Stay Alive the level 3 Cornac Doombringer by Vynexus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeMadness Roguelike
SexMale
RaceCornac
ClassDoombringer
Level / Exp3 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic12 (base 12)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life0/274
Stamina9/106
Vim88/108
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy21
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue12
Physical Save12
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Oppression1.30
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Talent Infusion: Regeneration is ready to use.

Rush is still on cooldown for 3 turns.

Talent Burning Sacrifice is ready to use.

Talent Dig is ready to use.

Elven sun-mage casts
Searing Light.
Elven sun-mage hits Stay Alive for 78 light damage.
Stay Alive's is no longer blazing.

Talent Rush is ready to use.
Elven sun-mage's light area effect hits
Stay Alive for 39 light damage.
Stay Alive casts
Draining Assault.
Elven sun-mage begins to fear you.

Elven sun-mage is on fire!

Stay Alive steals life from Elven sun-mage!
Stay Alive hits Elven sun-mage for 38 physical, 8 light, 3 fire, 47 physical, 8 light, 3 fire (108 total damage).
Melee retaliation hits
Stay Alive for 6 light, 6 light (12 total damage).
Elven sun-mage hits Stay Alive for 8 healing, 2 healing, 9 healing, 2 healing (0 total damage) [20 healing].
Elven sun-mage's light area effect hits
Stay Alive for 38 light damage.

Burning from Stay Alive hits Elven sun-mage for
2 fire damage.
Stay Alive uses
Infusion: Regeneration.
Stay Alive starts regenerating health quickly.

Elven sun-mage casts
Firebeam.
Elven sun-mage hits Stay Alive for 20 fire damage.
Elven sun-mage's light area effect hits
Stay Alive for 38 light damage.

Burning from Stay Alive hits Elven sun-mage for
2 fire damage.