dsf the level 2 Shalore Corruptor by kiwis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassCorruptor
Level / Exp2 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic22 (base 20)
Willpower16 (base 13)
Cunning11 (base 10)

Resources

Life138/138
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save13
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

The shield around dsf crumbles.

Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Dsf picks up (k.):
zircon.
There is a ladder to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


You gain 1.80 gold from the transmogrification of
spiked iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.80 gold from the transmogrification of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 2.60 gold from the transmogrification of
shimmering elm starstaff of fate (100% power, 2 apr, darkness element).
You gain 2.01 gold from the transmogrification of
fungal elm longbow of power.
You gain 1.31 gold from the transmogrification of
iron greatsword of projection (118% power, 1 apr).
You gain 0.96 gold from the transmogrification of
acidic iron dagger (100% power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.24 gold from the transmogrification of
regeneration infusion of the titan (heal 123 over 5 turns).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)