











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Writhing One |
Level / Exp | 36 / 26% |
Size | big |
Lifes / Deaths | Killed by Eilinekira the telugoroth at level 36 on the 73rd Dusk 123rd year of Ascendancy at 05:12 / 1 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 32 (base 10) |
Constitution | 40 (base 13) |
Magic | 91 (base 60) |
Willpower | 37 (base 10) |
Cunning | 58 (base 27) |
Resources
Life | -21/1156 |
Positive | 135/135 |
Insanity | 0/100 |
Healing Factor | 0.61056570614299 |
Regeneration | 87.280336565988 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +77.666203345% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 21 |
Infravision | 7 |
See Stealth | 55.450402445479 |
See Invisible | 56.450402445479 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 152 |
Accuracy | 61 |
Crit Chance | 19% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Mind | +16% |
Darkness | +30% |
Light | +24% |
Cold | +24% |
Blight | +30% |
Arcane | +21% |
Fire | +12% |
All | +9% |
Offense: Damage Penetration
Darkness | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 70.292304923968 (100%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 27 |
Physical Save | 61 |
Spell Save | 38 |
Mental Save | 39 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 36%( 70%) |
Physical | + 35%( 70%) |
Cold | + 34%( 70%) |
All | + 17%( 70%) |
Darkness | + 23%( 70%) |
Light | + 25%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 70%( 70%) |
Nature | + 47%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Confusion Resistance | 27% |
Disarm Resistance | 26% |
Instadeath Resistance | 100% |
Blind Resistance | 29% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 488 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Demented / Disfigured face | 1.82 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.60 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.60 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Controlled horrors | 1.82 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Demented / Path of horror | 1.60 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Demented / Horrific body | 1.60 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Demented / Beyond sanity | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Constrict |
talent | Chaos Orbs |
talent | Chant of Fortress |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
beneficial effect | 1 stacks, +3% to all damage dealt. Chaos Orbs |
beneficial effect | A flow of life spins around the target, regenerating 106.00 life per turn. Regeneration |
detrimental effect | Huge cut that bleeds, doing 120.21 physical damage per turn. Bleeding |
detrimental effect | The target's has a cursed wound, reducing healing by 60%. Cursed Wound |
beneficial effect | The target has 33 increased life regeneration. Recovery |
beneficial effect | 2 pustules increasing resistance by 10%. Putrescent Pustule |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Belusewe the shadowblade. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 107. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +7% mind Blindness immunity: +29% Confusion immunity: +17% Light radius: +9 See stealth: +13 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 23 cooldown : Effective talent level: 4.5 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex / +10 Mag / +3 Cun / +4 Con Light radius: +3 Infravision radius: +3 A cap made of leather. This object's appearance was changed to Fanged Collar. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +9 Fatigue: -6% Changes stats: +7 Str / +1 Cun / +2 Con Changes resistances: +7% darkness / +7% fire Reduces incoming crit damage: 5.00% Maximum psi: +30.00 Mental crit. chance: +3% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +12 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +10 Mag / +2 Wil / +4 Cun Changes damage: +12% arcane / +6% all Spell save: +8 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower: +18 (+4 eff.) Mindpower: +8 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+5 eff.) Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce armor by 40% Damage when hit (Melee): 8 darkness Changes resistances: +6% acid / +21% fire Spell save: +3 (+1 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 23 cooldown : Effective talent level: 5.2 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Str / +4 Dex / +4 Cun / +3 Con / +5 Lck Trap disarming bonus: +5 Stealth bonus: +7 Physical save: +8 (+2 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +17 nature When wielded/worn: Damage when hit (Melee): 4 lightning / 4 light Changes stats: +10 Str / +5 Dex / +11 Mag / +10 Wil / +9 Cun / +6 Con Changes resistances: +9% light Changes damage: +6% light Blunt and deadly. This object's appearance was changed to Dethblyd. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Fatigue: +5% Damage (Melee): 7 fire Changes stats: +3 Str / +3 Wil / +4 Con Changes resistances: +17% fire Changes damage: +9% light / +3% fire Talent mastery: +0.20 Technique / Grappling Mental save: +10 (+4 eff.) Disarm immunity: +26% Maximum life: +56.00 Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 28 power out of 80/80) : Effective talent level: 3.9 Power cost: 28 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 31.51 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This object's appearance was changed to Worm Nest. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun / +5 Dex Changes resistances: +3% blight / +15% fire / +6% nature Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +2 Dex / +4 Wil / +2 Cun / +4 Con Changes resistances penetration: +20% darkness Talent masteries: +0.22 Demented / Controlled horrors +0.22 Demented / Disfigured face Physical save: +10 (+3 eff.) Life regen: +4.00 Maximum life: +33.00 See invisible: +6 Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 324.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +4 Str / +6 Con Changes damage: +6% light Talent masteries: +0.26 Demented / Friend of the worm +0.26 Celestial / Chants Reduces incoming crit damage: 10.00% Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes stats: +5 Str / +6 Wil Changes resistances: +12% mind Changes damage: +12% mind Reduces incoming crit damage: 15.00% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +5 (+3 eff.) Fatigue: -5% Effects on melee hit: * 12% chance to reduce all saves and defense by 25 Damage (Melee): 10 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 25 Damage (Ranged): 13 physical Changes stats: +7 Cun / +4 Mag Changes resistances: +3% mind / +9% darkness Reduces incoming crit damage: 5.00% Maximum encumbrance: +21 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +7 (+1 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun Changes resistances: +30% acid Changes resistances penetration: +20% mind / +15% acid Physical save: +13 (+3 eff.) Spell save: +13 (+5 eff.) Mental save: +13 (+5 eff.) A belt that goes around your waist. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +3 Changes stats: +5 Dex / +3 Wil / +4 Cun / +8 Lck Changes resistances: +9% light / +3% nature Changes resistances penetration: +5% fire Stealth bonus: +8 Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+3 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +12 Cun / +8 Wil Changes resistances: +19% lightning Changes damage: +13% lightning / +6% fire Mental save: +20 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Psi when hit: +0.04 Mindpower: +4 (+2 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 118 mind damage and feed you 3 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 24% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Changes resistances: +15% acid / +11% cold Allows you to breathe in: water Mental save: +13 (+5 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex Physical save: +8 (+2 eff.) Life regen: +3.00 Maximum life: +37.00 Healing mod.: +13% A suit of armour made of leather. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 56 power out of 100/100. The very essence of bearness! |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Changes stats: +4 Str / +5 Wil Changes resistances: +6% light / +7% physical Mindpower: +20 (+7 eff.) Mental crit. chance: +4% Infravision radius: +3 See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 17 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 112 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Str Changes resistances: +6% blight / +3% temporal / +5% arcane Spell save: +3 (+1 eff.) Infravision radius: +1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 14 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 17 power out of 26/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Arrinity the Cornac Writhing One level 36
2nd Dusk 123rd year of Ascendancy at 07:14 see stats
By Arrinity the Cornac Writhing One level 33
14th Pyre 123rd year of Ascendancy at 11:30 see stats
By Arrinity the Cornac Writhing One level 11
2nd Dusk 122nd year of Ascendancy at 07:23 see stats
By Arrinity the Cornac Writhing One level 33
14th Pyre 123rd year of Ascendancy at 20:32 see stats
By Arrinity the Cornac Writhing One level 28
30th Regrowth 123rd year of Ascendancy at 08:11 see stats
By Arrinity the Cornac Writhing One level 24
11st Regrowth 123rd year of Ascendancy at 04:54 see stats
By Arrinity the Cornac Writhing One level 29
32nd Regrowth 123rd year of Ascendancy at 00:49 see stats
By Arrinity the Cornac Writhing One level 34
8th Mirth 123rd year of Ascendancy at 10:28 see stats
By Arrinity the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 17:39 see stats
By Arrinity the Cornac Writhing One level 20
74th Dusk 122nd year of Ascendancy at 15:38 see stats
By Arrinity the Cornac Writhing One level 30
39th Regrowth 123rd year of Ascendancy at 10:51 see stats
By Arrinity the Cornac Writhing One level 18
43rd Dusk 122nd year of Ascendancy at 22:35 see stats
By Arrinity the Cornac Writhing One level 32
12nd Pyre 123rd year of Ascendancy at 05:31 see stats
By Arrinity the Cornac Writhing One level 16
28th Dusk 122nd year of Ascendancy at 01:33 see stats
By Arrinity the Cornac Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 18:31 see stats
By Arrinity the Cornac Writhing One level 36
2nd Dusk 123rd year of Ascendancy at 07:14 see stats
By Arrinity the Cornac Writhing One level 21
68th Haze 122nd year of Ascendancy at 19:50 see stats
By Arrinity the Cornac Writhing One level 10
5th Mirth 122nd year of Ascendancy at 11:54 see stats
By Arrinity the Cornac Writhing One level 22
73rd Haze 122nd year of Ascendancy at 19:20 see stats
By Arrinity the Cornac Writhing One level 17
32nd Dusk 122nd year of Ascendancy at 12:39 see stats
Log
Melee retaliation hits Arrinity for 15 temporal damage.
Arrinity shrugs off the effect 'Regression'!
Eilinekira the telugoroth's Turn Back the Clock hits Arrinity for 5 healing, 65 temporal (65 total damage) [5 healing].
Arrinity's tentacle fails to move Eilinekira the telugoroth!
Arrinity moves reluctantly!
Decaying devourer misses Eilinekira the telugoroth.
Melee retaliation hits Arrinity for 1 healing, 15 temporal (15 total damage) [1 healing].
Melee retaliation hits Decaying devourer for 10 temporal damage.
Tentacle Constriction from Arrinity hits Eilinekira the telugoroth for 110 darkness, 0 arcane, 3 fire (113 total damage).
Decaying devourer hits Eilinekira the telugoroth for 16 physical damage.
Eilinekira the telugoroth uses Block.
Arrinity casts Decayed Bloated Horror.
Talent Lash Out is ready to use.
Bleeding from Eilinekira the telugoroth hits Arrinity for 5 healing, 61 physical (61 total damage) [5 healing].
Decaying devourer is confused and fails to use Gnashing Teeth.
Shards of metal explode from Eilinekira the telugoroth's shield!
Decaying devourer starts to bleed.
Decaying devourer starts to bleed.
Decaying devourer starts to bleed.
Bloated horror starts to bleed.
Arrinity's defiled blood area effect hits Eilinekira the telugoroth for (11 blocked), 0 darkness, 0 arcane, (5 blocked), 0 fire (0 total damage).
Melee retaliation hits Arrinity for 1 healing, 15 temporal (15 total damage) [1 healing].
Eilinekira the telugoroth hits Decaying devourer for 34 physical damage.
Eilinekira the telugoroth hits Bloated horror for 34 physical damage.
Eilinekira the telugoroth hits Decaying devourer for 30 physical damage.
Eilinekira the telugoroth hits Arrinity for 3 healing, 36 physical (36 total damage) [3 healing].
Eilinekira the telugoroth hits Decaying devourer for 34 physical damage.
Eilinekira the telugoroth uses Slash.
Saving game...