











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 18 / 17% |
Size | big |
Lifes / Deaths | Killed by Lisotha the brown bear at level 13 on the 20th Dusk 122nd year of Ascendancy at 14:57 2 / 4Killed by Emanne the sand-drake at level 18 on the 58th Dusk 122nd year of Ascendancy at 09:59 Killed by Xydavena the sandworm destroyer at level 18 on the 58th Dusk 122nd year of Ascendancy at 18:22 Killed by Abdala at level 18 on the 58th Dusk 122nd year of Ascendancy at 18:27 |
Antimagic | Follower |
Primary Stats
Strength | 55 (base 46) |
Dexterity | 9 (base 10) |
Constitution | 18 (base 10) |
Magic | 8 (base 10) |
Willpower | 42 (base 37) |
Cunning | 15 (base 10) |
Resources
Life | 530/530 |
Hate | 100/100 |
Equilibrium | 0 |
Healing Factor | 1.174173040539 |
Regeneration | 3.46381046959 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 80 |
Accuracy | 23 |
Crit Chance | 3% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 41 |
Accuracy | 23 |
Crit Chance | 6% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Light | +3% |
Blight | +5% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
All | 0% |
Defense: Base
Armour (hardiness) | 31.08934837382 (81.151787968034%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 23 |
Physical Save | 28 |
Spell Save | 24 |
Mental Save | 22 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Darkness | + 16%( 70%) |
Light | + 6%( 70%) |
Temporal | + 8%( 70%) |
Physical | + 6%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 54%( 70%) |
Nature | 0%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Bleed Resistance | 20% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed warg claw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Ego+] Nature/Psionic While equipped: Stats +3 Con +3 Wil offense ------ Mindpower +3 (+1 eff.) Ignore resists +6% physical defense ------ Armor +1 Resistance +5% lightning +5% temporal Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +24 (+6 eff.) defense ------ Armor +3 Defense +5 (+4 eff.) Fatigue +5% Resistance +3% temporal Crit Resistance 10.00% Cut Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +8 (+2 eff.) On-Hit 5 lightning Damage +5% lightning Accuracy +6 (+3 eff.) Ignore Armor +6 defense ------ Armor +3 Resistance +7% blight +5% lightning Spell save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Mind Crit +3% Mindpower +15 (+5 eff.) Damage +3% mind defense ------ Defense +6 (+5 eff.) Resistance +3% fire +5% arcane +6% light Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun defense ------ Fatigue -4% Life Regen +2.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T3 mace 1H weapon [Rare] Psionic Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +5 darkness Damage Against +7% Living While equipped: offense ------ When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Resistance +15% acid +6% darkness +3% blight Curse of Madness Blunt and deadly. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +7% fire +7% cold Life Regen +0.70 Healmod +11% A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +4 light While equipped: offense ------ Damage +3% light When Hit 4 light defense ------ Resistance +3% acid +5% arcane +18% blight Curse of Madness One-handed war axes. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego+] Nature/Master While equipped: defense ------ Defense +6 (+5 eff.) Physical save +12 (+6 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T1 massive armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +7 Fatigue +22% Resistance +6% acid +6% physical +10% darkness +10% blight +5% fire +5% lightning +5% cold Disarm Resist +20% Stun Resist +20% Knockbk Resist +20% other ------- Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +6% darkness Accuracy +5 (+2 eff.) Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +12% fire +12% cold Physical save +3 (+2 eff.) Amulets make your neck look great! |
![]() 3.0 Encumbrance T3 longsword 1H weapon [Rare] Disrupt Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag offense ------ Critical power +15.00% defense ------ Resistance +9% acid +9% lightning +9% cold +10% fire +2% all Spell save +11 (+6 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.16 Infravision +1 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 Encumbrance T2 mace 1H weapon [Rare] Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +5 darkness Damage Against +7% Living While equipped: Stats +4 Cun offense ------ Critical power +15.00% Ignore resists +10% nature +5% cold On-Hit (Melee): * 20% chance to slow global speed by 54% Curse of Madness Blunt and deadly. |
![]() 3.0 Encumbrance T3 mace 1H weapon [Rare] Disrupt Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * 12 arcane resource burn While equipped: offense ------ Ignore resists +10% lightning defense ------ Resistance +6% acid +3% cold +9% nature +5% arcane Spell save +12 (+6 eff.) Curse of Corpses Blunt and deadly. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Psionic Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +11 mind On Hit: * 20% chance to slow global speed by 54% * 16% chance to reduce all saves and defense by 27 While equipped: Stats +2 Cun +1 Wil offense ------ On-Hit (Melee): * 10% chance to reduce armor by 9% defense ------ Crit Resistance 10.00% Unlife -20.00 life Silence Resist +10% Pinning Resist +10% Curse of Corpses One-handed war axes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ On-Hit (Melee): * 10 arcane resource burn * 10% chance to reduce all saves and defense by 27 defense ------ Resistance +9% fire Spell save +3 (+2 eff.) Unlife -60.00 life Curse of Nightmares One-handed war axes. |
![]() 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +12 cold While equipped: offense ------ Damage +6% arcane +14% cold defense ------ Resistance +1% physical Physical save +3 (+2 eff.) Life Regen +2.00 Stun Resist +20% other ------- Mana/turn +0.12 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: offense ------ Physical Crit +9.0% Accuracy +11 (+5 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
![]() 17.0 Encumbrance T4 massive armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +1 Mag +4 Wil +6 Cun +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Armor +13 Fatigue +22% Resistance +14% blight +12% nature +20% acid Resist Against +9% Unnatural Mind save +14 (+7 eff.) other ------- See Invisibility +3 A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: defense ------ Resistance +5% acid +6% blight A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Ignore resists +15% physical defense ------ Defense +1 (+1 eff.) Resistance +3% cold Physical save +9 (+5 eff.) Spell save +3 (+2 eff.) Life +31.00 other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +12 (+6 eff.) defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Mag offense ------ Physical Power +11 (+3 eff.) Ignore resists +15% darkness defense ------ Armor +2 Fatigue +3% Resistance +3% light +15% darkness Crit Resistance 5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire +5% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+4 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +3 Dex +6 Con defense ------ Resistance +3% fire +3% nature +3% darkness Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Achievements
By Abdala the Krog Cursed level 15
33rd Dusk 122nd year of Ascendancy at 11:59 see stats
By Abdala the Krog Cursed level 11
9th Flare 122nd year of Ascendancy at 16:06 see stats
By Abdala the Krog Cursed level 10
8th Mirth 122nd year of Ascendancy at 18:38 see stats
By Abdala the Krog Cursed level 12
10th Dusk 122nd year of Ascendancy at 13:29 see stats
By Abdala the Krog Cursed level 8
4th Mirth 122nd year of Ascendancy at 09:45 see stats
By Abdala the Krog Cursed level 15
27th Dusk 122nd year of Ascendancy at 06:28 see stats
By Abdala the Krog Cursed level 18
58th Dusk 122nd year of Ascendancy at 18:27 see stats
Log
Gigantic sandworm tunneler has been weakened.
Abdala uses Rampage.
Abdala begins rampaging!
Abdala hits Xydavena the sandworm destroyer for (11 flat reduction), 130 physical, (5 flat reduction), 0 darkness, (5 flat reduction), 0 lightning, (11 flat reduction), 22 fire, (11 flat reduction), 61 physical, (4 flat reduction), 0 light, (5 flat reduction), 0 lightning, (11 flat reduction), 22 fire (235 total damage).
Melee retaliation hits Abdala for 0 arcane, 0 arcane (0 total damage).
Melee retaliation hits Shadow for 0 darkness, 8 light, 11 blight (19 total damage).
Shadow hits Abdala for (5 rampage shugs off), 0 physical, 5 healing (0 total damage) [5 healing].
Abdala is lost in despair!
Gigantic sandworm tunneler hits Abdala for (17 rampage shugs off), 0 physical, 5 healing (0 total damage) [5 healing].
Melee retaliation hits Gigantic sandworm tunneler for 6 darkness, 3 light, 11 blight (20 total damage).
Xanath the sandworm uses Slash.
Abdala has a cursed wound!
Xydavena the sandworm destroyer uses Knockback.
Abdala resists the knockback!
Xanath the sandworm hits Abdala for (5 rampage shugs off), 141 physical, (6 antimagic), 0 darkness, 5 healing (141 total damage) [5 healing].
Melee retaliation hits Xanath the sandworm for 6 darkness, 4 light, 11 blight (21 total damage).
Melee retaliation hits Xydavena the sandworm destroyer for (6 flat reduction), 0 darkness, (4 flat reduction), 0 light, (11 flat reduction), 0 blight (0 total damage).
Xydavena the sandworm destroyer hits Abdala for 87 physical damage.
Abdala the level 18 krog cursed was cleaved to death by Xydavena the sandworm destroyer on level 2 of Sandworm lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xydavena the sandworm destroyer killed Abdala!
Saving game...
Abdala activates Stalk.
Abdala activates Gloom.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!