












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 10 / 85% |
Size | big |
Lifes / Deaths | Killed by Goratha the war bear at level 10 on the 1st Profit 122nd year of Ascendancy at 12:26 3 / 2Killed by Unmungen at level 10 on the 1st Profit 122nd year of Ascendancy at 12:31 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 8 (base 10) |
Constitution | 13 (base 10) |
Magic | 34 (base 31) |
Willpower | 33 (base 26) |
Cunning | 15 (base 10) |
Resources
Life | 302/302 |
Mana | 269/269 |
Equilibrium | 0 |
Healing Factor | 1.1283363011315 |
Regeneration | 0.28208407528287 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 29 |
Accuracy | 37 |
Crit Chance | 4% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 37 |
Crit Chance | 4% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +5% |
Arcane | +4% |
Darkness | +10% |
Nature | +11% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 36.413408721348 (65.897138898113%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 35 |
Physical Save | 21 |
Spell Save | 29 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 6%( 70%) |
Nature | + 32%( 70%) |
Darkness | + 20%( 70%) |
Blight | + 10%( 70%) |
Acid | + 6%( 70%) |
Mind | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+2 eff.) Damage +3% acid defense ------ Armor +3 Fatigue +2% Resistance +3% lightning +6% mind Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Str offense ------ Ignore resists +5% nature When Hit 2 mind defense ------ Armor +3 Fatigue +5% other ------- Max psi +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Mag offense ------ Damage +11% nature defense ------ Armor +6 Resistance +22% nature +3% lightning Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+2 eff.) When Hit 2 darkness defense ------ Resistance +3% acid Spell save +9 (+4 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
In main hand | ![]() 7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() 7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +21 On Hit: * 10% chance to reduce damage dealt by 14% While equipped: offense ------ Accuracy +15 (+5 eff.) defense ------ Armor +4 Fatigue +8% Resistance +10% blight +10% nature +3% acid other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil defense ------ Defense +1 (+1 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T1 heavy armor [Ego] Master/Psionic While equipped: defense ------ Armor +11 Defense +2 (+2 eff.) Fatigue +12% Resistance +5% mind Mind save +11 (+5 eff.) A suit of armour made of mail. |
Inventory
![]() 17.0 Encumbrance T1 massive armor Reqs - Massive armour training Str 22 [Normal] While equipped: defense ------ Armor +7 Fatigue +22% A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T1 massive armor Reqs - Massive armour training Str 22 [Ego+] Nature While equipped: defense ------ Armor +7 Fatigue +22% Life +20.00 Life Regen +2.00 Healmod +11% A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +2 Dex +2 Con offense ------ Physical Crit +1.0% Mindpower +2 (+1 eff.) Damage +15% fire defense ------ Physical save +6 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +3 Fatigue +1% other ------- Infravision +2 A cap made of leather. |
![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Wil +4 Con offense ------ Damage +3% light defense ------ Resistance +6% light other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Unmungen the Dwarf Stone Warden level 9
27th Voratun 122nd year of Ascendancy at 10:03 see stats
By Unmungen the Dwarf Stone Warden level 10
2nd Acquisition 122nd year of Ascendancy at 06:19 see stats
By Unmungen the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 06:19 see stats
By Unmungen the Dwarf Stone Warden level 10
2nd Acquisition 122nd year of Ascendancy at 06:31 see stats
By Unmungen the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 12:31 see stats
Log
Unmungen wanders around!
Yvywyn the cave bear hits Unmungen for 19 physical, 2 healing (19 total damage) [2 healing].
Melee retaliation hits Yvywyn the cave bear for 5 blight, 1 darkness, 3 arcane, 1 mind (10 total damage).
Unmungen stops regenerating health quickly.
Goratha the war bear is seized by a stone vine.
Unmungen is confused and fails to use Nature's Touch.
Thought-forged bowman shoots!
Warg is free from the stone vine.
Ariyanor the treant converts some damage to Psi!
Stone Vine from Unmungen hits Goratha the war bear for 6 nature, 6 arcane (12 total damage).
Stone Vine from Unmungen hits Yvywyn the cave bear for 8 nature, 7 arcane (14 total damage).
Stone Vine from Unmungen hits Ariyanor the treant for 4 to psi, 5 nature, 2 to psi, 3 arcane (15 total damage).
Ariyanor the treant uses Hammer Toss.
Thought-forged bowman's Shoot hits Unmungen for 15 physical damage.
Goratha the war bear uses Acidbeam.
Ariyanor the treant's Hammer Toss hits Yvywyn the cave bear for 42 physical damage.
Goratha the war bear hits Unmungen for (14 flat reduction), 71 acid (71 total damage).
Unmungen the level 10 dwarf stone warden was scalded to death by Goratha the war bear on level 2 of Trollmire.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Goratha the war bear killed Unmungen!
Saving game...
Saving done.
Talent Rockwalk is ready to use.
Talent Eldritch Blow is ready to use.
Talent Block is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!