Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 22 / 24% |
Size | medium |
Lifes / Deaths | Killed by orc corruptor at level 15 on the 3rd Flare 122nd year of Ascendancy at 12:03 0 / 6Killed by Lisokira the gigantic corrosive tunneler at level 21 on the 29th Dusk 122nd year of Ascendancy at 10:31 Killed by Polowyn the gigantic corrosive tunneler at level 21 on the 29th Dusk 122nd year of Ascendancy at 11:20 Killed by gigantic corrosive tunneler at level 22 on the 29th Dusk 122nd year of Ascendancy at 12:43 Killed by Adanin the shalore at level 22 on the 34th Dusk 122nd year of Ascendancy at 12:55 Killed by Light's Inner Demon at level 22 on the 34th Dusk 122nd year of Ascendancy at 13:59 |
Antimagic | Follower |
Primary Stats
Strength | 22.705226784444 (base 12) |
Dexterity | 21.410453568888 (base 12) |
Constitution | 17 (base 12) |
Magic | 20.705226784444 (base 12) |
Willpower | 62 (base 48) |
Cunning | 60 (base 48) |
Resources
Life | -113/704 |
Hate | 90/100 |
Equilibrium | 48 |
Psi | 136/152 |
Healing Factor | 1.262941519274 |
Regeneration | 15.234956565687 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 15 |
Offense: Mainhand
Damage | 51 |
Accuracy | 42 |
Crit Chance | 28% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 42 |
Crit Chance | 28% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +3% |
Nature | +12% |
Darkness | +30% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 37 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 8 |
Physical Save | 24 |
Spell Save | 26 |
Mental Save | 38 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 3%( 70%) |
Cold | + 15%( 70%) |
All | + 3%( 70%) |
Lightning | + 11%( 70%) |
Light | + 12%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 6%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 15%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Confusion Resistance | 24% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.7)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +8% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.7)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 18 turns, retch (level 4) when you fall below 48% health Power 4+: Reprieve from Death: Humanoids you slay have a 42% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Quiver | [vs. quiver of elm arrows 'Poralelaith' (20/20, 14-20 power, 5 apr) (Quiver)] quiver of elm arrows 'Poralelaith' (20/20, 14-20 power, 5 apr)quiver of elm arrows 'Poralelaith' (20/20, 14-20 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Master Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +9 (-) Apr +5 (-) Crit +1.0% (-) Capacity 20 (-) On Hit.r1 +4(-) temporal On Crit.r2 +20(-) blight +16(-) temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
On hands | [vs. Fogquick the rough leather gloves (Shrouds) (0 def, 1 armour) (On hands)] Fogquick the rough leather gloves (Shrouds) (0 def, 1 armour)Fogquick the rough leather gloves (Shrouds) (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +2(-) Str +2(-) Cun +4(-) Con dps ---------- Melee+ 7(-) fire Dmg.mod +5%(-) fire ----- def ----- Armour +1 (-) Resists +6%(-) darkness +6%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | [vs. Daguldil the brass lantern (Light source)] Daguldil the brass lanternDaguldil the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +3(-) Dex dps ---------- Phys.crit +1.0% (-) Phys.pwr +5 (+2 eff.) (-) Acc +5 (+2 eff.) (-) ----- def ----- Armour +4 (-) Mind.save +5 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Glowrebel (Corpses) (0 def, 3 armour) (On head)] Glowrebel (Corpses) (0 def, 3 armour)Glowrebel (Corpses) (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +9(-) Lck dps ---------- Phys.crit +4.0% (-) Spell.crit +4% (-) Mind.crit +4% (-) Dmg.mod +3%(-) light +6%(-) darkness Res.pen +15%(-) nature ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +9%(-) light +3%(-) darkness ---------- misc Light +3 (-) Curse of Corpses A cap made of leather. |
On feet | [vs. Ebonymaster the pair of hardened leather boots (Corpses) (0 def, 3 armour) (On feet)] Ebonymaster the pair of hardened leather boots (Corpses) (0 def, 3 armour)Ebonymaster the pair of hardened leather boots (Corpses) (0 def, 3 armour) 2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15%(-) darkness Res.pen +10%(-) lightning ----- def ----- Armour +3 (-) Resists +8%(-) lightning +10%(-) temporal +6%(-) darkness ---------- misc Light +3 (-) Curse of Corpses A pair of boots made of leather. |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. rogue's copper ring of tenacity (Misfortune) (On fingers, 1 of 2)] rogue's copper ring of tenacity (Misfortune)rogue's copper ring of tenacity (Misfortune) 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3(-) Cun ----- def ----- Defense +6 (+3 eff.) (-) Max.HP +23.00 (-) Disarm- +20% (-) Pinning- +20% (-) Knockbk- +21% (-) Curse of Misfortune Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. rogue's copper ring of tenacity (Misfortune) (On fingers, 1 of 2)] Rainkiss (Nightmares)Rainkiss (Nightmares) 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2(-1) Cun +3 Mag dps ---------- Melee Ret 6 cold ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +6 (+2 eff.) Max.HP +0.00 (-23.00) Disarm- +0% (-20%) Confus- +22% Pinning- +0% (-20%) Knockbk- +0% (-21%) ---------- misc Infravis +1 See.Invis +9 Curse of Nightmares Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. Lorudir (Corpses) (Around neck)] Lorudir (Corpses)Lorudir (Corpses) 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Cun +2(-) Str dps ---------- Melee Ret 2(-) physical ----- def ----- Crit.chn- 5.00% (-) Phys.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) Curse of Corpses Amulets make your neck look great! |
In main hand | [vs. Blastkiss (Shrouds) (9-10 power, 24 apr, mind damage) (In main hand, 1 of 3)] Blastkiss (Shrouds) (9-10 power, 24 apr, mind damage)Blastkiss (Shrouds) (9-10 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +8(-) lightning +20(-) cold While equipped: Stats +4(-) Wil dps ---------- Mind.crit +3% (-) Mind.pwr +6 (+2 eff.) (-) Dmg.mod +3%(-) lightning +12%(-) nature ----- def ----- Spell.save +2 (+1 eff.) (-) ---------- misc Talents +1.00(-) Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Beliharathad' (Corpses) (Around waist)] rough leather belt 'Beliharathad' (Corpses)rough leather belt 'Beliharathad' (Corpses) 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1(-) Str +1(-) Con dps ---------- Mind.pwr +2 (+1 eff.) (-) ----- def ----- Armour +2 (-) Resists +9%(-) mind Phys.save +6 (+3 eff.) (-) Disease- +10% (-) Curse of Corpses A belt that goes around your waist. |
In off hand | [vs. Blastkiss (Shrouds) (9-10 power, 24 apr, mind damage) (In main hand, 1 of 3)] gifted thorny mindstar of life (Misfortune) (8-9 power, 24 apr, nature damage)gifted thorny mindstar of life (Misfortune) (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 8.5 - 9.4(-0.5 - -0.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +0(-8) lightning +0(-20) cold While equipped: Stats +0(-4) Wil dps ---------- Mind.crit +3% (-) Mind.pwr +10 (+3 eff.) (+4 (+1 eff.)) Dmg.mod +0%(-3%) lightning +0%(-12%) nature ----- def ----- Spell.save +0 (+0 eff.) (-2 (-1 eff.)) Max.HP +30.00 HP.reg +0.80 ---------- misc Talents +1.00(-) Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | [vs. cashmere cloak 'Fogresolve' (Shrouds) (2 def, 0 armour) (Cloak)] cashmere cloak 'Fogresolve' (Shrouds) (2 def, 0 armour)cashmere cloak 'Fogresolve' (Shrouds) (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Crit.mult +5.00% (-) Dmg.mod +9%(-) darkness ----- def ----- Defense +2 (+1 eff.) (-) Resists +12%(-) cold +6%(-) fire Max.HP +20.00 (-) Confus- +10% (-) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. hardened leather armour 'Ivudhetha' (Madness) (9 def, 14 armour) (Main armor)] hardened leather armour 'Ivudhetha' (Madness) (9 def, 14 armour)hardened leather armour 'Ivudhetha' (Madness) (9 def, 14 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Master While equipped: ----- def ----- Armour +14 (-) Defense +9 (+4 eff.) (-) Fatigue +8% (-) Resists +16%(-) acid +3%(-) temporal Die.at -80.00 life (-) HP.reg +2.00 (-) Heal.mod +20% (-) Disease- +20% (-) Curse of Madness A suit of armour made of leather. |
Inventory
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. quiver of elm arrows 'Poralelaith' (20/20, 14-20 power, 5 apr) (Quiver)] 265 alchemist agate265 alchemist agate 0.0 T1 black alchemist-gem [Normal] Acc +0 (-9) Apr +0 (-5) Crit +0.0% (-1.0%) Capacity 0 (-20) On Hit.r1 +0(-4) temporal On Crit.r2 +0(-20) blight +0(-16) temporal On Hit: * 0% chance to gain 10% of a turn (3/turn limit) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Light the Cornac Adventurer level 15
3rd Flare 122nd year of Ascendancy at 12:40 see stats
By Light the Cornac Adventurer level 17
4th Dusk 122nd year of Ascendancy at 10:31 see stats
By Light the Cornac Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 07:21 see stats
By Light the Cornac Adventurer level 20
19th Dusk 122nd year of Ascendancy at 05:12 see stats
By Light the Cornac Adventurer level 15
3rd Flare 122nd year of Ascendancy at 11:57 see stats
By Light the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 01:17 see stats
By Light the Cornac Adventurer level 21
29th Dusk 122nd year of Ascendancy at 09:15 see stats
By Light the Cornac Adventurer level 15
1st Summertide 122nd year of Ascendancy at 05:42 see stats
Log
Light's Inner Demon is no longer attuned.
Light's Inner Demon's mind surges with critical power!
Adanin the shalore was smashed!
Light's mind surges with critical power!
Light's Inner Demon's mind surges with critical power!
Light's Inner Demon attunes to the damage.
Light's Inner Demon attunes to the damage.
Mindrot hits Light for 5 mind, 5 darkness (9 total damage).
Light hits Adanin the shalore for 73 physical, 10 physical (83 total damage).
Light hits Medic turret for 184 physical damage.
Mindrot hits Dilda the thalore for 8 mind, 6 darkness (14 total damage).
Mindrot hits Medic turret for 8 mind, 11 darkness (19 total damage).
Mindrot hits Adanin the shalore for 7 mind, 8 darkness (16 total damage).
Mindrot hits Light's Inner Demon for (2 deflected), 3 mind, (2 deflected), 2 darkness (5 total damage).
Mindrot hits Light's Inner Demon for (3 deflected), 5 mind, (3 deflected), 3 darkness (8 total damage).
Mindrot hits Light for 9 mind, 10 darkness (19 total damage).
You have deflected 12 incoming damage!
Adanin the shalore's Psyshot hits Light for (12 deflected), 69 mind, 25 fire, 13 blight (106 total damage).
Adanin the shalore hits Light for 30 nature, 9 cold (39 total damage).
Adanin the shalore receives 5 healing from Light.
Melee retaliation hits Adanin the shalore for 1 physical, 3 cold (4 total damage).
Light's Inner Demon uses Oozebeam.
Light's Inner Demon's mind surges with critical power!
Light's Inner Demon's acid damage is more potent.
Light's Inner Demon hits Light for 352 nature damage.
Light the level 22 cornac adventurer was naturalised to death by a Light's Inner Demon on level 1 of Ambush!.
The corpse of the Light pulls itself up to fight for you.
The unseen force around Light subsides.
Light talent 'Infusion: Healing' is disrupted by the mind parasite.
Light talent 'Blast' is disrupted by the mind parasite.