







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 40 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Xereba the skeleton magus at level 40 on the 69th Dusk 122nd year of Ascendancy at 08:33 / 1 |
Primary Stats
| Strength | 74 (base 51) |
| Dexterity | 73 (base 60) |
| Constitution | 26 (base 10) |
| Magic | 27 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 62 (base 60) |
Resources
| Life | -166/1091 |
| Stamina | 240/300 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 9.336183660337 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 36.889385242605 |
| See Invisible | 36.889385242605 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 142 |
| Accuracy | 64 |
| Crit Chance | 41% |
| APR | 38 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +9% |
| Arcane | +6% |
| Cold | +15% |
| All | 0% |
| Darkness | +3% |
| Light | +10% |
| Physical | +49% |
| Mind | +16% |
| Lightning | +14% |
Offense: Damage Penetration
| Blight | +10% |
| Darkness | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (35.65183292883%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 36%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 28%( 70%) |
| Mind | + 28%( 70%) |
| Fire | + 39%( 70%) |
| Lightning | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 75% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 30% |
| Silence Resistance | 28% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Disarm Resistance | 23% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 5 turns. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: Random Artifact: Magmaworth of healing [power 116] (15 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 13): Near SightedYou completed the challenge and received: Random Artifact: Zeldil (26 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 19): Mirror MatchYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: Random Artifact: Isyba | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Oladas of clear mind [power 2] (25 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: Random Artifact: Noonire (0 def, 9 armour, 62 block) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 24): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 30): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 380 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 32): Rush Hour (380)Turns left: 93 You completed the challenge and received: Random Artifact: Brightspiker (4 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 37): Rush Hour (206)Turns left: 66 You completed the challenge and received: Random Artifact: Ivewe (48-76 power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 39): Rush Hour (254)Turns left: 72 You completed the challenge and received: Random Artifact: Shocksweeper (37-48 power, 33 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (188)Turns left: 6 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 45): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Toxinslice (16-22 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (188)Turns left: 110 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Silotta the Shadeclash (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% darkness +6% arcane Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +4 Fatigue -3% Resists +8% fire +8% cold Phys.save +7 (+3 eff.) Silence- +28% Confus- +25% Stun/Frz- +37% ---------- misc Max.enc +38 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | corrosive drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +5% Mind.crit +14% Crit.mult +11.00% Melee+ 8 acid Dmg.mod +7% acid ----- def ----- Armour +3 Resists +7% acid Unarmed combat: Power 37.5 - 41.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +13.0% Atk.spd 125% On Crit.r2 +10 acid On Hit: 10% Corrosive Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | voratun torque of mindblast 'Eilinomira' [power 335] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Armour +10 Defense +30 (+8 eff.) Blast the opponent's mind dealing 389 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Skyspike'0.1 T2 ring jewelry [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% lightning +9% blight Res.pen +10% blight Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Resists +3% blight Max.HP +20.00 HP.reg +2.00 Disarm- +23% Pinning- +23% Stun/Frz- +27% Knockbk- +24% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | warrior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around neck | enraging stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +11.00% Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Acc +7 (+2 eff.) Apr +12 Amulets make your neck look great! |
| Main armor | cashmere robe 'Serpentumbra' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +5 Mag +6 Wil dps ---------- Dmg.mod +11% lightning +27% physical +16% mind +15% cold Melee Ret 2 nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +8% lightning +15% physical +6% darkness +9% fire +17% cold +16% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Vorurin1.0 T3 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +30 (+6 eff.) Apr +5 ---------- misc Max.stam +30.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | cashmere cloak 'Xanenor' (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +8 Mag +4 Wil +2 Cun dps ---------- Phasing +10% ----- def ----- Defense +9 (+3 eff.) Phys.save +7 (+3 eff.) Spell.save +11 (+5 eff.) Die.at -20.00 life Confus- +20% ---------- misc Max.mana +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Emydath1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +15% physical ----- def ----- Defense +20 (+5 eff.) Resists +12% fire Phys.save +8 (+3 eff.) Disease- +20% Stun/Frz- +20% Teleport- +20% ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Inventory
shielding rune (absorb 345; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +9 Mag dps ---------- Spell.pwr +12 (+6 eff.) S.pwr/crit +4 Dmg.mod +20% temporal +14% physical Res.pen +5% temporal +8% physical ----- def ----- Resists +15% all Anom.red +9 Silence- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
noble's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +3 (+0 eff.) Against +23% Summoned ----- def ----- D.Red.from +18% Summoned A belt that goes around your waist. |
noble's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +11 Mag +13 Wil +8 Cun dps ---------- Spell.crit +5% Against +27% Summoned ----- def ----- D.Red.from +32% Summoned A belt that goes around your waist. |
drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +14% Mind.crit +16% Crit.mult +12.00% ----- def ----- Armour +3 Unarmed combat: Power 33.0 - 36.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +12.0% Atk.spd 125% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By InfinityMan the Skeleton Brawler level 33
50th Dusk 122nd year of Ascendancy at 17:25 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By InfinityMan the Skeleton Brawler level 29
37th Dusk 122nd year of Ascendancy at 20:27 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By InfinityMan the Skeleton Brawler level 34
51st Dusk 122nd year of Ascendancy at 20:34 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By InfinityMan the Skeleton Brawler level 21
18th Dusk 122nd year of Ascendancy at 16:44 see stats
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By InfinityMan the Skeleton Brawler level 11
3rd Flare 122nd year of Ascendancy at 11:40 see stats
Infinite x20 (Nightmare (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By InfinityMan the Skeleton Brawler level 21
17th Dusk 122nd year of Ascendancy at 18:28 see stats
Infinite x30 (Nightmare (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By InfinityMan the Skeleton Brawler level 29
36th Dusk 122nd year of Ascendancy at 10:08 see stats
Infinite x40 (Nightmare (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By InfinityMan the Skeleton Brawler level 36
60th Dusk 122nd year of Ascendancy at 02:41 see stats
Infinite x50 (Nightmare (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By InfinityMan the Skeleton Brawler level 40
69th Dusk 122nd year of Ascendancy at 08:24 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By InfinityMan the Skeleton Brawler level 10
3rd Summertide 122nd year of Ascendancy at 15:39 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By InfinityMan the Skeleton Brawler level 20
12nd Dusk 122nd year of Ascendancy at 20:12 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By InfinityMan the Skeleton Brawler level 30
40th Dusk 122nd year of Ascendancy at 06:41 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By InfinityMan the Skeleton Brawler level 40
68th Dusk 122nd year of Ascendancy at 05:06 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By InfinityMan the Skeleton Brawler level 31
42nd Dusk 122nd year of Ascendancy at 22:23 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By InfinityMan the Skeleton Brawler level 23
23rd Dusk 122nd year of Ascendancy at 05:04 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By InfinityMan the Skeleton Brawler level 9
3rd Summertide 122nd year of Ascendancy at 12:28 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By InfinityMan the Skeleton Brawler level 24
26th Dusk 122nd year of Ascendancy at 16:59 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By InfinityMan the Skeleton Brawler level 15
2nd Dusk 122nd year of Ascendancy at 04:58 see stats
Log
InfinityMan avoids the blinding ink!
Wolf loses sight!
Snow giant thunderer casts Chain Lightning.
Your shield crumbles under the damage!
The shield around InfinityMan crumbles.
Skeleton magus casts Flame.
InfinityMan is on fire!
Snow giant thunderer hits InfinityMan for (37 flat reduction), (56 absorbed), 100 lightning (100 total damage).
Skeleton magus hits InfinityMan for (37 flat reduction), 74 fire (74 total damage).
Xereba the skeleton magus casts Manathrust.
Xereba the skeleton magus hits InfinityMan for (37 flat reduction), 164 arcane (164 total damage).
Burning from Skeleton magus hits InfinityMan for (37 flat reduction), 0 fire (0 total damage).
Cryomancer uses Wrath of the Highborn.
Cryomancer radiates power.
Xereba the skeleton magus casts Searing Light.
Xereba the skeleton magus's spell attains critical power!
Xereba the skeleton magus is surging arcane power.
Burning from Skeleton magus hits InfinityMan for (37 flat reduction), 0 fire (0 total damage).
Xereba the skeleton magus's light area effect hits InfinityMan for (37 flat reduction), 196 light (196 total damage).
Xereba the skeleton magus casts Moonlight Ray.
Xereba the skeleton magus's spell attains critical power!
InfinityMan is recovering from the damage!
Cryomancer activates Uttercold.
Xereba the skeleton magus hits InfinityMan for (37 flat reduction), 581 darkness (581 total damage).
InfinityMan stops burning.
Xereba the skeleton magus's light area effect hits InfinityMan for (37 flat reduction), 196 light (196 total damage).
InfinityMan the level 40 skeleton brawler was sun baked to death by Xereba the skeleton magus on level 50 of Infinite Dungeon.






















































































