











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Possessor Bonus Class 1.5.4Donators/Buyers bonus! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 116 / 16% |
Size | medium |
Lifes / Deaths | Killed by fire imp at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:43 2 / 5Killed by Rantha the Worm at level 11 on the 5th Mirth 122nd year of Ascendancy at 17:46 Killed by Xyda the shivgoroth at level 35 on the 26th Dusk 122nd year of Ascendancy at 02:29 Killed by orc high cryomancer at level 61 on the 3rd Haze 122nd year of Ascendancy at 10:57 Killed by Paramore at level 98 on the 14th Regrowth 123rd year of Ascendancy at 02:23 |
Primary Stats
Strength | 36 (base 23) |
Dexterity | 24 (base 13) |
Constitution | 79 (base 79) |
Magic | 137 (base 85) |
Willpower | 123 (base 86) |
Cunning | 52 (base 30) |
Resources
Life | 3031/3031 |
Paradox | 300 |
Healing Factor | 1.5656626506023 |
Regeneration | 17.144006024095 |
Speed
Mental | -7.8070883091641E-11% |
Attack | -7.8070883091641E-11% |
Movement | +36.804258065936% |
Spell | -7.8070883091641E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 14 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 117 |
Accuracy | 21 |
Crit Chance | 35% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 78% |
Speed | 1.0000000000008 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 27% |
Speed | 1.0000000000008 |
Offense: Damage Bonus
Physical | +47% |
Cold | +5% |
All | +10% |
Darkness | +37% |
Light | +30% |
Temporal | +102% |
Arcane | +13% |
Fire | +40% |
Nature | +20% |
Offense: Damage Penetration
Physical | +30% |
Acid | +10% |
Light | +20% |
Temporal | +68% |
Darkness | +23% |
Arcane | +15% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 76.279496170529 (30%) |
Defense | 44 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 71 |
Mental Save | 52 |
Defense: Resistances
Acid | + 41%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 21%( 70%) |
All | + 24%( 70%) |
Mind | + 35%( 70%) |
Darkness | + 54%( 70%) |
Light | + 35%( 70%) |
Temporal | + 76%( 80%) |
Physical | + 31%( 70%) |
Lightning | + 44%( 70%) |
Fire | + 70%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 79% |
Bleed Resistance | 71% |
Confusion Resistance | 60% |
Teleport Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 82% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 12 turns. While Heroism is active, you will only die when reaching -1169 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 163 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 785 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 451.44 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 76 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Chronomancy / Stasis | 1.40 |
| 3/5 |
| 6/5 |
| 5/5 |
| 3/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.40 |
| 8/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Chronomancy / Flux | 1.40 |
| 4/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 7/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Chronomancy / Timetravel | 1.50 |
| 6/5 |
| 2/5 |
| 2/5 |
| 10/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 9/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Matrix |
talent | Empower |
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Gravity Locus |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
beneficial effect | Infinite Dungeon Challenge: Dream Hunter (Level 155) Challenge |
Quests
Wake up and kill the dreaming horror boss 'Ariyatira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 115)You completed the challenge and received: Random Artifact: Corruptionvein (15.5-24.8 power, 1 apr) | done |
Wake up and kill the dreaming horror boss 'Aryna the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 125)You completed the challenge and received: Random Artifact: Adiwe | done |
Wake up and kill the dreaming horror boss 'Betekira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 153) | failed |
Wake up and kill the dreaming horror boss 'Zubaldalaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 155) | active |
Wake up and kill the dreaming horror boss 'Elebrewe the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 17) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10)You completed the challenge and received: Random Artifact: Xilrariath (2 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 105)You completed the challenge and received: Random Artifact: Weepjustice (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 109)You completed the challenge and received: Random Artifact: Balitar (39.5-55.3 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111)You completed the challenge and received: Random Artifact: Galespar (12-14.4 power, 2 apr, temporal element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 117)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 118) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 120) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 127) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 129) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 134)You completed the challenge and received: Random Artifact: Satyrmaim (3 def, 20 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 141) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 143) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 148)You completed the challenge and received: Random Artifact: Shockmark (41.5-58.1 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 151)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: Random Artifact: Dagiyadig | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45)You completed the challenge and received: Random Artifact: Offalnull (42.5-59.5 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 66)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 68) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 79)You completed the challenge and received: Random Artifact: Greenpeal | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 84)You completed the challenge and received: Random Artifact: Mucusquill | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 87)You completed the challenge and received: Random Artifact: Torchslicer (2 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 91)You completed the challenge and received: Random Artifact: Radiancestoker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94)You completed the challenge and received: Random Artifact: Sundare (30-36 power, 6 apr, lightning element) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 50)1 / 4 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 116)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 137)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 154)You completed the challenge and received: Random Artifact: Eclipsecast (16.5-24.75 power, 11 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 48)You completed the challenge and received: Random Artifact: Scorchjam (57-85.5 power, 4 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 61) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 7) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 77) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 99)You completed the challenge and received: +1 Prodigy Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 136)Turns left: 0 You completed the challenge and received: Random Artifact: Smolderwinter (18-25.2 power, 4 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 142)Turns left: 0 You completed the challenge and received: Random Artifact: Blastkiller | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 107)You completed the challenge and received: Random Artifact: Emevena (12-13.2 power, 32 apr, nature damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 124)You completed the challenge and received: Random Artifact: Skyrupture | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 132)You completed the challenge and received: Random Artifact: Blackreek (7 def, 18 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 139)You completed the challenge and received: Random Artifact: Chargewend (6 def, 2 armour, 43 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 146)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 26)You completed the challenge and received: Random Artifact: Yarigas | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 34)You completed the challenge and received: Random Artifact: Ravenvenom (7 def, 4 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 69)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 78)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 93)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 95)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 97)You completed the challenge and received: Random Artifact: Corruptiongash (17.5-26.25 power, 1 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 108) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 131) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 36)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 49)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 67) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 85) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 96) | failed |
Leave the level in less than 144 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (144) (Level 57)Turns left: 70 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 101)Turns left: 3 You completed the challenge and received: Random Artifact: Flamevengeance | done |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 24)Turns left: 73 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 198 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (198) (Level 33)Turns left: 25 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 21 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (21) (Level 86)Turns left: 7 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 228 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (228) (Level 60)Turns left: 131 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 240 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (240) (Level 140)Turns left: 40 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 300 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (300) (Level 149)Turns left: 196 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 333 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (333) (Level 46)Turns left: 39 You completed the challenge and received: Random Artifact: dwarven-steel pickaxe (dig speed 30 turns) | done |
Leave the level in less than 348 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (348) (Level 70)Turns left: 233 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 39 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (39) (Level 29)Turns left: 8 You completed the challenge and received: Random Artifact: Arcresolve | done |
Leave the level in less than 417 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (417) (Level 145)Turns left: 212 You completed the challenge and received: Random Artifact: Burnbolt (15/15, 4-4.8 power, 5 apr) | done |
Leave the level in less than 465 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (465) (Level 135)Turns left: 226 You completed the challenge and received: Random Artifact: Bondil | done |
Leave the level in less than 483 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (483) (Level 42)Turns left: 18 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 60 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (60) (Level 11)Turns left: -1 | failed |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 88)Turns left: 22 You completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes resistances: +30% temporal / +40% darkness / +6% arcane Changes resistances penetration: +18% temporal / +18% darkness / +5% arcane Changes damage: +9% darkness Maximum encumbrance: +50 Physical save: +25 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Defense after a teleport: +45 Resist all after a teleport: +33% New effects duration reduction after a teleport: +40% A pair of boots made of leather. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +42% Confusion immunity: +20% Light radius: +9 See stealth: +14 See invisible: +17 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 33% chance to inflict 15% damage reduction Changes stats: +10 Wil Changes resistances: +3% light Changes resistances penetration: +5% darkness / +10% light Changes damage: +15% physical / +15% temporal / +15% light / +18% darkness Physical save: +13 (+3 eff.) Life regen: +6.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Damage Shield Power: +14% A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +8 (+4 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +3 Str / +4 Dex / +4 Mag Changes resistances: +15% mind Changes resistances penetration: +10% acid / +15% physical Only die when reaching: -60.00 life Maximum mana: +47.00 Spell crit. chance: +8% Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 448.01 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 arcane Changes stats: +6 Mag / +7 Wil Changes resistances: +23% acid / +3% temporal / +14% cold / +25% fire / +5% arcane / +26% lightning Changes resistances penetration: +10% arcane Changes damage: +3% arcane Stun/Freeze immunity: +28% Life regen: +4.70 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 50% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag Changes resistances: +7% fire / +7% arcane / +7% cold Changes resistances penetration: +20% temporal Changes damage: +12% temporal Physical save: +24 (+6 eff.) Spell save: +38 (+9 eff.) Cut immunity: +20% Spellpower: +6 (+1 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 122.59 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 263.80 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.4 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | ![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. This item has been sent to the Item's Vault. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() heat beam rune (315 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 315.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind / 8 acid Changes stats: +2 Cun Critical mult.: +15.00% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +5.00 Mindpower: +4 (+1 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +2 Mag Changes resistances: +6% acid Changes resistances cap: +6% all Changes resistances penetration: +35% mind Changes damage: +14% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.39 Spell / Staff combat Physical save: +26 (+6 eff.) Maximum hate: +10.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mindpower: +6 (+2 eff.) Mental crit. chance: +1% See invisible: +24 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 12 blight Changes stats: +4 Dex / +2 Wil Changes resistances: +13% fire / +12% cold Changes resistances penetration: +10% arcane Changes damage: +9% blight Life regen: +0.90 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +9 Mag Changes damage: +6% acid / +6% fire / +6% lightning / +6% cold Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 9% chance to blind * 9% chance to inflict 15% damage reduction Changes stats: +3 Mag Changes damage: +6% acid / +9% light / +6% cold / +6% fire / +6% lightning / +9% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% nature / +30% blight Blindness immunity: +40% Poison immunity: +35% Disease immunity: +50% Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+4 eff.) Changes resistances cap: +5% all Physical save: +16 (+4 eff.) Blindness immunity: +27% Infravision radius: +7 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +12 Dex / +6 Wil / +10 Cun / +10 Con Changes resistances: +28% temporal Critical mult.: +15.00% Mental save: +54 (+16 eff.) Confusion immunity: +25% Pinning immunity: +43% Knockback immunity: +37% Life regen: +1.50 Stamina each turn: +1.50 Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Mindpower: +19 (+6 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +6 Cun / +5 Con Talent masteries: +0.40 Chronomancy / Gravity +0.40 Chronomancy / Spacetime Weaving Life regen: +0.50 Stamina each turn: +1.00 Movement speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +8 Dex / +5 Cun / +9 Con Talent masteries: +0.39 Technique / Combat training +0.39 Chronomancy / Energy Life regen: +1.00 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+7 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +9 Str / +13 Mag / +8 Wil / +10 Cun / +10 Con Changes resistances penetration: +10% darkness Changes damage: +9% blight Spell save: +10 (+2 eff.) Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +29 (+12 eff.) Effects on melee hit: * 45% chance to daze at end of turn Changes stats: +9 Str / +10 Con Changes resistances: +12% temporal Physical save: +16 (+4 eff.) Mental save: +18 (+6 eff.) Blindness immunity: +10% Confusion immunity: +41% Teleport immunity: +15% Stamina each turn: +0.40 Spellpower: +15 (+3 eff.) Mindpower: +14 (+5 eff.) Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +4 Defense: +13 (+5 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Cun Life regen: +0.60 Stamina each turn: +0.80 Maximum stamina: +15.00 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +7 Cun / +7 Wil Changes resistances: +16% blight Changes resistances penetration: +15% nature Changes damage: +16% blight / +3% nature Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +15.00% Mental save: +23 (+8 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.04 Mindpower: +15 (+5 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +6 Str / +3 Mag / +10 Con Changes resistances: +21% lightning / +9% temporal Changes damage: +12% nature Spell save: +6 (+1 eff.) Knockback immunity: +55% Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +33 Effects on melee hit: * Slows global speed by 45% Changes resistances: +9% light / +8% arcane Changes damage: +12% nature Mental save: +15 (+5 eff.) Confusion immunity: +50% Pinning immunity: +20% Life regen: +1.00 Stamina each turn: +0.60 Healing mod.: +20% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% mind / +22% blight / +32% fire / +7% arcane / +22% nature Changes resistances penetration: +15% mind Changes damage: +16% fire / +15% darkness / +9% mind Critical mult.: +5.00% Mental save: +12 (+4 eff.) Poison immunity: +41% Disease immunity: +43% Equilibrium when hit: +0.08 Maximum psi: +40.00 Mindpower: +4 (+1 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +6 Mag / +6 Wil / +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Blindness immunity: +27% Spellpower: +9 (+2 eff.) Infravision radius: +4 See stealth: +13 See invisible: +9 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Disarm immunity: +32% Pinning immunity: +34% Knockback immunity: +29% Maximum life: +36.00 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+5 eff.) Changes stats: +7 Str / +7 Con Stun/Freeze immunity: +34% Life regen: +2.80 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +8 Str / +9 Con Disarm immunity: +42% Pinning immunity: +44% Knockback immunity: +36% Maximum life: +40.00 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -8% Changes resistances: +16% arcane Changes damage: +16% arcane Maximum encumbrance: +31 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Changes resistances: +28% nature Changes damage: +14% nature Maximum encumbrance: +34 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+9 eff.) Changes resistances: +21% acid / +24% fire / +30% cold / +25% lightning Changes damage: +8% all Spellpower: +19 (+4 eff.) Mindpower: +20 (+6 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +4 Mag Changes resistances: +16% acid / +16% fire / +14% lightning / +12% cold Spellpower: +7 (+1 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +14 Cun / +7 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +13 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +19 (+7 eff.) Changes stats: +5 Cun Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Changes stats: +5 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.10 Maximum life: +65.00 Healing mod.: +21% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+8 eff.) Effects on melee hit: * Slows global speed by 45% Changes resistances: +3% acid / +15% cold / +40% nature / +15% fire Changes resistances penetration: +15% mind Changes damage: +18% mind / +9% darkness / +20% nature / +8% all Life regen: +2.00 Maximum life: +95.00 Spellpower: +20 (+4 eff.) Mindpower: +20 (+6 eff.) Healing mod.: +30% Rings can have magical properties. |
![]() voratun ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +2.00 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Mag Changes resistances: +40% cold Changes damage: +20% cold Spell save: +20 (+5 eff.) Rings can have magical properties. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 light / +16 arcane Damage against: +42% Undead When wielded/worn: Accuracy: +19 (+10 eff.) Armour penetration: +41 Physical crit. chance: +16.0% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +4 Str / +3 Dex Changes resistances penetration: +21% physical / +10% arcane / +15% darkness Critical mult.: +28.00% Spell save: +20 (+5 eff.) Infravision radius: +2 Massive two-handed battleaxes. |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +23 (+12 eff.) Physical crit. chance: +23.0% Physical power: +18 (+8 eff.) Changes stats: +11 Str / +12 Dex Changes resistances: +21% fire / +3% mind / +6% darkness Changes resistances penetration: +32% physical Mental save: +3 (+1 eff.) Blindness immunity: +10% Poison immunity: +10% Disarm immunity: +15% Stun/Freeze immunity: +15% Defense after a teleport: +10 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 70% chance to cause random gloom Burst (radius 1) on hit: +12 mind / +6 acid Burst (radius 2) on crit: +10 acid When wielded/worn: Changes resistances: +15% mind / +12% acid Changes resistances penetration: +15% lightning / +21% physical / +15% mind / +10% acid Changes damage: +21% physical Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +20 fire When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes stats: +3 Mag Changes resistances: +6% acid Changes resistances penetration: +15% physical / +15% temporal Changes damage: +14% physical / +12% temporal Spell crit. chance: +5% Damage Shield penetration: +50% Blunt and deadly. |
![]() Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage against: +30% Unnatural When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +15 Damage when hit (Melee): 16 mind Changes resistances: +15% acid / +15% fire Changes resistances penetration: +11% physical Changes damage: +6% acid / +24% fire / +24% mind Blunt and deadly. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +15.0% Ammo reloads per turn: +5 Changes stats: +7 Mag Changes resistances penetration: +9% temporal / +15% physical Changes damage: +9% temporal / +14% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +12.0% Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances penetration: +15% physical / +10% temporal Changes damage: +15% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +12 Dex / +12 Cun / +10 Lck Trap disarming bonus: +30 Stealth bonus: +15 Mental crit. chance: +15% Infravision radius: +6 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +21.0% Physical power: +10 (+5 eff.) Armour: +8 Changes stats: +6 Dex / +3 Mag / +6 Cun Changes resistances: +14% fire / +2% physical / +15% cold Critical mult.: +22.00% Stamina each turn: +0.60 Mana each turn: +0.04 Maximum mana: +40.00 Spell crit. chance: +4% Mental crit. chance: +15% A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: -8% Changes stats: +3 Str Changes resistances: +9% acid / +12% cold / +18% lightning Changes damage: +18% fire Spell save: +15 (+4 eff.) Blindness immunity: +20% Poison immunity: +50% Disarm immunity: +25% Maximum life: +49.00 See invisible: +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +13% arcane Changes damage: +12% arcane Critical mult.: +30.00% Maximum mana: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 mind Changes stats: +6 Mag / +4 Wil Changes resistances: +22% lightning / +21% darkness / +24% blight / +24% fire / +24% light / +23% cold Changes resistances penetration: +15% temporal Changes damage: +18% all / +6% temporal Physical save: +40 (+10 eff.) Spell save: +80 (+18 eff.) Mental save: +46 (+14 eff.) Equilibrium when hit: +0.12 Mana when firing critical spell: +2.00 Maximum psi: +80.00 Spellpower: +20 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +5 Cun / +10 Con Changes resistances penetration: +10% mind Changes damage: +6% mind / +7% physical Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +50% Confusion immunity: +47% Stun/Freeze immunity: +44% Hate when firing a critical mind attack: +4.00 Maximum hate: +17.00 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Changes resistances: +27% blight / +9% fire / +6% light / +18% cold Changes resistances penetration: +20% mind Spell save: +56 (+13 eff.) Life regen: +5.50 Healing mod.: +30% A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 52% chance to corrode armour by 30% Damage (Melee): 19 light Changes resistances: +14% light / +2% physical / +6% mind / +12% nature Changes resistances penetration: +10% acid Changes damage: +10% light Critical mult.: +25.00% Mental save: +9 (+3 eff.) Life regen: +4.00 Stamina each turn: +2.00 Mana when firing critical spell: +2.00 Maximum stamina: +39.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +20% Mental crit. chance: +16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 14 light Changes stats: +5 Mag Changes resistances: +13% light Changes resistances penetration: +25% arcane Changes damage: +36% blight / +11% light / +18% arcane Spell save: +12 (+3 eff.) Spellpower: +18 (+4 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +6% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +21 Damage when hit (Melee): 12 fire Changes stats: +5 Mag Changes damage: +9% arcane Mental save: +12 (+4 eff.) Maximum life: +65.00 Maximum mana: +120.00 Spell crit. chance: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Changes stats: +5 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +14 (+3 eff.) Spell crit. chance: +20% Mental crit. chance: +14% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +28% lightning / +9% fire Changes damage: +19% lightning / +9% fire / +9% acid / +12% blight Spellpower on spell critical (stacks up to 3 times): +16 Spell crit. chance: +16% Light radius: +5 A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 20 mind / 20 blight Changes stats: +10 Str / +8 Mag / +13 Wil / +7 Cun / +4 Con Changes resistances: +12% light / +9% blight Changes damage: +17% blight / +18% arcane Spell crit. chance: +5% Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Light radius: +3 A cap made of leather. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Effects on melee hit: * 50% chance to daze at end of turn * 45% chance to inflict 15% damage reduction Changes stats: +4 Str / +6 Dex / +4 Wil / +5 Cun Changes resistances: +12% lightning Changes resistances penetration: +15% lightning / +15% darkness Changes damage: +18% lightning Physical save: +19 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 37% chance to blind Changes stats: +9 Mag / +9 Con Changes resistances: +20% blight / +39% light / +6% acid Changes resistances penetration: +10% light Changes damage: +20% blight / +20% arcane / +18% light / +3% nature Light radius: +2 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Con Changes resistances: +9% light / +9% cold Grants telepathy: Dragon Allows you to breathe in: water Mental save: +37 (+11 eff.) Poison immunity: +10% Cut immunity: +30% Stun/Freeze immunity: +30% Light radius: +3 A cap made of leather. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 51% Changes resistances: +9% light / +25% cold Maximum wards: +12 lightning / +12 temporal / +11 blight / +11 fire / +11 cold Talents granted: +5 Block +2 Ward Spell save: +50 (+12 eff.) Confusion immunity: +20% Teleport immunity: +10% Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 4 blight Changes stats: +3 Str / +1 Mag Changes resistances: +18% darkness / +20% fire Changes resistances penetration: +15% blight Changes damage: +3% blight Grants telepathy: Humanoid/Orc Maximum life: +40.00 Maximum stamina: +28.00 Light radius: +3 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere, costing 1 power out of 2020/2020. A set of 2020 tiny explosive spheres. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +16 Mag Changes resistances: +29% darkness / +8% arcane Changes resistances penetration: +15% mind / +15% darkness / +15% arcane Changes damage: +6% arcane / +15% light / +18% darkness Damage affinity(heal): +5% light Spellpower: +34 (+7 eff.) Light radius: +11 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 90.01 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 803.60 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -16% Damage when hit (Melee): 16 physical Changes stats: +6 Str / +5 Dex / +6 Mag / +4 Wil / +3 Cun Changes damage: +9% physical Critical mult.: +12.00% Maximum life: +30.00 See invisible: +15 Healing mod.: +15% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 163 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +6% acid / +9% temporal Maximum wards: +6 physical / +10 mind / +10 darkness Changes damage: +6% acid Talent granted: +2 Ward Physical save: +42 (+10 eff.) Mental save: +20 (+7 eff.) Stun/Freeze immunity: +5% Knockback immunity: +10% Only die when reaching: -60.00 life It can be used to teleport randomly (rad 66), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +8 Changes stats: +6 Dex Changes resistances: +15% lightning / +3% physical / +12% blight Changes resistances penetration: +20% blight / +15% darkness Changes damage: +18% darkness Life regen: +0.80 Only die when reaching: -80.00 life Maximum stamina: +20.00 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 12 mind Changes resistances: +6% acid / +6% lightning / +30% nature / +12% cold / +6% mind / +8% arcane Changes resistances penetration: +25% mind / +20% fire Changes damage: +9% fire Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Spell save: +20 (+5 eff.) It can be used to remove up to 4 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight / 8 mind Changes resistances: +9% light Maximum wards: +5 acid / +5 nature / +5 light Changes damage: +21% blight Grants telepathy: Dragon Talent cooldown: Rushing Claws (-1 turn) Talents granted: +5 Rushing Claws +1 Ward Critical mult.: +10.00% Mental save: +10 (+4 eff.) Light radius: +2 It can be used to remove up to 5 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances: +3% nature Maximum wards: +4 acid / +3 nature / +3 light Changes damage: +15% nature / +9% blight Talent cooldown: Rushing Claws (-1 turn) Talents granted: +1 Ward +3 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 71 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +1 Changes resistances: +6% darkness Maximum wards: +5 lightning / +3 temporal / +4 blight / +5 fire / +4 cold Changes damage: +15% physical / +9% nature / +9% darkness Talents granted: +2 Void Blast +1 Ward Critical mult.: +6.00% Only die when reaching: -20.00 life It can be used to reveal the area around you, dispelling darkness (radius 14, power 101 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Paramore the Shalore Paradox Mage level 41
40th Dusk 122nd year of Ascendancy at 11:59 see stats
By Paramore the Shalore Paradox Mage level 101
25th Regrowth 123rd year of Ascendancy at 02:58 see stats
By Paramore the Shalore Paradox Mage level 49
54th Dusk 122nd year of Ascendancy at 23:31 see stats
By Paramore the Shalore Paradox Mage level 15
10th Mirth 122nd year of Ascendancy at 19:47 see stats
By Paramore the Shalore Paradox Mage level 50
57th Dusk 122nd year of Ascendancy at 01:05 see stats
By Paramore the Shalore Paradox Mage level 43
43rd Dusk 122nd year of Ascendancy at 04:22 see stats
By Paramore the Shalore Paradox Mage level 21
8th Flare 122nd year of Ascendancy at 04:01 see stats
By Paramore the Shalore Paradox Mage level 49
53rd Dusk 122nd year of Ascendancy at 08:37 see stats
By Paramore the Shalore Paradox Mage level 14
8th Mirth 122nd year of Ascendancy at 23:45 see stats
By Paramore the Shalore Paradox Mage level 79
55th Haze 122nd year of Ascendancy at 19:41 see stats
By Paramore the Shalore Paradox Mage level 113
58th Regrowth 123rd year of Ascendancy at 09:51 see stats
By Paramore the Shalore Paradox Mage level 21
8th Flare 122nd year of Ascendancy at 20:03 see stats
By Paramore the Shalore Paradox Mage level 29
10th Dusk 122nd year of Ascendancy at 10:24 see stats
By Paramore the Shalore Paradox Mage level 36
27th Dusk 122nd year of Ascendancy at 12:50 see stats
By Paramore the Shalore Paradox Mage level 42
42nd Dusk 122nd year of Ascendancy at 04:25 see stats
By Paramore the Shalore Paradox Mage level 50
59th Dusk 122nd year of Ascendancy at 07:57 see stats
By Paramore the Shalore Paradox Mage level 58
78th Dusk 122nd year of Ascendancy at 17:42 see stats
By Paramore the Shalore Paradox Mage level 67
17th Haze 122nd year of Ascendancy at 22:13 see stats
By Paramore the Shalore Paradox Mage level 73
37th Haze 122nd year of Ascendancy at 08:54 see stats
By Paramore the Shalore Paradox Mage level 10
3rd Mirth 122nd year of Ascendancy at 07:19 see stats
By Paramore the Shalore Paradox Mage level 20
5th Flare 122nd year of Ascendancy at 16:42 see stats
By Paramore the Shalore Paradox Mage level 30
12nd Dusk 122nd year of Ascendancy at 15:34 see stats
By Paramore the Shalore Paradox Mage level 40
37th Dusk 122nd year of Ascendancy at 01:54 see stats
By Paramore the Shalore Paradox Mage level 50
55th Dusk 122nd year of Ascendancy at 06:25 see stats
By Paramore the Shalore Paradox Mage level 82
63rd Haze 122nd year of Ascendancy at 05:12 see stats
By Paramore the Shalore Paradox Mage level 109
45th Regrowth 123rd year of Ascendancy at 17:38 see stats
By Paramore the Shalore Paradox Mage level 79
55th Haze 122nd year of Ascendancy at 16:37 see stats
By Paramore the Shalore Paradox Mage level 36
27th Dusk 122nd year of Ascendancy at 13:44 see stats
By Paramore the Shalore Paradox Mage level 25
5th Dusk 122nd year of Ascendancy at 18:28 see stats
By Paramore the Shalore Paradox Mage level 88
79th Haze 122nd year of Ascendancy at 12:14 see stats
By Paramore the Shalore Paradox Mage level 35
25th Dusk 122nd year of Ascendancy at 18:05 see stats
By Paramore the Shalore Paradox Mage level 71
29th Haze 122nd year of Ascendancy at 18:17 see stats
By Paramore the Shalore Paradox Mage level 29
12nd Dusk 122nd year of Ascendancy at 07:55 see stats
By Paramore the Shalore Paradox Mage level 18
3rd Flare 122nd year of Ascendancy at 16:22 see stats
Log
A part of Cultist's bone shield regenerates.
Talent Temporal Bolt is ready to use.
Reality around Paramore is coherent again.
Paramore stops weaving fate.
Paramore stops spinning fate.
Talent Gravity Spike is ready to use.
Talent Precognition is ready to use.
Resting starts...
Paramore retunes the fabric of spacetime.
Spacetime feels more stable.
Rested for 9 turns (stop reason: all resources and life at maximum).
A part of Cultist's bone shield regenerates.
A part of Cultist's bone shield regenerates.
Paramore picks up (O.): voratun ring of life.
A part of Cultist's bone shield regenerates.
A part of Cultist's bone shield regenerates.
Ran for 3 turns (stop reason: hostile spotted to the east (Elubrera the ritch larva)).
Paramore deactivates Reality Smearing.
Paramore deactivates Gravity Locus.
Paramore deactivates Empower.
Paramore deactivates Disintegration.
Paramore deactivates Matrix.
Paramore deactivates Energy Decomposition.
Paramore deactivates Matter Weaving.
Paramore deactivates Contingency.