Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 23 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Xylrath the giant brown ant at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:12 / 59Killed by Silabeth the grey mold at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:20 Killed by thought-forged bowman at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:32 Killed by Xylrath the giant brown ant at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:02 Killed by Xylrath the giant brown ant at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:20 Killed by human guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:14 Killed by cutpurse at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:25 Killed by cutpurse at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:37 Killed by cutpurse at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:56 Killed by large white snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:41 Killed by sabertooth tiger at level 3 on the 75th Pyre 122nd year of Ascendancy at 03:10 Killed by Sharrow at level 5 on the 75th Pyre 122nd year of Ascendancy at 20:50 Killed by greater gwelgoroth at level 6 on the 76th Pyre 122nd year of Ascendancy at 11:21 Killed by mountain troll thunderer at level 6 on the 76th Pyre 122nd year of Ascendancy at 12:03 Killed by greater gwelgoroth at level 6 on the 76th Pyre 122nd year of Ascendancy at 12:55 Killed by greater gwelgoroth at level 7 on the 76th Pyre 122nd year of Ascendancy at 13:12 Killed by greater gwelgoroth at level 7 on the 76th Pyre 122nd year of Ascendancy at 14:08 Killed by lava floor at level 7 on the 76th Pyre 122nd year of Ascendancy at 15:02 Killed by ultimate gwelgoroth at level 7 on the 76th Pyre 122nd year of Ascendancy at 19:15 Killed by war hound at level 9 on the 78th Pyre 122nd year of Ascendancy at 22:17 Killed by ritch flamespitter at level 9 on the 78th Pyre 122nd year of Ascendancy at 23:58 Killed by ritch flamespitter at level 9 on the 79th Pyre 122nd year of Ascendancy at 00:49 Killed by orc grand master assassin at level 11 on the 1st Mirth 122nd year of Ascendancy at 16:28 Killed by icy orc wyrmic at level 11 on the 1st Mirth 122nd year of Ascendancy at 16:59 Killed by ice wyrm at level 14 on the 4th Mirth 122nd year of Ascendancy at 09:10 Killed by ice wyrm at level 14 on the 4th Mirth 122nd year of Ascendancy at 10:14 Killed by Sharrow at level 16 on the 6th Mirth 122nd year of Ascendancy at 05:51 Killed by luminous horror at level 16 on the 6th Mirth 122nd year of Ascendancy at 13:33 Killed by assassin at level 16 on the 6th Mirth 122nd year of Ascendancy at 15:10 Killed by Xanonne the cold drake at level 18 on the 7th Mirth 122nd year of Ascendancy at 19:59 Killed by shivgoroth at level 18 on the 8th Mirth 122nd year of Ascendancy at 16:33 Killed by bandit at level 18 on the 8th Mirth 122nd year of Ascendancy at 21:43 Killed by thief at level 18 on the 8th Mirth 122nd year of Ascendancy at 22:06 Killed by bandit at level 18 on the 8th Mirth 122nd year of Ascendancy at 22:35 Killed by bandit lord at level 18 on the 9th Mirth 122nd year of Ascendancy at 02:34 Killed by uruivellas at level 19 on the 10th Mirth 122nd year of Ascendancy at 03:45 Killed by uruivellas at level 19 on the 10th Mirth 122nd year of Ascendancy at 06:37 Killed by Sharrow at level 19 on the 10th Mirth 122nd year of Ascendancy at 08:59 Killed by Sharrow at level 20 on the 1st Summertide 122nd year of Ascendancy at 20:13 Killed by uruivellas at level 20 on the 1st Summertide 122nd year of Ascendancy at 20:41 Killed by champion of Urh'Rok at level 20 on the 1st Summertide 122nd year of Ascendancy at 21:28 Killed by fire wyrm at level 20 on the 2nd Summertide 122nd year of Ascendancy at 08:05 Killed by fire drake at level 20 on the 2nd Summertide 122nd year of Ascendancy at 11:04 Killed by fire wyrm at level 20 on the 2nd Summertide 122nd year of Ascendancy at 11:48 Killed by fire wyrm at level 20 on the 2nd Summertide 122nd year of Ascendancy at 13:07 Killed by fire wyrm at level 20 on the 2nd Summertide 122nd year of Ascendancy at 14:07 Killed by Uestra the Bringer of Doom at level 20 on the 3rd Summertide 122nd year of Ascendancy at 03:07 Killed by Sharrow at level 20 on the 1st Flare 122nd year of Ascendancy at 06:25 Killed by fire drake at level 21 on the 2nd Flare 122nd year of Ascendancy at 15:46 Killed by fire wyrm at level 21 on the 2nd Flare 122nd year of Ascendancy at 17:49 Killed by fire drake hatchling at level 21 on the 2nd Flare 122nd year of Ascendancy at 20:19 Killed by Xeruba the forest wight at level 22 on the 4th Flare 122nd year of Ascendancy at 19:00 Killed by lava floor at level 22 on the 5th Flare 122nd year of Ascendancy at 03:15 Killed by skeleton warrior at level 22 on the 5th Flare 122nd year of Ascendancy at 08:15 Killed by skeleton master archer at level 22 on the 5th Flare 122nd year of Ascendancy at 08:35 Killed by Eilinywyn the master vampire at level 23 on the 6th Flare 122nd year of Ascendancy at 20:50 Killed by ritch hunter at level 23 on the 7th Flare 122nd year of Ascendancy at 22:14 Killed by radiant horror at level 23 on the 7th Flare 122nd year of Ascendancy at 23:51 Killed by Sharrow at level 23 on the 8th Flare 122nd year of Ascendancy at 01:09 |
Primary Stats
| Strength | 99 (base 51) |
| Dexterity | 54 (base 51) |
| Constitution | 54 (base 51) |
| Magic | 53 (base 51) |
| Willpower | 53 (base 51) |
| Cunning | 47 (base 51) |
Resources
| Mana | 439/439 |
| Equilibrium | 18 |
| Vim | 158/158 |
| Life | 2586/2907 |
| Stamina | 318/318 |
| Healing Factor | 2.5 |
| Regeneration | 0.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 63 |
| Crit Chance | 30% |
| APR | 14 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 36.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.133333333333 |
| Crit Chance | 24% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 41.8 (100%) |
| Defense | 42.860719880425 |
| Ranged Defense | 43.527386547091 |
| Fatigue | 0 |
| Physical Save | 77.78655467384 |
| Spell Save | 69.92405467384 |
| Mental Save | 62.75 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 365 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
| Golem / Fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Golem / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Through The Crowd |
| talent | Chant of Fortitude |
| talent | Reflective Skin |
| talent | Psiblades |
| talent | Lacerating Strikes |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost anorithil from death by ultimate shivgoroth. Escort: lost anorithil (level 12 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 14 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by ritch larva. Escort: lost anorithil (level 15 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Infinite Dungeon. Escort: lost sun paladin (level 5 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Infinite Dungeon. Escort: lost sun paladin (level 8 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A pair of boots made of leather. Press to compare |
| On hands | naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 nature Changes resistances: +6% nature Changes damage: +3% nature When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +5 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Corruptionumbra (7 def, 20 armour) Corruptionumbra (7 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 (+3 eff.) Fatigue: +19% Damage (Melee): 15 acid / 10 fire Damage when hit (Melee): 12 acid / 8 fire / 4 nature / 4 temporal Changes resistances: +11% acid / +20% fire / +18% cold Changes resistances penetration: +20% nature Changes damage: +3% nature / +6% temporal Physical save: +9 (+2 eff.) A suit of armour made of metal plates. Press to compare |
| On head | bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 184.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +6 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| In main hand | quick stralite waraxe of shearing (30-42 power, 5 apr) quick stralite waraxe of shearing (30-42 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Changes stats: +3 Dex Changes resistances penetration: +11% physical Changes damage: +8% physical One-handed war axes. Press to compare |
Inventory
Tarrithad (24-28.8 power, 4 apr, arcane element) Tarrithad (24-28.8 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil / +4 Cun Changes damage: +24% arcane Talent granted: +1 Command Staff Maximum mana: +25.00 Spellpower: +23 (+9 eff.) Spell crit. chance: +3% Light radius: +1 Staves designed for wielders of magic, by the greats of the art. Press to compare |
warbringer's dwarven-steel waraxe of evisceration (19-26.6 power, 4 apr) warbringer's dwarven-steel waraxe of evisceration (19-26.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +6% physical Disarm immunity: +13% One-handed war axes. Press to compare |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+5 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 18.49 cold damage and 19.97 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sharrow the Runic Golem Golem level 20
3rd Summertide 122nd year of Ascendancy at 03:40 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Sharrow the Runic Golem Golem level 18
7th Mirth 122nd year of Ascendancy at 17:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sharrow the Runic Golem Golem level 10
79th Pyre 122nd year of Ascendancy at 12:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sharrow the Runic Golem Golem level 20
1st Summertide 122nd year of Ascendancy at 03:43 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Sharrow the Runic Golem Golem level 14
4th Mirth 122nd year of Ascendancy at 01:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sharrow the Runic Golem Golem level 14
4th Mirth 122nd year of Ascendancy at 01:43 see stats
Log
Sharrow deactivates Through The Crowd.
Sharrow deactivates Psiblades.
Sharrow deactivates Chant of Fortitude.
Sharrow deactivates Lacerating Strikes.
Sharrow deactivates Elemental Discord.
The flames around Sharrow vanish.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Radiant horror's light area effect killed Sharrow!
Saving done.
Talent Rune: Reflection Shield is ready to use.
Talent Draconic Body is ready to use.
Sharrow activates Through The Crowd.
Sharrow activates Lacerating Strikes.
Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Psiblades is ready to use.
Sharrow activates Psiblades.
Talent Cauterize is ready to use.
Talent Chant of Fortitude is ready to use.
Sharrow activates Chant of Fortitude.
Talent Reflective Skin is ready to use.
Sharrow activates Reflective Skin.
Talent Elemental Discord is ready to use.
Sharrow activates Elemental Discord.
Saving game...
