refreshed at the start of each turn. True Grit
| 5/5 |
Psionic / Kinetic mastery | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: For 5 turns your telekinesis transcends your normal limits, increasing your Physical damage by 10% and you Physical resistance penetration by 7%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of 6.
Upon landing, launched enemy takes 75.9 Physical damage and is stunned for 3 turns.
All other creatures within radius 2 of the landing point take 38.0 Physical damage and are knocked away from you.
This talent ignores 27% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 75.9 Physical damage to each.
You can break through 3 walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower. Kinetic Surge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 25
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 46% chance to instead target another spot within radius 2 and move 46% slower.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 8 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 1 turns and dealing 11.0 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 0/5 |
Technique / Superiority | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 50
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 17% and provides a 9% chance to shrug off critical damage for 20 turns. Juggernaut
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 10
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to 5 grids).
This consumes stamina rapidly (-1 stamina/turn). Onslaught
| 5/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Put all of your strength into your weapon blows, creating shockwaves that deal 65% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage.
Each shattering impact will drain 8 stamina. Shattering Impact
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (310) is absorbed, or the time runs out (6 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 42%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Removes the target from the flow of time for 8 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 96.56 light damage. Illuminate
| 1/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 129 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: The caster fades from sight, granting 51 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 5/5 |
Spell / Enhancement | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 43.49 fire damage per melee attack and increasing all fire damage dealt by 13%.
Each hit will also regenerate 2.17 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 30% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 21 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 13%.
Each hit will also regenerate 2.17 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You concentrate on your inner self, increasing all your stats by 9.
The stat increase will improve with your Spellpower. Inner Power
| 5/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Fixed Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Increases your light and darkness resistance penetration by 53% for 10 turns, and reduces the cooldown of all Celestial skills by 7.
The resistance penetration will increase with your Cunning. Totality
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 6 targets within radius 6, doing 72.75 light damage or 72.75 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: This powerful spell grants you 37 bonus invisibility, but converts 1 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 104.03 damage to everything in a radius of 5.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 5/5 |
Technique / Magical combat | 1.50 |
Effective talent level: 1.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Allows you to use melee weapons to focus your spells, granting a 41% chance per melee attack to cast an offensive spell as a free action on the target.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not already cooling down.
You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack.
While wielding a shield, the chance is reduced by one quarter.
While dual wielding, the chance is reduced by half for both weapons.
The chance increases with your Cunning.
Allowed spells: Flame, Pulverizing Auger, Lightning, Earthen Missiles Arcane Combat
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing raw Physical Power by 0.00 of your Magic (current bonus: 0).
Each time you crit with a melee blow, you will unleash a radius 1 ball of either fire, lightning or arcane damage, doing 52.50.
The bonus scales with your Spellpower and talent level.
If you are using a shield this will only occur 75% of the time.
If you are dual wielding this will only occur 50% of the time.
At level 5 the ball becomes radius 2.
Arcane Destruction
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you use a non-instant chronomancy spell you gain 18% attack, spell, and mind speed for 3 turns. This effect stacks up to three times but can only occur once per turn.
Time Dilation
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 73%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 118% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 6 Spellpower per turn, 37 Spellpower overall), and extending any current frenzy for an additional turn.
The frenzy lasts up to 7 turns, and the bonus decreases by 14.3% of its current value each turn you don't deal damage. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 32.24 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 35.
At level 3, it will also reduce Armour by 41 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
Wild-gift / Higher draconic abilities | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a nature gift and a mind power
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 161% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds.
Additionally, you will cause a burst that deals 89.17 of that damage to enemies in radius 1, regardless of if you hit with the blow.
Levels in Prismatic Slash increase your Physical and Mental attack speeds by 3%. Prismatic Slash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a nature gift and a mind power
Description: You breathe crippling poison in a frontal cone of radius 5. Any target caught in the area will take 37.81 nature damage each turn for 6 turns.
The poison also gives enemies a 11% chance to fail actions more complicated than basic attacks and movement, while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4%. Venomous Breath
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have the mental prowess of a Wyrm.
Your Cunning is increased by 10, and your breath attack cooldowns are reduced by 6.
You gain 56% knockback resistance, and your blindness and stun resistances are increased by 30%. Wyrmic Guile
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 10%, and your resistance penetration in those elements by 20%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 5/5 |
Spell / Aether | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 78.54 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 94.93 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 60
Range: 10
Cooldown: 36
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 5 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 10% and ignoring 50% arcane resistance of your targets.
At level 5 it allows Aegis spells to be used while in Aether Avatar form. Pure Aether
| 5/5 |
Celestial / Guardian | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Infuse your shield with light, healing you for 21.23 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing 108% light damage.
The healing done will increase with your Spellpower. Shield of Light
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 25
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 202% damage, and with a shield strike doing 195% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 105.93 light damage on all targets except yourself within radius 2 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 468.73 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 7 and deactivating the talent.
The amount absorbed will increase with your Spellpower.
Retribution
| 5/5 |
| 0/5 |
Technique / Two-handed weapons | 1.30 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: You enter an aggressive battle stance, increasing Accuracy by 42 and Physical Power by 41, at the cost of -10 Defense and -10 Armour.
While berserking, you are nearly unstoppable, granting you 56% stun and pinning resistance.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: Tries to perform a killing blow, doing 80% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life ( Death Blow
| 0/5 |
Corruption / Scourge | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Hit the target with both weapons, doing 121% damage with each hit. For each hit, the target will bleed for 19.09 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 40.65 blight damage (which also heals you for 16.26 each hit).
The damage will increase with your Spellpower. Ruin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 12.19 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 0/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 48.
The Defense bonus scales with your Dexterity.At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 23% chance to deflect up to 0 damage (15% of your offhand weapon damage) from approximately 1.7 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to hit the right spot, increasing your armor penetration by 27 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (83% of a turn)
Description: When dual wielding, increases attack speed by 49%, but drains stamina quickly (-6 stamina/turn). Momentum
| 5/5 |
Corruption / Doom shield | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Sustain vim cost: 5
Drains vim: 3
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 42% of your shield block value (currently 0).
At level 3 if a damage dealt is at least twice as high you have 76% chance to also remove a physical detrimental effect. This effect can only happen once per turn.
This spell disabled automatically on rest or run.
Activating the shield takes no time but de-activating it does.
The damage increases with spellpower. Osmosis Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 18
Sustain vim cost: 18
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: Taking example from Mal'Rok, the demon's homeworld you harden yourself.
Increases total armour by 73% + 10 and spellpower by 46% of your Strength. Hardened Core
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15
Vim cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Is: a spell
Description: You spin around madly with your shield, bashing all those around you for 215% shield damage as darkness, confusing your foes for 3 turns.
At level 4 you also automatically block at the end. Demonic Madness
| 1/5 |
| 5/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: When Dread End creates pools of darkness you can focus your raging thoughts on them to make them erupt into volcanos.
Up to 0 pools in radius 7 will erupt, producing a volcano for 5 turns.
Each turn the volcano will send out fiery boulders that deal 3.73 fire and 3.73 physical damage.
The effects will improve with your Spellpower. Erupting Darkness
| 0/5 |
Psionic / Gestalt | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: 24 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by 21 for your next steamtech talent.
Using a steamtech talent will feedback into psionic focus, increasing your psi level by 35.
The effects increase with your Willpower. Gestalt
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Steam cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (83% of a turn)
Is: a mind power
Description: Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to -1 foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by 3 for 5 turns.
Your own powers will be increased in return by the drained amount (reduced for each additional foe).
In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 68.
The effects improve with your Mindpower. Forced Gestalt
| 0/5 |
Cunning / Lethality | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 9.11% greater chance to be critical hits, and your critical hits do 30.4% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You hit your target, doing 80% damage. If your attack hits, you gain 3 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: For 3 turns, you put all your will into your blows, adding 56 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |