Putting Cool in Cooltist the level 18 Cornac Cultist of Entropy by NabDonnie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassCultist of Entropy
Level / Exp18 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity13 (base 10)
Constitution28 (base 28)
Magic70 (base 46)
Willpower19 (base 10)
Cunning17 (base 13)

Resources

Life-64/365
Insanity94/100
Healing Factor1.2463636363636
Regeneration0.31159090909091

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite4

Offense: Mainhand

Damage32
Accuracy27
Crit Chance20%
APR9
Speed1.00

Offense: Spell

Spellpower49
Crit Chance20%
Speed1

Offense: Mind

Mindpower22
Crit Chance16%
Speed1

Offense: Damage Bonus

Darkness+51%
Light+31%
Temporal+31%
Arcane+25%
Physical+31%
All+21%

Offense: Damage Penetration

Arcane+5%
Darkness+15%
Temporal+15%

Defense: Base

Armour (hardiness)32.299043676975 (30%)
Defense46
Ranged Defense46
Fatigue13
Physical Save31
Spell Save45
Mental Save33

Defense: Resistances

Physical+ 10%( 70%)
Acid+ 6%( 70%)
Lightning+ 22%( 70%)
Temporal+ 5%( 70%)
Cold+ 15%( 70%)
Arcane+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance23%
Bleed Resistance50%
Stun Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Demented / Oblivion1.30
3/5
2/5
0/5
0/5
Demented / Madness1.30
3/5
1/5
1/5
1/5
Demented / Entropy1.30
1/5
1/5
1/5
2/5
Demented / Nether1.30
1/5
1/5
1/5
1/5
Demented / Timethief1.30
1/5
1/5
1/5
0/5
Demented / Void1.30
2/5
1/5
1/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
5/5
2/5
0/5
Demented / Beyond sanity1.30
5/5
1/5
0/5
0/5
Demented / Doom1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Putting Cool in Cooltist the Cornac Cultist of Entropy level 10
8th Mirth 122nd year of Ascendancy at 06:22
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Putting Cool in Cooltist the Cornac Cultist of Entropy level 11
40th Dusk 122nd year of Ascendancy at 03:13
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Putting Cool in Cooltist the Cornac Cultist of Entropy level 13
29th Haze 122nd year of Ascendancy at 08:28
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Putting Cool in Cooltist the Cornac Cultist of Entropy level 9
2nd Mirth 122nd year of Ascendancy at 21:03
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

War hound misses Putting Cool in Cooltist.
Rift Cutter hits War hound for
57 temporal damage.
Putting Cool in Cooltist loses 10 health to the entropy.
Putting Cool in Cooltist speeds up.

Talent Rift Cutter is ready to use.

Putting Cool in Cooltist picks up (y.):
focusing woollen robe of time (+9%) (0 def, 0 armour).
Putting Cool in Cooltist picks up (o.):
flaming dwarven-steel mace (28.5-39.9 power, 4 apr).
You pickup 0.65 gold pieces.

Putting Cool in Cooltist picks up (q.):
Glalragath the cured leather sling.
Putting Cool in Cooltist picks up (i.):
hateful steel dagger (11.5-14.95 power, 6 apr).
Putting Cool in Cooltist picks up (k.):
thought-forged iron dagger of crippling (10.5-13.65 power, 5 apr).
Putting Cool in Cooltist picks up (M.):
cured leather armour of command (12 def, 8 armour).
You pickup 0.75 gold pieces.

Putting Cool in Cooltist picks up (P.):
rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour).
Putting Cool in Cooltist picks up (r.):
mossy mindstar of frost (2.5-2.75 power, 12 apr, nature damage).
Putting Cool in Cooltist picks up (t.):
vined mindstar of resolve (4-4.4 power, 18 apr, mind damage).
Putting Cool in Cooltist slows down.

Yellow jelly's Slime Spit hits
Putting Cool in Cooltist for 77 lightning damage.
War hound hits Putting Cool in Cooltist for 74 physical damage.
Putting Cool in Cooltist the level 18 cornac cultist of entropy was eviscerated to death by a war hound on level 1 of Sandworm lair.
Putting Cool in Cooltist deactivates
Power Overwhelming.
Putting Cool in Cooltist deactivates
Void Stars.
Putting Cool in Cooltist speeds up.

Putting Cool in Cooltist deactivates
Twofold Curse.
Putting Cool in Cooltist deactivates
Grand Oration.
Putting Cool in Cooltist deactivates
Jinxed Touch.
Putting Cool in Cooltist deactivates
Chaos Orbs.