Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
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Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 317 / 47% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 678.5 (base 100) |
Dexterity | 580 (base 100) |
Constitution | 470 (base 100) |
Magic | 282.5 (base 100) |
Willpower | 242 (base 100) |
Cunning | 278 (base 100) |
Resources
Hate | 100/100 |
Mana | 9735/9735 |
Psi | 7425/7436 |
Vim | 8720/8720 |
Life | 241120/241120 |
Positive | 8052/8052 |
Stamina | 8537/8537 |
Paradox | 310 |
Healing Factor | 1.1 |
Regeneration | 2067.4887152872 |
Speed
Mental | +39.15878961617% |
Attack | 0% |
Movement | +352.6784342687% |
Spell | +39.15878961617% |
Global | +320.49767319434% |
Vision
Sight | 10 |
Lite | 28 |
Infravision | 19 |
See Stealth | 262.33088875706 |
See Invisible | 295.33088875706 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine, humanoid/orc, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 2300 |
Accuracy | 271 |
Crit Chance | 538% |
APR | 672 |
Speed | 0.72 |
Offense: Offhand
Damage | 2234 |
Accuracy | 271 |
Crit Chance | 538% |
APR | 672 |
Speed | 0.72 |
Offense: Spell
Spellpower | 324.73655318252 |
Crit Chance | 100% |
Speed | 0.71860354833368 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 293.12333333333 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +50% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 853.59034867545 (100%) |
Defense | 268.08751766264 |
Ranged Defense | 268.65894623407 |
Fatigue | 0 |
Physical Save | 222.25365340531 |
Spell Save | 214.14944007852 |
Mental Save | 113.77777777778 |
Defense: Resistances
All | + 61%( 74%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 91% |
Disarm Resistance | 66% |
Bleed Resistance | 100% |
Teleport Resistance | 35% |
Pinning Resistance | 45% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 110) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2094 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 514 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.20 |
| 12/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Psionic / Absorption | 1.20 |
| 20/5 |
| 20/5 |
| 13/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 25/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.20 |
| 31/5 |
| 16/5 |
| 16/5 |
| 6/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 10/5 |
| 1/5 |
| 10/5 |
Cunning / Poisons | 1.20 |
| 25/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Corruption / Torture | 1.00 |
| 26/5 |
| 1/5 |
| 1/5 |
| 16/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 20/5 |
| 7/5 |
| 21/5 |
| 5/5 |
Celestial / Combat | 1.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 5/5 |
Corruption / Heart of Fire | 1.00 |
| 17/5 |
| 1/5 |
| 15/5 |
| 0/5 |
Cunning / Shadow magic | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 22/5 |
| 5/5 |
| 1/5 |
| 22/5 |
Technique / Combat techniques | 1.00 |
| 28/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 7/5 |
| 14/5 |
| 1/5 |
| 25/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 31/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.20 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Spell / Enhancement | 1.20 |
| 20/5 |
| 5/5 |
| 20/5 |
| 31/5 |
Corruption / Blight | 1.00 |
| 28/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Chronomancy / Speed Control | 1.20 |
| 29/5 |
| 25/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.20 |
| 31/5 |
| 20/5 |
| 22/5 |
| 16/5 |
Cunning / Lethality | 1.20 |
| 24/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.20 |
| 20/5 |
| 22/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 26/5 |
| 30/5 |
| 20/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 31/5 |
| 31/5 |
| 28/5 |
| 31/5 |
Corruption / Doom covenant | 1.00 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 16/5 |
| 16/5 |
| 16/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 1/5 |
| 26/5 |
| 16/5 |
| 15/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 31/5 |
Cursed / Force of will | 1.20 |
| 20/5 |
| 25/5 |
| 20/5 |
| 20/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 30/5 |
| 14/5 |
| 24/5 |
| 14/5 |
Technique / Unarmed training | 1.20 |
| 31/5 |
| 31/5 |
| 4/5 |
| 31/5 |
Technique / Combat training | 1.20 |
| 31/5 |
| 25/5 |
| 31/5 |
| 31/5 |
| 5/5 |
Corruption / Oppression | 1.00 |
| 19/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.20 |
| 22/5 |
| 14/5 |
| 30/5 |
| 21/5 |
Technique / Conditioning | 1.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 18/5 |
| 20/5 |
Corruption / Torment | 1.20 |
| 27/5 |
| 1/5 |
| 30/5 |
| 24/5 |
Technique / Thuggery | 1.20 |
| 20/5 |
| 31/5 |
| 31/5 |
| 31/5 |
Cunning / Scoundrel | 1.00 |
| 30/5 |
| 28/5 |
| 1/5 |
| 22/5 |
Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 30/5 |
| 1/5 |
| 30/5 |
Celestial / Chants | 1.00 |
| 25/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 30/5 |
| 1/5 |
| 30/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 27/5 |
| 1/5 |
| 19/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Matter Weaving |
talent | Lacerating Strikes |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Inner Power |
talent | Weapon of Light |
talent | Kinetic Aura |
talent | Arcane Feed |
talent | Thermal Aura |
talent | Quicken Spells |
talent | Kinetic Shield |
talent | Horrifying Blows |
talent | Gloom |
talent | Total Thuggery |
talent | Fiery Hands |
talent | Dark Ritual |
talent | Searing Sight |
talent | Eternal Suffering |
talent | Willful Tormenter |
talent | Shock Hands |
talent | Shadow Combat |
talent | Bone Shield |
talent | Beyond the Flesh |
talent | Stoning Poison |
talent | Essence of Speed |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Thermal Shield |
talent | Overkill |
talent | Slow Motion |
talent | Daunting Presence |
talent | Weapon of Wrath |
talent | Augmentation |
talent | Deflection |
talent | Crystalline Focus |
talent | Second Life |
talent | Spellcraft |
talent | Numbing Poison |
talent | Disintegration |
beneficial effect | Grants a +100% damage bonus. Steamroller |
beneficial effect | Improves/gives the ability to see invisible and stealthed creatures (power 110). Sense Hidden |
beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
beneficial effect | The thrill of combat improves the target's maximum life by 28%, life regeneration by 60.55, and stamina regeneration by 12.11. Bloodbath |
detrimental effect | The target has been splashed with acid, taking 137.54 acid damage per turn, reducing armour by 185 and attack by 161. Acid Splash |
detrimental effect | The target's physical resistance has been reduced by -5%. Weakened Defenses |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | You can sense the presence of all undead around you. Receptive Mind |
beneficial effect | The target is in a magical frenzy, improving spellpower by 107. Bloodlust |
beneficial effect | Parrying melee attacks: Has a 86% chance to deflect up to 1811 damage from the next 4.4 attack(s). Parrying |
beneficial effect | The target is moving is 268% faster. 3 Celerity |
detrimental effect | The gloom reduces damage the target inflicts by 50%. Gloom Weakness |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Toredetar the Sunsin (307% power, 4 apr) Toredetar the Sunsin (307% power, 4 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 307% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 27% chance to inflict damage reduction * 80% chance to blind * 20% chance to cause random gloom * 28% chance to disease * 20% chance to curse the target Damage (Melee): +28 blight Burst (radius 1) on hit: +12 mind / +12 fire When wielded/worn: Damage when hit (Melee): 16 mind / 8 light Changes resistances: +15% fire Changes resistances penetration: +15% mind Changes damage: +6% light Grants telepathy: Dragon Humanoid/Orc Reduces incoming crit damage: 15.00% Disease immunity: +49% Light radius: +2 See invisible: +6 Massive two-handed mauls. |
On hands | Beryladan the voratun gauntlets (0 def, 3 armour) Beryladan the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Armour: +3 Damage (Melee): 18 arcane Changes stats: +11 Dex / +17 Mag / +9 Wil / +15 Cun / +1 Con Changes resistances: +3% acid / +10% light / +9% darkness / +6% mind / +10% arcane Changes damage: +15% blight Disarm immunity: +20% Confusion immunity: +15% Spellpower on spell critical (stacks up to 3 times): +6 Infravision radius: +1 See invisible: +21 When used to modify unarmed attacks: Power: 276% Range: 1.4x Uses stats: 107% Wil, 117% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +25 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +19 arcane Burst (radius 2) on crit: +50 light / +48 darkness It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Emuba the Glitterstreaker Emuba the GlitterstreakerPowered by arcane forces Crafted by a master -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +20 Physical power: +8 (+0 eff.) Fatigue: -8% Effects on melee hit: * 50% chance to disease Damage when hit (Melee): 12 blight Changes stats: +3 Dex / +16 Mag Changes resistances penetration: +15% all Physical save: +20 (+2 eff.) Maximum life: +60.00 Maximum stamina: +15.00 Spellpower: +34 (+2 eff.) Light radius: +12 Healing mod.: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Searbile' voratun helm 'Searbile' |
On feet | Betogara the Bleaksaw (0 def, 5 armour) Betogara the Bleaksaw (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +3 Str / +4 Dex / +4 Cun Changes resistances: +14% lightning / +14% temporal / +6% darkness Changes damage: +3% darkness Critical mult.: +15.00% Mental save: +30 (+5 eff.) Stamina each turn: +0.90 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +3.00 Maximum life: +55.00 Mindpower: +6 (+0 eff.) Mental crit. chance: +2% See invisible: +6 Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Earuldil (dig speed 17 turns) Earuldil (dig speed 17 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +1.0% Physical power: +10 (+1 eff.) Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: -6% Changes stats: +10 Str / +10 Dex / +6 Mag / +4 Con Changes resistances: +12% blight / +15% cold Poison immunity: +10% Maximum mana: +60.00 Maximum stamina: +10.00 Spell crit. chance: +13% Light radius: +1 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ce'Numith the voratun ring Ce'Numith the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Defense: +15 (+2 eff.) Changes stats: +1 Dex / +8 Mag / +8 Cun Changes resistances: +2% physical Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Disarm immunity: +46% Pinning immunity: +45% Knockback immunity: +50% Life regen: +0.40 Stamina each turn: +0.20 Vim when hit: +0.00 Vim when hitting in melee: +3.00 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -20.00 life Maximum life: +50.00 Spellpower: +14 (+1 eff.) Spell crit. chance: +2% Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
On fingers | Cindergash CindergashInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +1 Physical crit. chance: +1.0% Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Damage when hit (Melee): 12 fire Changes stats: +10 Dex / +2 Wil / +14 Cun Changes resistances: +80% nature / +2% physical Changes damage: +40% nature / +6% physical Grants telepathy: Demon/Minor Demon/Major Teleport immunity: +25% Vim when hit: +2.00 Rings can have magical properties. |
Around neck | Lisywen the voratun amulet Lisywen the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+1 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +10 Str / +10 Dex / +2 Mag / +14 Cun / +8 Con Changes resistances cap: +4% all Changes resistances penetration: +20% arcane Changes damage: +9% blight Critical mult.: +5.00% Reduces incoming crit damage: 10.00% Physical save: +27 (+2 eff.) Life regen: +1.10 Stamina each turn: +1.50 Mana when firing critical spell: +3.00 Spell crit. chance: +4% Light radius: +2 Movement speed: +10% Damage Shield penetration: +40% Amulets can have magical properties. |
In main hand | Silulaith the voratun mace (291% power, 6 apr) Silulaith the voratun mace (291% power, 6 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 292% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Blood Grasp (20% chance level 5). When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +12 Effects on melee hit: * 20 arcane resource burn * Slows global speed by 55% Changes stats: +1 Cun / +7 Str Changes resistances: +3% cold Changes resistances penetration: +15% physical Changes damage: +30% physical Physical save: +6 (+0 eff.) Stun/Freeze immunity: +15% Teleport immunity: +10% Mana each turn: +0.00 Stamina when hit: +2.50 Blunt and deadly. |
Around waist | Cracklesun the drakeskin leather belt Cracklesun the drakeskin leather belt Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn * 10% chance to disease Damage when hit (Melee): 12 lightning / 28 blight Changes stats: +5 Str / +5 Dex / +5 Mag / +10 Wil / +5 Cun / +5 Con Changes resistances: +6% blight Changes resistances penetration: +10% blight / +20% physical Changes damage: +6% lightning / +12% temporal / +25% physical Mental save: +14 (+2 eff.) Maximum life: +146.00 A belt that goes around your waist. |
In off hand | Tainttitan the voratun mace (292% power, 6 apr) Tainttitan the voratun mace (292% power, 6 apr)Requires: - Magic 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 292% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +20 darkness Damage against: +20% Living When wielded/worn: Effects on melee hit: * Slows global speed by 60% * 45% chance to inflict damage reduction Damage when hit (Melee): 4 arcane / 8 nature Changes resistances: +10% arcane / +6% fire / +6% nature / +6% darkness Changes resistances penetration: +5% arcane / +5% nature Changes damage: +24% nature Talent granted: +5 Corrosive Cone Blunt and deadly. |
Cloak | Glyriwe the Satyrdredge (11 def, 0 armour) Glyriwe the Satyrdredge (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +15 Defense: +11 (+1 eff.) Damage when hit (Melee): 8 nature Changes stats: +8 Dex / +4 Wil / +5 Cun / +2 Con Changes resistances: +6% blight / +22% fire / +24% light Changes resistances penetration: +15% blight Changes damage: +9% blight Critical mult.: +25.00% Reduces incoming crit damage: 10.00% Stealth bonus: +26 Light radius: +6 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Coalrip (9 def, 16 armour) Coalrip (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +22 (+1 eff.) Armour: +16 Defense: +9 (+1 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to corrode armour * 45% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +38 Str / +5 Dex / +26 Mag / +16 Wil / +5 Cun / +5 Con Changes resistances: +19% lightning / +15% physical / +20% darkness / +31% acid Changes damage: +9% acid / +3% mind Critical mult.: +30.00% Psi when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum life: +125.00 Maximum psi: +30.00 Spellpower: +21 (+1 eff.) Spell crit. chance: +10% Mindpower: +25 (+2 eff.) Mental crit. chance: +10% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
phase door rune of the titan (range 39; power 116; dur 4) phase door rune of the titan (range 39; power 116; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 116%, your defense is increased by 116 and all your resistances by 116%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 54; power 163; dur 4) phase door rune of the warrior (range 54; power 163; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 163%, your defense is increased by 163 and all your resistances by 163%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 53; power 160; dur 5) phase door rune of the warrior (range 53; power 160; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 53. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 160%, your defense is increased by 160 and all your resistances by 160%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 29; power 84; dur 5) phase door rune of the wizard (range 29; power 84; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 29. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 84%, your defense is increased by 84 and all your resistances by 84%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 942 for 3 turns) shielding rune of the wizard (absorb 942 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 942 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 8; dur 19; see undead) vision rune of the psychic (radius 8; dur 19; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 44) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any undead around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 10; dur 19; see humanoid) vision rune of the psychic (radius 10; dur 19; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 52) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any humanoid around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 13; dur 21; see humanoid) vision rune of the warrior (radius 13; dur 21; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 114) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any humanoid around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Aeronn the Glowbreak Aeronn the GlowbreakPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 (+1 eff.) Damage (Melee): 15 light / 12 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 14% chance to blind Changes resistances: +6% acid Changes resistances penetration: +10% light Changes damage: +6% acid / +20% physical / +14% light / +3% arcane / +15% darkness Critical mult.: +25.00% Spell save: +20 (+2 eff.) Mana each turn: +0.12 Spellpower: +6 (+0 eff.) Spell crit. chance: +4% Combat speed: +20% Damage Shield penetration: +10% Amulets can have magical properties. |
Duathelidol DuathelidolInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+1 eff.) Defense: +20 (+2 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +20 Lck / +5 Cun Changes resistances: +9% fire / +30% light / +39% darkness Changes resistances penetration: +15% mind Changes damage: +9% darkness / +6% fire Physical save: +25 (+2 eff.) Spell save: +25 (+2 eff.) Mental save: +55 (+9 eff.) Blindness immunity: +44% Hate when firing a critical mind attack: +1.00 Mindpower: +6 (+0 eff.) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+0 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 1165 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Elana ElanaInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex / +4 Con Changes resistances: +3% nature / +3% mind / +14% light / +13% darkness Blindness immunity: +24% Disease immunity: +5% Disarm immunity: +10% Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+0 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+2 eff.) Mental save: +18 (+3 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 1605.27 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Lustregrit LustregritInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +9 (+1 eff.) Changes stats: +7 Dex / +12 Wil Changes resistances: +3% acid / +6% nature Changes resistances cap: +7% all Changes resistances penetration: +5% mind Changes damage: +3% light Critical mult.: +15.00% Physical save: +27 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+0 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 27 power out of 60/60) : Effective talent level: 3.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Silylaith the voratun amulet Silylaith the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Defense: +18 (+2 eff.) Fatigue: -10% Changes stats: +3 Str / +10 Dex / +8 Mag / +10 Cun / +7 Con / +15 Lck Changes damage: +9% mind Talent mastery: +0.40 Celestial / Light Life regen: +1.50 Stamina each turn: +1.50 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Light radius: +2 See invisible: +15 Movement speed: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
voratun amulet 'Shinesting' voratun amulet 'Shinesting'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 48% chance to blind Changes stats: +6 Wil / +7 Mag Changes resistances: +30% lightning Changes resistances penetration: +10% temporal / +30% light / +5% arcane Mental save: +15 (+2 eff.) Confusion immunity: +25% Stun/Freeze immunity: +50% Mindpower: +14 (+1 eff.) Light radius: +3 Amulets can have magical properties. |
voratun amulet 'Urthokalthodir' voratun amulet 'Urthokalthodir'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Wil / +6 Mag Changes resistances: +4% physical Changes resistances penetration: +5% arcane Changes damage: +8% lightning / +13% blight / +22% fire / +8% cold / +8% acid Talent mastery: +0.37 Spell / Shades Critical mult.: +14.00% Maximum encumbrance: +40 Vim when firing critical spell: +1.00 Maximum mana: +40.00 Spellpower: +23 (+1 eff.) Spell crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Amulets can have magical properties. |
Bogprophet BogprophetPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Effects on melee hit: * Slows global speed by 15% * 40% chance to inflict damage reduction Damage when hit (Melee): 4 nature Changes stats: +7 Mag / +6 Wil / +12 Cun Changes damage: +3% nature Spellpower: +20 (+1 eff.) Mindpower: +25 (+2 eff.) Rings can have magical properties. |
Demonviper DemonviperCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +10 Str / +4 Cun / +16 Con Changes resistances: +6% darkness / +9% nature Changes resistances penetration: +15% darkness / +10% arcane Changes damage: +12% darkness / +6% arcane Critical mult.: +15.00% Spell save: +20 (+2 eff.) Mental save: +30 (+5 eff.) Confusion immunity: +37% Hate when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Mental crit. chance: +3% Rings can have magical properties. |
Elonne the voratun ring Elonne the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +9 Cun / +10 Dex Changes resistances: +12% blight / +11% nature / +5% arcane Critical mult.: +10.00% Spell save: +6 (+1 eff.) Poison immunity: +30% Disease immunity: +29% Silence immunity: +15% Disarm immunity: +50% Pinning immunity: +43% Knockback immunity: +50% Maximum life: +45.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to inflict 986.69 temporal damage (based on Spellpower and Paradox, if any) on summons, removing any that survive from time, in a radius 2 ball out to range 5, costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glareguile the voratun ring Glareguile the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+1 eff.) Damage when hit (Melee): 28 blight Changes stats: +10 Dex / +12 Mag / +15 Wil / +10 Cun Changes resistances: +6% acid / +40% darkness / +6% nature Changes resistances penetration: +10% blight Changes damage: +20% darkness Spell save: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +120.00 Spellpower: +21 (+1 eff.) Light radius: +4 Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+4 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ivynne the voratun ring Ivynne the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 20 blight / 8 arcane Changes stats: +8 Cun / +21 Wil Changes resistances penetration: +5% arcane / +15% temporal Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Spell save: +45 (+4 eff.) Mental save: +20 (+3 eff.) Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +79.00 Maximum vim: +60.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +2% Mindpower: +13 (+1 eff.) See invisible: +6 Healing mod.: +30% Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Spell crit. chance: +0% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Windblow WindblowPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +15 Defense: +17 (+2 eff.) Changes stats: +3 Cun / +6 Con Changes resistances: +6% acid Changes resistances penetration: +10% nature Grants telepathy: Dragon Critical mult.: +10.00% Spell save: +20 (+2 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +35% Maximum stamina: +40.00 Mindpower: +6 (+0 eff.) Infravision radius: +5 See stealth: +25 See invisible: +20 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Baluravon' voratun ring 'Baluravon'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane / 12 temporal Changes stats: +8 Mag / +15 Wil Changes resistances: +26% acid / +30% cold / +30% fire / +8% arcane / +30% lightning Changes resistances penetration: +5% temporal Changes damage: +18% temporal / +6% mind / +6% arcane Mental save: +16 (+3 eff.) Spellpower: +13 (+1 eff.) Rings can have magical properties. |
voratun ring 'Getomnir' voratun ring 'Getomnir'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +17 Physical power: +14 (+1 eff.) Defense: +16 (+2 eff.) Changes stats: +10 Str / +10 Wil / +10 Con Changes resistances: +2% physical / +5% arcane / +6% temporal Mental save: +20 (+3 eff.) Only die when reaching: -60.00 life Maximum stamina: +15.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Xisebeth' voratun ring 'Xisebeth'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 29% chance to blind Changes stats: +3 Str / +2 Dex / +8 Mag / +7 Cun Critical mult.: +15.00% Spell save: +12 (+1 eff.) Stun/Freeze immunity: +50% Life regen: +4.80 Mana when firing critical spell: +4.00 Spellpower: +13 (+1 eff.) Spell crit. chance: +2% Light radius: +1 Damage Shield penetration: +20% Rings can have magical properties. |
Getalar (286% power, 11 apr) Getalar (286% power, 11 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 287% Range: 1.3x Uses stats: 30% Wil, 131% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +12 Changes stats: +6 Str / +1 Wil Changes resistances penetration: +12% physical Changes damage: +24% physical Critical mult.: +12.00% Reduces incoming crit damage: 20.00% Life regen: +0.40 Stamina each turn: +0.20 Stamina when hit: +2.00 Mana when firing critical spell: +2.00 Maximum life: +50.00 Spell crit. chance: +4% Sharp, short and deadly. |
Brightfiend the voratun greatmaul (304% power, 4 apr) Brightfiend the voratun greatmaul (304% power, 4 apr)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 305% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to disease On weapon crit: * cripple the target Damage (Melee): +16 fire Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +42 ice When wielded/worn: Physical crit. chance: +21.0% Armour: +20 Damage when hit (Melee): 28 blight Changes resistances: +12% blight / +6% lightning / +6% mind / +6% darkness Changes resistances penetration: +20% fire / +21% cold Changes damage: +6% light / +15% blight Mental save: +20 (+3 eff.) Stun/Freeze immunity: +10% Knockback immunity: +25% Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (302% power, 7 apr) Voratun Hammer of the Deep Bellow (302% power, 7 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 303% Range: 1.5x Uses stats: 170% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
voratun greatsword 'Xanetta' (293% power, 25 apr) voratun greatsword 'Xanetta' (293% power, 25 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 293% Range: 1.6x Uses stats: 170% Mag, 30% Wil Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +72% Damage (Melee): +28 mind / +8 acid Burst (radius 1) on hit: +12 arcane When wielded/worn: Armour penetration: +14 Physical crit. chance: +21.0% Damage when hit (Melee): 8 acid Changes stats: +2 Str / +3 Wil Changes resistances: +6% acid Changes resistances penetration: +25% blight Changes damage: +3% arcane Grants telepathy: Humanoid/Orc Critical mult.: +28.00% Reduces incoming crit damage: 10.00% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Muckhacker the voratun longsword (289% power, 6 apr) Muckhacker the voratun longsword (289% power, 6 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 289% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +12 nature When wielded/worn: Armour penetration: +14 Physical crit. chance: +15.0% Physical power: +12 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict damage reduction Damage when hit (Melee): 4 nature / 4 darkness Changes stats: +1 Cun / +2 Dex Changes resistances: +3% temporal / +9% light / +6% blight / +10% arcane / +3% nature Changes resistances penetration: +11% physical Changes damage: +15% physical Sharp, long, and deadly. |
voratun longsword 'Cracklemoon' (290% power, 21 apr) voratun longsword 'Cracklemoon' (290% power, 21 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 290% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +21 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +60% When wielded/worn: Armour penetration: +15 Physical crit. chance: +13.0% Armour: +4 Effects on melee hit: * 30% chance to daze Changes resistances: +6% cold / +9% temporal / +8% arcane / +3% nature Changes damage: +6% mind Critical mult.: +20.00% Physical save: +30 (+2 eff.) Only die when reaching: -20.00 life Sharp, long, and deadly. |
Ureslak's Starry Femur (287% power, 5 apr) Ureslak's Starry Femur (287% power, 5 apr)Requires: - Magic 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 288% Range: 1.4x Uses stats: 150% Mag, 30% Wil Damage type: Blinding darkness Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Changes resistances: +45% darkness Changes resistances penetration: +30% darkness Changes damage: +30% darkness Physical save: +15 (+1 eff.) Spell save: +15 (+1 eff.) Mental save: +15 (+2 eff.) A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
Telos's Staff (Top Half) (278% power, 0 apr, physical element) Telos's Staff (Top Half) (278% power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 279% Range: 1.2x Uses stats: 150% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+2 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+1 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 45% chance to completely evade them and granting you 139 defense for 20 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Flashrupture FlashrupturePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +4 Mag / +8 Wil Changes resistances: +6% light Changes resistances penetration: +10% blight Changes damage: +3% blight Physical save: +7 (+1 eff.) Mental save: +8 (+1 eff.) Maximum life: +52.00 Spell crit. chance: +4% Mindpower: +4 (+0 eff.) Light radius: +3 A belt that goes around your waist. |
Lisyrivea the drakeskin leather belt Lisyrivea the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +31 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +6 Str / +10 Dex / +6 Cun / +12 Con / +10 Lck Changes resistances: +6% blight / +3% temporal Changes resistances penetration: +5% physical Critical mult.: +24.00% Trap disarming bonus: +17 Stealth bonus: +15 Maximum encumbrance: +10 Physical save: +25 (+2 eff.) Stamina each turn: +0.60 Only die when reaching: -20.00 life Infravision radius: +6 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
Malysaralach the Lightningbloom Malysaralach the LightningbloomPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 (+0 eff.) Damage when hit (Melee): 8 mind / 8 lightning Changes stats: +9 Dex / +2 Mag / +6 Cun Changes resistances: +6% lightning / +14% light / +15% darkness Changes damage: +6% blight Critical mult.: +45.00% Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Maximum vim: +90.00 Mental crit. chance: +12% A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+0 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Lisaba (3 def, 0 armour) Lisaba (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Str / +7 Mag / +10 Wil / +4 Con Changes resistances: +5% arcane Changes damage: +6% arcane Spell save: +11 (+1 eff.) Maximum mana: +80.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lorerion the elven-silk cloak (3 def, 0 armour) Lorerion the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +4 Dex / +6 Mag / +5 Wil / +4 Cun / +2 Con Changes resistances: +3% blight Grants telepathy: Humanoid/Orc Critical mult.: +6.00% Physical save: +15 (+1 eff.) Mental save: +15 (+2 eff.) Only die when reaching: -70.00 life Maximum life: +20.00 Maximum stamina: +10.00 Spell crit. chance: +6% Mindpower: +10 (+1 eff.) Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+2 eff.) Spell save: +20 (+2 eff.) Mental save: +20 (+3 eff.) Confusion immunity: +40% Spellpower: +8 (+0 eff.) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
elven-silk cloak 'Brightjam' (3 def, 10 armour) elven-silk cloak 'Brightjam' (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +12 Physical power: +4 (+0 eff.) Armour: +10 Defense: +3 (+0 eff.) Changes stats: +2 Mag / +3 Wil / +2 Con Changes resistances: +10% acid / +2% physical / +6% fire / +39% cold / +10% lightning Changes damage: +12% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +30.00% Stealth bonus: +15 Physical save: +10 (+1 eff.) Only die when reaching: -80.00 life Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 279% Range: 1.4x Uses stats: 70% Mag, 107% Wil, 117% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 167% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 349% It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 5.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 1072.73 fire damage and 635.26 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 262% Range: 1.1x Uses stats: 107% Wil, 117% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 913.48 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Power: 269% Range: 1.1x Uses stats: 107% Wil, 50% Mag, 117% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 167% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 1157.92 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Power: 269% Range: 1.1x Uses stats: 107% Wil, 50% Mag, 117% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 3083.99 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Lelyblek the Viperrip (8 def, 14 armour) Lelyblek the Viperrip (8 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +2 Armour: +14 Defense: +8 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 16 physical Changes stats: +5 Str / +1 Dex Changes resistances: +15% acid / +3% temporal / +12% lightning / +12% cold / +14% fire / +6% nature / +6% all Changes resistances penetration: +20% physical / +5% nature / +5% temporal Changes damage: +3% nature Physical save: +14 (+1 eff.) Mana when firing critical spell: +2.00 Maximum mana: +60.00 Damage Shield penetration: +10% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 35826.7 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Govena (12 def, 14 armour, 329.5 block) Govena (12 def, 14 armour, 329.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage (Melee): 10 cold Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 20 ice Changes stats: +1 Dex / +5 Mag / +2 Wil / +17 Con Changes resistances: +21% acid / +6% nature / +20% light / +6% blight Changes resistances penetration: +15% blight Changes damage: +18% acid Grants telepathy: Dragon Talent granted: +5 Block Physical save: +15 (+1 eff.) Mana each turn: +0.08 Vim when firing critical spell: +2.00 Only die when reaching: -40.00 life Maximum vim: +30.00 Handheld deflection devices. |
Shadesmash the voratun shield (12 def, 14 armour, 297.5 block) Shadesmash the voratun shield (12 def, 14 armour, 297.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +14 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice / 4 physical Changes stats: +4 Str / +6 Wil / +7 Con Changes resistances: +20% blight / +26% cold / +20% nature / +9% fire Talent granted: +5 Block Reduces incoming crit damage: 25.00% Maximum encumbrance: +50 Physical save: +15 (+1 eff.) Spell save: +39 (+4 eff.) Handheld deflection devices. |
voratun shield 'Coalraze' (12 def, 39 armour, 502 block) voratun shield 'Coalraze' (12 def, 39 armour, 502 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +6 (+0 eff.) Armour: +39 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +10% Damage when hit (Melee): 8 lightning Changes stats: +18 Con Changes resistances: +5% arcane / +4% physical Changes damage: +6% darkness Talent granted: +5 Block Physical save: +29 (+2 eff.) Only die when reaching: -20.00 life Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 45 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
57 agate 57 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9947 alchemist agate 9947 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
54 onyx 54 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
57 aquamarine 57 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
40 lapis lazuli 40 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
46 opal 46 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
46 sapphire 46 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
50 topaz 50 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [dolleg] (level 50, finger) demon seed [dolleg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, mainhand) demon seed [dĂșathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand) demon seed [uruivellas] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body) demon seed [wretchling] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger) demon seed [wretchling] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
Glowvice (dig speed 5 turns) Glowvice (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Armour: +5 Defense: +8 (+1 eff.) Effects on melee hit: * 30% chance to blind * 10% chance to disease Damage when hit (Melee): 16 mind / 16 blight Changes stats: +8 Str Changes resistances: +10% physical / +9% light / +9% blight / +8% fire / +10% darkness Changes resistances penetration: +5% light Changes damage: +3% blight / +9% light Light radius: +1 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tempestwish the voratun pickaxe (dig speed 13 turns) Tempestwish the voratun pickaxe (dig speed 13 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Fatigue: -10% Effects on melee hit: * 45% chance to daze Changes stats: +5 Cun / +8 Str Changes resistances: +15% darkness / +18% lightning Changes resistances penetration: +10% lightning / +5% acid Changes damage: +12% acid / +9% fire / +15% lightning Damage affinity(heal): +15% darkness Infravision radius: +13 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xanawe the voratun pickaxe (dig speed 9 turns) Xanawe the voratun pickaxe (dig speed 9 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Changes stats: +7 Str / +2 Wil / +4 Con Changes resistances: +6% acid / +13% fire / +24% darkness / +9% cold Damage affinity(heal): +15% darkness Grants telepathy: Humanoid/Orc Physical save: +30 (+2 eff.) Disease immunity: +10% Only die when reaching: -20.00 life Light radius: +1 Infravision radius: +10 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xeragabeth the Stormwill (dig speed 6 turns) Xeragabeth the Stormwill (dig speed 6 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +15% nature Changes damage: +3% lightning / +21% blight / +15% fire / +15% mind / +10% nature Critical mult.: +15.00% Physical save: +10 (+1 eff.) Spell save: +30 (+3 eff.) Mental save: +15 (+2 eff.) Knockback immunity: +10% Mana each turn: +0.16 Mana when firing critical spell: +3.00 Maximum life: +40.00 Maximum stamina: +29.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
50 emerald 50 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
39 jade 39 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
49 spinel 49 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
43 turquoise 43 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arochak the dwarven lantern Arochak the dwarven lanternInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +4 Dex / +7 Wil / +3 Cun Changes resistances: +12% cold / +9% temporal / +6% mind / +3% all Changes resistances penetration: +15% all Changes damage: +15% mind Critical mult.: +20.00% Physical save: +15 (+1 eff.) Spell save: +17 (+2 eff.) Life regen: +1.00 Stamina each turn: +0.40 Maximum life: +10.00 Light radius: +9 Infravision radius: +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Zogamas' alchemist's lamp 'Zogamas'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +3 Wil Changes damage: +6% mind / +3% temporal Mental save: +5 (+1 eff.) Maximum life: +48.00 Light radius: +3 See stealth: +10 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+1 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
2 Crystal Focus 2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+0 eff.) Dull red runes are etched all over this blackened skull. |
49 bloodstone 49 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
44 fire opal 44 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
46 garnet 46 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
42 ruby 42 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+1 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 850 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
45 amethyst 45 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+1 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 620.36 temporal and 620.36 darkness damage (based on Magic), costing 18 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
50 diamond 50 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
39 moonstone 39 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 pearl 35 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
38 quartz 38 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 amber 28 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
59 ametrine 59 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
59 citrine 59 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
39 zircon 39 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By SeX Machine IF the Skeleton Adventurer level 197
39th Haze 122nd year of Ascendancy at 19:53 see stats
By SeX Machine IF the Skeleton Adventurer level 29
3rd Flare 122nd year of Ascendancy at 23:30 see stats
By SeX Machine IF the Skeleton Adventurer level 44
7th Dusk 122nd year of Ascendancy at 21:45 see stats
By SeX Machine IF the Skeleton Adventurer level 148
12nd Haze 122nd year of Ascendancy at 09:31 see stats
By SeX Machine IF the Skeleton Adventurer level 29
3rd Summertide 122nd year of Ascendancy at 15:16 see stats
By SeX Machine IF the Skeleton Adventurer level 37
2nd Dusk 122nd year of Ascendancy at 17:56 see stats
By SeX Machine IF the Skeleton Adventurer level 126
77th Dusk 122nd year of Ascendancy at 10:14 see stats
By SeX Machine IF the Skeleton Adventurer level 27
2nd Summertide 122nd year of Ascendancy at 10:47 see stats
By SeX Machine IF the Skeleton Adventurer level 117
71st Dusk 122nd year of Ascendancy at 15:03 see stats
By SeX Machine IF the Skeleton Adventurer level 160
18th Haze 122nd year of Ascendancy at 04:15 see stats
By SeX Machine IF the Skeleton Adventurer level 34
10th Flare 122nd year of Ascendancy at 16:45 see stats
By SeX Machine IF the Skeleton Adventurer level 199
40th Haze 122nd year of Ascendancy at 18:14 see stats
By SeX Machine IF the Skeleton Adventurer level 45
9th Dusk 122nd year of Ascendancy at 13:52 see stats
By SeX Machine IF the Skeleton Adventurer level 262
67th Haze 122nd year of Ascendancy at 13:12 see stats
By SeX Machine IF the Skeleton Adventurer level 57
18th Dusk 122nd year of Ascendancy at 16:21 see stats
By SeX Machine IF the Skeleton Adventurer level 305
2nd Decay 122nd year of Ascendancy at 12:49 see stats
By SeX Machine IF the Skeleton Adventurer level 69
29th Dusk 122nd year of Ascendancy at 23:49 see stats
By SeX Machine IF the Skeleton Adventurer level 317
4th Decay 122nd year of Ascendancy at 21:03 see stats
By SeX Machine IF the Skeleton Adventurer level 80
39th Dusk 122nd year of Ascendancy at 10:47 see stats
By SeX Machine IF the Skeleton Adventurer level 90
47th Dusk 122nd year of Ascendancy at 13:43 see stats
By SeX Machine IF the Skeleton Adventurer level 100
57th Dusk 122nd year of Ascendancy at 01:52 see stats
By SeX Machine IF the Skeleton Adventurer level 109
64th Dusk 122nd year of Ascendancy at 11:47 see stats
By SeX Machine IF the Skeleton Adventurer level 10
77th Pyre 122nd year of Ascendancy at 20:47 see stats
By SeX Machine IF the Skeleton Adventurer level 20
1st Mirth 122nd year of Ascendancy at 17:31 see stats
By SeX Machine IF the Skeleton Adventurer level 30
4th Flare 122nd year of Ascendancy at 16:30 see stats
By SeX Machine IF the Skeleton Adventurer level 40
4th Dusk 122nd year of Ascendancy at 13:11 see stats
By SeX Machine IF the Skeleton Adventurer level 50
12nd Dusk 122nd year of Ascendancy at 11:00 see stats
By SeX Machine IF the Skeleton Adventurer level 22
2nd Mirth 122nd year of Ascendancy at 07:23 see stats
By SeX Machine IF the Skeleton Adventurer level 80
38th Dusk 122nd year of Ascendancy at 16:07 see stats
By SeX Machine IF the Skeleton Adventurer level 144
10th Haze 122nd year of Ascendancy at 11:52 see stats
By SeX Machine IF the Skeleton Adventurer level 29
4th Flare 122nd year of Ascendancy at 13:09 see stats
By SeX Machine IF the Skeleton Adventurer level 60
20th Dusk 122nd year of Ascendancy at 08:10 see stats
By SeX Machine IF the Skeleton Adventurer level 40
5th Dusk 122nd year of Ascendancy at 00:05 see stats
By SeX Machine IF the Skeleton Adventurer level 70
30th Dusk 122nd year of Ascendancy at 04:12 see stats
By SeX Machine IF the Skeleton Adventurer level 65
25th Dusk 122nd year of Ascendancy at 12:46 see stats
By SeX Machine IF the Skeleton Adventurer level 26
1st Summertide 122nd year of Ascendancy at 13:34 see stats
By SeX Machine IF the Skeleton Adventurer level 16
79th Pyre 122nd year of Ascendancy at 22:25 see stats
Log
SeX Machine IF deactivates Shadow Feed.
SeX Machine IF deactivates Essence of Speed.
SeX Machine IF deactivates Stoning Poison.
SeX Machine IF deactivates Fiery Hands.
SeX Machine IF deactivates Daunting Presence.
SeX Machine IF deactivates Kinetic Shield.
SeX Machine IF deactivates Overkill.
SeX Machine IF deactivates Matter Weaving.
SeX Machine IF deactivates Inner Power.
SeX Machine IF deactivates Shadow Combat.
SeX Machine IF deactivates Thermal Aura.
SeX Machine IF no longer revels in blood quite so much.
SeX Machine IF deactivates Kinetic Aura.
SeX Machine IF deactivates Flame of Urh'Rok.
SeX Machine IF's eyes tingle no more.
SeX Machine IF deactivates Willful Tormenter.
SeX Machine IF is free from the acid.
SeX Machine IF deactivates Total Thuggery.
SeX Machine IF deactivates Bone Shield.
SeX Machine IF deactivates Lacerating Strikes.
SeX Machine IF deactivates Eternal Suffering.
SeX Machine IF is no longer surging arcane power.
SeX Machine IF deactivates Disintegration.
SeX Machine IF deactivates Slow Motion.
SeX Machine IF deactivates Spellcraft.
SeX Machine IF deactivates Chant of Fortitude.
SeX Machine IF deactivates Beyond the Flesh.
SeX Machine IF deactivates Dark Ritual.
SeX Machine IF deactivates Thermal Shield.
SeX Machine IF deactivates Blood Vengeance.