Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Commando class 1.4.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Steamtech UI 1.1.4 Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Items Vault 1.4.8Donators/Buyers bonus! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 61 / 47% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 92 (base 42) |
Dexterity | 90 (base 20) |
Constitution | 63 (base 20) |
Magic | 20 (base 20) |
Willpower | 97 (base 48) |
Cunning | 104 (base 20) |
Resources
Mana | 2785/2785 |
Psi | 637/637 |
Life | 7461/7461 |
Stamina | 1502/1502 |
Equilibrium | 20 |
Healing Factor | 1.15 |
Regeneration | 14.363275180572 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 12 |
Offense: Mainhand
Damage | 215 |
Accuracy | 92 |
Crit Chance | 61% |
APR | 28 |
Speed | 1.11 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
All | +102% |
Offense: Damage Penetration
All | +6% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 37 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 56 |
Mental Save | 67 |
Defense: Resistances
All | + 82%(100%) |
Defense: Immunities
Stun Resistance | 51% |
Confusion Resistance | 25% |
Fear Resistance | 100% |
Silence Resistance | 27% |
Poison Resistance | 18% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 7 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 275 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 324.01 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 64. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 270.68 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 33. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 6/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.50 |
| 10/5 |
| 2/5 |
| 6/5 |
| 6/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 4/5 |
| 6/5 |
| 7/5 |
| 7/5 |
Technique / Two-handed weapons | 0.90 |
| 0/5 |
| 0/5 |
| 7/5 |
| 7/5 |
Technique / Archery training | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.50 |
| 6/5 |
| 7/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Wild-gift / Summoning (utility) | 1.50 |
| 6/5 |
| 7/5 |
| 2/5 |
| 7/5 |
Wild-gift / Summoning (distance) | 1.50 |
| 10/5 |
| 7/5 |
| 1/5 |
| 6/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 10/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 7/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 7/5 |
| 12/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 7/5 |
| 6/5 |
| 1/5 |
| 7/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Technique / Field control | 1.20 |
| 7/5 |
| 1/5 |
| 5/5 |
| 7/5 |
Cunning / Survival | 1.00 |
| 10/5 |
| 7/5 |
| 6/5 |
| 7/5 |
Wild-gift / Call of the wild | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 7/5 |
Effects
talent | Master Summoner |
talent | Shattering Impact |
talent | Onslaught |
talent | Daunting Presence |
talent | Precise Strikes |
talent | Slow Motion |
Quests
Equipment
On feet | undeterred pair of hardened leather boots of uncanny dodging (5 def, 3 armour) undeterred pair of hardened leather boots of uncanny dodging (5 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Silence immunity: +27% Confusion immunity: +25% Stun/Freeze immunity: +31% A pair of boots made of leather. |
Light source | piercing brass lantern of the moons piercing brass lantern of the moonsRequires: - Level 15 Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes resistances: +7% light Changes resistances penetration: +6% all Changes damage: +6% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.23 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. This item has been sent to the Item's Vault. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 32 power out of 60/60) : Effective talent level: 1.0 Power cost: 32 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | stralite torque of thermal psionic shield [power 103] (11 cooldown) stralite torque of thermal psionic shield [power 103] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 103 for 7 turns, putting all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | stralite ring 'Cuthydan' stralite ring 'Cuthydan'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Damage when hit (Melee): 8 mind Changes stats: +7 Str / +4 Wil Mental crit. chance: +6% Rings can have magical properties. |
On fingers | Drorakan the Shimmerreaper Drorakan the ShimmerreaperInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +8 (+1 eff.) Changes resistances: +9% blight / +11% nature / +3% lightning Poison immunity: +18% Disease immunity: +22% Only die when reaching: -40.00 life Healing mod.: +15% Rings can have magical properties. |
Around waist | gold coated emblem gold coated emblemCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 It has an activatable power. |
In main hand | Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. This item has been sent to the Item's Vault. |
Main armor | Silunn the Nimbustrial (5 def, 0 armour) Silunn the Nimbustrial (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +10 Cun Changes resistances: +6% fire / +14% physical Changes resistances penetration: +15% lightning / +20% physical / +12% darkness Changes damage: +15% lightning / +29% physical / +19% darkness / +6% fire Critical mult.: +19.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum hate: +12.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.3 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 64 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Around neck | voratun amulet 'Lisyralle' voratun amulet 'Lisyralle'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +7 Cun / +6 Con Changes resistances: +6% lightning / +6% temporal / +9% darkness Life regen: +1.10 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
Inventory
movement infusion of the titan (717% speed; 7 turns) movement infusion of the titan (717% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
rune runePowered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 |
yew vilestaff yew vilestaffRequires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Weapon Damage: PHYSICAL |
stralite waraxe stralite waraxeRequires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL, lightning It can cause special effects when it strikes in combat. |
Blazeglory BlazegloryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +5 Dex / +5 Wil / +5 Cun / +8 Lck Changes resistances: +6% light Changes resistances penetration: +5% arcane Trap disarming bonus: +18 Stealth bonus: +10 Maximum mana: +40.00 Infravision radius: +5 A belt that goes around your waist. |
stralite plate armour stralite plate armourRequires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 52 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Achievements
Log
Eilinyleta the bloated horror hits Fire drake hatchling for 271 acid damage.
Eilinyleta the bloated horror hits Fire drake hatchling for 271 acid damage.
Eilinyleta the bloated horror uses Heave.
Talent Rune: Biting Gale is ready to use.
Eilinyleta the bloated horror uses Cripple.
Eilinyleta the bloated horror summons a Rimebark!
Eilinyleta the bloated horror's mind surges with critical power!
Eilinyleta the bloated horror uses Detonate.
Eilinyleta the bloated horror is no longer evading attacks.
Your summoned black jelly disappears.
Talent Fire Drake is ready to use.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Talent Rimebark is ready to use.
Your summoned rimebark disappears.
Eilinyleta the bloated horror deactivates Shattering Impact.
Eilinyleta the bloated horror deactivates Master Summoner.
Eilinyleta the bloated horror deactivates Onslaught.
Eilinyleta the bloated horror deactivates Slow Motion.
Eilinyleta the bloated horror deactivates Precise Strikes.
Eilinyleta the bloated horror deactivates Daunting Presence.