Lunny the level 12 Cornac Adventurer by martink1111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp12 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 16)
Dexterity32 (base 28)
Constitution25 (base 12)
Magic12 (base 12)
Willpower15 (base 12)
Cunning39 (base 28)

Resources

Life341/341
Steam100/100
Stamina146/146
Equilibrium10
Healing Factor1.7353846153846
Regeneration4.5987692307692

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Barehand

Damage50
Accuracy41
Crit Chance13%
APR17
Speed0.80

Offense: Spell

Spellpower6
Crit Chance11%
Speed1

Offense: Mind

Mindpower23
Crit Chance11%
Speed1

Offense: Damage Bonus

Physical+9%
Darkness+15%
Fire+9%
Light+10%

Offense: Damage Penetration

Physical+5%
Fire+10%
Light+5%

Defense: Base

Armour (hardiness)9 (35.629139072848%)
Defense40
Ranged Defense40
Fatigue0
Physical Save22
Spell Save20
Mental Save19

Defense: Resistances

Darkness+ 24%( 70%)
Light+ 45%( 70%)
Nature+ 37%( 70%)
Blight+ 41%( 70%)
Cold+ 43%( 70%)
Fire+ 31%( 70%)
All+ 22%( 70%)

Defense: Immunities

Bleed Resistance40%
Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Implants
Infusions

Class Talents

Technique / Pugilism1.00
1/5
1/5
2/5
0/5
Steamtech / Thoughts of iron1.00
4/5
1/5
2/5
0/5
Steamtech / Avoidance1.00
2/5
0/5
0/5
0/5
Steamtech / Furnace1.00
1/5
0/5
0/5
0/5
Technique / Unarmed discipline1.00
5/5
0/5
0/5
0/5
Wild-gift / Ooze1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Mobility1.00
1/5
1/5
1/5
0/5
Technique / Unarmed training1.00
4/5
3/5
1/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect

Quests

done
done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Lunny the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 06:26
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Lunny the Cornac Adventurer level 12
2nd Flare 122nd year of Ascendancy at 10:38
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Lunny the Cornac Adventurer level 12
3rd Flare 122nd year of Ascendancy at 23:54
see stats

Log

Ran for 39 turns (stop reason: at exit).

You collect a new ingredient:
lump of steel (1).
You gain 2.45 gold from the melting of
acidic pouch of steel shots of daylight (17/17, 18.5-22.2 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.81 gold from the melting of
reinforced steel shield of lightning resistance (+15%) (6 def, 8 armour, 58 block).
You gain 0.25 gold from the melting of
rough leather gloves (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.96 gold from the melting of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 11.75 gold from the melting of
pair of rough leather boots 'Deepsfear' (11 def, 1 armour).
You gain 11.33 gold from the melting of
Flarewither the pair of rough leather boots (0 def, 1 armour).
You gain 0.85 gold from the melting of
nightruned rough leather belt of the mystic.
You collect a new ingredient:
lump of iron (1).
You gain 1.57 gold from the melting of
acidic iron steamsaw of temporal resistance (+11%) (10.5-15.75 power, 0 apr).
You gain 3.16 gold from the melting of
shimmering ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 5.24 gold from the melting of
cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element).
You gain 8.88 gold from the melting of
elm longbow 'Shadowradiance'.
You gain 0.05 gold from the melting of
copper amulet.
You gain 1.60 gold from the melting of
phase door rune (range 5; power 17; dur 4).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 6; power 27; turns 4; dispels darkness).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 6; power 27; turns 4; dispels darkness).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.26 gold from the melting of
regeneration infusion of the psychic (heal 139 over 5 turns).
Lunny deactivates Molten Iron Blood.

Lunny deactivates Striking Stance.

Lunny tessellates her cloak!

Lunny deactivates Mitosis.

Lunny deactivates Furnace.