Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.6.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Miscellaneous QOL Pack 1.6.0 Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Steamtech UI 1.1.4 Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 113 / 78% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1 (base 100) |
Dexterity | 1 (base 100) |
Constitution | 1 (base 100) |
Magic | 1 (base 100) |
Willpower | 104 (base 100) |
Cunning | 1 (base 100) |
Resources
Psi | 5258/5258 |
Mana | 6157/6157 |
Equilibrium | 10 |
Vim | 5605/5605 |
Life | 86053/86053 |
Positive | 5376/5376 |
Stamina | 5666/5666 |
Negative | 5401/5401 |
Healing Factor | 1.2710526315788 |
Regeneration | 3442.4959451289 |
Speed
Mental | +50.97721262294% |
Attack | +30.97721262294% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 16 |
See Stealth | 80.716682574858 |
See Invisible | 177.66916948191 |
Offense: Mainhand
Damage | 108 |
Accuracy | 48 |
Crit Chance | 136% |
APR | 17 |
Speed | 0.66 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 47 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 100 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 53% |
Speed | 0.7634915875625 |
Offense: Damage Bonus
Acid | +75% |
Blight | +40% |
Arcane | +29% |
Cold | +97% |
All | +5% |
Lightning | +82% |
Light | +54% |
Physical | +49% |
Mind | +30% |
Darkness | +332% |
Fire | +333% |
Nature | +67% |
Offense: Damage Penetration
Acid | +86% |
Blight | +71% |
Arcane | +46% |
Cold | +71% |
All | +36% |
Lightning | +99% |
Light | +51% |
Physical | +86% |
Mind | +94% |
Darkness | +106% |
Fire | +71% |
Nature | +71% |
Defense: Base
Armour (hardiness) | 137.7539145119 (100%) |
Defense | 49 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 73 |
Mental Save | 41 |
Defense: Resistances
Acid | + 80%( 80%) |
Blight | + 28%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 70%( 70%) |
All | 0%( 70%) |
Darkness | + 24%( 75%) |
Light | + 43%( 75%) |
Temporal | + 30%( 70%) |
Physical | + 51%( 75%) |
Lightning | + 70%( 70%) |
Fire | + 67%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Knockback Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 27% |
Blind Resistance | 100% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Shadowflame | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Bone | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Thought-Forms | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Superiority | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Combat | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 5.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Demonic pact | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Sand drake aspect | 5.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Enhancement | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Eclipse | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Corruption / Reaving combat | 25.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Sunlight | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Corruption / Doom covenant | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Radiance | 5.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Sun | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Black-magic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Combat training | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Divination | 25.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Conditioning | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Dark sustenance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 5.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Light | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fiery Hands |
talent | Keen Senses |
talent | Shield Wall |
talent | Searing Sight |
talent | Shock Hands |
talent | Premonition |
talent | Icy Skin |
talent | Mental Tyranny |
talent | Hymn Nocturnalist |
talent | Chant of Resistance |
talent | Daunting Presence |
talent | Weapon of Wrath |
talent | Corona |
talent | Hymn of Perseverance |
talent | Weapon of Light |
talent | Gloom |
talent | Shattering Impact |
talent | Bone Shield |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The target is surrounded by a magical shield, absorbing 1846/1874 damage before it crumbles. Damage Shield |
beneficial effect | All damage affinity increased by 34%. Dark ReignWill not die until -2202 life |
beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Reduces nature damage received by 1264%. Premonition Shield |
Quests
You abandoned injured seer to death. Escort: injured seer (level 12 of Infinite Dungeon) | failed |
You abandoned injured seer to death. Escort: injured seer (level 16 of Infinite Dungeon) | failed |
You abandoned injured seer to death. Escort: injured seer (level 18 of Infinite Dungeon) | failed |
You failed to protect the lone alchemist from death by Infinity and Beyond. Escort: lone alchemist (level 6 of Infinite Dungeon) | failed |
You abandoned lost defiler to death. Escort: lost defiler (level 30 of Infinite Dungeon) | failed |
You abandoned lost defiler to death. Escort: lost defiler (level 37 of Infinite Dungeon) | failed |
You abandoned lost defiler to death. Escort: lost defiler (level 38 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 7 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (230)Turns left: 149 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: Random Artifact: Flashsorrow (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 29): Rush Hour (230)Turns left: 88 You completed the challenge and received: Random Artifact: Darkspar (24/24, 53.5-64.2 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 39): Near SightedYou completed the challenge and received: Random Artifact: Tideprophet (3 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: Random Artifact: Sootwisp (3-3.3 power, 12 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: Random Artifact: Pyrewoe (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Polemina the dreaming horror'. Infinite Dungeon Challenge (Level 49): Dream HunterYou completed the challenge and received: Random Artifact: Phoenixseam (12 def, 33 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 51): Rush Hour (299)Turns left: 213 You completed the challenge and received: Random Artifact: Emabeth of lightning storm [power 308] (9 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 57): Near SightedYou completed the challenge and received: Random Artifact: Skullcleaver (20-28 power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 59): Near SightedYou completed the challenge and received: Random Artifact: Deepsborn (5 def, 10 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 60): Near SightedYou completed the challenge and received: Random Artifact: Blackslicer (43.5-65.25 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 63): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 66): Near SightedYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 67): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 69): Near SightedYou completed the challenge and received: Random Artifact: Earthen Beads | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Jetquench (0 def, 21 armour) Jetquench (0 def, 21 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +21 Fatigue: +4% Changes resistances: +15% light / +2% physical Changes resistances penetration: +20% darkness / +28% lightning Spell save: +6 (+1 eff.) Confusion immunity: +22% Knockback immunity: +20% Infravision radius: +2 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Burnblast the quiver of dragonbone arrows (21/21, 88-123.2 power, 33 apr) Burnblast the quiver of dragonbone arrows (21/21, 88-123.2 power, 33 apr)Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 88.0 - 123.2 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +33 Crit. chance: +42.0% Capacity: 21 On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +22 cold / +20 fire Damage (radius 1) on hit: +12 cold / +46 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
Light source | Poluthra the Shiverarc Poluthra the ShiverarcCrafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Damage when hit (Melee): 6 cold Changes stats: +10 Cun Changes resistances: +6% acid / +9% blight / +3% light / +9% lightning Changes resistances penetration: +11% all Changes damage: +3% cold Light radius: +1 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+3 eff.) This jeweled crown shimmers with colors. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 50% Mag, 60% Str, 40% Wil, 30% Cun, 30% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Cleanseblast the dwarven-steel pickaxe (dig speed 15 turns) Cleanseblast the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% physical / +7% darkness / +8% fire / +6% nature / +15% light Changes resistances penetration: +28% mind Changes damage: +3% nature / +15% mind Reduces incoming crit damage: 5.00% Disease immunity: +22% Confusion immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gloreda Gloreda Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +10 Str / +5 Wil / +10 Con Changes resistances: +12% blight / +15% nature / +5% arcane Changes damage: +9% arcane Mental save: +20 (+7 eff.) Poison immunity: +27% Disease immunity: +24% Confusion immunity: +49% Psi when hit: +0.12 Vim when hitting in melee: +1.00 Maximum hate: +6.00 Mental crit. chance: +2% Rings can have magical properties. |
On fingers | Void Orb Void Orb |
Around neck | Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 18 power out of 60/60) : Effective talent level: 3.0 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 20 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
In main hand | Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr) Requires: Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+12 eff.) Talent granted: +5 Frost Grab Mana each turn: +0.50 Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 40% Wil, 70% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +0% fire / +30% temporal Reduce damage by fixed amount: +0 fire / +20 all Talent granted: +1 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 153.93 cold damage and condensing the air into freezing vapors that deal 51.31 cold damage (based on Magic) each turn for 10 turns Activation costs 18 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour) Requires: - Massive armour training Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 105 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Zeruredrarek the gold ring Zeruredrarek the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 acid Changes stats: +4 Con Changes resistances: +3% lightning / +2% physical Physical save: +8 (+3 eff.) Disarm immunity: +20% Confusion immunity: +20% Vim each turn: +0.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Boltshaper (15-21 power, 16 apr)Boltshaper (15-21 power, 16 apr) Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +13% When wielded/worn: Damage when hit (Melee): 10 mind Changes resistances: +37% lightning Changes damage: +18% blight Mana each turn: +0.44 Psi when hit: +0.28 Mana when firing critical spell: +2.44 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Xemina (16-17.6 power, 32 apr, nature damage)Xemina (16-17.6 power, 32 apr, nature damage) Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 24% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +16 temporal When wielded/worn: Damage (Melee): 13 fire Changes resistances: +8% physical / +14% fire Changes resistances penetration: +25% temporal / +15% fire Changes damage: +17% fire Critical mult.: +24.39% Silence immunity: +24% Teleport immunity: +24% Maximum life: +60.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of constitution (+7) (0 def, 5 armour)dragonslayer's drakeskin leather cap of constitution (+7) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con Changes resistances: +12% acid / +13% fire / +13% lightning / +11% cold A cap made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
665 alchemist agate 665 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [dolleg] (level 50, body) demon seed [dolleg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand) demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand) demon seed [dúathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand) demon seed [fire imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand) demon seed [fire imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (15% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand) demon seed [fire imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (15% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body) demon seed [quasit] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand) demon seed [quasit] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger) demon seed [uruivellas] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body) demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(153 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 Burning Star 2 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Infinity and Beyond the Cornac Adventurer level 70
3rd Mirth 122nd year of Ascendancy at 14:03 see stats
By Infinity and Beyond the Cornac Adventurer level 102
7th Mirth 122nd year of Ascendancy at 22:37 see stats
By Infinity and Beyond the Cornac Adventurer level 17
74th Pyre 122nd year of Ascendancy at 15:43 see stats
By Infinity and Beyond the Cornac Adventurer level 56
1st Mirth 122nd year of Ascendancy at 21:31 see stats
By Infinity and Beyond the Cornac Adventurer level 54
1st Mirth 122nd year of Ascendancy at 08:24 see stats
By Infinity and Beyond the Cornac Adventurer level 24
75th Pyre 122nd year of Ascendancy at 21:55 see stats
By Infinity and Beyond the Cornac Adventurer level 37
77th Pyre 122nd year of Ascendancy at 13:55 see stats
By Infinity and Beyond the Cornac Adventurer level 49
79th Pyre 122nd year of Ascendancy at 16:04 see stats
By Infinity and Beyond the Cornac Adventurer level 65
2nd Mirth 122nd year of Ascendancy at 10:47 see stats
By Infinity and Beyond the Cornac Adventurer level 73
4th Mirth 122nd year of Ascendancy at 12:21 see stats
By Infinity and Beyond the Cornac Adventurer level 88
5th Mirth 122nd year of Ascendancy at 22:36 see stats
By Infinity and Beyond the Cornac Adventurer level 102
8th Mirth 122nd year of Ascendancy at 07:56 see stats
By Infinity and Beyond the Cornac Adventurer level 64
2nd Mirth 122nd year of Ascendancy at 08:24 see stats
By Infinity and Beyond the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 13:57 see stats
By Infinity and Beyond the Cornac Adventurer level 20
74th Pyre 122nd year of Ascendancy at 22:03 see stats
By Infinity and Beyond the Cornac Adventurer level 30
76th Pyre 122nd year of Ascendancy at 06:53 see stats
By Infinity and Beyond the Cornac Adventurer level 40
78th Pyre 122nd year of Ascendancy at 02:25 see stats
By Infinity and Beyond the Cornac Adventurer level 50
79th Pyre 122nd year of Ascendancy at 16:08 see stats
By Infinity and Beyond the Cornac Adventurer level 16
74th Pyre 122nd year of Ascendancy at 15:43 see stats
By Infinity and Beyond the Cornac Adventurer level 7
74th Pyre 122nd year of Ascendancy at 13:18 see stats
By Infinity and Beyond the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Infinity and Beyond the Cornac Adventurer level 12
74th Pyre 122nd year of Ascendancy at 15:12 see stats
By Infinity and Beyond the Cornac Adventurer level 7
74th Pyre 122nd year of Ascendancy at 12:56 see stats
By Infinity and Beyond the Cornac Adventurer level 3
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Log
You pickup 2.60 gold pieces.
Infinity and Beyond hits Something for 44 light, 81 darkness, 38 mind, 60 light, 38 mind, 110 darkness (370 total damage).
Infinity and Beyond hits Infinity and Beyond for 5 healing, 10 healing, 5 healing, 7 healing, 5 healing, 13 healing (0 total damage) [45 healing].
There is an intimidating cave here (press '' or right click to use).
Infinity and Beyond is less impervious to physical effects.
Infinity and Beyond deactivates Weapon of Light.
Infinity and Beyond deactivates Shield Wall.
Infinity and Beyond deactivates Chant of Resistance.
Infinity and Beyond deactivates Shattering Impact.
Infinity and Beyond deactivates Corona.
Infinity and Beyond is no longer subject to the dark power.
Infinity and Beyond deactivates Hymn Nocturnalist.
Infinity and Beyond deactivates Weapon of Wrath.
Infinity and Beyond deactivates Keen Senses.
Infinity and Beyond's solar fury subsides.
Infinity and Beyond deactivates Gloom.
Infinity and Beyond deactivates Premonition.
Infinity and Beyond deactivates Bone Shield.
The shield around Infinity and Beyond crumbles.
The protective shield of Infinity and Beyond disappears.
Infinity and Beyond deactivates Searing Sight.
Infinity and Beyond deactivates Shock Hands.
Infinity and Beyond deactivates Hymn of Perseverance.
A shield forms around Infinity and Beyond.
Infinity and Beyond deactivates Mental Tyranny.
Infinity and Beyond deactivates Daunting Presence.
Infinity and Beyond deactivates Icy Skin.
Infinity and Beyond deactivates Fiery Hands.