Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 33 / 48% |
Size | medium |
Lifes / Deaths | Killed by Bethilena the thief at level 21 on the 29th Dusk 122nd year of Ascendancy at 17:37 0 / 7Killed by thief at level 21 on the 29th Dusk 122nd year of Ascendancy at 18:27 Killed by netherworm mass at level 21 on the 31st Dusk 122nd year of Ascendancy at 06:12 Killed by Grand Corruptor at level 31 on the 19th Pyre 123rd year of Ascendancy at 02:08 Killed by Celia at level 32 on the 22nd Pyre 123rd year of Ascendancy at 22:42 Killed by radiant horror at level 33 on the 45th Pyre 123rd year of Ascendancy at 03:20 Killed by searing horror at level 33 on the 45th Pyre 123rd year of Ascendancy at 08:20 |
Primary Stats
Strength | 37.817091048378 (base 12) |
Dexterity | 27.634182096757 (base 12) |
Constitution | 30 (base 18) |
Magic | 17.817091048378 (base 12) |
Willpower | 94.634182096757 (base 60) |
Cunning | 81.634182096757 (base 60) |
Resources
Life | -192/891 |
Hate | 100/100 |
Equilibrium | 38 |
Psi | 185/185 |
Healing Factor | 1.4492147729953 |
Regeneration | 23.549740061174 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 76 |
Accuracy | 49 |
Crit Chance | 27% |
APR | 48 |
Speed | 1.00 |
Offense: Offhand
Damage | 80 |
Accuracy | 49 |
Crit Chance | 27% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Acid | +37% |
Cold | +12% |
Mind | +38% |
Lightning | +9% |
Fire | +4% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Lightning | +18% |
Physical | +10% |
Mind | +25% |
Acid | +4% |
Defense: Base
Armour (hardiness) | 75.294677480404 (61.385203934449%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 9 |
Physical Save | 31 |
Spell Save | 38 |
Mental Save | 53 |
Defense: Resistances
Acid | + 63%( 70%) |
Blight | + 39%( 70%) |
Physical | + 16%( 74%) |
Cold | + 55%( 70%) |
All | + 11%( 70%) |
Lightning | + 55%( 70%) |
Light | + 28%( 70%) |
Mind | + 11%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 53%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 18% |
Bleed Resistance | 20% |
Confusion Resistance | 36% |
Fear Resistance | 18% |
Knockback Resistance | 18% |
Poison Resistance | 0% |
Blind Resistance | 45% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.8)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +8% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.8)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 80 mind and 58 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 127 Mind damage, and deal 92 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+15% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 43% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 219. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of greater demon bile. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed green worm. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed multi-hued wyrm scale. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Quiver | Dawnprophet (24/24, 32-39 power, 3 apr) Dawnprophet (24/24, 32-39 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 32.5 - 39.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Ranged+ +22 lightning +20 mind On Hit.r1 +20 light +20 acid On Crit.r2 +9 lightning On Hit: * 20% chance to reduce all saves and defense by 43 Shots are used with slings to pummel your foes to death. |
On hands | Isalewen the Shadeoozer (Shrouds) (15 def, 2 armour) Isalewen the Shadeoozer (Shrouds) (15 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Melee+ 9 fire Dmg.mod +15% acid +4% fire Res.pen +20% darkness ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +8% fire Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Spiderspitter Spiderspitter1.0 T5 lite [Rare] Master While equipped: Stats +9 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+7 eff.) ----- def ----- Resists +9% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Stormbile (Shrouds) (3 def, 0 armour) Stormbile (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +8 Wil dps ---------- Dmg.mod +18% acid +15% mind Res.pen +25% mind +10% lightning ----- def ----- Defense +3 (+1 eff.) Resists +27% acid +6% light Curse of Shrouds A pointy cloth hat, very wizardly... |
On feet | pair of voratun boots 'Taintmaim' (Corpses) (0 def, 7 armour) pair of voratun boots 'Taintmaim' (Corpses) (0 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +5 Wil +5 Cun +2 Con dps ---------- Apr +3 Melee Ret 2 physical ----- def ----- Armour +7 Fatigue +4% Resists +10% fire +6% nature +8% cold Phys.save +7 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) HP.reg +3.00 Heal.mod +15% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Bethyrima the Kindleblur (dig speed 38 turns) Bethyrima the Kindleblur (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +3% mind Melee Ret 8 light ----- def ----- Fatigue -5% Resists +3% acid Mind.save +6 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Beludurach' (Misfortune) voratun ring 'Beludurach' (Misfortune)0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +12% blight +9% fire +12% darkness +24% cold Spell.save +9 (+3 eff.) Cut- +20% Curse of Misfortune Rings make your fingers look great! |
On fingers | warrior's stralite ring of life (Shrouds) warrior's stralite ring of life (Shrouds)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +64.00 HP.reg +10.00 Heal.mod +14% Curse of Shrouds Rings make your fingers look great! |
Around neck | gold amulet 'Leloredor' gold amulet 'Leloredor'0.1 T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Str +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% mind ----- def ----- Resists +18% darkness +6% mind +13% light Mind.save +8 (+2 eff.) Blind- +25% Confus- +15% Amulets make your neck look great! |
In main hand | epiphanous living mindstar of venom (Shrouds) (16-18 power, 40 apr, mind damage) epiphanous living mindstar of venom (Shrouds) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +12 (+3 eff.) Melee+ 4 acid Dmg.mod +4% acid +8% mind Res.pen +4% acid ----- def ----- Resists +6% acid HP.reg +3.00 ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Draroddalen the hardened leather belt (Nightmares) Draroddalen the hardened leather belt (Nightmares)1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Defense +15 (+5 eff.) Resists +12% nature +3% cold Max.HP +35.00 Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Nightmares A belt that goes around your waist. |
In off hand | wrathful pulsing mindstar of storms (Misfortune) (14-15 power, 32 apr, mind damage) wrathful pulsing mindstar of storms (Misfortune) (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +3 Mag +3 Wil +3 Cun +4 Con dps ---------- Mind.crit +10% Mind.pwr +8 (+2 eff.) Melee+ 4 lightning Dmg.mod +9% lightning Res.pen +8% lightning ----- def ----- Resists +10% lightning ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Boltwinnow (Misfortune) (22 def, 8 armour) Boltwinnow (Misfortune) (22 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% physical Apr +5 Melee Ret 6 cold ----- def ----- Armour +8 Defense +22 (+7 eff.) Resists +15% lightning +15% cold Phys.save +12 (+6 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (Madness) (10 def, 18 armour) Scale Mail of Kroltar (Madness) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Madness Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 58.63 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Blazedeath (Nightmares) (25-30 power, 5 apr, cold element) Blazedeath (Nightmares) (25-30 power, 5 apr, cold element)5.0 T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +4% Spell.pwr +22 (+11 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Resists +6% lightning HP.reg +0.70 Heal.mod +12% ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood starstaff of protection (Shrouds) (25-30 power, 5 apr, darkness element) lifebinding elven-wood starstaff of protection (Shrouds) (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+9 eff.) Dmg.mod +25% darkness ----- def ----- Resists +12% darkness HP.reg +1.30 Heal.mod +14% ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Ce'Nuvea the stralite longsword (Corpses) (34-47 power, 5 apr) Ce'Nuvea the stralite longsword (Corpses) (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +25 cold While equipped: ----- def ----- Resists +9% cold +5% physical +6% light +6% mind Mind.save +18 (+6 eff.) Disease- +20% Pinning- +20% Knockbk- +20% Curse of Corpses Sharp, long, and deadly. |
Jetrazor the thorny mindstar (Shrouds) (8-9 power, 24 apr, nature damage) Jetrazor the thorny mindstar (Shrouds) (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +36 (+7 eff.) Dmg.mod +18% darkness +9% blight Melee Ret 4 mind ----- def ----- Phys.save +5 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +22 (+7 eff.) ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stralite mail armour (Nightmares) (4 def, 8 armour) stralite mail armour (Nightmares) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Curse of Nightmares A suit of armour made of mail. |
drakeskin leather gloves (Misfortune) (0 def, 3 armour) drakeskin leather gloves (Misfortune) (0 def, 3 armour)1.0 T4 hands armor [Normal] While equipped: ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 31
18th Pyre 123rd year of Ascendancy at 03:54 see stats
By Shin the Cornac Adventurer level 23
53rd Haze 122nd year of Ascendancy at 23:54 see stats
By Shin the Cornac Adventurer level 20
28th Dusk 122nd year of Ascendancy at 05:05 see stats
By Shin the Cornac Adventurer level 32
36th Pyre 123rd year of Ascendancy at 16:44 see stats
By Shin the Cornac Adventurer level 22
32nd Dusk 122nd year of Ascendancy at 00:12 see stats
By Shin the Cornac Adventurer level 31
15th Pyre 123rd year of Ascendancy at 17:12 see stats
By Shin the Cornac Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 03:13 see stats
By Shin the Cornac Adventurer level 20
27th Dusk 122nd year of Ascendancy at 14:42 see stats
By Shin the Cornac Adventurer level 30
4th Pyre 123rd year of Ascendancy at 23:33 see stats
By Shin the Cornac Adventurer level 28
61st Haze 122nd year of Ascendancy at 18:36 see stats
By Shin the Cornac Adventurer level 26
60th Haze 122nd year of Ascendancy at 05:02 see stats
By Shin the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 23:09 see stats
By Shin the Cornac Adventurer level 28
63rd Haze 122nd year of Ascendancy at 14:20 see stats
By Shin the Cornac Adventurer level 15
10th Dusk 122nd year of Ascendancy at 18:03 see stats
By Shin the Cornac Adventurer level 28
63rd Haze 122nd year of Ascendancy at 05:33 see stats
By Shin the Cornac Adventurer level 22
52nd Haze 122nd year of Ascendancy at 18:24 see stats
By Shin the Cornac Adventurer level 16
12nd Dusk 122nd year of Ascendancy at 20:17 see stats
Log
Searing horror's blazing light area effect hits Terror for 15 fire, 25 light (41 total damage).
Searing horror's blazing light area effect hits Terror for 15 fire, 25 light (41 total damage).
Searing horror's blazing light area effect hits Terror for 14 fire, 25 light (39 total damage).
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Terror for (26 to ice), 39 fire (39 total damage).
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Terror for 62 fire damage.
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Shin for 57 fire damage.
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Terror for 74 fire damage.
Searing horror's firestorm hits Terror for 66 fire damage.
Searing horror speeds up.
Searing horror casts Sunburst.
Searing horror hits Terror for 488 light damage.
Searing horror hits Shin for 262 light, 262 light, 262 light (785 total damage).
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for (218 to ice), 327 light (327 total damage).
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for 544 light damage.
Searing horror hits Terror for 471 light damage.
Searing horror hits Terror for 544 light, 544 light (1088 total damage).
Searing horror hits Terror for 544 light damage.
Shin the level 33 cornac adventurer was jerkied to death by a searing horror on level 2 of Cutharegosta.