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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Halfling | 
| Class | Shadowblade | 
| Level / Exp | 50 / 1544% | 
| Size | small | 
| Lifes / Deaths | Killed by Emelenor the wolf at level 20 on the 5th Decay 122nd year of Ascendancy at 22:40 3 / 4Killed by 3-headed hydra at level 20 on the 6th Decay 122nd year of Ascendancy at 12:22 Killed by Grand Corruptor at level 30 on the 3rd Pyre 123rd year of Ascendancy at 04:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 74th Pyre 124th year of Ascendancy at 06:18  | 
Primary Stats
| Strength | 34 (base 16) | 
| Dexterity | 130 (base 66) | 
| Constitution | 64 (base 31) | 
| Magic | 120 (base 60) | 
| Willpower | 53 (base 11) | 
| Cunning | 108 (base 60) | 
Resources
| Life | 1717/1717 | 
| Mana | 349/349 | 
| Stamina | 364/364 | 
| Healing Factor | 1.5493965053824 | 
| Regeneration | 73.585125963729 | 
Speed
| Mental | +18.24582049534% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | +18.24582049534% | 
| Global | +126% | 
Vision
| Sight | 10 | 
| Lite | -989 | 
| Infravision | 6 | 
| See Stealth | 62.254036314199 | 
| See Invisible | 70.254036314199 | 
| Stealth | 43 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 198 | 
| Accuracy | 95 | 
| Crit Chance | 97% | 
| APR | 27 | 
| Speed | 0.85 | 
Offense: Offhand
| Damage | 155 | 
| Accuracy | 95 | 
| Crit Chance | 97% | 
| APR | 27 | 
| Speed | 0.85 | 
Offense: Spell
| Spellpower | 65 | 
| Crit Chance | 63% | 
| Speed | 0.84569585276751 | 
Offense: Mind
| Mindpower | 46 | 
| Crit Chance | 55% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +33% | 
| Arcane | +13% | 
| Cold | +42% | 
| All | +7% | 
| Lightning | +70% | 
| Temporal | +36% | 
| Physical | +66% | 
| Mind | +22% | 
| Nature | +22% | 
Offense: Damage Penetration
| Physical | +55% | 
| Lightning | +40% | 
| Cold | +35% | 
| Temporal | +37% | 
| Blight | +35% | 
| Arcane | +50% | 
| Mind | +35% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 43 (82.946778433524%) | 
| Defense | 109 | 
| Ranged Defense | 109 | 
| Fatigue | 0 | 
| Physical Save | 68 | 
| Spell Save | 63 | 
| Mental Save | 63 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Blight | + 62%( 70%) | 
| Arcane | + 50%( 70%) | 
| Cold | + 63%( 70%) | 
| All | + 37%( 70%) | 
| Physical | + 44%( 70%) | 
| Lightning | + 70%( 70%) | 
| Light | + 47%( 70%) | 
| Temporal | + 63%( 70%) | 
| Mind | + 48%( 70%) | 
| Darkness | + 47%( 70%) | 
| Fire | + 54%( 70%) | 
| Nature | + 58%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Blind Resistance | 41% | 
| Silence Resistance | 35% | 
| Bleed Resistance | 21% | 
| Pinning Resistance | 50% | 
| Disarm Resistance | 72% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 49% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 734 damage for 5 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 884% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Cunning / Shadow magic | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 3/5 | 
| Cunning / Stealth | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Temporal | 1.00 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Duelist | 1.00 | 
  | 4/5 | 
  | 4/5 | 
  | 1/5 | 
  | 2/5 | 
| Spell / Phantasm | 1.00 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.00 | 
  | 4/5 | 
  | 5/5 | 
  | 3/5 | 
  | 2/5 | 
| Cunning / Ambush | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 4/5 | 
| Cunning / Dirty fighting | 1.00 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.00 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Lethality | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Phantasmal Shield | 
| talent | Shadow Feed | 
| talent | Trained Reactions | 
| talent | Essence of Speed | 
| talent | Shadow Combat | 
| talent | Chant of Fortitude | 
| talent | Stealth | 
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.2 and stamina regeneration by 1.2. Soothing Darkness | 
| beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 38 damage from the next 3.1 attack(s).  Parried attacks cannot crit. Parrying | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You failed to protect the lost sun paladin from death by white wolf. Escort: lost sun paladin (level 4 of Old Forest) | failed | 
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning.  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2179.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +35% Confus- +31% Stun/Frz- +28% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  Delurab1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Crit.mult +10.00% Res.pen +15% physical ----- def ----- Defense +20 (+3 eff.) Resists +13% blight +5% arcane +12% lightning Phys.save +19 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +15 (+4 eff.) HP.reg +7.00 Blind- +41% Confus- +30% ---------- misc Stam/turn +3.00 Light +10 See.Stealth +16 See.Invis +24 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Relgyndur the hardened leather cap (6 def, 18 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +9 Dex +4 Mag +2 Cun ----- def ----- Armour +18 Defense +6 (+1 eff.) Fatigue +3% Resists +5% all Phys.save +22 (+6 eff.) A cap made of leather.  | 
| On hands |  drakeskin leather gloves 'Zeruvon' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +5 Wil dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +20% Crit.mult +14.00% Melee+ 10 acid 9 fire 10 cold 9 lightning Acc +20 (+3 eff.) ----- def ----- Armour +3 Resists +1% physical +5% arcane +3% nature Die.at -40.00 life HP.reg +2.00 Cut- +21% Confus- +20% ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  yew wand of conjuration 'Gethra' [power 265]  (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Res.pen +10% mind ----- def ----- Defense +20 (+3 eff.) Resists +12% acid Spell.save +18 (+5 eff.) Stun/Frz- +20% Fire a magical bolt dealing 450 lightning damage Puts all charms on 15 cooldown 100% to increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  Unruroneg the Carrionradiance0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +26% lightning +15% nature Res.pen +25% arcane +15% lightning Acc +13 (+2 eff.) On Hit (Melee): * 24% chance to slow global speed by 56% ----- def ----- Resists +46% lightning Max.HP +100.00 HP.reg +29.00 Heal.mod +20% Stun/Frz- +50% Rings make your fingers look great!  | 
| On fingers |  Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+0 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
| Around neck |  Kathel0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Dex +20 Cun +10 Con dps ---------- Crit.mult +15.00% Mov.spd +10% Dmg.mod +6% arcane Res.pen +10% blight On Hit (Melee): * 24% chance to reduce all saves and defense by 29 ----- def ----- Armour +8 Fatigue -10% Resists +26% temporal Phys.save +17 (+4 eff.) Spell.save +22 (+6 eff.) Mind.save +23 (+6 eff.) HP.reg +3.00 Pinning- +50% Knockbk- +49% ---------- misc Stam/turn +1.50 Vim/s.crit +2.00 Amulets make your neck look great!  | 
| In main hand |  voratun dagger 'Flashcut' (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 blight +20 lightning +26 cold On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +12% lightning +6% cold Res.pen +10% cold ----- def ----- Disease- +19% Sharp, short and deadly.  | 
| Around waist |  Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.  | 
| In off hand |  balanced voratun dagger of enduring (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Con +11 Wil dps ---------- Acc +11 (+2 eff.) ----- def ----- Defense +12 (+2 eff.) Max.HP +102.00 Disarm- +48% Sharp, short and deadly.  | 
| Cloak |  Filthbreaker (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +8% Dmg.mod +15% mind On Hit (Melee): * 24% chance to slow global speed by 56% ----- def ----- Defense +3 (+0 eff.) Resists +12% fire +12% blight +12% cold +18% mind +15% nature Die.at -60.00 life Disarm- +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  elven-silk robe 'Zaniroddarach' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +10 Str +16 Mag +7 Wil +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Dmg.mod +25% lightning +51% physical +29% cold +29% temporal +26% acid Res.pen +12% temporal +15% physical Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +13% lightning +14% cold +39% acid +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy.  | 
 regeneration infusion of the duelist (heal 814; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 814 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 shielding rune of the duelist (absorb 852; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 852 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects!  | 
 clarifying stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+1 eff.) Apr +10 ----- def ----- Resists +22% mind Confus- +32% Amulets make your neck look great!  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Ashbliss0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +24% acid +3% fire Acc +9 (+1 eff.) Apr +9 Melee Ret 2 physical ----- def ----- Defense +10 (+1 eff.) Resists +48% acid ---------- misc Stam/turn +3.00 Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 gladiator's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) Confus- +41% Rings make your fingers look great!  | 
 Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+1 eff.) Resists +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers.  | 
 Cuthyrim the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Res.pen +25% physical Acc +25 (+4 eff.) ----- def ----- Defense +2 (+0 eff.) Max.HP +39.00 ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Dreharanik the Voidhunt (0 def, 14 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +30% acid ----- def ----- Armour +14 Resists +15% acid +20% darkness +15% fire +14% cold +14% lightning Crit.chn- 15.00% A pair of boots made of leather.  | 
 pair of drakeskin leather boots 'Nightquench' (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Mov.spd +10% Dmg.mod +9% arcane Res.pen +15% darkness +10% acid Melee Ret 4 arcane ----- def ----- Armour +15 Fatigue -10% Resists +16% acid +9% darkness +12% fire +12% cold +15% lightning Max.HP +59.00 ---------- misc Stam/turn +0.90 Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown A pair of boots made of leather.  | 
 brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +3 Cun dps ---------- Phys.crit +16.0% Spell.crit +14% Mind.crit +11% Crit.mult +13.00% ----- def ----- Armour +3 Phys.save +10 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 45.23 cold damage and 52.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Furnacestrider the voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +6 Str +3 Dex +7 Con dps ---------- Crit.mult +15.00% Phys.pwr +25 (+5 eff.) Res.pen +15% physical ----- def ----- Resists +10% darkness +25% fire ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A dangerous secret (Nightmare (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By DrStab the Halfling Shadowblade level 35
54th Pyre 123rd year of Ascendancy at 03:23 see stats
			A different point of view (Nightmare (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By DrStab the Halfling Shadowblade level 23
10th Regrowth 123rd year of Ascendancy at 02:24 see stats
			Against all odds (Nightmare (Adventure) difficulty)
			Killed Ukruk in the ambush.By DrStab the Halfling Shadowblade level 35
52nd Pyre 123rd year of Ascendancy at 01:14 see stats
			Arachnophobia (Nightmare (Adventure) difficulty)
			Destroyed the spydric menace.By DrStab the Halfling Shadowblade level 39
6th Dusk 123rd year of Ascendancy at 13:10 see stats
			Are you out of your mind?! (Nightmare (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DrStab the Halfling Shadowblade level 40
51st Haze 123rd year of Ascendancy at 10:28 see stats
			Back and there again (Nightmare (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By DrStab the Halfling Shadowblade level 45
12nd Regrowth 124th year of Ascendancy at 22:58 see stats
			Brave new world (Nightmare (Adventure) difficulty)
			Went to the Far East and took part in the war.By DrStab the Halfling Shadowblade level 37
2nd Dusk 123rd year of Ascendancy at 22:20 see stats
			Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.By DrStab the Halfling Shadowblade level 19
36th Haze 122nd year of Ascendancy at 03:21 see stats
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By DrStab the Halfling Shadowblade level 22
8th Allure 123rd year of Ascendancy at 01:43 see stats
			Destroyer of the creation (Nightmare (Adventure) difficulty)
			Killed Slasul.By DrStab the Halfling Shadowblade level 43
80th Haze 123rd year of Ascendancy at 08:48 see stats
			Destroyer's bane (Nightmare (Adventure) difficulty)
			Killed Golbug the Destroyer.By DrStab the Halfling Shadowblade level 36
9th Flare 123rd year of Ascendancy at 03:57 see stats
			Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.By DrStab the Halfling Shadowblade level 34
52nd Pyre 123rd year of Ascendancy at 00:54 see stats
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By DrStab the Halfling Shadowblade level 18
34th Haze 122nd year of Ascendancy at 04:21 see stats
			Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By DrStab the Halfling Shadowblade level 31
12nd Pyre 123rd year of Ascendancy at 22:16 see stats
			Fear me not! (Nightmare (Adventure) difficulty)
			Survived the Fearscape!By DrStab the Halfling Shadowblade level 50
3rd Flare 124th year of Ascendancy at 22:15 see stats
			Fear of Fours (Nightmare (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.By DrStab the Halfling Shadowblade level 50
10th Mirth 124th year of Ascendancy at 14:59 see stats
			Flooder (Nightmare (Adventure) difficulty)
			Defeated Ukllmswwik while doing his own quest.By DrStab the Halfling Shadowblade level 43
80th Haze 123rd year of Ascendancy at 00:11 see stats
			Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DrStab the Halfling Shadowblade level 23
10th Regrowth 123rd year of Ascendancy at 01:58 see stats
			I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By DrStab the Halfling Shadowblade level 41
52nd Haze 123rd year of Ascendancy at 03:45 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By DrStab the Halfling Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 06:10 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By DrStab the Halfling Shadowblade level 20
77th Haze 122nd year of Ascendancy at 11:07 see stats
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By DrStab the Halfling Shadowblade level 30
73rd Regrowth 123rd year of Ascendancy at 20:28 see stats
			Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.By DrStab the Halfling Shadowblade level 40
50th Haze 123rd year of Ascendancy at 23:34 see stats
			Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.By DrStab the Halfling Shadowblade level 50
72nd Regrowth 124th year of Ascendancy at 01:42 see stats
			Now, this is impressive! (Nightmare (Adventure) difficulty)
			Killed Linaniil, the Supreme Archmage of Angolwen.By DrStab the Halfling Shadowblade level 50
74th Pyre 124th year of Ascendancy at 07:19 see stats
			Orcrist (Nightmare (Adventure) difficulty)
			Killed the leaders of the Orc Pride.By DrStab the Halfling Shadowblade level 50
13rd Pyre 124th year of Ascendancy at 21:09 see stats
			Portal master (Nightmare (Adventure) difficulty)
			Fought the two Sorcerers and closed four invocation portals.By DrStab the Halfling Shadowblade level 50
6th Flare 124th year of Ascendancy at 11:50 see stats
			Rescuer of the lost (Nightmare (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By DrStab the Halfling Shadowblade level 19
34th Haze 122nd year of Ascendancy at 09:57 see stats
			Size is everything (Nightmare (Adventure) difficulty)
			Did over 1500 damage in one attack.By DrStab the Halfling Shadowblade level 50
74th Regrowth 124th year of Ascendancy at 01:50 see stats
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By DrStab the Halfling Shadowblade level 32
46th Pyre 123rd year of Ascendancy at 06:41 see stats
			Sliders (Nightmare (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By DrStab the Halfling Shadowblade level 37
9th Flare 123rd year of Ascendancy at 08:05 see stats
			Tales of the Spellblaze (Nightmare (Adventure) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By DrStab the Halfling Shadowblade level 23
10th Regrowth 123rd year of Ascendancy at 02:24 see stats
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By DrStab the Halfling Shadowblade level 9
4th Mirth 122nd year of Ascendancy at 13:10 see stats
			The High Lady's destiny (Nightmare (Adventure) difficulty)
			Won ToME by closing the Void portal using Aeryn as a sacrifice.By DrStab the Halfling Shadowblade level 50
6th Flare 124th year of Ascendancy at 11:51 see stats
			The Legend of Garkul (Nightmare (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By DrStab the Halfling Shadowblade level 23
10th Regrowth 123rd year of Ascendancy at 02:24 see stats
			The Rat Lich (Nightmare (Adventure) difficulty)
			Killed the terrible Rat Lich.By DrStab the Halfling Shadowblade level 50
2nd Flare 124th year of Ascendancy at 21:56 see stats
			The Right thing to do (Nightmare (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By DrStab the Halfling Shadowblade level 22
1st Wintertide 123rd year of Ascendancy at 23:14 see stats
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By DrStab the Halfling Shadowblade level 18
27th Dusk 122nd year of Ascendancy at 11:34 see stats
			There and back again (Nightmare (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By DrStab the Halfling Shadowblade level 43
6th Decay 123rd year of Ascendancy at 08:07 see stats
			Thralless (Nightmare (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By DrStab the Halfling Shadowblade level 22
1st Wintertide 123rd year of Ascendancy at 13:20 see stats
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By DrStab the Halfling Shadowblade level 24
31st Regrowth 123rd year of Ascendancy at 19:34 see stats
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By DrStab the Halfling Shadowblade level 17
22nd Dusk 122nd year of Ascendancy at 09:14 see stats
			Vampire crusher (Nightmare (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By DrStab the Halfling Shadowblade level 33
50th Pyre 123rd year of Ascendancy at 00:39 see stats
Log
Today is the 4th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:20.
Error while transfering from the online item's vault, please retry later.
Error while transfering from the online item's vault, please retry later.
Error while transfering from the online item's vault, please retry later.
Error while transfering from the online item's vault, please retry later.
Error while transfering from the online item's vault, please retry later.


































































































