Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Always center your character 1.5.5Always center your character Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 Personal Fix 1.5.5Fix Dark Empathy bug on Infinite500 v3.0b. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Undead |
Class | Husk |
Level / Exp | 79 / 0% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 92 (base 20) |
Dexterity | 92 (base 20) |
Constitution | 89 (base 16) |
Magic | 30 (base 30) |
Willpower | 92 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 834/3508 |
Psi | 176/182 |
Stamina | 528/539 |
Equilibrium | 499 |
Healing Factor | 1.457528957529 |
Regeneration | 0.36438223938225 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Barehand
Damage | 149 |
Accuracy | 78 |
Crit Chance | 0% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 30 (30%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 74 |
Mental Save | 66 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 70%( 70%) |
All | 0%( 70%) |
Darkness | + 16%( 70%) |
Light | + 70%( 70%) |
Temporal | + 6%( 70%) |
Lightning | + 70%( 70%) |
Physical | + 50%( 70%) |
Fire | + 70%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Silence Resistance | 18% |
Confusion Resistance | 12% |
Knockback Resistance | 100% |
Stun Resistance | 92% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
![]() 0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
Achievements
Log
Greater multi-hued wyrm hits greater multi-hued wyrm for 104 cold damage.
Talent Ice Breath is ready to use.
Greater multi-hued wyrm uses Silence.
Greater multi-hued wyrm breathes ice!
Greater multi-hued wyrm slows down.
greater multi-hued wyrm hits Greater multi-hued wyrm for 167 cold damage.
Greater multi-hued wyrm uses Silence.
Greater multi-hued wyrm shrugs off the effect 'Silenced'!
Talent Disarm is ready to use.
You fail to use Ice Claw due to your equilibrium!
Greater multi-hued wyrm breathes sand!
Greater multi-hued wyrm resists the sandstorm!
Greater multi-hued wyrm hits greater multi-hued wyrm for 209 physical damage.
Greater multi-hued wyrm breathes sand!
Greater multi-hued wyrm resists the sandstorm!
greater multi-hued wyrm hits Greater multi-hued wyrm for 237 physical damage.
Greater multi-hued wyrm rearms.
Greater multi-hued wyrm breathes lightning!
Greater multi-hued wyrm resists!
Greater multi-hued wyrm hits greater multi-hued wyrm for 128 lightning damage.
Greater multi-hued wyrm breathes fire!
You collect a new ingredient: multi-hued wyrm scale (1).
greater multi-hued wyrm hits Greater multi-hued wyrm for 156 fire damage.
greater multi-hued wyrm killed Greater multi-hued wyrm!
Talent Lightning Breath is ready to use.