Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 72 / 16% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 72 on the 77th Pyre 122nd year of Ascendancy at 21:25 / 1 |
Primary Stats
Strength | 96 (base 82) |
Dexterity | 84 (base 82) |
Constitution | 85 (base 82) |
Magic | 87 (base 82) |
Willpower | 88 (base 82) |
Cunning | 80 (base 82) |
Resources
Life | -41/2269 |
Mana | 36/967 |
Stamina | 508/508 |
Healing Factor | 0.46371168185584 |
Regeneration | 0.11592792046396 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 3 |
See Invisible | 9 |
Offense: Mainhand
Damage | 113 |
Accuracy | 46 |
Crit Chance | 27% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 22% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 8 |
Physical Save | 43 |
Spell Save | 42 |
Mental Save | 41 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Golem / Fighting | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Golem / Arcane | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
Technique / Conditioning | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cunning / Scoundrel | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Lacerating Strikes |
talent | Reflective Skin |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
detrimental effect | The target is infected by a disease, doing 66.39 blight damage per turn and reducing healing received by 98%. EpidemicEach non-disease blight damage done to it will spread the disease. |
detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 50.15 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 142.38 blight damage and spawn a carrion worm mass. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
Quiver | Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Main armor | drakeskin leather armour of delving (5 def, 8 armour) drakeskin leather armour of delving (5 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +6 Str Changes resistances: +11% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
On head | bladed drakeskin leather cap of trickery (0 def, 5 armour) bladed drakeskin leather cap of trickery (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +4 Str / +4 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 257.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of protection (6 def, 0 armour) enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 30 fire Changes stats: +4 Wil / +3 Mag Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +30.00% Maximum mana: +10.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +5% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
Inventory
cruel elm magestaff (10-12 power, 2 apr, fire element) cruel elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of projection (30-36 power, 6 apr, physical element) infernal dragonbone starstaff of projection (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 25 fire Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +24 (+6 eff.) Spell crit. chance: +8% See invisible: +9 It can be used to project a bolt elemental energy from the staff (to range 10) dealing 113.21 to 135.85 physical damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword of dampening (63-100.8 power, 4 apr)hateful voratun greatsword of dampening (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +10% Living When wielded/worn: Changes resistances: +19% acid / +19% fire / +16% cold / +13% lightning Spell save: +12 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of daylight (61-97.6 power, 4 apr)truestriking voratun greatsword of daylight (61-97.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 light Damage against: +24% Undead When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +14 Changes resistances penetration: +12% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of disruption (33-46.2 power, 5 apr)balanced stralite waraxe of disruption (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +16% Unnatural When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +10 (+5 eff.) Disarm immunity: +29% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of torment (37.5-48.75 power, 9 apr)glacial voratun dagger of torment (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +14 ice When wielded/worn: Armour: +7 Changes resistances penetration: +9% cold / +8% mind / +8% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of ruin (36.5-47.45 power, 9 apr)truestriking voratun dagger of ruin (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +17 Physical crit. chance: +8.0% Changes resistances penetration: +9% physical Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of shearing (39.5-51.35 power, 9 apr)warbringer's voratun dagger of shearing (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +10 Physical power: +10 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +17% physical Changes damage: +11% physical Disarm immunity: +19% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Xeroba the voratun shield (21 def, 11 armour, 206 block)Xeroba the voratun shield (21 def, 11 armour, 206 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +21 (+10 eff.) Ranged Defense: +21 (+10 eff.) Fatigue: +14% Damage when hit (Melee): 8 temporal Changes resistances: +15% temporal / +23% cold / +2% physical Talent granted: +5 Block Physical save: +12 (+4 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield (12 def, 3 armour, 208 block)warded voratun shield (12 def, 3 armour, 208 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Maximum wards: +3 lightning / +3 temporal / +4 blight / +4 fire / +3 cold Talents granted: +5 Block +1 Ward Handheld deflection devices. |
linen robe of darkness (+16%) (0 def, 0 armour) linen robe of darkness (+16%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. DaybreacherDaybreacher Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes stats: +2 Mag Changes resistances: +6% light / +30% fire Mana each turn: +0.25 Maximum mana: +25.00 Light radius: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of the iron hand (0 def, 2 armour)dwarven-steel gauntlets of the iron hand (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +4 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +34% When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Chalodutar the voratun gauntlets (0 def, 7 armour)Chalodutar the voratun gauntlets (0 def, 7 armour) Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +12 Physical power: +9 (+2 eff.) Armour: +7 Damage (Melee): 11 lightning / 10 cold Changes stats: +2 Dex Changes resistances: +8% lightning / +8% cold / +13% blight Changes damage: +9% lightning / +6% cold Spell save: +16 (+5 eff.) Life regen: +0.40 Maximum life: +10.00 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +31 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Ice Breath (10% chance level 5). On weapon hit: * Slows global speed by 18% * 16% chance to corrode armour by 30% Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +10 lightning / +11 ice Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. alchemist's voratun gauntlets of dexterity (+4) (0 def, 3 armour)alchemist's voratun gauntlets of dexterity (+4) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour: +3 Damage (Melee): 6 acid / 6 fire / 6 lightning / 5 cold Changes stats: +4 Dex / +2 Mag / +3 Wil When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +15 Crit. chance: +16.0% Attack speed: 83% Damage (Melee): +17 ice / +17 fire / +6 lightning / +25 acid Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating voratun helm of dexterity (+8) (0 def, 5 armour)insulating voratun helm of dexterity (+8) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +12% cold / +10% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Ransheigan the Runic Golem Golem level 10
74th Pyre 122nd year of Ascendancy at 17:26 see stats
By Ransheigan the Runic Golem Golem level 20
74th Pyre 122nd year of Ascendancy at 17:26 see stats
By Ransheigan the Runic Golem Golem level 30
74th Pyre 122nd year of Ascendancy at 17:26 see stats
By Ransheigan the Runic Golem Golem level 40
74th Pyre 122nd year of Ascendancy at 19:08 see stats
By Ransheigan the Runic Golem Golem level 50
74th Pyre 122nd year of Ascendancy at 19:08 see stats
By Ransheigan the Runic Golem Golem level 72
77th Pyre 122nd year of Ascendancy at 11:17 see stats
Log
Talent Vitality is ready to use.
Talent Arcane Pull is ready to use.
Talent Meteoric Crash is ready to use.
Ransheigan picks up (e.): balanced stralite waraxe of disruption (33-46.2 power, 5 apr).
Ran for 3 turns (stop reason: taken damage).
Ransheigan reflects damage back to Something!
Worm that walks's Drain hits Ransheigan for 246 blight damage.
Ransheigan hits Something for 0 blight, 69 healing (0 total damage) [69 healing].
Ransheigan is afflicted by an epidemic!
Ransheigan reflects damage back to Something!
Ransheigan reflects damage back to Something!
Epidemic from Worm that walks hits Ransheigan for 80 blight damage.
Something hits Ransheigan for 240 lightning damage.
Ransheigan hits Something for 0 blight, 22 healing (0 total damage) [22 healing].
Ransheigan hits Something for 74 lightning damage.
Ran for 2 turns (stop reason: detrimental status effect).
Ransheigan is afflicted by a terrible worm rot!
Talent Draconic Body is ready to use.
Ransheigan reflects damage back to Something!
Worm Rot from Worm that walks hits Ransheigan for 60 blight, 50 acid (110 total damage).
Epidemic from Worm that walks hits Ransheigan for 80 blight damage.
Ransheigan hits Something for 0 blight, 22 healing, 0 blight, 17 healing, 0 acid (0 total damage) [39 healing].
Ransheigan's draconic body hardens and heals!
Worm that walks drains life from Ransheigan!
Worm that walks drains life from Ransheigan!
Grave wight casts Glacial Vapour.
Saving game...