Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 23 / 61% |
Size | medium |
Lifes / Deaths | Killed by blade horror at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:57 0 / 6Killed by giant grey rat at level 9 on the 3rd Mirth 122nd year of Ascendancy at 20:11 Killed by Malevolent Dimensional Jelly at level 18 on the 24th Haze 122nd year of Ascendancy at 23:50 Killed by poison gas trap at level 19 on the 36th Haze 122nd year of Ascendancy at 11:20 Killed by Adabrewe the snow giant chieftain at level 22 on the 3rd Decay 122nd year of Ascendancy at 23:36 Killed by cold drake at level 23 on the 4th Decay 122nd year of Ascendancy at 12:09 |
Primary Stats
Strength | 31 (base 12) |
Dexterity | 31 (base 12) |
Constitution | 31 (base 12) |
Magic | 19 (base 12) |
Willpower | 63 (base 45) |
Cunning | 71 (base 45) |
Resources
Mana | 487/537 |
Equilibrium | 18 |
Life | -88/422 |
Stamina | 288/298 |
Psi | 203/370 |
Healing Factor | 1.2958714593978 |
Regeneration | 2.9157107836451 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 45 |
Accuracy | 47 |
Crit Chance | 22% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 47 |
Crit Chance | 22% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Acid | +4% |
Light | +6% |
Nature | +6% |
Darkness | +18% |
Cold | +6% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Acid | +6% |
Mind | +10% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 37.5 (43.579428603723%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 11 |
Physical Save | 43.5 |
Spell Save | 42.9 |
Mental Save | 48 |
Defense: Resistances
Acid | + 19%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 33%( 70%) |
All | + 3%( 70%) |
Lightning | + 8%( 70%) |
Light | + 15%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 8%( 70%) |
Mind | + 12%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Poison Resistance | 0% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -443 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 886 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 477% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Solipsism | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Gloom | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Psionic / Mentalism | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Quiver | Shimmerwalker the pouch of dwarven-steel shots (19/19, 38-45 power, 3 apr) Shimmerwalker the pouch of dwarven-steel shots (19/19, 38-45 power, 3 apr)3.0 T3 shot ammo [Random Unique] Nature/Master/Psionic Power 37.5 - 45.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +10.0% Capacity 19 Ranged+ +16 lightning +14 physical +5 nature On Hit.r1 +8 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 247 physical damage On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
On hands | Urudar the voratun gauntlets (0 def, 3 armour) Urudar the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +9 Dex +6 Cun dps ---------- Mind.crit +4% Melee+ 9 light Dmg.mod +6% light Acc +16 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% light Phys.save +8 (+1 eff.) Mind.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Korelen the Oakoozer Korelen the Oakoozer1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +5% arcane +12% cold Die.at -80.00 life Max.HP +104.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Aerawen' (0 def, 3 armour) hardened leather cap 'Aerawen' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Wil +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +15% blight Melee Ret 6 arcane ----- def ----- Armour +3 Fatigue +3% Resists +5% lightning +5% physical +6% blight +10% temporal Phys.save +7 (+1 eff.) A cap made of leather. |
On feet | pair of hardened leather boots 'Umbrablight' (0 def, 3 armour) pair of hardened leather boots 'Umbrablight' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +11 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +3 Resists +3% mind ---------- misc Light +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tool | Nerothra the dwarven-steel pickaxe (dig speed 28 turns) Nerothra the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +2 Mag +4 Con ----- def ----- Fatigue -6% Resists +12% temporal ---------- misc Light +1 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | pixie's steel ring of pilfering pixie's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +7 (+3 eff.) Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | copper ring 'Darksear' copper ring 'Darksear'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +6 Resists +5% arcane +3% light +3% nature Rings make your fingers look great! |
Around neck | savior's copper amulet of willpower (+3) savior's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Phys.save +11 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
In main hand | Duathelsever (8-9 power, 24 apr, mind damage) Duathelsever (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +8 darkness While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +18% darkness +3% fire Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Heal.mod +13% Heal/summ +21 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Tundraenvy Tundraenvy1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +6% cold Res.pen +10% mind +5% cold ----- def ----- Resists +6% mind +12% cold Mind.save +8 (+2 eff.) A belt that goes around your waist. |
In off hand | wrathful thorny mindstar of venom (10-10 power, 24 apr, mind damage) wrathful thorny mindstar of venom (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+1 eff.) Melee+ 7 acid Dmg.mod +4% acid Res.pen +6% acid ----- def ----- Resists +10% acid HP.reg +2.00 ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | spellcowled cashmere cloak of mindcraft (2 def, 0 armour) spellcowled cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +3 Cun dps ---------- Mind.crit +4% ----- def ----- Defense +2 (+1 eff.) Spell.save +5 (+1 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +7% acid +7% cold Mind.save +11 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Inventory
steel amulet of magic (+3) steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
halfling cured leather sling halfling cured leather sling4.0 T2 sling 1H weapon [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Dmg.mod +10% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Earylin the Magmarazor (0 def, 1 armour) Earylin the Magmarazor (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +15% fire Res.pen +20% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Crit.chn- 15.00% A cap made of leather. |
miner's rough leather cap of dexterity (+3) (0 def, 3 armour) miner's rough leather cap of dexterity (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
167 alchemist agate 167 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 21
43rd Haze 122nd year of Ascendancy at 10:43 see stats
By Shin the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 05:22 see stats
By Shin the Cornac Adventurer level 20
38th Haze 122nd year of Ascendancy at 01:00 see stats
By Shin the Cornac Adventurer level 21
60th Haze 122nd year of Ascendancy at 21:21 see stats
By Shin the Cornac Adventurer level 18
24th Haze 122nd year of Ascendancy at 20:11 see stats
By Shin the Cornac Adventurer level 8
79th Pyre 122nd year of Ascendancy at 14:00 see stats
By Shin the Cornac Adventurer level 16
30th Dusk 122nd year of Ascendancy at 06:09 see stats
By Shin the Cornac Adventurer level 18
25th Haze 122nd year of Ascendancy at 00:13 see stats
Log
Mindrot hits Ritch flamespitter for 10 mind, 10 darkness (19 total damage).
Mindrot hits Shin's shadow simulacrum for 3 to psi, 4 mind, (3 dismissed), 1 to psi, 1 darkness (9 total damage).
Mindrot hits Cold drake hatchling for 9 mind, 11 darkness (21 total damage).
Shin uses Infusion: Movement.
Shin is moving at extreme speed!
Shin converts some damage to Psi!
Yvada the cold drake's light area effect hits Shin for 17 to psi, 26 light (43 total damage).
Yvada the cold drake breathes ice!
Cold drake hatchling resists the freeze!
Shin resists the freeze!
Shin converts some damage to Psi!
Yvada the cold drake hits Shin for 21 to psi, 33 cold (54 total damage).
Yvada the cold drake hits Cold drake hatchling for 0 cold damage.
Shin's mind surges with critical power!
Mindrot hits Cold drake for 10 mind, 12 darkness (21 total damage).
Mindrot hits Cold drake hatchling for 10 mind, 12 darkness (21 total damage).
Shin slows down.
Shin stops regenerating health quickly.
Cold drake breathes ice!
Shin resists the effect 'Frozen'!
Shin converts some damage to Psi!
Cold drake hits Shin for 42 to psi, 65 cold (106 total damage).
Shin the level 23 cornac adventurer was frozen and shattered into a million little shards to death by a cold drake on level 3 of Daikara.