











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 5916% |
Size | medium |
Lifes / Deaths | Killed by Xerorinor the sand-drake at level 22 on the 49th Regrowth 123rd year of Ascendancy at 21:11 3 / 7Killed by Emelarilravea the black crystal at level 27 on the 79th Regrowth 123rd year of Ascendancy at 10:05 Killed by thief at level 27 on the 7th Pyre 123rd year of Ascendancy at 23:38 Killed by Emelileda the large white snake at level 35 on the 69th Pyre 123rd year of Ascendancy at 06:58 Killed by Salatta the master vampire at level 35 on the 69th Pyre 123rd year of Ascendancy at 12:08 Killed by The One That Writes at level 50 on the 22nd Haze 123rd year of Ascendancy at 03:09 Killed by Hypostasis of Entropy at level 50 on the 20th Dusk 124th year of Ascendancy at 20:40 |
Primary Stats
Strength | 32 (base 11) |
Dexterity | 67 (base 47) |
Constitution | 56 (base 48) |
Magic | 168 (base 63) |
Willpower | 79 (base 30) |
Cunning | 110 (base 65) |
Resources
Mana | 537/537 |
Life | 828/828 |
Steam | 100/100 |
Paradox | 500 |
Soul | 12/16 |
Healing Factor | 2.0600460901466 |
Regeneration | 4.8411083118445 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 20 |
See Stealth | 65.280243627327 |
See Invisible | 129.28024362732 |
ESP Range | 10 |
ESP Kinds | undead, demon/major, demon/minor |
Offense: Mainhand
Damage | 83 |
Accuracy | 50 |
Crit Chance | 38% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 41 |
Accuracy | 50 |
Crit Chance | 51% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 130 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +63% |
Blight | +81% |
Arcane | +69% |
Cold | +62% |
All | +48% |
Darkness | +274% |
Light | +70% |
Temporal | +76% |
Physical | +69% |
Fire | +60% |
Mind | +57% |
Offense: Damage Penetration
Acid | +5% |
Arcane | +15% |
Cold | +52% |
All | 0% |
Darkness | +107% |
Temporal | +10% |
Mind | +20% |
Fire | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 89 (63.304188961773%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 95 |
Spell Save | 98 |
Mental Save | 98 |
Defense: Resistances
Acid | + 59%( 70%) |
Blight | + 55%( 70%) |
Arcane | + 56%( 70%) |
Cold | + 70%( 70%) |
All | + 47%( 70%) |
Darkness | + 70%( 70%) |
Physical | + 60%( 70%) |
Temporal | + 56%( 70%) |
Lightning | + 51%( 70%) |
Mind | + 53%( 70%) |
Fire | + 58%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1081 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 250 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 234 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 57%. Its effects scale with your Cunning stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Death | 1.63 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Golden Age of Necromancy |
talent | Utterly Destroyed |
talent | Grim Shadow |
talent | Chant of Fortress |
talent | Erupting Shadows |
talent | Reaping |
talent | Premonition |
talent | Eternal Night |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 60. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3712. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +6 Wil +11 Mag dps ---------- Spell.crit +5% Spell.pwr +13 (+2 eff.) Dmg.mod +6% darkness +9% blight Res.pen +15% darkness Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 46 ----- def ----- Armour +5 Resists +6% darkness Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.58 Max.mana +59.00 Spell.cld 10% A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +25% darkness ----- def ----- Resists +7% blight +11% darkness ---------- misc Infravis +15 See.Invis +17 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 59 blight damage or heals 49 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +12% temporal +15% light +15% physical +6% arcane +21% darkness Res.pen +10% arcane Acc +25 (+8 eff.) Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Defense +3 (+1 eff.) Spell.save +11 (+2 eff.) ---------- misc Mana/turn +0.35 Light +7 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Disarm- +100% ---------- misc N.En/turn +0.20 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | ![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% mind +31% darkness Res.pen +15% darkness +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 34% ---------- misc Max.psi +52.20 Create a shield absorbing up to 630 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 14 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +18 (+3 eff.) Mind.pwr +19 (+4 eff.) Dmg.mod +16% darkness +7% all Res.pen +5% acid +15% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce armor by 57% ----- def ----- Resists +12% acid +32% darkness Silence- +50% ---------- misc Mana/turn +0.33 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.crit +1% Crit.mult +5.00% Phys.pwr +29 (+7 eff.) Spell.pwr +65 (+10 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +16% all Res.pen +10% darkness Melee Ret 4 arcane 34 darkness ----- def ----- Mind.save +15 (+3 eff.) Heal.mod +50% Confus- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Crit.mult +18.00% Spell.pwr +19 (+3 eff.) Dmg.mod +6% physical +18% darkness +9% blight +12% fire +7% light +8% temporal ----- def ----- Resists +9% lightning +9% cold +5% arcane +9% temporal ---------- misc Masteries +0.33 Spell/Death Amulets make your neck look great! |
In main hand | ![]() 1.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +74.00% Spell.pwr +31 (+5 eff.) Melee+ 51 fire Dmg.mod +30% darkness Res.pen +5% darkness ----- def ----- Resists +6% acid +9% fire +12% darkness +9% blight ---------- misc Mana/turn +5.00 Max.P.En +5.00 Max.N.En +5.00 See.Invis +33 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +6 Dex +11 Mag +15 Wil +6 Cun dps ---------- Spell.crit +6% Res.pen +5% arcane +5% fire ----- def ----- Fatigue -20% Resists +6% acid +9% cold +12% mind Phys.save +22 (+4 eff.) Spell.save +16 (+3 eff.) Mind.save +16 (+3 eff.) HP.reg +2.10 Heal.mod +25% Poison- +10% Confus- +20% ---------- misc Max.enc +50 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 27 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 57.32 acid and 63.65 blight damage. If not cleared after five turns it will inflict 361.39 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% darkness +25% nature +25% cold +12% arcane Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.9 Pwr.cost 19 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 418.24 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Mind.crit +3% Spell.pwr +35 (+5 eff.) S.pwr/crit +5 Dmg.mod +27% darkness +18% all Res.pen +5% mind ----- def ----- Armour +14 Resists +12% fire +52% darkness +15% all Crit.chn- 35.00% Max.HP +40.00 Silence- +50% ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 296% efficiency and cooldown mod of 100%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex ----- def ----- Armour +7 Defense +12 (+3 eff.) Resists +1% physical +5% arcane +3% nature Res.Cap +7% all Phys.save +23 (+4 eff.) Blind- +20% Poison- +20% ---------- misc Masteries +0.32 Spell/Necrosis Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +16 Lck dps ---------- Acc +14 (+5 eff.) ----- def ----- Defense +14 (+3 eff.) Unseen.red 16% Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness +12% temporal Res.pen +10% darkness Acc +16 (+5 eff.) Apr +17 Melee Ret 6 acid ----- def ----- Defense +17 (+4 eff.) Resists +6% acid +48% darkness Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 7 cooldown Level 3.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +15% acid +3% arcane Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce armor by 57% ----- def ----- Armour +25 Fatigue +12% Resists +26% acid +27% darkness +16% blight Phys.save +12 (+2 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. This item has been sent to the Item's Vault. |
![]() 3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str +7 Wil dps ---------- Mind.crit +3% Dmg.mod +15% mind +15% fire Res.pen +20% lightning +32% temporal +20% mind Melee Ret 13 lightning 6 mind 13 nature ----- def ----- Mind.save +15 (+3 eff.) Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Hate/m.crit +3.00 Max.hate +6.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature Res.pen +29% lightning ----- def ----- Defense +25 (+5 eff.) Resists +17% temporal +13% nature +5% arcane Die.at -93.64 life Heal.mod +23% Poison- +23% Pinning- +23% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 67 power out of 100/100 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 135 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1290.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 44] amazing fiery salve [power 44]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Remove 3 magical effects and grants a fiery aura (44% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 44] amazing frost salve [power 44]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Remove 3 physical effects and grants a frost aura (44% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 645] amazing healing salve [power 645]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Heal 645 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 564] amazing pain suppressor salve [power 564]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Let you fight up to -564 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing regeneration salve [power 815] amazing regeneration salve [power 815]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Heal 815 over 5 turns Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing unstoppable force salve [power 179] amazing unstoppable force salve [power 179]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Increases all saves by 179 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 44] amazing water salve [power 44]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 57% cooldown modifier. Remove 3 mental effects and grants a water aura (44% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Attach on item worn on slot 'head' Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Attach on item worn on slot 'belt' Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +25% light +25% fire Attach on item worn on slot 'cloak' Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +5 Hardiness +20% Fatigue +1% Attach on item worn on slot 'body' Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +30% lightning Stun/Frz- +50% Attach on item worn on slot 'cloak' Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+3 eff.) Attach on item worn on slot 'head' Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +3 Dex +9 Cun dps ---------- Dmg.mod +15% light ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 Blast the opponent's mind dealing 400 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Porytha the Lich Necromancer level 43
19th Dusk 123rd year of Ascendancy at 09:51 see stats
By Porytha the Lich Necromancer level 50
66th Regrowth 124th year of Ascendancy at 17:26 see stats
By Porytha the Lich Necromancer level 42
17th Dusk 123rd year of Ascendancy at 14:11 see stats
By Porytha the Cornac Necromancer level 24
60th Regrowth 123rd year of Ascendancy at 23:36 see stats
By Porytha the Lich Necromancer level 50
15th Haze 123rd year of Ascendancy at 03:18 see stats
By Porytha the Lich Necromancer level 50
20th Haze 123rd year of Ascendancy at 08:09 see stats
By Porytha the Lich Necromancer level 50
48th Regrowth 124th year of Ascendancy at 11:00 see stats
By Porytha the Lich Necromancer level 50
22nd Haze 123rd year of Ascendancy at 07:13 see stats
By Porytha the Lich Necromancer level 48
9th Haze 123rd year of Ascendancy at 21:34 see stats
By Porytha the Cornac Necromancer level 22
50th Regrowth 123rd year of Ascendancy at 09:34 see stats
By Porytha the Lich Necromancer level 50
30th Regrowth 124th year of Ascendancy at 13:23 see stats
By Porytha the Lich Necromancer level 50
28th Dusk 124th year of Ascendancy at 10:59 see stats
By Porytha the Cornac Necromancer level 16
45th Haze 122nd year of Ascendancy at 08:16 see stats
By Porytha the Lich Necromancer level 50
36th Haze 123rd year of Ascendancy at 12:11 see stats
By Porytha the Lich Necromancer level 46
69th Dusk 123rd year of Ascendancy at 13:51 see stats
By Porytha the Lich Necromancer level 50
71st Pyre 124th year of Ascendancy at 10:39 see stats
By Porytha the Lich Necromancer level 33
35th Pyre 123rd year of Ascendancy at 06:09 see stats
By Porytha the Lich Necromancer level 33
34th Pyre 123rd year of Ascendancy at 01:23 see stats
By Porytha the Lich Necromancer level 50
20th Dusk 124th year of Ascendancy at 20:24 see stats
By Porytha the Lich Necromancer level 50
4th Dusk 124th year of Ascendancy at 15:59 see stats
By Porytha the Cornac Necromancer level 25
72nd Regrowth 123rd year of Ascendancy at 17:12 see stats
By Porytha the Lich Necromancer level 33
35th Pyre 123rd year of Ascendancy at 09:38 see stats
By Porytha the Lich Necromancer level 50
34th Haze 123rd year of Ascendancy at 03:03 see stats
By Porytha the Lich Necromancer level 50
4th Flare 124th year of Ascendancy at 10:59 see stats
By Porytha the Lich Necromancer level 50
35th Haze 123rd year of Ascendancy at 23:53 see stats
By Porytha the Lich Necromancer level 50
60th Pyre 124th year of Ascendancy at 09:42 see stats
By Porytha the Lich Necromancer level 45
67th Dusk 123rd year of Ascendancy at 13:41 see stats
By Porytha the Cornac Necromancer level 27
74th Regrowth 123rd year of Ascendancy at 11:41 see stats
By Porytha the Lich Necromancer level 50
20th Haze 123rd year of Ascendancy at 08:52 see stats
By Porytha the Lich Necromancer level 50
33rd Pyre 124th year of Ascendancy at 00:27 see stats
By Porytha the Cornac Necromancer level 10
9th Haze 122nd year of Ascendancy at 09:16 see stats
By Porytha the Cornac Necromancer level 20
18th Regrowth 123rd year of Ascendancy at 17:00 see stats
By Porytha the Lich Necromancer level 30
21st Pyre 123rd year of Ascendancy at 06:42 see stats
By Porytha the Lich Necromancer level 40
11st Dusk 123rd year of Ascendancy at 12:48 see stats
By Porytha the Lich Necromancer level 50
13rd Haze 123rd year of Ascendancy at 10:21 see stats
By Porytha the Lich Necromancer level 27
7th Pyre 123rd year of Ascendancy at 23:38 see stats
By Porytha the Lich Necromancer level 50
49th Pyre 124th year of Ascendancy at 10:58 see stats
By Porytha the Lich Necromancer level 50
3rd Flare 124th year of Ascendancy at 10:53 see stats
By Porytha the Cornac Necromancer level 19
5th Decay 122nd year of Ascendancy at 13:42 see stats
By Porytha the Lich Necromancer level 50
34th Pyre 124th year of Ascendancy at 09:19 see stats
By Porytha the Lich Necromancer level 50
12nd Regrowth 124th year of Ascendancy at 12:48 see stats
By Porytha the Lich Necromancer level 41
15th Dusk 123rd year of Ascendancy at 04:53 see stats
By Porytha the Cornac Necromancer level 20
21st Regrowth 123rd year of Ascendancy at 04:56 see stats
By Porytha the Lich Necromancer level 47
5th Haze 123rd year of Ascendancy at 12:58 see stats
By Porytha the Lich Necromancer level 50
4th Dusk 124th year of Ascendancy at 15:58 see stats
By Porytha the Cornac Necromancer level 10
10th Haze 122nd year of Ascendancy at 07:03 see stats
By Porytha the Cornac Necromancer level 6
63rd Dusk 122nd year of Ascendancy at 04:48 see stats
By Porytha the Lich Necromancer level 50
3rd Flare 124th year of Ascendancy at 14:36 see stats
By Porytha the Lich Necromancer level 37
4th Flare 123rd year of Ascendancy at 08:52 see stats
By Porytha the Lich Necromancer level 50
4th Dusk 124th year of Ascendancy at 15:59 see stats
By Porytha the Lich Necromancer level 50
11st Regrowth 124th year of Ascendancy at 00:24 see stats
By Porytha the Cornac Necromancer level 9
75th Dusk 122nd year of Ascendancy at 15:13 see stats
By Porytha the Lich Necromancer level 50
65th Haze 123rd year of Ascendancy at 17:30 see stats
By Porytha the Cornac Necromancer level 23
50th Regrowth 123rd year of Ascendancy at 23:36 see stats
By Porytha the Cornac Necromancer level 19
70th Haze 122nd year of Ascendancy at 10:19 see stats
By Porytha the Lich Necromancer level 41
16th Dusk 123rd year of Ascendancy at 12:08 see stats
By Porytha the Lich Necromancer level 50
20th Haze 123rd year of Ascendancy at 21:40 see stats
Log
There is an item here: Perseverance (31-43 power, 9 apr)
There is an item here: Blade of Distorted Time (40-56 power, 40 apr)
There is an item here: Acera (33-46 power, 4 apr)
There is an item here: Cautery Sword (40-56 power, 10 apr)
There is an item here: Void Shard
There is an item here: Lightbringer's Wand
There is an item here: Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)
There is an item here: The Titan's Quiver (18/18, 62-86 power, 20 apr)
There is an item here: Quiver of the Sun (25/25, 34-47 power, 15 apr)
There is an item here: Void Quiver (0/0, 45-62 power, 120 apr)
There is an item here: Hornet Stingers (20/20, 18-25 power, 10 apr)
There is an item here: The Shotgonne
There is an item here: Annihilator
There is an item here: Thoughtcaster
There is an item here: Signal
There is an item here: Glacia
There is an item here: Dreamweaver
There is an item here: Murderfang's Surekill
There is an item here: Titan
There is an item here: Vindicator
There is an item here: Golden Gun
There is an item here: Planar Beacon
There is an item here: Eldritch Pearl
There is an item here: Spectral Cage
There is an item here: Light of Revelation