Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 20 / 57% |
Size | medium |
Lifes / Deaths | Killed by thought-forged bowman at level 10 on the 8th Mirth 122nd year of Ascendancy at 23:33 0 / 6Killed by multi-hued crystal at level 14 on the 10th Dusk 122nd year of Ascendancy at 11:50 Killed by Cyrel the halfling at level 17 on the 63rd Haze 122nd year of Ascendancy at 09:28 Killed by Glirinn the whitehoof ghoul at level 20 on the 17th Regrowth 123rd year of Ascendancy at 14:28 Killed by whitehoof ghoul at level 20 on the 17th Regrowth 123rd year of Ascendancy at 17:34 Killed by Emuna the golem at level 20 on the 18th Regrowth 123rd year of Ascendancy at 05:10 |
Primary Stats
Strength | 38 (base 12) |
Dexterity | 41 (base 12) |
Constitution | 23 (base 12) |
Magic | 73 (base 43) |
Willpower | 27 (base 12) |
Cunning | 82 (base 44) |
Resources
Mana | 221/299 |
Negative | 87/107 |
Psi | 135/137 |
Life | -167/518 |
Positive | 87/107 |
Stamina | 150/200 |
Paradox | 308 |
Healing Factor | 1.2199022211821 |
Regeneration | 1.5248777764776 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -4.4408920985006E-14% |
Spell | -4.4408920985006E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
Offense: Mainhand
Damage | 61 |
Accuracy | 47 |
Crit Chance | 48% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 47 |
Crit Chance | 45% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Blight | +9% |
Mind | +18% |
All | +6% |
Darkness | +6% |
Light | +17% |
Lightning | +6% |
Fire | +6% |
Nature | +24% |
Offense: Damage Penetration
Acid | +10% |
Mind | +10% |
Physical | +8% |
Defense: Base
Armour (hardiness) | 30.5 (43.579428603723%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 16 |
Physical Save | 24 |
Spell Save | 31 |
Mental Save | 27 |
Defense: Resistances
Acid | + 6%( 70%) |
Nature | + 47%( 70%) |
Blight | + 16%( 70%) |
Darkness | + 23%( 70%) |
Cold | + 9%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Pinning Resistance | 28% |
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Disarm Resistance | 47% |
Poison Resistance | 20% |
Knockback Resistance | 39% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
On hands | Bloomblight the dwarven-steel gauntlets (0 def, 2 armour) Bloomblight the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +5% Mind.pwr +3 (+1 eff.) Melee+ 13 mind 19 darkness On Hit (Melee): * 12% chance to reduce all saves and defense by 24 ----- def ----- Armour +2 Fatigue +3% Resists +9% nature Mind.save -12 (-6 eff.) ---------- misc Max.psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Polamina (0 def, 4 armour) Polamina (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +5 Cun +4 Con dps ---------- Phys.crit +3.0% ----- def ----- Armour +4 Fatigue +4% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Anolach the pair of hardened leather boots (0 def, 3 armour) Anolach the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% mind ----- def ----- Armour +3 Resists +6% cold Spell.save +6 (+3 eff.) Stealth +6 ---------- misc Psi/ret +0.04 A pair of boots made of leather. |
Tool | Silurewe the dwarven-steel pickaxe (dig speed 22 turns) Silurewe the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +8 Cun +2 Wil dps ---------- Mind.crit +3% ----- def ----- Resists +8% darkness Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | conjurer's steel ring of luminosity conjurer's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 light Ranged+ 15 light Dmg.mod +11% light Rings make your fingers look great! |
On fingers | Leledan the stralite ring Leledan the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +6 Dex dps ---------- Dmg.mod +15% acid +18% nature +3% mind Res.pen +10% mind +10% acid Acc +9 (+3 eff.) Melee Ret 4 acid ----- def ----- Resists +36% nature Max.HP +44.00 Disarm- +34% Pinning- +28% Knockbk- +39% Rings make your fingers look great! |
Around neck | warmaker's steel amulet of constitution (+6) warmaker's steel amulet of constitution (+6)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Dex +5 Wil +4 Con Amulets make your neck look great! |
In main hand | plaguebringer's steel waraxe of crippling (16-22 power, 3 apr) plaguebringer's steel waraxe of crippling (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Arcane/Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Disease- +12% One-handed war axes. |
Around waist | Ureleg Ureleg1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Crit.mult +5.00% Spell.pwr +3 (+1 eff.) Dmg.mod +3% blight ----- def ----- Mind.save +7 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +4.00 A belt that goes around your waist. |
In off hand | warbringer's dwarven-steel mace of crippling (26-36 power, 4 apr) warbringer's dwarven-steel mace of crippling (26-36 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Disarm- +13% Blunt and deadly. |
Cloak | Emeliriath the linen cloak (7 def, 8 armour) Emeliriath the linen cloak (7 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +7 (+4 eff.) Resists +3% acid Phys.save +6 (+3 eff.) Poison- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant steel mail armour of Eyal (2 def, 6 armour) radiant steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +13% blight +13% darkness Max.HP +21.00 HP.reg +1.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Shin the Cornac Adventurer level 15
24th Dusk 122nd year of Ascendancy at 05:27 see stats
By Shin the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 21:14 see stats
By Shin the Cornac Adventurer level 20
17th Regrowth 123rd year of Ascendancy at 13:37 see stats
By Shin the Cornac Adventurer level 19
3rd Regrowth 123rd year of Ascendancy at 07:29 see stats
By Shin the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 20:06 see stats
By Shin the Cornac Adventurer level 15
14th Dusk 122nd year of Ascendancy at 13:30 see stats
By Shin the Cornac Adventurer level 15
8th Haze 122nd year of Ascendancy at 06:20 see stats
By Shin the Cornac Adventurer level 19
17th Regrowth 123rd year of Ascendancy at 13:23 see stats
Log
Shin receives 67 healing from Infusion: Healing.
Shin uses Infusion: Regeneration.
Shin starts regenerating health quickly.
Emuna the golem casts Drain.
Emuna the golem hits Shin for 184 blight damage.
Shin uses Infusion: Wild.
Shin lessens the pain.
Shin casts Warp Blade.
Shin performs a melee critical strike against Emuna the golem!
Emuna the golem is crippled.
Shin performs a melee critical strike against Emuna the golem!
Emuna the golem resists the blindness!
Shin performs a melee critical strike against Emuna the golem!
Shin casts Epidemic.
Shin's spell attains critical power!
Emuna the golem is afflicted by an epidemic!
Shin performs a melee critical strike against Emuna the golem!
Shin casts Earthen Missiles.
Shin's spell attains critical power!
Emuna the golem is dazed!
Emuna the golem is not dazed anymore.
Melee retaliation hits Shin for 8 fire, 6 temporal, 7 fire, 5 temporal, 7 fire, 5 temporal, 7 fire, 5 temporal (50 total damage).
Shin's Earthen Missiles hits Emuna the golem for 81 physical, 14 physical (95 total damage).
Shin hits Emuna the golem for (69 to bones), 0 temporal, (74 to bones), 0 physical, 6 blight, 18 darkness, 7 lightning, 12 fire, 10 light, 12 mind, 43 darkness, 63 arcane, 72 temporal, 77 physical, 18 darkness, 7 lightning, 12 fire, 10 light, 12 mind, 43 darkness, 53 blight, 6 blight, 18 darkness, 7 lightning, 12 fire, 10 light, 12 mind, 43 darkness, 79 arcane, 63 blight, 22 darkness, 8 lightning, 15 fire, 13 light, 15 mind, 53 darkness, 79 arcane (932 total damage).
Shin's Earthen Missiles hits Emuna the golem for 48 physical, 8 physical (56 total damage).
Epidemic from Shin hits Emuna the golem for 61 blight damage.
Emuna the golem casts Soul Rot.
Emuna the golem's Soul Rot hits Shin for 176 blight damage.
Shin the level 20 cornac adventurer was plagued to death by Emuna the golem on level 10 of Illusory Castle.