Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 19 / 13% |
Size | medium |
Lifes / Deaths | Killed by bloated horror at level 8 on the 1st Mirth 122nd year of Ascendancy at 21:32 0 / 6Killed by Nerekira the yellow ooze at level 10 on the 2nd Mirth 122nd year of Ascendancy at 13:26 Killed by Islidakira the wolf at level 10 on the 7th Mirth 122nd year of Ascendancy at 05:26 Killed by Bethiba the cutpurse at level 19 on the 21st Dusk 122nd year of Ascendancy at 19:49 Killed by Bethiba the cutpurse at level 19 on the 21st Dusk 122nd year of Ascendancy at 21:14 Killed by Bethiba the cutpurse at level 19 on the 21st Dusk 122nd year of Ascendancy at 22:05 |
Antimagic | Follower |
Primary Stats
Strength | 24 (base 12) |
Dexterity | 16 (base 12) |
Constitution | 17 (base 12) |
Magic | 12 (base 12) |
Willpower | 52 (base 42) |
Cunning | 56 (base 42) |
Resources
Life | -44/453 |
Hate | 100/100 |
Equilibrium | 26 |
Psi | 146/158 |
Healing Factor | 1.112941519274 |
Regeneration | 4.7300014569144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
Offense: Mainhand
Damage | 65 |
Accuracy | 33 |
Crit Chance | 19% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 33 |
Crit Chance | 17% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Nature | +11% |
Darkness | +4% |
Cold | +20% |
Lightning | +9% |
Mind | +2% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Arcane | +20% |
Mind | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 31 |
Mental Save | 43 |
Defense: Resistances
Cold | + 28%( 70%) |
Lightning | + 16%( 70%) |
Nature | + 58%( 70%) |
Temporal | + 14%( 70%) |
Blight | + 6%( 70%) |
Acid | + 60%( 70%) |
Fire | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 10% |
Poison Resistance | 20% |
Blind Resistance | 10% |
Silence Resistance | 20% |
Bleed Resistance | 30% |
Disarm Resistance | 10% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You failed to protect the injured seer from death by Prox the Mighty. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Quiver | pouch of steel shots 'Xoremira' (19/19, 34-41 power, 2 apr) pouch of steel shots 'Xoremira' (19/19, 34-41 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 19 On Hit.r1 +8 temporal On Crit.r2 +20 temporal On Hit: * 20% chance to create vines that bind the target to the ground dealing 251 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Light source | Betusewe the brass lantern Betusewe the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +4 Dex +3 Con ----- def ----- Crit.chn- 15.00% Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Anudemnir (0 def, 3 armour) Anudemnir (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +1% Crit.chn- 5.00% Silence- +20% Confus- +10% Stun/Frz- +10% ---------- misc Psi/ret +0.08 Infravis +2 A cap made of leather. |
On feet | Squalorfoe (0 def, 1 armour) Squalorfoe (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% acid +3% cold Res.pen +10% nature ----- def ----- Armour +1 Resists +3% acid +6% nature Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tool | Isinn the iron pickaxe (dig speed 29 turns) Isinn the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% mind ----- def ----- Resists +6% cold Blind- +10% Cut- +20% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ivumina the Sparkfist Ivumina the Sparkfist0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +13% acid +11% cold +3% lightning ----- def ----- Resists +26% acid +22% cold +6% blight HP.reg +2.00 Cut- +10% Disarm- +10% Stun/Frz- +20% Rings make your fingers look great! |
On fingers | copper ring 'Treepyre' copper ring 'Treepyre'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +6% lightning +6% nature Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +6% nature Rings make your fingers look great! |
Around neck | steel amulet 'Festerreign' steel amulet 'Festerreign'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +1 Wil ----- def ----- Resists +3% nature +14% temporal Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +10 (+4 eff.) Pinning- +24% Knockbk- +25% Amulets make your neck look great! |
In main hand | gifted living mindstar (17-19 power, 40 apr, mind damage) gifted living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +15 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | vined mindstar 'Freezegrinder' (4-5 power, 18 apr, mind damage) vined mindstar 'Freezegrinder' (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 temporal +16 cold On Crit.r2 +4 cold On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) Melee+ 5 mind 4 darkness Dmg.mod +2% mind +4% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Cutherach' (7 def, 0 armour) linen cloak 'Cutherach' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +9 (+3 eff.) HP.reg +2.00 Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Frozenlash' (12 def, 9 armour) cured leather armour 'Frozenlash' (12 def, 9 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% cold Res.pen +20% arcane Melee Ret 2 cold ----- def ----- Armour +9 Defense +12 (+6 eff.) Fatigue +7% Resists +16% lightning +17% fire Mind.save +12 (+4 eff.) A suit of armour made of leather. |
Inventory
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
326 alchemist agate 326 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 19
16th Dusk 122nd year of Ascendancy at 16:07 see stats
By Shin the Cornac Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 13:03 see stats
By Shin the Cornac Adventurer level 15
9th Flare 122nd year of Ascendancy at 04:50 see stats
By Shin the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 20:59 see stats
By Shin the Cornac Adventurer level 15
9th Flare 122nd year of Ascendancy at 15:21 see stats
Log
The shield around Bethiba the cutpurse crumbles.
Shin's natural acid becomes more concentrated!
Shin hits Bethiba the cutpurse for (88 absorbed), 213 acid (213 total damage).
Bethiba the cutpurse casts Searing Light.
You have deflected 13 incoming damage!
Bethiba the cutpurse hits Shin for (13 deflected), 81 light (81 total damage).
A shield forms around Bethiba the cutpurse.
Bethiba the cutpurse receives 81 healing from Bethiba the cutpurse's healing light area effect.
Bethiba the cutpurse's light area effect hits Shin for 47 light damage.
Shin uses Infusion: Healing.
Shin receives 60 healing from Infusion: Healing.
Shin uses Infusion: Regeneration.
Shin starts regenerating health quickly.
Talent Oozebeam is ready to use.
Bethiba the cutpurse uses Infusion: Regeneration.
Bethiba the cutpurse starts regenerating health quickly.
You have deflected 13 incoming damage!
Bethiba the cutpurse receives 81 healing from Bethiba the cutpurse's healing light area effect.
Bethiba the cutpurse's light area effect hits Shin for (13 deflected), 34 light (34 total damage).
Bethiba the cutpurse speeds up.
Talent Acidbeam is ready to use.
You have deflected 13 incoming damage!
Bethiba the cutpurse receives 81 healing from Bethiba the cutpurse's healing light area effect.
Bethiba the cutpurse's light area effect hits Shin for (13 deflected), 34 light (34 total damage).
Bethiba the cutpurse casts Moonlight Ray.
Bethiba the cutpurse's spell attains critical power!
Bethiba the cutpurse hits Shin for 257 darkness damage.
Shin the level 19 cornac adventurer was swallowed by the void to death by Bethiba the cutpurse on level 1 of The Maze.