











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 32 / 56% |
Size | big |
Lifes / Deaths | Killed by bloated ooze at level 24 on the 27th Dearth 122nd year of Ascendancy at 17:04 1 / 6Killed by Phunza the onilug at level 25 on the 34th Dearth 122nd year of Ascendancy at 09:04 Killed by Dozing Xanugabeth at level 32 on the 12nd Steel 123rd year of Ascendancy at 06:35 Killed by Betobreriarin the runed bone giant at level 32 on the 17th Steel 123rd year of Ascendancy at 15:24 Killed by Eythahan the human at level 32 on the 21st Steel 123rd year of Ascendancy at 04:44 Killed by Ecnn at level 32 on the 21st Steel 123rd year of Ascendancy at 04:50 |
Primary Stats
Strength | 81 (base 19) |
Dexterity | 14 (base 10) |
Constitution | 21 (base 10) |
Magic | 63 (base 60) |
Willpower | 68 (base 59) |
Cunning | 21 (base 10) |
Resources
Life | 1243/1243 |
Mana | 576/576 |
Equilibrium | 0 |
Positive | 143/143 |
Healing Factor | 1.744804467222 |
Regeneration | 30.09787705958 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 21.970039208598 |
See Invisible | 36.970039208598 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 135 |
Accuracy | 40 |
Crit Chance | 8% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 74 |
Accuracy | 40 |
Crit Chance | 10% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Light | +6% |
Darkness | +6% |
Blight | +27% |
Cold | +17% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Arcane | +10% |
Defense: Base
Armour (hardiness) | 60.000000000001 (88.568973732692%) |
Defense | 36 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 54 |
Mental Save | 57 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 14%( 70%) |
Physical | + 17%( 70%) |
Cold | + 30%( 70%) |
All | 0%( 70%) |
Lightning | + 24%( 70%) |
Light | + 9%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 70%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 51% |
Confusion Resistance | 91% |
Poison Resistance | 20% |
Disarm Resistance | 40% |
Bleed Resistance | 10% |
Pinning Resistance | 20% |
Silence Resistance | 31% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -625 life. The duration and life will increase by 1% for every 1% life you have lost (currently 625 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lost defiler from death by Ivimira the warg. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Adotha the forest wight. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Vorerinor the snow giant. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 311. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed honey tree root. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Dex +3 Cun +5 Con offense ------ Damage +27% blight defense ------ Armor +4 Fatigue +3% Silence Resist +31% Confus Resist +38% Stun Resist +21% other ------- Hate-on-crit +3.00 See Invisibility +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 0.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +5 Mag offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Ignore Armor +2 defense ------ Defense +10 (+4 eff.) Mind save +12 (+3 eff.) Healmod +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.08 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +3% Resistance +5% nature Physical save +12 (+4 eff.) Spell save +5 (+2 eff.) Life +81.00 Healmod +10% Disarm Resist +10% A cap made of leather. |
On hands | ![]() 1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +10 (+2 eff.) On-Hit 8 lightning 7 cold Damage +5% lightning +5% cold +3% fire defense ------ Armor +2 Defense +10 (+4 eff.) Resistance +5% lightning +7% cold +9% light Confus Resist +20% Knockbk Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +20 (+5 eff.) defense ------ Defense +15 (+6 eff.) Resistance +6% lightning +7% fire +7% darkness +2% physical Physical save +3 (+1 eff.) Unlife -80.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +65.00 Life Regen +8.00 Healmod +12% Stun Resist +30% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Spell save +3 (+1 eff.) Mind save +12 (+3 eff.) Life Regen +4.00 Disarm Resist +10% Confus Resist +21% Pinning Resist +20% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil offense ------ Mindpower +6 (+2 eff.) On-Hit 5 light 7 darkness Damage +12% cold +6% light +6% darkness When Hit 6 lightning When Hit: * 6% chance to blind * 6% chance to reduce damage dealt by 21% defense ------ Fatigue -4% Resistance +3% lightning +6% cold Mind save +6 (+2 eff.) Life Regen +2.00 Confus Resist +12% Amulets make your neck look great! |
In main hand | ![]() 7.0 Encumbrance T4 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Weapon Damage 44.0 - 52.8 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +140 On-hit +12 arcane +18 physical While equipped: Stats +4 Wil offense ------ Spellpower +10 (+3 eff.) Spellpower/crit +4 Ignore resists +10% arcane On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +9% acid +14% physical +9% fire +11% cold +7% lightning Windwall +53 Slow Projectiles +18% other ------- Mana/turn +0.12 Talents +1 Block Handheld deflection devices. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +3% lightning +1% physical +3% mind Life +130.00 Disease Resist +10% A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+3 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+4 eff.) Ranged Defense +12 (+4 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +3 Cun +3 Con defense ------ Defense +2 (+1 eff.) Resistance +14% blight +6% cold +12% nature +6% darkness Physical save +9 (+3 eff.) Life +57.00 Life Regen +3.00 Healmod +13% Cut Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T3 massive armor [Rare] Master While equipped: defense ------ Armor +11 Fatigue +22% Resistance +6% darkness +20% fire Unlife -40.00 life Healmod +20% Poison Resist +20% Disarm Resist +20% A suit of armour made of metal plates. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Silence Resist +20% other ------- Mana/turn +0.11 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +5 Wil +10 Cun offense ------ Physical Crit +1.0% Mindpower +6 (+2 eff.) Ignore resists +15% physical Accuracy +5 (+1 eff.) defense ------ Armor +2 Life +20.00 Disarm Resist +22% Pinning Resist +26% Knockbk Resist +23% other ------- Max stamina +20.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 43 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Str defense ------ Armor +10 Blind Resist +26% other ------- Infravision +4 See Stealth +11 See Invisibility +8 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun offense ------ Physical Power +13 (+3 eff.) Spellpower +8 (+3 eff.) Mindpower +9 (+3 eff.) Damage +3% fire defense ------ Defense +12 (+5 eff.) Resistance +6% mind +5% arcane Physical save +19 (+6 eff.) Spell save +13 (+4 eff.) Mind save +8 (+2 eff.) Disarm Resist +10% Rings make your fingers look great! |
![]() 7.0 Encumbrance T3 shield armor [Random Unique] Master When used to Attack: Weapon Damage 32.5 - 39.0 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +86 While equipped: Stats +4 Str +1 Dex offense ------ Ignore resists +5% cold Accuracy +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Armor +6 Fatigue +8% Resistance +35% fire +3% mind +12% cold other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T3 shield armor [Rare] Arcane When used to Attack: Weapon Damage 33.0 - 39.6 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +118 While equipped: offense ------ Damage +3% light defense ------ Armor +6 Fatigue +8% Resistance +12% darkness +5% arcane +13% light Life +100.00 Healmod +5% Disease Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T3 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 32.0 - 38.4 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +83 On-hit +10 light +12 darkness On-crit, radius 2 +13 light +22 fire While equipped: Stats +2 Cun +1 Mag offense ------ Damage +12% light +10% darkness On shield block: * Deals 128 light and fire damage to each enemy blocked defense ------ Armor +6 Fatigue +8% Resistance +8% fire +18% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +1% physical Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con defense ------ Armor +1 Unlife -20.00 life Stun Resist +20% other ------- Psi when Hit +0.08 Rush: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Mag +7 Wil offense ------ Spell Crit +2% Spellpower/crit +8 defense ------ Armor +3 Physical save +12 (+4 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +20.00 Blink to a nearby random location (rad 9) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +7 Mag offense ------ Mind Crit +5% Spellpower +8 (+3 eff.) Spellpower/crit +2 Damage +7% acid +6% mind +11% blight Ignore resists +10% arcane defense ------ Armor +3 Defense +9 (+4 eff.) Disease Resist +29% other ------- Max vim +20.00 Spell cooldown 10% A pair of boots made of leather. |
![]() 1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +7 (+2 eff.) On-Hit 9 arcane Damage +4% arcane defense ------ Armor +6 Fatigue +3% Resistance +5% arcane Mind save +7 (+2 eff.) Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Wil +5 Con offense ------ Physical Crit +3.0% Physical Power +18 (+4 eff.) Damage +6% acid defense ------ Armor +3 Fatigue +3% Resistance +7% blight +7% physical Physical save +7 (+2 eff.) Mind save +10 (+3 eff.) A cap made of leather. |
![]() 3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Ignore resists +25% nature +10% acid When Hit 8 acid On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +4 Fatigue +4% Resistance +11% cold other ------- Hate-on-crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Critical power +5.00% Ignore resists +15% darkness +5% physical Ignore Armor +1 When Hit 2 darkness defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +9 Str +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +21 (+5 eff.) Ignore resists +25% physical defense ------ Unlife -60.00 life other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ecnn the Dwarf Stone Warden level 27
39th Dearth 122nd year of Ascendancy at 16:35 see stats
By Ecnn the Dwarf Stone Warden level 12
18th Profit 122nd year of Ascendancy at 01:24 see stats
By Ecnn the Dwarf Stone Warden level 32
21st Steel 123rd year of Ascendancy at 04:23 see stats
By Ecnn the Dwarf Stone Warden level 23
25th Dearth 122nd year of Ascendancy at 12:04 see stats
By Ecnn the Dwarf Stone Warden level 30
28th Iron 123rd year of Ascendancy at 14:57 see stats
By Ecnn the Dwarf Stone Warden level 27
39th Dearth 122nd year of Ascendancy at 16:04 see stats
By Ecnn the Dwarf Stone Warden level 10
10th Profit 122nd year of Ascendancy at 03:07 see stats
By Ecnn the Dwarf Stone Warden level 20
21st Wealth 122nd year of Ascendancy at 00:13 see stats
By Ecnn the Dwarf Stone Warden level 30
28th Iron 123rd year of Ascendancy at 10:32 see stats
By Ecnn the Dwarf Stone Warden level 27
9th Shortage 122nd year of Ascendancy at 03:21 see stats
By Ecnn the Dwarf Stone Warden level 27
38th Dearth 122nd year of Ascendancy at 03:42 see stats
By Ecnn the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 05:44 see stats
By Ecnn the Dwarf Stone Warden level 27
39th Dearth 122nd year of Ascendancy at 16:35 see stats
By Ecnn the Dwarf Stone Warden level 9
6th Profit 122nd year of Ascendancy at 12:50 see stats
By Ecnn the Dwarf Stone Warden level 27
39th Dearth 122nd year of Ascendancy at 16:35 see stats
By Ecnn the Dwarf Stone Warden level 14
32nd Profit 122nd year of Ascendancy at 20:06 see stats
By Ecnn the Dwarf Stone Warden level 22
16th Dearth 122nd year of Ascendancy at 04:31 see stats
By Ecnn the Dwarf Stone Warden level 16
3rd Wealth 122nd year of Ascendancy at 02:04 see stats
By Ecnn the Dwarf Stone Warden level 32
21st Steel 123rd year of Ascendancy at 04:50 see stats
Log
Drri the dwarf uses Resilience of the Dwarves.
Drri the dwarf's skin turns to stone.
The shield around Ecnn crumbles.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ecnn shrugs off the effect 'Forced Gestalt'!
Ecnn instinctively hardens her skin and ignores the attack!
Ecnn repels an attack from Something.
Ecnn counter attacks Something with her shield shards!
Ecnn misses Something.
Something hits Ecnn for 420 physical, 52 physical, 33 lightning (505 total damage).
Ecnn hits Something for 25 darkness, (24 to psi shield), 0 nature, 7 lightning, 6 darkness, 6 cold, 15 arcane, 5 light, 14 fire, 29 darkness (107 total damage).
Something performs a melee critical strike against Ecnn!
Ecnn is recovering from the damage!
Ecnn shrugs off Something's 'Cripple'!
Ecnn shrugs off the effect 'Bleeding'!
Something hits Ecnn for 898 physical, 52 physical, 33 lightning (983 total damage).
Eythahan the human's Beyond the Flesh hits Ecnn for 210 physical damage.
Ecnn the level 32 dwarf stone warden was swiped to death by Eythahan the human on level 1 of Ambush!.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eythahan the human's Beyond the Flesh killed Ecnn!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!