Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 21 / 2% |
Size | medium |
Lifes / Deaths | Killed by Allol the human at level 18 on the 37th Dusk 122nd year of Ascendancy at 11:38 0 / 6Killed by fire drake at level 18 on the 37th Dusk 122nd year of Ascendancy at 12:28 Killed by fire drake at level 18 on the 37th Dusk 122nd year of Ascendancy at 13:36 Killed by Ener the krog at level 21 on the 65th Haze 122nd year of Ascendancy at 09:36 Killed by Ener the krog at level 21 on the 65th Haze 122nd year of Ascendancy at 10:25 Killed by Ener the krog at level 21 on the 65th Haze 122nd year of Ascendancy at 11:14 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 27 (base 12) |
Constitution | 25 (base 12) |
Magic | 18 (base 12) |
Willpower | 54 (base 45) |
Cunning | 62 (base 45) |
Resources
Life | -81/576 |
Equilibrium | 3 |
Psi | 165/165 |
Healing Factor | 0.74451782433692 |
Regeneration | 8.450277306224 |
Speed
Mental | +2% |
Attack | +2% |
Movement | +48.666203344999% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
Offense: Mainhand
Damage | 21 |
Accuracy | 43 |
Crit Chance | 19% |
APR | 32 |
Speed | 0.98 |
Offense: Offhand
Damage | 21 |
Accuracy | 43 |
Crit Chance | 27% |
APR | 32 |
Speed | 0.98 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 23% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Mind | +15% |
Lightning | +12% |
Light | +3% |
Nature | +4% |
Cold | +6% |
Physical | +12% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +5% |
Nature | +15% |
Cold | +18% |
Mind | +25% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 43 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 1 |
Physical Save | 22 |
Spell Save | 22 |
Mental Save | 35 |
Defense: Resistances
Acid | + 19%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Lightning | + 42%( 70%) |
Light | + 6%( 70%) |
Temporal | + 9%( 70%) |
Mind | + 29%( 70%) |
Fire | + 13%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Disarm Resistance | 37% |
Pinning Resistance | 20% |
Knockback Resistance | 91% |
Confusion Resistance | 35% |
Fear Resistance | 35% |
Stun Resistance | 48% |
Instadeath Resistance | 100% |
Blind Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -224 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 449 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Shin. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Quiver | Phlegmspar (17/17, 32-38 power, 3 apr) Phlegmspar (17/17, 32-38 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Psionic Power 32.0 - 38.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +7 temporal +7 darkness +18 physical +8 nature Against +7% Living On Hit.r1 +16 acid On Hit: * 10% chance to reduce armor by 21% * 5% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 244 physical damage Shots are used with slings to pummel your foes to death. |
On hands | Arthizor the hardened leather gloves (Madness) (15 def, 12 armour) Arthizor the hardened leather gloves (Madness) (15 def, 12 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Mag +4 Cun +2 Con dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +9% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Lavabane the brass lantern Lavabane the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% fire ----- def ----- Resists +3% fire Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lisita the rough leather cap (Nightmares) (0 def, 1 armour) Lisita the rough leather cap (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +9% mind +3% temporal Phys.save +11 (+6 eff.) Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +1.00 Curse of Nightmares A cap made of leather. |
On feet | pair of hardened leather boots 'Chalonarigar' (Nightmares) (30 def, 9 armour) pair of hardened leather boots 'Chalonarigar' (Nightmares) (30 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Armour +9 Defense +30 (+10 eff.) Resists +10% fire +7% cold ---------- misc Stam/turn +1.00 Light +2 Curse of Nightmares A pair of boots made of leather. |
Tool | Olakan the Flashwreath [power 250] (14/15 cooldown) Olakan the Flashwreath [power 250] (14/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +3% mind Res.pen +15% fire Melee Ret 4 fire ---------- misc Psi/ret +0.08 Fire a magical bolt dealing 250 acid damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold ring 'Dawnwilder' (Misfortune) gold ring 'Dawnwilder' (Misfortune)0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Acc +15 (+6 eff.) Melee Ret 6 light ----- def ----- Max.HP +23.00 Disarm- +37% Pinning- +20% Knockbk- +29% ---------- misc Max.stam +20.00 Max.hate +2.00 Curse of Misfortune Rings make your fingers look great! |
On fingers | gold ring 'Bloomnight' (Corpses) gold ring 'Bloomnight' (Corpses)0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Wil +3 Cun dps ---------- Dmg.mod +12% lightning Res.pen +10% cold Melee Ret 8 nature ----- def ----- Resists +24% lightning Curse of Corpses Rings make your fingers look great! |
Around neck | wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
In main hand | Bogtrial (Corpses) (8-9 power, 24 apr, mind damage) Bogtrial (Corpses) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 nature On Hit.r1 +4 light While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Res.pen +10% lightning +15% nature Melee Ret 6 nature ----- def ----- Resists +14% mind +6% light Mind.save +7 (+3 eff.) ---------- misc Psi/turn +0.60 Max.psi +21.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Gleamsmash (Madness) Gleamsmash (Madness)1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% light Res.pen +25% mind +5% light ----- def ----- Resists +6% mind Max.HP +33.00 ---------- misc Infravis +2 Curse of Madness A belt that goes around your waist. |
In off hand | mitotic thorny mindstar of frost (Corpses) (8-8 power, 24 apr, mind damage) mitotic thorny mindstar of frost (Corpses) (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature Power 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +11.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 64% * 10% chance to reduce armor by 21% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 6 cold Dmg.mod +6% cold Res.pen +8% cold ----- def ----- Armour +8 Resists +4% cold ---------- misc Talents +1 Attune Mindstar Curse of Corpses Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Cuthedar' (Shrouds) (7 def, 0 armour) cashmere cloak 'Cuthedar' (Shrouds) (7 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +7 (+2 eff.) Resists +9% lightning +6% temporal Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide hardened leather armour (Nightmares) (9 def, 6 armour) troll-hide hardened leather armour (Nightmares) (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +41.00 HP.reg +9.10 Heal.mod +12% Curse of Nightmares A suit of armour made of leather. |
Inventory
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
196 alchemist agate 196 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 19
42nd Haze 122nd year of Ascendancy at 16:36 see stats
By Shin the Cornac Adventurer level 19
53rd Haze 122nd year of Ascendancy at 15:35 see stats
By Shin the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 05:33 see stats
By Shin the Cornac Adventurer level 20
55th Haze 122nd year of Ascendancy at 02:37 see stats
By Shin the Cornac Adventurer level 18
29th Dusk 122nd year of Ascendancy at 15:50 see stats
By Shin the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 13:17 see stats
By Shin the Cornac Adventurer level 15
16th Dusk 122nd year of Ascendancy at 09:00 see stats
By Shin the Cornac Adventurer level 17
25th Dusk 122nd year of Ascendancy at 21:38 see stats
Log
The fabric of time around Meion the shalore stabilizes to normal.
The powerful time-altering energies generate a restoration field on Meion the shalore.
Ener the krog casts a protective shield just in time!
Shin's corrosive acid area effect hits Ener the krog for 20 acid damage.
Meion the shalore's physical stun area effect hits Shin for 40 physical damage.
Meion the shalore's physical stun area effect hits Meion the shalore for (17 to time), 17 physical (17 total damage).
Shin activates his Olakan the Flashwreath!
Shin receives 27 healing.
Shin hits Ener the krog for 76 acid damage.
Meion the shalore casts Ice Shards.
Ener the krog casts Lightning.
Ener the krog's spell attains critical power!
Shin slows down.
Ener the krog hits Shin for 125 lightning damage.
Meion the shalore receives 54 healing from Temporal Restoration Field.
Shin's corrosive acid area effect hits Ener the krog for 21 acid damage.
Meion the shalore's physical stun area effect hits Shin for 57 physical damage.
Meion the shalore's physical stun area effect hits Meion the shalore for 40 physical damage.
Meion the shalore's Ice Shards hits Shin for 212 cold damage.
Meion the shalore casts Flame.
Shin is on fire!
Talent Static Field is ready to use.
Talent Venomous Breath is ready to use.
Talent Prismatic Slash is ready to use.
Burning from Meion the shalore hits Shin for 41 fire damage.
Meion the shalore hits Shin for 123 fire damage.
Ener the krog casts Flame.
Ener the krog hits Shin for 125 fire damage.
Shin the level 21 cornac adventurer was roasted to death by Ener the krog on level 1 of Ambush!.