Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 14 / 81% |
Size | medium |
Lifes / Deaths | Killed by Emelenne the slumbering white wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:53 0 / 5Killed by Xeyanor the slumbering war bear at level 11 on the 1st Flare 122nd year of Ascendancy at 06:42 Killed by The Dreaming One at level 11 on the 1st Flare 122nd year of Ascendancy at 10:52 Killed by red crystal at level 14 on the 6th Dusk 122nd year of Ascendancy at 07:50 Killed by Gunsnake at level 14 on the 6th Dusk 122nd year of Ascendancy at 08:59 |
Primary Stats
Strength | 52 (base 33) |
Dexterity | 23 (base 12) |
Constitution | 18 (base 12) |
Magic | 46 (base 33) |
Willpower | 16 (base 12) |
Cunning | 25 (base 12) |
Resources
Mana | 208/208 |
Vim | 165/165 |
Life | 341/341 |
Positive | 89/89 |
Stamina | 170/170 |
Paradox | 300 |
Healing Factor | 1.2711363549268 |
Regeneration | 1.3346931726731 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 17 |
Offense: Mainhand
Damage | 52 |
Accuracy | 25 |
Crit Chance | 10% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 25 |
Crit Chance | 13% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Nature | +5% |
Offense: Damage Penetration
Darkness | +5% |
Defense: Base
Armour (hardiness) | 26.5 (43.579428603723%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 19 |
Physical Save | 25 |
Spell Save | 23 |
Mental Save | 28 |
Defense: Resistances
Arcane | + 5%( 70%) |
Mind | + 15%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Light | + 9%( 70%) |
Temporal | + 10%( 70%) |
Cold | + 16%( 70%) |
Fire | + 3%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 16% |
Confusion Resistance | 16% |
Instadeath Resistance | 100% |
Pinning Resistance | 21% |
Poison Resistance | 20% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Demented / Calamity | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Murkquill the pair of iron boots (0 def, 9 armour) Murkquill the pair of iron boots (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Cun +1 Con dps ---------- Res.pen +5% darkness Apr +1 Melee Ret 6 physical ----- def ----- Armour +9 Fatigue +2% Die.at -60.00 life Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 72% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Meroredil the Skysweeper Meroredil the Skysweeper2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Mag +1 Con ----- def ----- Resists +6% lightning Mind.save +6 (+3 eff.) ---------- misc Light +3 Infravis +1 See.Stealth +6 See.Invis +14 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glitta the iron helm (0 def, 7 armour) Glitta the iron helm (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +5% Resists +5% cold +6% light +3% mind ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Gloruda (dig speed 19 turns) Gloruda (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Mag dps ---------- Phys.crit +2.0% Crit.mult +15.00% ----- def ----- Max.HP +20.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's copper ring of power rogue's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Defense +4 (+4 eff.) Rings make your fingers look great! |
On fingers | copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +7 (+3 eff.) Rings make your fingers look great! |
Around neck | stabilizing copper amulet of constitution (+2) stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +22% Amulets make your neck look great! |
In main hand | Isussra the iron mace (14-19 power, 2 apr) Isussra the iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +5 Str +2 Dex +2 Con ---------- misc See.Invis +3 Blunt and deadly. |
Around waist | Ivugata Ivugata1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Resists +3% fire +6% mind +3% light HP.reg +0.80 Heal.mod +10% A belt that goes around your waist. |
In off hand | iron waraxe 'Gulewyn' (18-25 power, 2 apr) iron waraxe 'Gulewyn' (18-25 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% physical Apr +3 Melee Ret 2 physical ----- def ----- Phys.save +6 (+3 eff.) One-handed war axes. |
Cloak | thick linen cloak of protection (1 def, 5 armour) thick linen cloak of protection (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Isonn the Voidlore (2 def, 4 armour) Isonn the Voidlore (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +4 Mag dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% mind +5% arcane Mind.save +12 (+6 eff.) Die.at -40.00 life Max.HP +20.00 Heal.mod +10% A suit of armour made of mail. |
Inventory
iron battleaxe (14-22 power, 1 apr) iron battleaxe (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
iron shield of resilience (0 def, 2 armour, 22 block) iron shield of resilience (0 def, 2 armour, 22 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Komnir the linen cloak (1 def, 0 armour) Komnir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +5% arcane Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
corrosive rough leather gloves of strength (+2) (0 def, 1 armour) corrosive rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
50 alchemist agate 50 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 09:35 see stats
By Shin the Cornac Adventurer level 14
6th Dusk 122nd year of Ascendancy at 07:44 see stats
By Shin the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 22:15 see stats
By Shin the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 23:26 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Spacetime Tuning is ready to use.
Burning from Red crystal hits Shin for (5 abyssal shield), 8 fire (8 total damage).
Shin is knocked back!
Gunsnake's Shoot hits Shin for (5 abyssal shield), 20 physical, (1 abyssal shield), 1 mind (21 total damage).
Gunsnake's Shoot hits Shin for (5 abyssal shield), 20 physical, (2 abyssal shield), 2 mind (22 total damage).
Red crystal casts Flame Bolt.
Gunsnake hits Shin for (4 abyssal shield), 4 physical (4 total damage).
Melee retaliation hits Gunsnake for (4 flat reduction), 0 blight, (4 flat reduction), 0 physical, (7 flat reduction), 0 light, (5 flat reduction), 0 fire (0 total damage).
Shin feels pain again.
Shin is less vulnerable.
Talent Skullcracker is ready to use.
Talent Earthen Missiles is ready to use.
Talent Arcane Strike is ready to use.
Burning from Red crystal hits Shin for (5 abyssal shield), 8 fire (8 total damage).
Red crystal's Flame Bolt hits Shin for (5 abyssal shield), 41 fire (41 total damage).
Gunsnake shoots!
Shin uses Skullcracker.
Gunsnake shrugs off the effect 'Confused'!
Gunsnake's Shoot hits Shin for (5 abyssal shield), 24 physical (24 total damage).
Shin hits Gunsnake for (15 flat reduction), 63 physical, (6 flat reduction), 0 fire, (2 flat reduction), 0 lightning (63 total damage).
Shin the level 14 cornac adventurer was decapitated to death by Gunsnake on level 2 of Scintillating Caves.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gunsnake's Shoot killed Shin!
Saving game...
Saving done.