












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 26 / 13% |
| Size | small |
| Lifes / Deaths | Killed by Silulaith the black crystal at level 20 on the 50th Dusk 122nd year of Ascendancy at 01:12 2 / 5Killed by Eilinukira the fox at level 26 on the 6th Decay 122nd year of Ascendancy at 06:44 Killed by ritch flamespitter at level 26 on the 1st Allure 123rd year of Ascendancy at 12:01 Killed by Gldar the thalore at level 26 on the 5th Allure 123rd year of Ascendancy at 01:28 Killed by Umgujed at level 26 on the 5th Allure 123rd year of Ascendancy at 02:07 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 60 (base 47) |
| Constitution | 40 (base 10) |
| Magic | 29 (base 16) |
| Willpower | 19 (base 10) |
| Cunning | 68 (base 54) |
Resources
| Life | 771/771 |
| Stamina | 208/228 |
| Healing Factor | 1.5122297605397 |
| Regeneration | 6.4269764822937 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -55.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 42.724250866975 |
| See Invisible | 42.724250866975 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 55 |
| Crit Chance | 36% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 55 |
| Crit Chance | 34% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +17% |
| Darkness | +8% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Cold | +6% |
| Physical | +14% |
| Mind | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 17 (54.007671158813%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 32 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 21%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 26%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Stun Resistance | 30% |
| Poison Resistance | 26% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.45 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 36%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Eilinuvena the red crystal. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by forest troll. Escort: lost warrior (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by war hound. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Belothra the hummerhorn. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed warg claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayiba (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Con +2 Wil offense ------ Mindpower +4 (+1 eff.) Ignore resists +7% physical defense ------ Armor +3 Resistance +6% cold +6% darkness +5% arcane Crit Resistance 10.00% Spell save +15 (+7 eff.) Blindside: Puts all charms on 21 turn cooldown Effective talent level: 3.0 Power cost 21 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | pouch of steel shots of accuracy (21/21, 18-21 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Master Weapon Damage 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +2 Critical Rate +4.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
| Light source | Coalpeal1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +8 Str +4 Mag +3 Con offense ------ Damage +3% darkness other ------- Light +8 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Hazerupture (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +4 Mag +3 Cun offense ------ On-Hit 11 darkness Damage +5% darkness +6% cold Accuracy +13 (+4 eff.) defense ------ Armor +2 Resistance +7% light +11% darkness other ------- Infravision +5 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 43.22 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Layyda the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Wil +4 Cun +2 Con offense ------ Damage +6% nature defense ------ Resistance +3% acid +3% temporal +11% nature Physical save +12 (+4 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Giluhor'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Mind Crit +6% Physical Power +8 (+2 eff.) Mindpower +10 (+3 eff.) Spellpower/crit +6 Ignore resists +10% mind When Hit 2 mind other ------- Mana/turn +0.08 Max vim +30.00 Rings make your fingers look great! |
| On fingers | Delintir0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str offense ------ Mindpower +15 (+5 eff.) When Hit 2 mind defense ------ Life +21.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +20% other ------- Max psi +20.00 Rings make your fingers look great! |
| Around neck | Olirach the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +4 Con offense ------ Move Speed +10% When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -4% Life Regen +2.00 Healmod +13% Cut Resist +50% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.30 Masteries +0.15 Cunning/Poisons Heal: Puts all charms on 29 turn cooldown Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 246 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel dagger of crippling (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Ignore resists +7% physical Accuracy +11 (+4 eff.) Ignore Armor +7 Sharp, short and deadly. |
| Around waist | blurring hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +8 (+3 eff.) Stealth +5 Life +38.00 A belt that goes around your waist. |
| In off hand | stormbringer's iron dagger of enduring (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Nature Weapon Damage 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +8 lightning +7 cold While equipped: Stats +6 Con +5 Wil offense ------ Move Speed +23% Ignore resists +5% lightning +6% cold defense ------ Life +16.00 Sharp, short and deadly. |
| Cloak | Woepunish the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Mind Crit +2% Critical power +24.00% Damage +6% nature Ignore resists +25% darkness Accuracy +8 (+3 eff.) Ignore Armor +8 When Hit 10 darkness defense ------ Defense +2 (+1 eff.) Mind save +3 (+1 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulfedil (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con offense ------ Physical Power +15 (+5 eff.) Damage +5% nature defense ------ Resistance +7% blight +11% darkness +12% mind +9% all Physical save +10 (+4 eff.) Spell save +12 (+6 eff.) Mind save +24 (+8 eff.) Unlife -80.00 life Life +41.00 Life Regen +2.00 Healmod +16% Poison Resist +26% Disease Resist +22% other ------- Max stamina +30.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 245 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +5 (+3 eff.) Rings make your fingers look great! |
Furnaceking the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% lightning Ignore resists +20% fire Ignore Armor +4 When Hit 4 fire On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Resistance +26% lightning Unlife -40.00 life Rings make your fingers look great! |
solipsist's gold ring of lightning (+24%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +4 Wil offense ------ Mindpower +7 (+2 eff.) Damage +12% lightning defense ------ Resistance +24% lightning Rings make your fingers look great! |
wizard's gold ring of time (+11%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag offense ------ Damage +11% temporal defense ------ Resistance +11% temporal Spell save +8 (+4 eff.) Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
dwarven-steel dagger 'Berimnir' (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +16 arcane On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +8 Wil +8 Con offense ------ Physical Crit +7.0% Damage +6% mind +8% physical Accuracy +8 (+3 eff.) When Hit 4 arcane defense ------ Resistance +5% arcane Life +50.00 Sharp, short and deadly. |
dwarven-steel dagger of crippling (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 18.0 - 23.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Sharp, short and deadly. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Tempesttyphoon the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +4 Dex +7 Mag offense ------ Damage +9% lightning defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +19% cold other ------- Light +3 A suit of armour made of leather. |
troll-hide hardened leather armour of the deep (9 def, 7 armour)9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: defense ------ Armor +7 Defense +9 (+3 eff.) Fatigue +8% Resistance +7% acid +8% cold Life +35.00 Life Regen +3.50 Healmod +12% other ------- Breathe water A suit of armour made of leather. |
Turikalthodil the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Defense +10 (+4 eff.) Resistance +5% arcane +3% fire Physical save +6 (+2 eff.) Life +40.00 Confus Resist +20% A belt that goes around your waist. |
rough leather belt of magery1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spell Crit +4% A belt that goes around your waist. |
Darknoon (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +1 Cun +4 Con offense ------ Damage +12% acid When Hit 4 darkness defense ------ Defense +2 (+1 eff.) Resistance +6% acid Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
brawler's hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Str +3 Dex +3 Mag +3 Cun offense ------ Damage +4% arcane defense ------ Armor +2 Physical save +5 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Dex +5 Mag +4 Wil +3 Cun offense ------ Spellpower +6 (+3 eff.) On-Hit 9 arcane Damage +5% arcane defense ------ Armor +2 Resistance +4% arcane Physical save +9 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kheleroddatir the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+1 eff.) Damage +3% blight defense ------ Armor +1 Fatigue +1% Resistance +5% arcane +3% physical Crit Resistance 5.00% Life Regen +2.00 Confus Resist +10% A cap made of leather. |
Kondil the Muckmoon2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +3% nature defense ------ Physical save +6 (+2 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cureradiance the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +7 Cun +2 Wil offense ------ Damage +12% nature Ignore resists +20% blight defense ------ Life +46.00 other ------- Max psi +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Belevea (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Resistance +3% blight Stun Resist +20% Knockbk Resist +10% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Umgujed the Halfling Rogue level 10
2nd Flare 122nd year of Ascendancy at 00:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Umgujed the Halfling Rogue level 22
74th Haze 122nd year of Ascendancy at 03:34 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Umgujed the Halfling Rogue level 24
3rd Decay 122nd year of Ascendancy at 22:11 see stats
Fool of a Took! (Insane (Adventure) difficulty)
Killed oneself as a halfling.By Umgujed the Halfling Rogue level 26
5th Allure 123rd year of Ascendancy at 02:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Umgujed the Halfling Rogue level 10
3rd Mirth 122nd year of Ascendancy at 15:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Umgujed the Halfling Rogue level 20
48th Dusk 122nd year of Ascendancy at 13:20 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Umgujed the Halfling Rogue level 22
73rd Dusk 122nd year of Ascendancy at 09:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Umgujed the Halfling Rogue level 24
75th Haze 122nd year of Ascendancy at 23:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Umgujed the Halfling Rogue level 7
78th Pyre 122nd year of Ascendancy at 14:52 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Umgujed the Halfling Rogue level 10
5th Mirth 122nd year of Ascendancy at 07:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Umgujed the Halfling Rogue level 21
55th Dusk 122nd year of Ascendancy at 08:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Umgujed the Halfling Rogue level 15
15th Dusk 122nd year of Ascendancy at 23:19 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Umgujed the Halfling Rogue level 26
5th Allure 123rd year of Ascendancy at 02:07 see stats
Log
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gldar the thalore's Shoot killed Umgujed!
Saving game...
Saving done.
Resting starts...
Talent Infusion: Healing is ready to use.
Talent Trained Reactions is ready to use.
Umgujed activates Trained Reactions.
Talent Shadow Dance is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Stealth is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Volatile Poison is ready to use.
Talent Apply Poison is ready to use.
Talent Numbing Poison is ready to use.
Umgujed activates Stealth.
Umgujed activates Numbing Poison.
Umgujed activates Apply Poison.
Talent Infusion: Regeneration is ready to use.
Talent Evasion is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Personal New Achievement: Fool of a Took! (Insane (Adventure) difficulty)!
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!






















































































