Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 17 / 39% |
Size | medium |
Lifes / Deaths | Killed by Aerith the degenerated skeleton warrior at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:31 1 / 5Killed by skeleton magus at level 13 on the 8th Flare 122nd year of Ascendancy at 10:41 Killed by Arybreta the minotaur at level 16 on the 8th Dusk 122nd year of Ascendancy at 09:24 Killed by Drigumb the human at level 17 on the 62nd Dusk 122nd year of Ascendancy at 14:30 Killed by Cursemonger at level 17 on the 62nd Dusk 122nd year of Ascendancy at 14:35 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 20 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 59 (base 38) |
Cunning | 44 (base 37) |
Resources
Mana | 441/441 |
Equilibrium | 0 |
Life | 378/378 |
Stamina | 270/270 |
Hate | 104/104 |
Healing Factor | 1.2691526171258 |
Regeneration | 5.3938986227846 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 12 |
See Invisible | 11 |
Offense: Mainhand
Damage | 32 |
Accuracy | 40 |
Crit Chance | 16% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 40 |
Crit Chance | 20% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Mind | +6% |
Lightning | +9% |
Light | +3% |
Nature | +20% |
Cold | +14% |
Physical | +8% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Cold | +10% |
Light | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 1 |
Physical Save | 15 |
Spell Save | 25 |
Mental Save | 41 |
Defense: Resistances
Darkness | + 9%( 70%) |
Physical | + 15%( 70%) |
Temporal | + 6%( 70%) |
Nature | + 16%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Poison Resistance | 20% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Shadows | 1.20 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / One with shadows | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Drulen the pair of rough leather boots (Shrouds) (0 def, 3 armour) Drulen the pair of rough leather boots (Shrouds) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Armour +3 Resists +5% arcane +6% nature Spell.save +3 (+1 eff.) Max.HP +20.00 Heal.mod +5% ---------- misc Infravis +1 Curse of Shrouds A pair of boots made of leather. |
Quiver | pouch of dwarven-steel shots 'Scorpionvenom' (18/18, 40-49 power, 3 apr) pouch of dwarven-steel shots 'Scorpionvenom' (18/18, 40-49 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 40.5 - 48.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +8 lightning +4 mind On Hit.r1 +16 lightning On Crit.r2 +16 mind On Hit: * 20% chance to slow global speed by 60% Shots are used with slings to pummel your foes to death. |
Light source | Muckwisp the brass lantern Muckwisp the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% nature Res.pen +5% mind +10% nature On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Growthbloom (Shrouds) (0 def, 3 armour) Growthbloom (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Res.pen +10% cold +5% mind +10% nature On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.hate +4.00 Curse of Shrouds A cap made of leather. |
On hands | Sludgegrip (Misfortune) (0 def, 0 armour) Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | psionicist's steel ring of pilfering (Misfortune) psionicist's steel ring of pilfering (Misfortune)0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Acc +9 (+4 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Mind.save +8 (+3 eff.) Curse of Misfortune Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | psionicist's steel ring of sensing (Madness) psionicist's steel ring of sensing (Madness)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Curse of Madness Rings make your fingers look great! |
Around neck | Kindleknight Kindleknight0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +6% mind Res.pen +5% light Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Fatigue -5% Resists +9% mind HP.reg +2.00 Amulets make your neck look great! |
In main hand | Great Caller (Misfortune) (10-11 power, 18 apr, nature damage) Great Caller (Misfortune) (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Misfortune This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Around waist | Cracklebrawn the rough leather belt (Madness) Cracklebrawn the rough leather belt (Madness)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +6% cold ----- def ----- Resists +3% darkness Spell.save +3 (+1 eff.) Max.HP +36.00 Curse of Madness A belt that goes around your waist. |
In off hand | Bloomsoul (Misfortune) (8-9 power, 13 apr, nature damage) Bloomsoul (Misfortune) (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Misfortune Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 36 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cloak | Obsidianwrither (Corpses) (7 def, 0 armour) Obsidianwrither (Corpses) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% Apr +2 ----- def ----- Defense +7 (+3 eff.) Resists +6% darkness +6% temporal Phys.save +6 (+5 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spinal Cage (Corpses) (5 def, 8 armour) Spinal Cage (Corpses) (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Curse of Corpses Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 27.29 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
114 alchemist agate 114 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cursemonger the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 11:41 see stats
By Cursemonger the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 05:07 see stats
By Cursemonger the Cornac Adventurer level 16
9th Dusk 122nd year of Ascendancy at 22:42 see stats
By Cursemonger the Cornac Adventurer level 17
62nd Dusk 122nd year of Ascendancy at 14:35 see stats
Log
Cursemonger HEALS from darkness damage!
Drigumb the human's Strafe hits Cursemonger for 72 physical, 4 darkness, 1 healing (76 total damage) [1 healing].
Drigumb the human's Strafe hits Cursemonger for 67 physical, 4 darkness, 1 healing (71 total damage) [1 healing].
Spydric Poison from Thomare the krog hits Cursemonger for 16 nature damage.
Cursemonger uses Infusion: Healing.
Cursemonger is no longer poisoned.
Cursemonger receives 58 healing from Infusion: Healing.
Cursemonger uses Infusion: Regeneration.
Cursemonger starts regenerating health quickly.
Drigumb the human strafes with her steamguns!
Drigumb the human's manaburn arcane area effect hits Drigumb the human for 0 arcane damage.
Drigumb the human's manaburn arcane area effect hits Sanelvor the krog for 0 arcane damage.
Drigumb the human's manaburn arcane area effect hits Cursemonger for 47 arcane damage.
Cursemonger receives 28 healing from Cursemonger's purging blight area effect.
Cursemonger's purging blight area effect hits Sanelvor the krog for 13 blight damage.
Cursemonger HEALS from darkness damage!
Drigumb the human's Strafe hits Cursemonger for 69 physical, 4 darkness, 1 healing (73 total damage) [1 healing].
Drigumb the human's Strafe hits Cursemonger for 69 physical damage.
Cursemonger the level 17 cornac adventurer was impaled to death by Drigumb the human on level 1 of Ambush!.
Cursemonger uses Infusion: Wild.
Cursemonger lessens the pain.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Drigumb the human's Strafe killed Cursemonger!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!