Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! More Yeti Muscle Rewards 1.4.6Slightly improves and expands the rewards available for bringing Yeti muscles to the Old Psi-Machine, to make build diversity in Embers closer to that of the main campaign: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Half-Cost Category Mastery 1.3.1 Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Constitution Viability Buff Addon 1.4.6Constitution now grants: Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Bastion 1.4.6A complete rework for Bulwark. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.4.8Donators/Buyers bonus! Exponential Leveling Based More Points 1.4.3 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Infinite500 v2.5g: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. |
| Campaign | Orcs |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Kruk Ogre |
| Class | Adventurer |
| Level / Exp | 42 / 26% |
| Size | huge |
| Lifes / Deaths | Killed by Velowen the ritch larva at level 17 on the 8th Revenge 124th year of Ascendancy at 20:30 1 / 7Killed by Emitta the ritch hive mother at level 21 on the 46th Revenge 124th year of Ascendancy at 13:02 Killed by Aroyakira the ritch centipede at level 22 on the 6th Pain 124th year of Ascendancy at 06:10 Killed by Aroyakira the ritch centipede at level 24 on the 15th Pain 124th year of Ascendancy at 20:47 Killed by Belunne the ritch larva at level 25 on the 16th Pain 124th year of Ascendancy at 03:48 Killed by Veledann the whitehoof ghoul at level 29 on the 25th Pain 124th year of Ascendancy at 20:10 Killed by Veloriata the sabertooth tiger at level 32 on the 41st Pain 124th year of Ascendancy at 01:54 |
Primary Stats
| Strength | 143 (base 60) |
| Dexterity | 59 (base 60) |
| Constitution | 90 (base 60) |
| Magic | 62 (base 60) |
| Willpower | 58 (base 60) |
| Cunning | 72 (base 60) |
Resources
| Mana | 336/336 |
| Equilibrium | 40 |
| Life | 1611/1611 |
| Stamina | 407/430 |
| Hate | 96/100 |
| Healing Factor | 1.63 |
| Regeneration | 390.03618 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | +20.27577722048% |
| Spell | 0% |
| Global | +244.72292073371% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 341 |
| Accuracy | 65 |
| Crit Chance | 45% |
| APR | 66 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 9% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 121.46142732199 (100%) |
| Defense | 42 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 54 |
| Mental Save | 34 |
Defense: Resistances
| All | + 29%( 70%) |
Defense: Immunities
| Pinning Resistance | 98% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 30% |
Inscriptions (6/6)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 249 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 465 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1083 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 50%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 281% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1003% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Soldier | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Retaliation | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.70 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Arms | 2.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Wild Growth |
| talent | Surge |
| talent | Chant of Resistance |
| talent | Stone Vines |
| talent | Essence of Speed |
| talent | Iron Guard |
| talent | Icy Skin |
| talent | Stalk |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | A flow of life spins around the target, regenerating 216.54 life per turn. Regeneration |
| detrimental effect | Being stalked. Stalked |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | Stalking Emeldatha the umber hulk. Bonus level 1: +16 attack, +13% melee damage, +0.50 hate/turn prey was hit. Stalking 3284/4268 +1 |
| beneficial effect | Increases global action speed by 55%. Speed |
| beneficial effect | Reduces all damage taken by 82, converting 20% of it into stamina. Adrenaline Surge |
| detrimental effect | The target's morale is weakened, reducing its damage dealt and critical strike chance by 22%. Intimidated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Talent granted: +2 Rocket Boots Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (115 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +12 (+4 eff.) Silence immunity: +0% Light radius: +4 A cap made of leather. |
| On hands | Elelaith (0 def, 3 armour) Elelaith (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +6 Str Changes resistances: +3% acid Changes resistances penetration: +10% acid Changes damage: +12% acid Talent granted: +1 Sand Shredder Life regen: +6.00 Stamina each turn: +1.20 Mana each turn: +0.28 Psi each turn: +0.37 Spellpower: +11 (+4 eff.) Spell crit. chance: +8% When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 5). Damage (Melee): +15 arcane Burst (radius 1) on hit: +4 acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Singewrither' (dig speed 23 turns) dwarven-steel pickaxe 'Singewrither' (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +2 Str Changes resistances penetration: +20% fire Changes damage: +3% light Light radius: +2 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +6 Con Rings can have magical properties. |
| On fingers | Crackleburst the steel ring Crackleburst the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +12 Damage when hit (Melee): 12 lightning Changes stats: +6 Str / +3 Con Changes resistances: +26% nature / +3% blight Changes resistances penetration: +10% lightning / +10% fire Changes damage: +13% nature Spell save: +13 (+4 eff.) Maximum stamina: +21.00 Rings can have magical properties. |
| Around neck | gold amulet 'Baligen' gold amulet 'Baligen'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +3 Con Changes resistances: +9% lightning Changes damage: +8% blight / +5% fire Talent mastery: +0.27 Cunning / Scoundrel Critical mult.: +16.00% Physical save: +8 (+3 eff.) Poison immunity: +5% Stun/Freeze immunity: +15% Life regen: +1.60 Maximum life: +57.00 Maximum stamina: +15.00 Spellpower: +8 (+3 eff.) Amulets can have magical properties. |
| In main hand | voratun greatsword 'Dazzleglamour' (175% power, 24 apr) voratun greatsword 'Dazzleglamour' (175% power, 24 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Physical crit. chance: +25.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +17 lightning / +23 acid / +4 nature Burst (radius 1) on hit: +4 nature When wielded/worn: Armour penetration: +16 Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Changes resistances: +9% light Changes resistances penetration: +10% light / +20% physical Changes damage: +17% physical Massive two-handed swords. |
| Around waist | Fulikhad the hardened leather belt Fulikhad the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Fatigue: -12% Changes stats: +2 Con Changes resistances: +12% cold / +6% nature / +6% light Changes damage: +9% mind Critical mult.: +11.00% Maximum encumbrance: +30 A belt that goes around your waist. |
| In off hand | reinforced voratun shield of lightning resistance (+30%) (12 def, 9 armour, 100% power, 255 block) reinforced voratun shield of lightning resistance (+30%) (12 def, 9 armour, 100% power, 255 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 180% Range: 1.2x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +255 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 20 lightning Changes resistances: +30% lightning Talent granted: +5 Block Special effect on block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. |
| Cloak | cashmere cloak 'Gileldir' (13 def, 0 armour) cashmere cloak 'Gileldir' (13 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+2 eff.) Defense: +13 (+5 eff.) Changes stats: +1 Con Changes resistances: +12% lightning / +1% physical Reduces incoming crit damage: 10.00% Physical save: +11 (+3 eff.) Stun/Freeze immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Scorchvalor' (5 def, 19 armour) dwarven-steel plate armour 'Scorchvalor' (5 def, 19 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +25% Effects on melee hit: * 30 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 20 physical Changes resistances: +3% blight / +3% fire / +3% lightning Spell save: +25 (+8 eff.) Life regen: +4.40 Stamina each turn: +1.70 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the sneak (heal 716 over 5 turns) regeneration infusion of the sneak (heal 716 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 716 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -447)heroism infusion (+6 for 10 turns, die at -447) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -447 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -310)heroism infusion (+6 for 10 turns, die at -310) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -310 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the titan (446 lightning damage)lightning rune of the titan (446 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 148.79 to 446.38 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ring of Lost Love Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
This item will automatically be transmogrified when you leave the level. Earogorn (119% power, 2 apr)Earogorn (119% power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 120% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature / +16 temporal Burst (radius 1) on hit: +4 mind / +8 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances penetration: +10% acid / +10% mind Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious stralite longsword of rage (144% power, 5 apr)insidious stralite longsword of rage (144% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 insidious poison When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +1 Str Changes damage: +10% physical Stamina when hit: +1.30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Aeragadig' (129% power, 14 apr)dwarven-steel mace 'Aeragadig' (129% power, 14 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 130% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Changes stats: +1 Wil / +1 Mag Changes resistances: +12% acid Mana each turn: +0.08 Spellpower: +2 (+1 eff.) Damage Shield penetration: +30% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Ce'NawenCe'Nawen Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 On weapon hit: * 9% chance to daze Travel speed: +200% Burst (radius 2) on crit: +2 physical When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +2% physical Changes resistances penetration: +9% lightning / +14% physical Changes damage: +14% physical Maximum life: +50.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of gravity (20/20, 153% power, 14 apr)quiver of elven-wood arrows of gravity (20/20, 153% power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 154% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 10% chance to crush the target Damage (Ranged): +6 gravity Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Dazzlewrecker' (20/20, 166% power, 20 apr)quiver of dragonbone arrows 'Dazzlewrecker' (20/20, 166% power, 20 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 167% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +19 Armour Penetration: +20 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 10% chance to create an air burst * 25% chance to put talents on cooldown Travel speed: +200% Damage (Ranged): +8 blight / +4 physical / +4 light Burst (radius 2) on crit: +8 physical When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. voratun shield of fire resistance (+26%) (12 def, 3 armour, 100% power, 211.5 block)voratun shield of fire resistance (+26%) (12 def, 3 armour, 100% power, 211.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 186% Range: 1.2x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +212 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +26% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Skin of Many (12 def, 6 armour)Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
steel plate armour 'Gloomglean' (4 def, 9 armour) steel plate armour 'Gloomglean' (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 4 acid / 0 physical Changes resistances: +21% acid / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +18% acid / +3% darkness A suit of armour made of metal plates. |
insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: +0% Changes resistances: +6% fire / +5% cold Maximum encumbrance: +0 Mental save: +5 (+3 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of conjuring (2 def, 7 armour)thick cashmere cloak of conjuring (2 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +15% cold Changes resistances penetration: +8% arcane Changes damage: +7% arcane Critical mult.: +17.00% Maximum mana: +33.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel gauntlets 'Brodymnir' (0 def, 2 armour) dwarven-steel gauntlets 'Brodymnir' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +2 Changes stats: +6 Dex Changes resistances: +5% arcane / +3% cold Mental save: +3 (+2 eff.) When used to modify unarmed attacks: Power: 124% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-1 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-2 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Branavor the alchemist's lampBranavor the alchemist's lamp Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 21 fire Changes resistances: +8% fire Physical save: +20 (+6 eff.) Maximum stamina: +10.00 Light radius: +3 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
potent fiery salve [power 25] potent fiery salve [power 25]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 2 Using medical injector with 170% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 1 magical effects and grants a fiery aura (25% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
potent frost salve [power 25] potent frost salve [power 25]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 2 Using medical injector with 170% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (25% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
potent water salve [power 25] potent water salve [power 25]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 2 Using medical injector with 170% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 1 mental effects and grants a water aura (25% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 164/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple air recycler simple air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +10% Returns 1 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
steel razor edge steel razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item of type 'weapon' When attach to an other item: Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Tinkers can be attached to normal items to improve them with steam power! |
Achievements
A Fistful of Gold (Madness (Adventure) difficulty)
Buy an item from an AAA.By Pars the Kruk Ogre Adventurer level 5
40th Retaking 124th year of Ascendancy at 10:18 see stats
Across the Narrow Sea (Madness (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Pars the Kruk Ogre Adventurer level 12
1st Revenge 124th year of Ascendancy at 17:25 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Pars the Kruk Ogre Adventurer level 32
35th Pain 124th year of Ascendancy at 03:50 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Pars the Kruk Ogre Adventurer level 29
26th Pain 124th year of Ascendancy at 02:02 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Pars the Kruk Ogre Adventurer level 10
46th Retaking 124th year of Ascendancy at 06:01 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Pars the Kruk Ogre Adventurer level 20
41st Revenge 124th year of Ascendancy at 10:52 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Pars the Kruk Ogre Adventurer level 30
26th Pain 124th year of Ascendancy at 04:52 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By Pars the Kruk Ogre Adventurer level 40
29th Dearth 124th year of Ascendancy at 07:18 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By Pars the Kruk Ogre Adventurer level 39
29th Dearth 124th year of Ascendancy at 05:44 see stats
Reclaiming Garkul's Heritage (Madness (Adventure) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Pars the Kruk Ogre Adventurer level 37
8th Dearth 124th year of Ascendancy at 03:45 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Pars the Kruk Ogre Adventurer level 24
15th Pain 124th year of Ascendancy at 23:27 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Pars the Kruk Ogre Adventurer level 19
41st Revenge 124th year of Ascendancy at 10:17 see stats
The High Lady's Destiny (Finale) (Madness (Adventure) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Pars the Kruk Ogre Adventurer level 40
29th Dearth 124th year of Ascendancy at 10:26 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Pars the Kruk Ogre Adventurer level 25
16th Pain 124th year of Ascendancy at 09:15 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Pars the Kruk Ogre Adventurer level 31
29th Pain 124th year of Ascendancy at 16:49 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Pars the Kruk Ogre Adventurer level 22
1st Pain 124th year of Ascendancy at 23:30 see stats
True Savior (Madness (Adventure) difficulty)
Freed all the Orc Prides without killing a single mind-controlled orc.By Pars the Kruk Ogre Adventurer level 37
8th Dearth 124th year of Ascendancy at 03:45 see stats
Unstoppable (Madness (Adventure) difficulty)
Returned from the dead.By Pars the Kruk Ogre Adventurer level 32
41st Pain 124th year of Ascendancy at 01:54 see stats
Log
Pars resists!
Emeldatha the umber hulk hits Pars for (10 ignored), 0 cold, (10 ignored), 0 cold (0 total damage).
Pars hits Emeldatha the umber hulk for 507 light, 7 lightning, 11 acid, 2 nature, , , 12 arcane, , , 2 nature, 58 physical, 36 physical, , 16 arcane, , (651 total damage).
Emeldatha the umber hulk is seized by a stone vine.
Talent Blinding Speed is ready to use.
Pars uses Blinding Speed.
Pars speeds up.
Pars misses Emeldatha the umber hulk.
Emeldatha the umber hulk is being stalked by Pars!
Pars resists!
Emeldatha the umber hulk hits Pars for (10 ignored), 0 cold (0 total damage).
Pars hits Emeldatha the umber hulk for 45 physical, , 21 arcane, , (66 total damage).
Emeldatha the umber hulk is free from the stone vine.
Pars deactivates Icy Skin.
Emeldatha the umber hulk is no longer being stalked by Pars.
Pars has regained its confidence.
Pars's adrenaline surge has come to an end.
Pars deactivates Wild Growth.
Pars deactivates Essence of Speed.
Pars deactivates Iron Guard.
Pars deactivates Stone Vines.
Pars slows down.
Pars stops regenerating health quickly.
Pars is less impervious to physical effects.
Pars deactivates Chant of Resistance.
Pars deactivates Shield Wall.
Pars deactivates Stalk.
Pars deactivates Surge.
