Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 41 / 19% |
Size | medium |
Lifes / Deaths | Killed by assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:16 0 / 9Killed by Glyssra the Guard at level 19 on the 24th Haze 122nd year of Ascendancy at 00:37 Killed by Bandit Leader Zubulaith at level 20 on the 24th Haze 122nd year of Ascendancy at 11:01 Killed by Mayerevena the elven blood mage at level 26 on the 73rd Haze 122nd year of Ascendancy at 17:30 Killed by Aeryldarin the xorn at level 36 on the 36th Haze 123rd year of Ascendancy at 18:01 Killed by Leon's Inner Demon at level 41 on the 44th Regrowth 124th year of Ascendancy at 02:26 Killed by Leon's Inner Demon at level 41 on the 44th Regrowth 124th year of Ascendancy at 04:27 Killed by Leon's Inner Demon at level 41 on the 44th Regrowth 124th year of Ascendancy at 05:40 Killed by Leon's Inner Demon at level 41 on the 44th Regrowth 124th year of Ascendancy at 05:42 |
Antimagic | Follower |
Primary Stats
Strength | 25 (base 14) |
Dexterity | 17 (base 12) |
Constitution | 56 (base 40) |
Magic | 12 (base 12) |
Willpower | 86 (base 60) |
Cunning | 84 (base 60) |
Resources
Hate | 120/120 |
Equilibrium | 0 |
Life | -288/1299 |
Stamina | 465/465 |
Psi | 0/400 |
Healing Factor | 1.2100460901467 |
Regeneration | 20.278480927109 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 61 |
Accuracy | 46 |
Crit Chance | 27% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 60 |
Accuracy | 46 |
Crit Chance | 27% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +37% |
Fire | +18% |
Nature | +11% |
Mind | +83% |
Physical | +48% |
Cold | +21% |
All | +6% |
Offense: Damage Penetration
Darkness | +30% |
Light | +20% |
Blight | +15% |
Physical | +32% |
Mind | +20% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 58.5 |
Spell Save | 60 |
Mental Save | 64 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 22%( 70%) |
Physical | + 34%( 70%) |
Cold | + 63%( 70%) |
All | + 11%( 70%) |
Lightning | + 29%( 70%) |
Light | + 14%( 70%) |
Mind | + 2%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 70%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 18% |
Disarm Resistance | 32% |
Poison Resistance | 0% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Cursed / Gloom | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Force of will | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Cyrydhethra the snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved spell save by +12. | done |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 224. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. * You've found the needed sandworm tooth. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed faerlhing fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Amodar (14 def, 5 armour) Amodar (14 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: ----- def ----- Armour +5 Defense +14 (+5 eff.) Resists +9% lightning +3% light +12% blight +12% fire +3% acid +13% cold ---------- misc Stam/turn +1.20 Max.stam +25.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | Ebonystreaker the pouch of iron shots (20/20, 21-25 power, 1 apr) Ebonystreaker the pouch of iron shots (20/20, 21-25 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 21.0 - 25.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +9.0% Capacity 20 Ranged+ +8 cold +4 darkness On Crit.r2 +4 darkness +16 cold On Hit: * 20% chance to reduce damage dealt by 36% On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Betawen the alchemist's lamp Betawen the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Crit.mult +20.00% Dmg.mod +10% mind Melee Ret 10 physical ----- def ----- Crit.chn- 15.00% ---------- misc Stam/turn +3.00 Max.stam +30.00 Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour) scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Con dps ---------- On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +3 Phys.save +15 (+1 eff.) Spell.save +17 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Lightprophet the dwarven-steel pickaxe (dig speed 28 turns) Lightprophet the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.crit +4% Mind.pwr +20 (+4 eff.) Dmg.mod +12% mind Res.pen +20% light Melee Ret 8 mind 8 light ----- def ----- Fatigue -8% Mind.save +18 (+5 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | stralite ring 'Fogradiance' stralite ring 'Fogradiance'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.pwr +13 (+5 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +22 (+4 eff.) Dmg.mod +15% cold +12% darkness +6% all Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Resists +15% darkness +30% cold Rings make your fingers look great! |
On fingers | copper ring 'Unlighttaint' copper ring 'Unlighttaint'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire +9% darkness +30% mind Res.pen +15% darkness +15% blight Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +24% fire Rings make your fingers look great! |
Around neck | Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | Iseth the Nimbusmoon (16-18 power, 40 apr, mind damage) Iseth the Nimbusmoon (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 lightning While equipped: Stats +1 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 7 lightning 7 physical 5 cold 6 acid 6 fire Dmg.mod +23% physical Res.pen +21% physical ----- def ----- Resists +4% lightning +16% physical +5% fire +7% cold +6% acid Die.at -60.00 life Max.HP +29.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | skylord's hardened leather belt of dampening skylord's hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +5 Cun ----- def ----- Resists +7% acid +7% fire +7% lightning +8% cold Phys.save +12 (+1 eff.) Spell.save +13 (+1 eff.) Mind.save +12 (+3 eff.) A belt that goes around your waist. |
In off hand | harmonious living mindstar of sand (16-17 power, 40 apr, mind damage) harmonious living mindstar of sand (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 11 physical Dmg.mod +5% nature +9% physical Res.pen +5% nature +11% physical ----- def ----- Resists +5% nature +10% physical ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | marshal's elven-silk cloak of mindcraft (3 def, 0 armour) marshal's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Str +4 Wil +5 Cun +3 Con dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Phys.save +11 (+1 eff.) Max.HP +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening drakeskin leather armour of resilience (20 def, 8 armour) enlightening drakeskin leather armour of resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Mind.save +17 (+4 eff.) Max.HP +50.00 A suit of armour made of leather. |
Inventory
alchemist's lamp 'Bethunne' alchemist's lamp 'Bethunne'1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +11 (+4 eff.) Resists +5% arcane +6% temporal Crit.chn- 15.15% Phys.save +16 (+1 eff.) Spell.save +13 (+1 eff.) Mind.save +15 (+4 eff.) Poison- +20% Pinning- +20% Stun/Frz- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Leon the Cornac Adventurer level 30
2nd Summertide 123rd year of Ascendancy at 15:00 see stats
By Leon the Cornac Adventurer level 40
29th Regrowth 124th year of Ascendancy at 19:28 see stats
By Leon the Cornac Adventurer level 40
26th Regrowth 124th year of Ascendancy at 19:41 see stats
By Leon the Cornac Adventurer level 28
2nd Allure 123rd year of Ascendancy at 11:21 see stats
By Leon the Cornac Adventurer level 31
2nd Haze 123rd year of Ascendancy at 23:10 see stats
By Leon the Cornac Adventurer level 30
10th Mirth 123rd year of Ascendancy at 13:11 see stats
By Leon the Cornac Adventurer level 35
32nd Haze 123rd year of Ascendancy at 17:53 see stats
By Leon the Cornac Adventurer level 28
39th Regrowth 123rd year of Ascendancy at 18:59 see stats
By Leon the Cornac Adventurer level 36
37th Haze 123rd year of Ascendancy at 07:40 see stats
By Leon the Cornac Adventurer level 21
33rd Haze 122nd year of Ascendancy at 02:04 see stats
By Leon the Cornac Adventurer level 29
49th Regrowth 123rd year of Ascendancy at 09:41 see stats
By Leon the Cornac Adventurer level 30
8th Flare 123rd year of Ascendancy at 12:29 see stats
By Leon the Cornac Adventurer level 25
65th Haze 122nd year of Ascendancy at 08:13 see stats
By Leon the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 21:55 see stats
By Leon the Cornac Adventurer level 20
24th Haze 122nd year of Ascendancy at 10:31 see stats
By Leon the Cornac Adventurer level 30
6th Mirth 123rd year of Ascendancy at 02:28 see stats
By Leon the Cornac Adventurer level 40
26th Regrowth 124th year of Ascendancy at 08:01 see stats
By Leon the Cornac Adventurer level 31
22nd Dusk 123rd year of Ascendancy at 14:55 see stats
By Leon the Cornac Adventurer level 18
17th Dusk 122nd year of Ascendancy at 09:27 see stats
By Leon the Cornac Adventurer level 28
76th Haze 122nd year of Ascendancy at 06:53 see stats
By Leon the Cornac Adventurer level 39
25th Regrowth 124th year of Ascendancy at 15:25 see stats
By Leon the Cornac Adventurer level 25
64th Haze 122nd year of Ascendancy at 17:15 see stats
By Leon the Cornac Adventurer level 31
2nd Haze 123rd year of Ascendancy at 18:45 see stats
By Leon the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 13:49 see stats
By Leon the Cornac Adventurer level 31
10th Dusk 123rd year of Ascendancy at 15:00 see stats
By Leon the Cornac Adventurer level 25
65th Haze 122nd year of Ascendancy at 01:34 see stats
By Leon the Cornac Adventurer level 16
9th Dusk 122nd year of Ascendancy at 21:00 see stats
By Leon the Cornac Adventurer level 41
44th Regrowth 124th year of Ascendancy at 05:40 see stats
By Leon the Cornac Adventurer level 39
26th Regrowth 124th year of Ascendancy at 08:01 see stats
Log
Leon attunes to the damage.
Leon's Inner Demon's manaburn arcane area effect hits Leon's Inner Demon for 0 arcane damage.
Leon's Inner Demon's manaburn arcane area effect hits Leon for 0 arcane damage.
Leon's Inner Demon's mind surges with critical power!
Leon has been maligned!
Leon's mind surges with critical power!
Leon is weakened by the darkness!
Leon's mind surges with critical power!
Leon is lost in despair!
Leon's mind surges with critical power!
Leon's Inner Demon's mind surges with critical power!
Leon's mind surges with critical power!
Leon's mind surges with critical power!
Leon's mind surges with critical power!
Leon is stunned with fear!
Leon's Inner Demon's mind surges with critical power!
Leon's Inner Demon converts some damage to Psi!
Leon's Inner Demon mentally dismisses some damage!
Leon mentally dismisses some damage!
Leon converts some damage to Psi!
Leon's Inner Demon hits Leon for 141 to psi, 276 mind, (2 dismissed), 1 to psi, 1 lightning, (1 dismissed), 0 to psi, 0 fire, (2 dismissed), 1 to psi, 1 acid, (13 dismissed), 1 to psi, 2 physical, (1 dismissed), 0 to psi, 1 cold, (6 dismissed), 0 to psi, 1 lightning, (3 dismissed), 0 to psi, 1 lightning, (1 dismissed), 0 to psi, 0 fire, (2 dismissed), 1 to psi, 1 acid, (9 dismissed), 2 to psi, 5 physical, (2 dismissed), 0 to psi, 0 cold (436 total damage).
Melee retaliation hits Leon's Inner Demon for 0 arcane, (2 deflected), (2 dismissed), 1 to psi, 1 physical, (4 antimagic), 0 light, (6 deflected), (5 dismissed), 0 to psi, 1 mind, 0 arcane, (1 deflected), (1 dismissed), 0 to psi, 0 physical, (2 antimagic), 0 light, (3 deflected), (2 dismissed), 0 to psi, 1 mind (5 total damage).
Leon's Inner Demon uses Hateful Whisper.
Leon's Inner Demon's mind surges with critical power!
Leon has heard the hateful whisper!
Leon converts some damage to Psi!
Leon mentally dismisses some damage!
Mindrot hits Leon for (15 dismissed), 4 to psi, 8 mind, (9 dismissed), 2 to psi, 5 darkness, 64 to psi, 1014 mind (1098 total damage).
Leon's Inner Demon receives 19 healing (16 psi heal) from Unnatural Body.
Leon the level 41 cornac adventurer was mindraped to death by a Leon's Inner Demon on level 2 of Mykath.