











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 39 / 86% |
Size | medium |
Lifes / Deaths | Killed by radiant horror at level 36 on the 22nd Gold 123rd year of Ascendancy at 15:19 0 / 8Killed by ritch flamespitter (wild summon) at level 37 on the 28th Gold 123rd year of Ascendancy at 10:55 Killed by Isomitira the saw horror at level 37 on the 28th Gold 123rd year of Ascendancy at 23:04 Killed by Gith the orc pyromancer at level 38 on the 15th Stralite 123rd year of Ascendancy at 20:14 Killed by Bethetira the orc pyromancer at level 39 on the 16th Stralite 123rd year of Ascendancy at 07:08 Killed by Bethetira the orc pyromancer at level 39 on the 18th Stralite 123rd year of Ascendancy at 03:47 Killed by Warmaster Gnarg at level 39 on the 18th Stralite 123rd year of Ascendancy at 23:23 Killed by Chianeie at level 39 on the 19th Stralite 123rd year of Ascendancy at 00:41 |
Primary Stats
Strength | 73 (base 39) |
Dexterity | 21 (base 10) |
Constitution | 50 (base 10) |
Magic | 87 (base 60) |
Willpower | 89 (base 60) |
Cunning | 37 (base 10) |
Resources
Life | 1390/1390 |
Mana | 745/810 |
Equilibrium | 45 |
Healing Factor | 1.7286847857242 |
Regeneration | 47.106660410985 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 29.271521086458 |
See Invisible | 29.271521086458 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 192 |
Accuracy | 47 |
Crit Chance | 18% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 98 |
Accuracy | 47 |
Crit Chance | 14% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 13% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Nature | +9% |
Fire | +30% |
Arcane | +50% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Arcane | +10% |
Lightning | +15% |
Fire | +5% |
Acid | +15% |
Defense: Base
Armour (hardiness) | 76.000000000001 (88.568973732692%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 50 |
Physical Save | 60 |
Spell Save | 61 |
Mental Save | 73 |
Defense: Resistances
Blight | + 49%( 70%) |
Arcane | + 26%( 70%) |
Mind | + 36%( 70%) |
All | + 8%( 70%) |
Light | + 27%( 70%) |
Temporal | + 14%( 70%) |
Physical | + 18%( 70%) |
Cold | + 34%( 70%) |
Fire | + 25%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 75% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 6 times. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Layebeth the crimson ooze. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Chianeie. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Chianeie. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost tinker from death by Poryba the grave wight. Escort: lost tinker (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Aerura the skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +5 Cun +7 Con offense ------ Damage +3% arcane +24% fire Ignore resists +5% fire When Hit 6 fire defense ------ Armor +5 Physical save +20 (+5 eff.) Mind save +19 (+4 eff.) other ------- Spell cooldown 10% Rush: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +16 (+4 eff.) Damage +9% nature When Hit 12 fire On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Resistance +9% fire +8% cold +3% nature +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +12% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +7 Dex +7 Cun +7 Con offense ------ Damage +30% arcane defense ------ Armor +5 Fatigue +5% Resistance +24% mind +3% light +5% arcane Mind save +25 (+6 eff.) Confus Resist +45% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Str +5 Mag +5 Wil +7 Con offense ------ Spellpower +34 (+9 eff.) On-Hit 6 arcane Damage +5% arcane +6% mind defense ------ Armor +2 Fatigue +3% Resistance +5% arcane other ------- Max mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 12 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex offense ------ Damage +15% lightning +3% mind Ignore resists +15% lightning Accuracy +12 (+4 eff.) defense ------ Resistance +6% mind Life +104.00 Life Regen +22.00 Healmod +30% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +10 Mag +6 Wil +5 Cun +6 Con offense ------ Physical Power +8 (+1 eff.) Spellpower +18 (+5 eff.) Damage +12% arcane +6% fire Ignore resists +10% arcane When Hit 10 fire defense ------ Resistance +5% arcane Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil offense ------ Mindpower +19 (+6 eff.) Ignore resists +15% acid On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +11% physical +5% arcane +6% nature Spell save +3 (+0 eff.) Mind save +21 (+5 eff.) Confus Resist +30% other ------- Stamina/turn +0.60 Amulets make your neck look great! |
In main hand | ![]() 7.0 Encumbrance T4 shield armor [Unique] Master When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 50% Mag, 120% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +9.0% Block +220 Lifesteal +8% While equipped: Stats +10 Con offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Around waist | ![]() 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 7.0 Encumbrance T4 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +144 On-crit, radius 2 +14 light +28 fire While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 331 physical damage over 5 turns (1/turn) * Deals 167 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +8% light +9% fire other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun offense ------ Mind Crit +5% defense ------ Defense +2 (+1 eff.) Spell save +10 (+2 eff.) other ------- Max mana +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T4 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +1 Mag +3 Wil +2 Cun defense ------ Armor +27 Defense +9 (+5 eff.) Fatigue +15% Physical save +9 (+2 eff.) Mind save +13 (+3 eff.) Life +36.00 A suit of armour made of metal plates. |
Inventory
![]() 0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: defense ------ Fatigue -5% Resistance +6% darkness Crit Resistance 5.00% Life Regen +2.00 Teleport Resist +20% other ------- Max psi +20.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +11 (+3 eff.) defense ------ Resistance +3% temporal +6% fire Spell save +9 (+2 eff.) Mind save +6 (+1 eff.) Confus Resist +10% other ------- EQ when Hit +0.12 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Physical Power +15 (+3 eff.) Accuracy +20 (+7 eff.) defense ------ Physical save +9 (+2 eff.) other ------- Max stamina +20.00 See Invisibility +6 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +13 (+3 eff.) Spell save +15 (+3 eff.) Mind save +11 (+2 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 32 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun defense ------ Defense +8 (+4 eff.) Resistance +3% acid +12% temporal +6% blight +6% cold +3% nature +9% lightning Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Spell Crit +5% Critical power +20.00% Ignore resists +15% blight When Hit 10 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Life Regen +8.00 Stun Resist +44% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Str +9 Wil +11 Con offense ------ Damage +15% nature defense ------ Resistance +30% nature Physical save +14 (+4 eff.) Mind save +12 (+3 eff.) other ------- Light +3 Rings make your fingers look great! |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego] Master Weapon Damage 43.5 - 60.9 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +36% Sharp, long, and deadly. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +8 Str offense ------ Physical Power +17 (+3 eff.) Ignore resists +14% all Accuracy +9 (+3 eff.) Ignore Armor +15 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +60 fire While equipped: Stats +4 Cun offense ------ Global Speed +7% Ignore resists +7% physical +15% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Master/Psionic Weapon Damage 53.5 - 74.9 Physical Uses 70% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +24 Ignore Armor +18 Critical Rate +3.0% Capacity 21 On-ranged-hit +33 darkness Damage Against +27% Living Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Arcane Weapon Damage 53.5 - 64.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +18 blight +15 temporal On Hit: 20% Epidemic level 5 On Hit: * 9% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 31 Shots are used with slings to pummel your foes to death. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 46.0 - 55.2 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 On-hit +15 lightning While equipped: Stats +3 Dex offense ------ When Hit 21 lightning defense ------ Armor +8 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +194 On-hit +15 light +14 darkness While equipped: Stats +4 Cun +5 Mag offense ------ Damage +14% light +13% darkness defense ------ Armor +15 Fatigue +8% Resistance +13% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 57.5 - 69.0 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +142 On-crit, radius 2 +31 light +34 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Physical Power +9 (+1 eff.) On shield block: * Deals 167 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +9% light +9% fire other ------- Talents +1 Block Handheld deflection devices. |
![]() 2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+8 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 9.0 Encumbrance T1 light armor [Ego] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +17% cold Life Regen +2.60 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 5 darkness On-Ranged-Hit 7 darkness defense ------ Armor +8 Defense +20 (+10 eff.) Fatigue +8% Resistance +24% temporal +40% darkness +16% light Out-of-Phase Defense +19 Out-of-Phase Resistance +23% Out-of-Phase Resilience +20% Blink to a nearby random location (rad 11) Puts all charms on 15 turn cooldown A suit of armour made of leather. |
![]() 17.0 Encumbrance T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun offense ------ Ignore resists +25% cold defense ------ Armor +24 Defense +13 (+7 eff.) Fatigue +22% Resistance +29% acid +9% physical +6% cold +6% temporal Physical save +18 (+5 eff.) Mind save +21 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +20% physical Ignore Armor +1 defense ------ Resistance +6% acid +3% cold +5% arcane Unlife -60.00 life Life Regen +0.90 Healmod +12% A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +18% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 15 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Dex +4 Wil +5 Cun +5 Con offense ------ Physical Power +20 (+4 eff.) Ignore resists +25% nature Accuracy +30 (+10 eff.) Ignore Armor +5 defense ------ Resistance +2% physical Physical save +12 (+3 eff.) Spell save +15 (+3 eff.) Mind save +13 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Str +4 Mag +2 Con defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +12% mind +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Cun offense ------ Mind Crit +1% On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Armor +3 other ------- Hate-on-crit +2.00 Max hate +2.00 Infravision +1 A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -7% Life +39.00 other ------- Stamina/turn +0.50 A pair of boots made of leather. |
![]() 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str +1 Con offense ------ Damage +6% light Ignore resists +10% cold When Hit 2 light defense ------ Armor +3 Fatigue +2% Resistance +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Ignore resists +15% acid defense ------ Armor +3 Defense +15 (+8 eff.) Fatigue +2% Resistance +3% blight Physical save +17 (+4 eff.) Mind save +11 (+2 eff.) Disease Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +5 Str +2 Wil offense ------ Physical Crit +3.0% Damage +9% cold Accuracy +7 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +13 (+3 eff.) Mind save +5 (+1 eff.) Disarm Resist +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +6 Cun +4 Mag defense ------ Armor +3 Fatigue +5% Resistance +8% light +8% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 12 turn cooldown Effective talent level: 1.0 Power cost 12 out of 20/20. Range 6 Cooldown: 11 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 75.72 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +6 Wil +5 Cun +3 Con offense ------ Ignore resists +15% mind defense ------ Armor +3 Fatigue +3% Resistance +10% acid +5% fire +8% blight +7% cold +12% mind +9% lightning Mind save +8 (+2 eff.) A cap made of leather. |
![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +9% darkness defense ------ Armor +7 Fatigue +5% Resistance +3% lightning Crit Resistance 15.00% Physical save +11 (+3 eff.) Life +60.00 Stun Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Cun +3 Con defense ------ Resistance +12% blight +5% arcane +3% lightning Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +12% acid Ignore resists +5% acid defense ------ Armor +3 Defense +6 (+3 eff.) Resistance +7% physical Disease Resist +10% Silence Resist +20% other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 597.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +6% arcane +6% blight Ignore resists +15% blight defense ------ Spell save +3 (+0 eff.) other ------- Max vim +20.00 Sting an enemy dealing 493 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+3 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 102 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Achievements
By Chianeie the Dwarf Stone Warden level 33
13rd Gold 123rd year of Ascendancy at 01:10 see stats
By Chianeie the Dwarf Stone Warden level 33
11st Gold 123rd year of Ascendancy at 03:39 see stats
By Chianeie the Dwarf Stone Warden level 38
3rd Stralite 123rd year of Ascendancy at 20:22 see stats
By Chianeie the Dwarf Stone Warden level 36
26th Gold 123rd year of Ascendancy at 16:46 see stats
By Chianeie the Dwarf Stone Warden level 9
28th Voratun 122nd year of Ascendancy at 09:32 see stats
By Chianeie the Dwarf Stone Warden level 35
21st Gold 123rd year of Ascendancy at 23:29 see stats
By Chianeie the Dwarf Stone Warden level 33
11st Gold 123rd year of Ascendancy at 02:53 see stats
By Chianeie the Dwarf Stone Warden level 36
24th Gold 123rd year of Ascendancy at 04:33 see stats
By Chianeie the Dwarf Stone Warden level 23
21st Loss 122nd year of Ascendancy at 23:30 see stats
By Chianeie the Dwarf Stone Warden level 31
34th Steel 123rd year of Ascendancy at 04:27 see stats
By Chianeie the Dwarf Stone Warden level 25
25th Loss 122nd year of Ascendancy at 02:44 see stats
By Chianeie the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 05:37 see stats
By Chianeie the Dwarf Stone Warden level 20
5th Loss 122nd year of Ascendancy at 05:03 see stats
By Chianeie the Dwarf Stone Warden level 30
25th Shortage 122nd year of Ascendancy at 18:11 see stats
By Chianeie the Dwarf Stone Warden level 31
20th Steel 123rd year of Ascendancy at 20:42 see stats
By Chianeie the Dwarf Stone Warden level 37
27th Gold 123rd year of Ascendancy at 17:57 see stats
By Chianeie the Dwarf Stone Warden level 26
12nd Shortage 122nd year of Ascendancy at 22:04 see stats
By Chianeie the Dwarf Stone Warden level 35
22nd Gold 123rd year of Ascendancy at 01:42 see stats
By Chianeie the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 14:51 see stats
By Chianeie the Dwarf Stone Warden level 17
8th Wealth 122nd year of Ascendancy at 23:57 see stats
By Chianeie the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 05:39 see stats
By Chianeie the Dwarf Stone Warden level 10
2nd Profit 122nd year of Ascendancy at 03:49 see stats
By Chianeie the Dwarf Stone Warden level 22
15th Loss 122nd year of Ascendancy at 00:29 see stats
By Chianeie the Dwarf Stone Warden level 18
2nd Loss 122nd year of Ascendancy at 20:05 see stats
By Chianeie the Dwarf Stone Warden level 39
19th Stralite 123rd year of Ascendancy at 00:41 see stats
By Chianeie the Dwarf Stone Warden level 32
9th Gold 123rd year of Ascendancy at 14:25 see stats
Log
Saving game...
Resting starts...
Talent Eldritch Stone is ready to use.
Talent Eldritch Fury is ready to use.
Talent Rune: Stormshield is ready to use.
Talent Stone Spikes is ready to use.
Talent Stone Skin is ready to use.
Chianeie activates Stone Skin.
Talent Stone Vines is ready to use.
Chianeie activates Stone Vines.
Talent Vitality is ready to use.
Talent Body of Stone is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Elemental Split is ready to use.
Talent Rune: Dissipation is ready to use.
Today is the 19th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Eldritch Infusion is ready to use.
Chianeie activates Eldritch Infusion.
Talent Relentless Pursuit is ready to use.
Talent Shards is ready to use.
Talent Nature's Balance is ready to use.
Chianeie activates Shards.
Talent Resilience of the Dwarves is ready to use.
Talent Stone Walking is ready to use.
Talent Stone Wall is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!