Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 25 / 40% |
Size | big |
Lifes / Deaths | Killed by bee swarm at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:54 0 / 7Killed by Elodhemina the rogue at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:11 Killed by Emelisewen the greater telugoroth at level 23 on the 9th Regrowth 123rd year of Ascendancy at 12:06 Killed by Adadheda the elven blood mage at level 25 on the 17th Regrowth 123rd year of Ascendancy at 03:59 Killed by Aerura the elven cultist at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:53 Killed by Elamina the elven corruptor at level 25 on the 17th Regrowth 123rd year of Ascendancy at 05:58 Killed by elven corruptor at level 25 on the 17th Regrowth 123rd year of Ascendancy at 06:56 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 25 (base 12) |
Constitution | 33 (base 12) |
Magic | 20 (base 12) |
Willpower | 89 (base 51) |
Cunning | 81 (base 51) |
Resources
Life | -39/598 |
Hate | 108/108 |
Equilibrium | 10 |
Psi | 184/199 |
Healing Factor | 1.1789294477288 |
Regeneration | 7.368309048305 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 31 |
Accuracy | 58 |
Crit Chance | 34% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 58 |
Crit Chance | 34% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Cold | +15% |
Darkness | +5% |
Blight | +18% |
Physical | +9% |
Mind | +23% |
All | 0% |
Offense: Damage Penetration
Arcane | +30% |
Light | +5% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 60.294677480404 (61.385203934449%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 9 |
Physical Save | 26 |
Spell Save | 43 |
Mental Save | 51 |
Defense: Resistances
Acid | + 34%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 34%( 70%) |
All | 0%( 70%) |
Lightning | + 5%( 70%) |
Temporal | + 12%( 70%) |
Mind | + 12%( 70%) |
Darkness | + 12%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Bleed Resistance | 20% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Storm drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Force of will | 1.20 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Quiver | Blackbrace (16/16, 21-29 power, 7 apr) Blackbrace (16/16, 21-29 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Psionic Power 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Rld cld 6 Ranged+ +14 physical +9 light +12 mind +8 darkness Against +9% Undead On Hit.r1 +4 darkness On Crit.r2 +16 mind On Hit: * 23% chance to reduce all saves and defense by 43 * 20% chance to knock the target back 3 spaces and deal 296 physical damage Arrows are used with bows to pierce your foes to death. |
On hands | hardened leather gloves 'Ce'Nadawe' (Misfortune) (0 def, 2 armour) hardened leather gloves 'Ce'Nadawe' (Misfortune) (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Res.pen +10% mind +5% arcane ----- def ----- Armour +2 Resists +12% temporal Phys.save +7 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern 'Isyvena' brass lantern 'Isyvena'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +3 Dex dps ---------- Phys.pwr +20 (+9 eff.) Melee Ret 2 acid ----- def ----- Resists +6% acid Phys.save +3 (+1 eff.) Die.at -20.00 life Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Velina the Glowquake (Madness) (0 def, 14 armour) Velina the Glowquake (Madness) (0 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +2 Wil +1 Cun +14 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +4% Res.pen +5% light +10% mind ----- def ----- Armour +14 Fatigue +5% ---------- misc Max.hate +8.00 Infravis +4 Curse of Madness A cap made of leather. |
On feet | Layunor (Corpses) (0 def, 8 armour) Layunor (Corpses) (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% physical Acc +20 (+7 eff.) Apr +1 ----- def ----- Armour +8 Fatigue +3% Crit.chn- 15.00% ---------- misc Infravis +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 22 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Frozenquick the steel ring (Nightmares) Frozenquick the steel ring (Nightmares)0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +2 Wil +3 Con dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +3% cold Spell.save +21 (+7 eff.) HP.reg +3.00 Stun/Frz- +22% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Max.stam +16.00 Curse of Nightmares Rings make your fingers look great! |
On fingers | Vargh Redemption (Misfortune) Vargh Redemption (Misfortune)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Misfortune Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.81 cold and 20.67 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | Galeonslaught the gold amulet Galeonslaught the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +3 Wil +5 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +3% lightning +18% blight ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.30 Mana/turn +0.12 Amulets make your neck look great! |
In main hand | Duryregomas the thorny mindstar (Nightmares) (8-9 power, 24 apr, nature damage) Duryregomas the thorny mindstar (Nightmares) (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +2 Wil +5 Cun dps ---------- Mind.crit +3% Crit.mult +13.00% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +5% arcane +12% nature +3% darkness Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Polakira (Shrouds) Polakira (Shrouds)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +10 Resists +6% mind +9% darkness Spell.save +6 (+2 eff.) Max.HP +20.00 ---------- misc See.Invis +3 Size +1 Curse of Shrouds A belt that goes around your waist. |
In off hand | Polebeth the thorny mindstar (Nightmares) (8-9 power, 24 apr, mind damage) Polebeth the thorny mindstar (Nightmares) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 mind 7 darkness Dmg.mod +5% mind +5% darkness ----- def ----- Defense +10 (+5 eff.) Resists +21% acid +6% mind Disease- +20% Cut- +20% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Cutholedan' (Misfortune) (2 def, 0 armour) cashmere cloak 'Cutholedan' (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +18% mind Res.pen +25% arcane Acc +8 (+3 eff.) Apr +8 Melee Ret 10 blight ----- def ----- Defense +2 (+1 eff.) Stealth +11 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel mail armour 'Poletha' (Shrouds) (3 def, 8 armour) dwarven-steel mail armour 'Poletha' (Shrouds) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Psionic While equipped: Stats +7 Cun +12 Wil dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +6% cold Mind.save +18 (+6 eff.) ---------- misc Equi/ret +0.08 Curse of Shrouds A suit of armour made of mail. |
Inventory
Adalelle the voratun dagger (Corpses) (38-49 power, 9 apr) Adalelle the voratun dagger (Corpses) (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Psionic Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +23 mind On Hit: * 23% chance to reduce all saves and defense by 43 On Crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 While equipped: Stats +5 Mag +12 Wil +4 Cun dps ---------- Mind.crit +6% Spell.pwr +10 (+5 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +10% blight Res.pen +5% temporal Curse of Corpses Sharp, short and deadly. It was corrupted by the digestive sack. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 19
10th Decay 122nd year of Ascendancy at 00:42 see stats
By Shin the Cornac Adventurer level 20
8th Allure 123rd year of Ascendancy at 04:57 see stats
By Shin the Cornac Adventurer level 22
7th Regrowth 123rd year of Ascendancy at 21:42 see stats
By Shin the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 00:21 see stats
By Shin the Cornac Adventurer level 20
7th Allure 123rd year of Ascendancy at 16:10 see stats
By Shin the Cornac Adventurer level 19
36th Dusk 122nd year of Ascendancy at 03:24 see stats
By Shin the Cornac Adventurer level 22
7th Regrowth 123rd year of Ascendancy at 18:24 see stats
By Shin the Cornac Adventurer level 8
79th Pyre 122nd year of Ascendancy at 16:42 see stats
By Shin the Cornac Adventurer level 15
6th Dusk 122nd year of Ascendancy at 13:24 see stats
By Shin the Cornac Adventurer level 16
9th Dusk 122nd year of Ascendancy at 17:10 see stats
Log
Elamina the elven corruptor's Living Lightning hits Shin for (22 deflected), 23 lightning (23 total damage).
Elamina the elven corruptor is energized by all the damage taken!
Elamina the elven corruptor casts Blood Grasp.
Elamina the elven corruptor casts Soul Rot.
Shin's mind surges with critical power!
Elamina the elven corruptor was blasted 1 spaces into Elven corruptor!
Shin's mind surges with critical power!
Elven corruptor was blasted back 1 spaces!
Elven corruptor vanishes from sight.
Elven corruptor deactivates Secrets of the Eternals.
Elven corruptor was blasted back 2 spaces!
You have deflected 21 incoming damage!
Shin hits Elven corruptor for 51 physical, 129 physical (180 total damage).
Shin hits Elamina the elven corruptor for 348 physical, 24 physical (373 total damage).
Mindrot hits Elven corruptor for 17 mind, 14 darkness (31 total damage).
Weakness Disease from Elven cultist hits Shin for (21 deflected), 21 blight (21 total damage).
Shin receives 36 healing from Unnatural Body.
Elven cultist activates his torque!
You have deflected 43 incoming damage!
Shin resists the effect 'Silenced'!
Elven corruptor casts Blood Grasp.
Elven corruptor's spell attains critical power!
Elven cultist hits Shin for (43 deflected), 44 mind (44 total damage).
You have deflected 34 incoming damage!
Elven corruptor's Blood Grasp hits Shin for 218 blight damage.
Elven corruptor receives 48 healing from Elven corruptor's Blood Grasp.
Elamina the elven corruptor's Soul Rot hits Shin for (34 deflected), 159 blight (159 total damage).
Shin the level 25 cornac adventurer was plagued to death by an elven corruptor on level 1 of Dark crypt.
The unseen force around Shin subsides.