Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 25 / 64% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 12 on the 3rd Summertide 122nd year of Ascendancy at 13:03 0 / 7Killed by worm that walks at level 19 on the 66th Haze 122nd year of Ascendancy at 05:15 Killed by Cyrenor the fox at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 05:48 Killed by Elomlan the krog at level 24 on the 7th Regrowth 123rd year of Ascendancy at 20:07 Killed by Emelaletta the worm that walks at level 25 on the 14th Regrowth 123rd year of Ascendancy at 02:49 Killed by elven blood mage at level 25 on the 18th Regrowth 123rd year of Ascendancy at 13:40 Killed by minotaur at level 25 on the 18th Regrowth 123rd year of Ascendancy at 14:54 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 22 (base 12) |
Constitution | 30 (base 12) |
Magic | 14 (base 12) |
Willpower | 68 (base 51) |
Cunning | 70 (base 51) |
Resources
Mana | 460/534 |
Equilibrium | 35 |
Life | -46/432 |
Stamina | 336/336 |
Psi | 204/396 |
Healing Factor | 1.1592147729953 |
Regeneration | 0.28980369324884 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 4 |
See Stealth | 10 |
See Invisible | 29 |
Offense: Mainhand
Damage | 46 |
Accuracy | 51 |
Crit Chance | 30% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 51 |
Crit Chance | 30% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Physical | +12% |
Cold | +15% |
All | +6% |
Darkness | +24% |
Mind | +12% |
Lightning | +12% |
Fire | +18% |
Nature | +12% |
Offense: Damage Penetration
Fire | +10% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 36 (48.304188961773%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 36.75 |
Spell Save | 38.25 |
Mental Save | 43 |
Defense: Resistances
Blight | + 25%( 70%) |
Physical | + 13%( 70%) |
Cold | + 32%( 70%) |
All | + 6%( 70%) |
Lightning | + 18%( 70%) |
Temporal | + 9%( 70%) |
Darkness | + 63%( 70%) |
Mind | + 19%( 70%) |
Fire | + 21%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 15% |
Teleport Resistance | 100% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Absorption | 1.20 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cursed / Gloom | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Leon. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 15. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed hummerhorn wing. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Quiver | Loambutcher the pouch of iron shots (20/20, 16-19 power, 1 apr) Loambutcher the pouch of iron shots (20/20, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 16.0 - 19.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +26 nature On Crit.r2 +20 lightning On Hit: * 10% chance to slow global speed by 65% Shots are used with slings to pummel your foes to death. |
On hands | Chamolevor (0 def, 2 armour) Chamolevor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +3 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Melee+ 7 mind 9 darkness Dmg.mod +6% mind +5% darkness Acc +15 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% mind +7% darkness Mind.save +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Kilnrigor Kilnrigor1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +12% fire Res.pen +10% fire ----- def ----- Resists +9% fire Blind- +23% Confus- +15% ---------- misc Light +12 See.Stealth +10 See.Invis +11 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | rough leather cap 'Khelulach' (0 def, 1 armour) rough leather cap 'Khelulach' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal Crit.chn- 5.00% Mind.save +3 (+1 eff.) Die.at -20.00 life Max.HP +60.00 ---------- misc Vim/s.crit +2.00 A cap made of leather. |
On feet | blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Mag +3 Wil dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Dairedonik the Infernowake (dig speed 38 turns) Dairedonik the Infernowake (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Melee Ret 2 fire ----- def ----- Resists +1% physical +10% nature +9% mind Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | psionicist's steel ring of darkness (+20%) psionicist's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Mind.save +8 (+2 eff.) Rings make your fingers look great! |
On fingers | copper ring 'Drodedas' copper ring 'Drodedas'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Apr +2 On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +6% blight +12% nature ---------- misc Stam/turn +3.00 See.Invis +6 Rings make your fingers look great! |
Around neck | The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (126). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | thorny mindstar 'Layegada' (8-9 power, 24 apr, mind damage) thorny mindstar 'Layegada' (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +4 mind While equipped: dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +13% lightning +7% fire +8% cold Disarm- +20% ---------- misc Max.hate +8.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Arumnir the hardened leather belt Arumnir the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +6 Dex +4 Cun +6 Lck dps ---------- Dmg.mod +18% acid Res.pen +5% acid ----- def ----- Stealth +8 ---------- misc T.Disarm +11 Infravis +4 See.Invis +12 A belt that goes around your waist. |
In off hand | hungering thorny mindstar of gales (8-9 power, 24 apr, mind damage) hungering thorny mindstar of gales (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% lightning +9% cold +6% physical ----- def ----- Defense +7 (+2 eff.) Pinning- +21% ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 122.53 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | thick cashmere cloak of the hunter (2 def, 7 armour) thick cashmere cloak of the hunter (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +15 (+6 eff.) ----- def ----- Armour +7 Defense +2 (+0 eff.) Fatigue -6% Resists +20% cold Max.HP +40.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant reinforced leather armour of delving (12 def, 7 armour) radiant reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +2 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +14% blight +7% physical +34% darkness ---------- misc Light +3 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
Jetobeisance the ash starstaff (15-18 power, 3 apr, light element) Jetobeisance the ash starstaff (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Cun +5 Con dps ---------- Spell.crit +2% Crit.mult +16.00% Spell.pwr +21 (+11 eff.) Dmg.mod +15% temporal +15% light +15% physical +15% mind +15% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +3% mind ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +25.00 Max.N.En +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel longsword 'Duskwill' (24-34 power, 4 apr) dwarven-steel longsword 'Duskwill' (24-34 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 nature While equipped: Stats +2 Dex +6 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +6% darkness +18% blight Res.pen +15% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 30% ---------- misc Light +2 Sharp, long, and deadly. |
stralite waraxe of evisceration (32-46 power, 5 apr) stralite waraxe of evisceration (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+4 eff.) One-handed war axes. |
enveloping cashmere cloak of the voidstalker (8 def, 0 armour) enveloping cashmere cloak of the voidstalker (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +15% darkness +15% temporal Phys.save +10 (+2 eff.) Def/telep +16 Res/telep +10% Dur/telep +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinydhetta (27 def, 0 armour) Eilinydhetta (27 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Defense +27 (+9 eff.) Resists +12% temporal +1% physical +3% light +5% arcane Spell.save +15 (+2 eff.) Disarm- +10% Knockbk- +20% ---------- misc Mana/turn +0.21 A pointy cloth hat, very wizardly... |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Leon the Cornac Adventurer level 17
2nd Haze 122nd year of Ascendancy at 00:18 see stats
By Leon the Cornac Adventurer level 20
10th Decay 122nd year of Ascendancy at 09:50 see stats
By Leon the Cornac Adventurer level 21
1st Wintertide 123rd year of Ascendancy at 05:02 see stats
By Leon the Cornac Adventurer level 25
14th Regrowth 123rd year of Ascendancy at 19:08 see stats
By Leon the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 00:04 see stats
By Leon the Cornac Adventurer level 20
68th Haze 122nd year of Ascendancy at 03:48 see stats
By Leon the Cornac Adventurer level 18
50th Haze 122nd year of Ascendancy at 06:56 see stats
By Leon the Cornac Adventurer level 21
2nd Wintertide 123rd year of Ascendancy at 05:48 see stats
By Leon the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 05:44 see stats
By Leon the Cornac Adventurer level 13
5th Flare 122nd year of Ascendancy at 23:46 see stats
By Leon the Cornac Adventurer level 25
14th Regrowth 123rd year of Ascendancy at 22:24 see stats
By Leon the Cornac Adventurer level 15
61st Dusk 122nd year of Ascendancy at 12:30 see stats
Log
Leon converts some damage to Psi!
Melee retaliation hits Minotaur for 2 fire damage.
Minotaur hits Leon for (29 gestured), 33 to psi, 49 physical (82 total damage).
Leon uses Thorn Grab.
Leon's mind surges with critical power!
Leon's mind surges with critical power!
Minotaur has been maligned!
Leon hits Minotaur for 151 mind, 13 darkness, 8 mind, 13 darkness, 8 mind (194 total damage).
Leon's mind surges with critical power!
Leon mentally dismisses some damage!
Leon converts some damage to Psi!
Minotaur hits Leon for (29 gestured), 25 to psi, 38 physical, (7 to psi shield), (7 dismissed), 1 to psi, 2 cold (66 total damage).
Melee retaliation hits Minotaur for 2 fire damage.
Thorn Grab from Leon hits Minotaur for 49 nature damage.
Leon converts some damage to Psi!
Mindrot hits Minotaur for 15 mind, 17 darkness (32 total damage).
Mindrot hits Minotaur for 15 mind, 20 darkness (35 total damage).
Deep Wound from Elata the mean looking elven guard hits Leon for 4 to psi, 5 physical (9 total damage).
Minotaur casts Curse of Impotence.
Leon resists the effect 'Curse of Impotence'!
Leon converts some damage to Psi!
Melee retaliation hits Minotaur for 3 fire damage.
Minotaur hits Leon for (29 gestured), 36 to psi, 54 physical (91 total damage).
Leon converts some damage to Psi!
Leon hits Minotaur for 186 mind damage.
Melee retaliation hits Minotaur for 2 fire damage.
Minotaur hits Leon for (29 gestured), 20 to psi, 29 physical (49 total damage).
Leon the level 25 cornac adventurer was bludgeoned to death by a minotaur on level 1 of Dark crypt.