Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 22 / 51% |
Size | big |
Lifes / Deaths | Killed by skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:13 0 / 6Killed by skeleton magus at level 8 on the 1st Mirth 122nd year of Ascendancy at 22:15 Killed by Isiwe the deformed dire wolf at level 10 on the 7th Mirth 122nd year of Ascendancy at 05:07 Killed by Omilen the dwarf at level 18 on the 77th Dusk 122nd year of Ascendancy at 20:29 Killed by Layoriavea the teluvorta at level 22 on the 42nd Haze 122nd year of Ascendancy at 13:47 Killed by Layoriavea the teluvorta at level 22 on the 42nd Haze 122nd year of Ascendancy at 15:05 |
Primary Stats
Strength | 85 (base 47) |
Dexterity | 45 (base 12) |
Constitution | 20 (base 12) |
Magic | 75 (base 46) |
Willpower | 22 (base 12) |
Cunning | 43 (base 12) |
Resources
Mana | 184/286 |
Psi | 102/112 |
Vim | 162/204 |
Life | -8/549 |
Stamina | 193/193 |
Paradox | 328 |
Healing Factor | 1.1970588855781 |
Regeneration | 3.2919119353398 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 118 |
Accuracy | 66 |
Crit Chance | 21% |
APR | 56 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 66 |
Crit Chance | 24% |
APR | 59 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Physical | +17% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +26% |
Lightning | +24% |
Temporal | +14% |
All | +9% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 12 |
Physical Save | 36 |
Spell Save | 27 |
Mental Save | 22 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 11%( 70%) |
Physical | + 7%( 70%) |
Cold | + 9%( 70%) |
All | + 6%( 70%) |
Darkness | + 11%( 70%) |
Light | + 11%( 70%) |
Temporal | + 11%( 70%) |
Mind | + 27%( 70%) |
Lightning | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Poison Resistance | 0% |
Confusion Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 150 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Stone | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Ivakira the wolf. Escort: lone alchemist (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
On hands | alchemist's drakeskin leather gloves of regeneration (0 def, 3 armour) alchemist's drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +2 Wil dps ---------- Melee+ 5 acid 7 fire 5 cold 5 lightning ----- def ----- Armour +3 HP.reg +2.50 ---------- misc Stam/turn +0.60 Psi/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Porodavena the Flashreeve (0 def, 3 armour) Porodavena the Flashreeve (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +6% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Emubeth (0 def, 3 armour) Emubeth (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Str +1 Cun +5 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Dmg.mod +6% mind +8% physical Melee Ret 8 mind ----- def ----- Armour +3 ---------- misc Max.hate +4.00 Size +1 A pair of boots made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 2 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | sneakthief's steel ring of pilfering sneakthief's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +16 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | clarifying steel amulet of strength (+4) clarifying steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +13% mind Confus- +21% Amulets make your neck look great! |
In main hand | Harevor the voratun longsword (43-60 power, 6 apr) Harevor the voratun longsword (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +3 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% blight +9% physical Res.pen +10% physical Acc +14 (+4 eff.) Apr +8 ----- def ----- Defense +5 (+2 eff.) Resists +3% blight Sharp, long, and deadly. |
Around waist | Shivershine the rough leather belt Shivershine the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck dps ---------- Melee Ret 8 cold ----- def ----- Resists +3% acid +3% cold +3% darkness +3% blight Stealth +6 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
In off hand | stralite dagger 'Manesablek' (38-49 power, 9 apr) stralite dagger 'Manesablek' (38-49 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +4 mind While equipped: dps ---------- Res.pen +7% physical +5% temporal +9% all Acc +23 (+6 eff.) Apr +19 ----- def ----- Resists +6% mind +6% temporal Sharp, short and deadly. |
Cloak | linen cloak 'Porawyn' (1 def, 0 armour) linen cloak 'Porawyn' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +1% physical +6% light +3% mind Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | marauder's hardened leather armour of the hero (13 def, 6 armour) marauder's hardened leather armour of the hero (13 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +9 Str +9 Dex +5 Mag +5 Wil +4 Cun ----- def ----- Armour +6 Defense +13 (+5 eff.) Fatigue +8% Phys.save +8 (+4 eff.) Max.HP +41.00 A suit of armour made of leather. |
Inventory
arcing dwarven-steel greatsword of evisceration (34-55 power, 2 apr) arcing dwarven-steel greatsword of evisceration (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +9 (+2 eff.) Massive two-handed swords. |
Xanuldavea (20 def, 8 armour) Xanuldavea (20 def, 8 armour)9.0 T5 light armor [Rare] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +18% blight +3% cold +10% nature +6% mind Mind.save +3 (+1 eff.) Cut- +20% Knockbk- +20% A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 20
29th Haze 122nd year of Ascendancy at 11:52 see stats
By Shin the Cornac Adventurer level 18
69th Dusk 122nd year of Ascendancy at 20:08 see stats
By Shin the Cornac Adventurer level 20
29th Haze 122nd year of Ascendancy at 22:42 see stats
By Shin the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 08:51 see stats
By Shin the Cornac Adventurer level 20
22nd Haze 122nd year of Ascendancy at 01:27 see stats
By Shin the Cornac Adventurer level 18
14th Dusk 122nd year of Ascendancy at 20:47 see stats
By Shin the Cornac Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 08:16 see stats
By Shin the Cornac Adventurer level 15
3rd Dusk 122nd year of Ascendancy at 16:50 see stats
By Shin the Cornac Adventurer level 16
6th Dusk 122nd year of Ascendancy at 12:09 see stats
Log
Talent Warp Blade is ready to use.
Layoriavea the teluvorta shoots!
Layoriavea the teluvorta's Shoot performs a ranged critical strike against Shin!
A shield forms around Shin.
Layoriavea the teluvorta's Shoot hits Shin for (7 abyssal shield), (110 absorbed), 0 physical, (7 abyssal shield), (9 absorbed), 0 physical (0 total damage).
Shin resists the swap!
Layoriavea the teluvorta shoots!
Shin casts Blink Blade.
Layoriavea the teluvorta uses Noggin Knocker.
Shin is stunned!
Your shield crumbles under the damage!
The shield around Shin crumbles.
Shin is knocked back!
Layoriavea the teluvorta's Noggin Knocker hits Shin for (7 abyssal shield), (40 absorbed), 0 physical, (7 abyssal shield), (9 absorbed), 0 physical, (7 abyssal shield), (64 absorbed), 34 physical (34 total damage).
Shin is not stunned anymore.
Shin feels pain again.
Talent Matter is Energy is ready to use.
Talent Spacetime Tuning is ready to use.
Talent Arcane Strike is ready to use.
Shin resists the swap!
Layoriavea the teluvorta shoots!
Layoriavea the teluvorta's Shoot hits Shin for (7 abyssal shield), 104 physical, (7 abyssal shield), 14 physical (118 total damage).
Shin's surge ends.
Layoriavea the teluvorta uses Kneecapper.
Shin is pinned to the ground.
Layoriavea the teluvorta's Kneecapper hits Shin for (6 abyssal shield), 180 physical (180 total damage).
Shin the level 22 cornac adventurer was stabbed to death by Layoriavea the teluvorta and lost outside time on level 2 of Lost land of Poosh.