










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 18 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Aerunne the Sandworm's mucus ooze at level 18 on the 13rd Haze 122nd year of Ascendancy at 18:57 2 / 3Killed by Aerunne the sandworm at level 18 on the 13rd Haze 122nd year of Ascendancy at 19:59 Killed by Bolek the halfling at level 18 on the 42nd Haze 122nd year of Ascendancy at 06:16 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 61 (base 46) |
| Constitution | 16 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 22 (base 11) |
| Cunning | 42 (base 36) |
Resources
| Life | 508/508 |
| Mana | 262/262 |
| Stamina | 181/181 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 4.4819528902816 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 44.921546859523 |
| See Invisible | 44.921546859523 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Temporal | +16% |
| Fire | +18% |
| Arcane | +20% |
| Mind | +8% |
| All | +5% |
Offense: Damage Penetration
| Light | +5% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 30 (48.594633868923%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 36 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 31%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 174.51 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases defense by 14. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Gleamrip (20 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Res.pen +5% light ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue +2% Resists +5% fire +6% cold Phys.save +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | chilling pouch of dwarven-steel shots of paradox (19/19, 32-38 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 32.0 - 38.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +5 temporal +8 cold On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | heroic hardened leather gloves of butchering (0 def, 6 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +4 (+1 eff.) Apr +5 ----- def ----- Armour +6 Resists +6% blight Spell.save +13 (+5 eff.) Mind.save +7 (+3 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gold ring 'Aridas'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +5% all Res.pen +15% mind ----- def ----- Resists +3% darkness +3% light Phys.save +9 (+4 eff.) Spell.save +3 (+1 eff.) Die.at -60.00 life Rings make your fingers look great! |
| On fingers | marksman's copper ring of time (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% temporal Acc +6 (+1 eff.) ----- def ----- Resists +11% temporal Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Cyreba4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Resists +12% acid +6% light +3% blight Crit.chn- 10.00% HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emubremida the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +11.0% Mind.crit +12% Mind.pwr +15 (+5 eff.) Dmg.mod +3% mind ----- def ----- Defense +29 (+7 eff.) Fatigue -7% Stealth +10 ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | iron shield 'Islolrarin' (0 def, 2 armour, 10-11 power, 57.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +58 Melee+ +11 lightning While equipped: Stats +1 Cun +2 Dex dps ---------- Melee Ret 3 lightning ----- def ----- Armour +2 Fatigue +8% Resists +10% lightning +6% cold +12% fire Spell.save +3 (+1 eff.) Max.HP +20.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Erygar the cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Acc +15 (+3 eff.) ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +3% fire +10% cold Spell.save +9 (+4 eff.) Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Radhyladan' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane +13% fire ----- def ----- Resists +25% fire +5% arcane +11% all Die.at -20.00 life Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Prismatic Rune (6 turns; lightning, physical, darkness, fire, nature, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 darkness, 5 fire, 5 nature, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 10; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of magic (+2) =2mag=0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
wizard's copper ring =2mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring =2mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
voratun battleaxe 'Amochak' (58-87 power, 25 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 58.0 - 87.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +8.0% Atk.spd 100% Phasing +20% On Hit.r1 +8 mind On Crit.r2 +16 temporal On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun dps ---------- Phys.crit +31.0% Crit.mult +38.00% Phys.pwr +21 (+7 eff.) Mind.pwr +10 (+3 eff.) Apr +19 ----- def ----- Mind.save +9 (+4 eff.) Massive two-handed battleaxes. |
chilling dwarven-steel longsword of massacre (37-52 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +9 cold Sharp, long, and deadly. |
enhanced cured leather sling of enduring =4mag=4.0 T2 sling 1H weapon [Ego++] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Str +4 Dex +4 Mag +10 Wil +5 Cun +11 Con ----- def ----- Max.HP +25.00 Slings are used to hurl stones or metal shots at your foes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spiritwalker's rough leather belt of burglary =3mag=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +6 Mana/turn +0.10 Max.mana +20.00 Infravis +4 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Belovea' (1 def, 0 armour) =4mag=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +4 Mag +4 Wil +2 Cun ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% Mind.save +6 (+3 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Brightreek' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% ----- def ----- Defense +7 (+1 eff.) Resists +9% light Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfidur the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +16% nature +7% all Die.at -20.00 life ---------- misc Stam/turn +2.00 Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Cinderzeal' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% fire Res.pen +20% lightning Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Fatigue -5% Resists +6% fire Max.HP +30.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
undeterred pair of rough leather boots of phasing (0 def, 1 armour) =3mag=2.0 T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +1 Silence- +22% Confus- +22% Stun/Frz- +22% Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown A pair of boots made of leather. |
Emathra the dwarven-steel gauntlets (0 def, 2 armour) =2mag=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Mag dps ---------- Melee+ 6 nature Dmg.mod +5% nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +2 Fatigue +3% Resists +3% blight +12% cold +13% nature ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 nature Dmg.mod +4% nature Acc +10 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Baluharanik (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +5% temporal +6% mind Die.at -80.00 life Cut- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Furnacestriker (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% fire On Hit (Melee): * 10% chance to slow global speed by 54% * 10 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +3% light +3% darkness A cap made of leather. |
linen wizard hat 'Nerigabeth' (1 def, 4 armour) =3con=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +11% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +2% physical +16% cold A pointy cloth hat, very wizardly... |
shielding linen wizard hat (1 def, 0 armour) =3mag=2.0 T1 head armor [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
impenetrable dwarven-steel mail armour of acid resistance (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+0 eff.) Fatigue +12% Resists +18% acid A suit of armour made of mail. |
steel shield 'Duvydunalen' (0 def, 4 armour, 16-20 power, 40 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 16.5 - 19.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 Melee+ +12 acid While equipped: dps ---------- On Hit (Melee): * 8% chance to reduce all saves and defense by 27 * 20% chance to reduce armor by 15% On Melee Ret: * 16% chance to reduce all saves and defense by 27 ----- def ----- Armour +4 Fatigue +8% Resists +3% temporal +6% light +9% darkness Spell.save +3 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful steel shield of resilience (0 def, 4 armour, 14-16 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Nature When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Crit.r2 +12 light +10 fire While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +7% light +7% fire Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
121 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Boridin =4con=1.0 T3 lite [Rare] Disrupt While equipped: Stats +3 Dex +4 Wil +4 Con dps ---------- Melee Ret 4 mind ----- def ----- Resists +3% all Spell.save +9 (+4 eff.) ---------- misc Light +4 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emilelaith the Wretchravager (18/18, 18-22 power, 8 apr)3.0 T2 shot ammo [Rare] Master Power 18.0 - 21.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +5 Apr +8 Crit +4.5% Capacity 18 Proj.spd +200% Ranged+ +8 nature While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
barbed pouch of iron shots (15/15, 22-26 power, 1 apr)3.0 T1 shot ammo [Ego+] Master Power 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 15 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
innervating iron torque of psionic shield [power 25] (21 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Veluth [power 260] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Cun ----- def ----- Resists +4% physical Phys.save +12 (+6 eff.) Max.HP +40.00 Stun/Frz- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (273 total damage) Puts all charms on 13 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By skellyEnjoyer the Skeleton Skirmisher level 13
38th Dusk 122nd year of Ascendancy at 20:03 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By skellyEnjoyer the Skeleton Skirmisher level 10
23rd Dusk 122nd year of Ascendancy at 01:11 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By skellyEnjoyer the Skeleton Skirmisher level 18
13rd Haze 122nd year of Ascendancy at 18:52 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By skellyEnjoyer the Skeleton Skirmisher level 9
11st Dusk 122nd year of Ascendancy at 10:23 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By skellyEnjoyer the Skeleton Skirmisher level 9
13rd Dusk 122nd year of Ascendancy at 09:49 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By skellyEnjoyer the Skeleton Skirmisher level 17
2nd Haze 122nd year of Ascendancy at 07:44 see stats
Log
SkellyEnjoyer shoots!
Roafjed the halfling summons a Ritch Flamespitter!
Roafjed the halfling's mind surges with critical power!
Bolek the halfling casts Banish.
Your shield crumbles under the damage!
The shield around skellyEnjoyer crumbles.
The spell fizzles on SkellyEnjoyer!
SkellyEnjoyer loses sight!
Bolek the halfling hits skellyEnjoyer for (26 flat reduction), (30 absorbed), 4 temporal, (26 flat reduction), 20 physical (24 total damage).
SkellyEnjoyer triggers a trap (Bolek the halfling's warp mine: away)!
Ran for 1 turns (stop reason: taken damage).
Something hits skellyEnjoyer for (26 flat reduction), 17 fire (17 total damage).
Something hits skellyEnjoyer for (26 flat reduction), 29 temporal, (26 flat reduction), 16 physical, (26 flat reduction), 35 temporal, (26 flat reduction), 20 physical (100 total damage).
Something misses skellyEnjoyer.
Something misses skellyEnjoyer.
SkellyEnjoyer is no longer out of phase.
Something hits skellyEnjoyer for (26 flat reduction), 29 fire (29 total damage).
SkellyEnjoyer's Rune: Shielding has been disrupted by anti-magic forces!
SkellyEnjoyer triggers a trap (Bolek the halfling's warp mine: toward)!
Ran for 1 turns (stop reason: taken damage).
Something hits skellyEnjoyer for (26 flat reduction), 51 temporal, (26 flat reduction), 38 physical, (26 flat reduction), 58 temporal, (26 flat reduction), 44 physical (191 total damage).
Something hits skellyEnjoyer for (26 flat reduction), 118 temporal (118 total damage).
skellyEnjoyer the level 18 skeleton skirmisher was time dilated to death by Bolek the halfling on level 1 of Ambush!.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed skellyEnjoyer!
Something hits skellyEnjoyer for 0 temporal damage.


































































































