Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 25 / 24% |
Size | medium |
Lifes / Deaths | Killed by Elykira the mean looking elven guard at level 25 on the 72nd Haze 122nd year of Ascendancy at 13:13 4 / 3Killed by Elykira the mean looking elven guard at level 25 on the 72nd Haze 122nd year of Ascendancy at 15:37 Killed by Chungus at level 25 on the 72nd Haze 122nd year of Ascendancy at 15:42 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 18 (base 12) |
Constitution | 17 (base 12) |
Magic | 55 (base 48) |
Willpower | 65 (base 47) |
Cunning | 31 (base 16) |
Resources
Mana | 519/519 |
Equilibrium | 0 |
Vim | 196/196 |
Life | 773/773 |
Positive | 122/122 |
Stamina | 310/310 |
Psi | 155/155 |
Healing Factor | 1.172941519274 |
Regeneration | 24.113930611145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 15 |
Offense: Mainhand
Damage | 40 |
Accuracy | 24 |
Crit Chance | 22% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 24 |
Crit Chance | 22% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +18% |
Darkness | +29% |
Cold | +15% |
Fire | +9% |
All | +6% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 71 (55%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 17 |
Physical Save | 25 |
Spell Save | 34 |
Mental Save | 40 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 3%( 70%) |
Physical | + 28%( 70%) |
Cold | + 10%( 70%) |
All | 0%( 70%) |
Darkness | + 63%( 70%) |
Light | + 11%( 70%) |
Temporal | + 22%( 70%) |
Fire | + 21%( 70%) |
Lightning | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Chungus. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of wight ectoplasm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
On hands | Glorivena (Nightmares) (0 def, 2 armour) Glorivena (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +5% Crit.mult +8.00% ----- def ----- Armour +2 Phys.save +9 (+4 eff.) Spell.save +6 (+3 eff.) HP.reg +4.00 Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern 'Ulidil' brass lantern 'Ulidil'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce armor by 31% ----- def ----- Resists +3% blight Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Chillsorrow the hardened leather cap (Shrouds) (0 def, 3 armour) Chillsorrow the hardened leather cap (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% cold Res.pen +5% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce damage dealt by 23% * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +3 Fatigue +3% Resists +23% darkness ---------- misc Infravis +4 Curse of Shrouds A cap made of leather. |
On feet | pair of rough leather boots 'Magmabane' (Misfortune) (0 def, 1 armour) pair of rough leather boots 'Magmabane' (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +6% temporal +3% fire Crit.chn- 5.00% Phys.save +11 (+5 eff.) Mind.save +10 (+3 eff.) Curse of Misfortune A pair of boots made of leather. |
Tool | Forestpulverizer the iron pickaxe (dig speed 31 turns) Forestpulverizer the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Dmg.mod +3% acid Acc +3 (+3 eff.) Melee Ret 8 nature On Hit (Melee): * 10% chance to reduce armor by 31% ---------- misc Light +3 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Woehack' (Madness) copper ring 'Woehack' (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil +4 Cun +2 Con dps ---------- Dmg.mod +12% darkness +3% fire ----- def ----- HP.reg +2.00 Stun/Frz- +23% ---------- misc Infravis +2 Curse of Madness Rings make your fingers look great! |
On fingers | psionicist's copper ring (Shrouds) psionicist's copper ring (Shrouds)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Curse of Shrouds Rings make your fingers look great! |
Around neck | The Black Core (Misfortune) The Black Core (Misfortune)0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. Curse of Misfortune "Lock your soul away, and death will never reach you." |
In main hand | windwalling dwarven-steel shield of resistance (Shrouds) (0 def, 6 armour, 26-32 power, 79 block) windwalling dwarven-steel shield of resistance (Shrouds) (0 def, 6 armour, 26-32 power, 79 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 26.5 - 31.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 Melee+ +13 physical While equipped: Stats +3 Wil ----- def ----- Armour +6 Fatigue +8% Resists +8% acid +13% physical +7% cold +7% fire +7% lightning Shield.near.proj +31 Proj.slow +10% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Around waist | rough leather belt 'Gyth' (Nightmares) rough leather belt 'Gyth' (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +20 (+7 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- HP.reg +0.90 Heal.mod +11% Curse of Nightmares A belt that goes around your waist. |
In off hand | steel shield of the stars (Shrouds) (0 def, 4 armour, 18-21 power, 36 block) steel shield of the stars (Shrouds) (0 def, 4 armour, 18-21 power, 36 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +11 light +11 darkness While equipped: Stats +3 Cun +2 Mag dps ---------- Dmg.mod +12% light +11% darkness ----- def ----- Armour +4 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Cloak | Lelikhad the Shadejeer (Madness) (2 def, 0 armour) Lelikhad the Shadejeer (Madness) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +16% temporal +14% darkness +3% cold Max.HP +40.00 HP.reg +4.00 Poison- +10% Disease- +20% Def/telep +15 Res/telep +10% Dur/telep +18% Curse of Madness Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | volcanic hardened leather armour of command (Misfortune) (17 def, 18 armour) volcanic hardened leather armour of command (Misfortune) (17 def, 18 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 fire Ranged+ 6 fire ----- def ----- Armour +18 Defense +17 (+9 eff.) Fatigue +8% Resists +11% fire +15% physical Mind.save +11 (+3 eff.) Curse of Misfortune A suit of armour made of leather. |
Inventory
Rune of the Rift (410.00 temporal damage, removed from time 4 turns) Rune of the Rift (410.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 434.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blastnigh the pulsing mindstar (Corpses) (12-14 power, 32 apr, mind damage) Blastnigh the pulsing mindstar (Corpses) (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 blight While equipped: dps ---------- Spell.crit +5% Mind.crit +4% Spell.pwr +20 (+6 eff.) Mind.pwr +8 (+3 eff.) Melee+ 7 mind 11 darkness Dmg.mod +8% mind +7% darkness +15% arcane ----- def ----- Resists +9% lightning ---------- misc Vim/s.crit +2.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eel-skin armour (Madness) (16 def, 0 armour) Eel-skin armour (Madness) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Madness Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 54.43 to 163.28 lightning damage (108.86 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
leafwalker's dwarven-steel helm of strength (+5) (Madness) (0 def, 4 armour) leafwalker's dwarven-steel helm of strength (+5) (Madness) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Fatigue +4% Resists +5% nature Spell.save +6 (+3 eff.) Max.HP +45.00 Heal.mod +13% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+7 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged yew totem of stinging [power 368] (20 cooldown) supercharged yew totem of stinging [power 368] (20 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 390 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Chungus the Cornac Adventurer level 19
47th Dusk 122nd year of Ascendancy at 09:17 see stats
By Chungus the Cornac Adventurer level 24
67th Haze 122nd year of Ascendancy at 16:55 see stats
By Chungus the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 01:48 see stats
By Chungus the Cornac Adventurer level 20
47th Dusk 122nd year of Ascendancy at 09:35 see stats
By Chungus the Cornac Adventurer level 21
73rd Dusk 122nd year of Ascendancy at 09:56 see stats
By Chungus the Cornac Adventurer level 19
45th Dusk 122nd year of Ascendancy at 15:07 see stats
By Chungus the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 02:53 see stats
By Chungus the Cornac Adventurer level 15
19th Dusk 122nd year of Ascendancy at 15:03 see stats
By Chungus the Cornac Adventurer level 24
68th Haze 122nd year of Ascendancy at 03:34 see stats
By Chungus the Cornac Adventurer level 16
22nd Dusk 122nd year of Ascendancy at 18:19 see stats
By Chungus the Cornac Adventurer level 25
72nd Haze 122nd year of Ascendancy at 15:42 see stats
Log
The shield around elven blood mage crumbles.
Elven blood mage casts Blood Spray.
Elven blood mage hits Chungus for 91 blight damage.
Elven blood mage casts Drain.
Elven blood mage hits Chungus for 157 blight damage.
Elykira the mean looking elven guard's Soul Rot hits Chungus for 399 blight damage.
Chungus activates Osmosis Shield.
Chungus uses Infusion: Regeneration.
Chungus starts regenerating health quickly.
Elven guard casts Timeless.
Elven blood mage casts Blood Grasp.
Something hits Chungus for (54 turned into osmosis), 201 blight (201 total damage).
Chungus is no longer pinned.
Elven blood mage's Blood Grasp hits Chungus for (54 turned into osmosis), 134 blight (134 total damage).
Elven blood mage receives 28 healing from Elven blood mage's Blood Grasp.
Elykira the mean looking elven guard casts Bone Spear.
Elykira the mean looking elven guard hits Chungus for (43 turned into osmosis), 140 physical (140 total damage).
Chungus the level 25 cornac adventurer was raked to death by Elykira the mean looking elven guard on level 1 of Dark crypt.
Chungus uses Infusion: Healing.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elykira the mean looking elven guard killed Chungus!
Chungus receives 70 healing from Infusion: Healing.
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!