Far away light the level 24 Doomelf Sun Paladin by sehnsucht

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceDoomelf
ClassSun Paladin
Level / Exp24 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength68 (base 54)
Dexterity20 (base 14)
Constitution41 (base 16)
Magic53 (base 40)
Willpower19 (base 10)
Cunning15 (base 10)

Resources

Life775/775
Positive39/39
Stamina210/210
Vim192/192
Healing Factor1.2281403954778
Regeneration5.2195966807805

Speed

Mental+10%
Attack0%
Movement0%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight10
Lite11
Infravision6
See Stealth10
See Invisible11

Offense: Mainhand

Damage90
Accuracy42
Crit Chance12%
APR15
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower38
Crit Chance8%
Speed1

Offense: Mind

Mindpower31
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+17%
Fire+8%
Arcane+4%
Mind+6%
All0%

Offense: Damage Penetration

Acid+15%
Light+17%
Temporal+10%
Nature+17%
Darkness+20%
Mind+10%
All0%

Defense: Base

Armour (hardiness)36.36174050493 (81.898876157654%)
Defense27
Ranged Defense27
Fatigue38
Physical Save38
Spell Save41
Mental Save18

Defense: Resistances

Acid+ 36%( 70%)
Arcane+ 15%( 70%)
Cold+ 52%( 70%)
All+ 6%( 70%)
Darkness+ 11%( 70%)
Light+ 40%( 70%)
Physical+ 29%( 70%)
Lightning+ 59%( 70%)
Fire+ 28%( 70%)
Mind+ 21%( 70%)

Defense: Immunities

Teleport Resistance10%
Disarm Resistance21%
Silence Resistance42%
Confusion Resistance22%
Knockback Resistance41%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance70%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Celestial / Guardian1.30
2/5
1/5
3/5
1/5
Celestial / Sun1.30
3/5
2/5
2/5
3/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
2/5
Technique / Shield offense1.00
2/5
1/5
1/5
1/5
Celestial / Radiance1.30
2/5
1/5
1/5
1/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
2/5
4/5
0/5
3/5
2/5
0/5
Race / Doomelf1.00
3/5
1/5
1/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
1/5
Celestial / Light1.30
1/5
2/5
1/5
3/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Far away light the Doomelf Sun Paladin level 10
26th Dusk 122nd year of Ascendancy at 01:39
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Far away light the Doomelf Sun Paladin level 22
2nd Pyre 123rd year of Ascendancy at 21:39
see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By Far away light the Doomelf Sun Paladin level 6
77th Pyre 122nd year of Ascendancy at 16:19
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Far away light the Doomelf Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 05:09
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Far away light the Doomelf Sun Paladin level 20
2nd Decay 122nd year of Ascendancy at 03:50
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By Far away light the Doomelf Sun Paladin level 22
29th Regrowth 123rd year of Ascendancy at 22:18
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Far away light the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:50
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Far away light the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:50
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Far away light the Doomelf Sun Paladin level 6
3rd Mirth 122nd year of Ascendancy at 12:49
see stats
The Right thing to do (Insane (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Far away light the Doomelf Sun Paladin level 23
4th Pyre 123rd year of Ascendancy at 20:24
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Far away light the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:50
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Far away light the Doomelf Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 04:19
see stats
Thralless (Insane (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Far away light the Doomelf Sun Paladin level 23
4th Pyre 123rd year of Ascendancy at 02:23
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Far away light the Doomelf Sun Paladin level 17
45th Haze 122nd year of Ascendancy at 04:58
see stats

Log

Far away light succumbs to the nightmare!

Waking Nightmare from Xawyn the treant hits
Far away light for (10 absorbed), (10 absorbed), 0 darkness (0 total damage).
Ran for 2 turns (stop reason: taken damage).


Waking Nightmare from Xawyn the treant hits
Far away light for (10 absorbed), (10 absorbed), 0 darkness (0 total damage).
Ran for 2 turns (stop reason: taken damage).

Far away light succumbs to the nightmare!

Waking Nightmare from Xawyn the treant hits
Far away light for (10 absorbed), (10 absorbed), 0 darkness (0 total damage).
Far away light's solar fury subsides.

Far away light is free from the nightmare.

The shield around Far away light crumbles.

Talent Assault is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Shield Slam is ready to use.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rune: Reflection Shield is ready to use.
Talent Path of the Sun is ready to use.
Talent Suncloak is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Far away light picks up (F.):
Hanaldir the ash magestaff (111% power, 3 apr, cold element).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).