









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Improved player targetting 1.2.0Player's targetting improvements. Items Vault 1.5.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Show All Tabs By Default 1.0.5A small fix to equipment/inventory and store dialogs: the first time one is opened after loading a game, it will open with all inventory types selected rather than just weapons. Later invocations will remember the tabs selected in previous invocations, as per standard game behavior. Also available as part of the Bugnibus Bugfix Pack. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Necromancer |
Level / Exp | 20 / 78% |
Size | medium |
Lifes / Deaths | Killed by Silulrarin the hornet swarm at level 19 on the 59th Dusk 122nd year of Ascendancy at 06:44 / 2Killed by Gloroselle the bee swarm at level 20 on the 62nd Dusk 122nd year of Ascendancy at 19:46 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 27 (base 10) |
Constitution | 14 (base 10) |
Magic | 50 (base 48) |
Willpower | 43 (base 39) |
Cunning | 25 (base 12) |
Resources
Life | -64/481 |
Mana | 182/278 |
Positive | 107/107 |
Soul | 10/10 |
Healing Factor | 0.7419307295505 |
Regeneration | 10.572512896095 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +96.153846153846% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 27.888543797412 |
See Invisible | 34.619895235382 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 24 |
Accuracy | 30 |
Crit Chance | 11% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Mind | +3% |
Cold | +56% |
Blight | +6% |
Arcane | +9% |
Fire | +14% |
Nature | +5% |
Offense: Damage Penetration
Mind | +20% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 22 |
Ranged Defense | 25 |
Fatigue | 2 |
Physical Save | 12 |
Spell Save | 38 |
Mental Save | 22 |
Defense: Resistances
Acid | + 3%( 70%) |
Nature | + 16%( 70%) |
Temporal | + 3%( 70%) |
Cold | + 68%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 26% |
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Knockback Resistance | 22% |
Pinning Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.45 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Blurred Mortality |
talent | Necrotic Aura |
talent | Will o' the Wisp |
talent | Premonition |
talent | Keen Senses |
detrimental effect | Reduces global action speed by 4%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Huge cut that bleeds, doing 10.40 physical damage per turn and decreasing all heals received by 44%. Deep Wound |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | Reduces cold damage received by 17%. Premonition Shield |
detrimental effect | Huge cut that bleeds, doing 19.14 physical damage per turn. Bleeding |
beneficial effect | The target is recovering 12 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
Escort the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest) | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed hummerhorn wing. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() [vs. brass lantern 'Gloronn' (Light source)] brass lantern 'Gloronn' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Critical mult.: +10.00% (-) Mana when firing critical spell: +1.00 (-) Vim when firing critical spell: +1.00 (-) Maximum life: +40.00 (-) Maximum mana: +100.00 (-) Spellpower: +4 (+1 eff.) (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() [vs. Ce'Nyrivena the Lavawyrd (1 def, 0 armour) (On head)] Ce'Nyrivena the Lavawyrd (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 4(-) fire Changes resistances: +16%(-) cold Changes damage: +11%(-) cold / +3%(-) fire Grants telepathy: Dragon Demon/Major Demon/Minor Equilibrium when hit: +0.08 (-) A pointy cloth hat, very wizardly... |
Tool | ![]() [vs. Healstreak [power 181] (5/10 cooldown) (Tool)] Healstreak [power 181] (5/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2(-) Mag Maximum wards: +2(-) lightning / +3(-) temporal / +3(-) blight / +3(-) fire / +2(-) cold Changes resistances penetration: +15%(-) nature Changes damage: +9%(-) arcane Talents granted: +1.00(-) Ward Critical mult.: +20.00% (-) Spell save: +20 (+10 eff.) (-) Mana each turn: +0.12 (-) It can be used to fire a bolt of a random element with (base) damage 90 to 181, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() [vs. Yaridir the Treetickler (On fingers, 1 of 2)] Yaridir the Treetickler Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Changes stats: +3(-) Wil Changes resistances: +22%(-) lightning Changes damage: +11%(-) lightning / +6%(-) blight Mana when firing critical spell: +4.00 (-) Maximum mana: +40.00 (-) Damage Shield penetration: +20% (-) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
On fingers | ![]() [vs. Yaridir the Treetickler (On fingers, 1 of 2)] Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +1 Damage (Melee): 0(-15) item nature slow Changes stats: +1 Str / +7 Dex / +0(-3) Wil / +5 Cun Changes resistances: +0%(-22%) lightning Changes damage: +0%(-11%) lightning / +0%(-6%) blight Disarm immunity: +26% Pinning immunity: +20% Knockback immunity: +22% Life regen: +1.10 Stamina each turn: +0.60 Mana when firing critical spell: +0.00 (-4.00) Maximum life: +92.00 Maximum mana: +0.00 (-40.00) Healing mod.: +15% Damage Shield penetration: +0% (-20%) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices Tap to cycle through comparison choices |
Around waist | ![]() [vs. Betirath (Around waist)] Betirath Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 (-) Physical crit. chance: +1.0% (-) Defense: +6 (+3 eff.) (-) Ranged Defense: +6 (+3 eff.) (-) Changes stats: +3(-) Str / +3(-) Dex / +4(-) Cun / +6(-) Lck Changes resistances: +3%(-) acid Critical mult.: +3.00% (-) Trap disarming bonus: +7 (-) Stealth bonus: +5 (-) Maximum life: +30.00 (-) Infravision radius: +4 (-) A belt that goes around your waist. |
In main hand | ![]() [vs. Gloronor (20-24 power, 4 apr, cold element) (In main hand)] Gloronor (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +12 (-) Defense: +8 (+5 eff.) (-) Maximum wards: +3(-) cold Changes damage: +20%(-) cold Talents granted: +1.00(-) Command Staff +2.00(-) Ward Critical mult.: +6.00% (-) Spellpower on spell critical (stacks up to 3 times): +6 (-) Spellpower: +16 (+5 eff.) (-) Spell crit. chance: +10% (-) It can be used to unleash an elemental blastwave, dealing 23.72 to 28.47 cold damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() [vs. storm rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)] storm rough leather gloves of dexterity (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) (-) Armour: +1 (-) Damage (Melee): 6(-) lightning Changes stats: +3(-) Dex Changes resistances: +5%(-) lightning Changes damage: +3%(-) lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() [vs. Squalorwyrd the woollen robe (0 def, 0 armour) (Main armor)] Squalorwyrd the woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4(-) Con Changes resistances: +15%(-) cold / +16%(-) fire / +6%(-) nature / +3%(-) temporal Changes damage: +10%(-) cold / +5%(-) nature / +11%(-) fire Spell save: +3 (+2 eff.) (-) Poison immunity: +20% (-) Disease immunity: +22% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() [vs. linen cloak 'Polamiwen' (1 def, 0 armour) (Cloak)] linen cloak 'Polamiwen' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Wil Changes resistances penetration: +20%(-) mind Changes damage: +3%(-) mind Critical mult.: +15.00% (-) Maximum life: +30.00 (-) Mindpower: +2 (+1 eff.) (-) Mental crit. chance: +2% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() [vs. restful steel amulet of mastery (0.15 Spell / Necrosis) =NECROSIS= (Around neck)] restful steel amulet of mastery (0.15 Spell / Necrosis) =NECROSIS= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Talent masteries: +0.15(-) Spell / Necrosis Life regen: +0.90 (-) Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() [vs. Infusion: Regeneration (on body)] regeneration infusion of the sneak (heal 159 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 159(+99) life over 5(-) turns. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() [vs. Yaridir the Treetickler (On fingers, 1 of 2)] copper ring of frost (+22%) =11 cold= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-15) item nature slow Changes stats: +0(-3) Wil Changes resistances: +0%(-22%) lightning / +22% cold Changes damage: +0%(-11%) lightning / +11% cold / +0%(-6%) blight Mana when firing critical spell: +0.00 (-4.00) Maximum mana: +0.00 (-40.00) Damage Shield penetration: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
![]() [vs. Yaridir the Treetickler (On fingers, 1 of 2)] psionicist's copper ring of arcana(+0.13/turn) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-15) item nature slow Changes stats: +3(-) Wil Changes resistances: +0%(-22%) lightning Changes damage: +0%(-11%) lightning / +0%(-6%) blight Mental save: +6 (+3 eff.) Silence immunity: +22% Mana each turn: +0.13 Mana when firing critical spell: +0.00 (-4.00) Maximum mana: +0.00 (-40.00) Damage Shield penetration: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
![]() [vs. Yaridir the Treetickler (On fingers, 1 of 2)] Windprophet the steel ring Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-15) item nature slow Changes stats: +0(-3) Wil / +2 Con Changes resistances: +22% acid / +24% cold / +6% nature / +0%(-22%) lightning Changes damage: +11% acid / +12% cold / +0%(-6%) blight / +0%(-11%) lightning Spell save: +11 (+4 eff.) Mana when firing critical spell: +0.00 (-4.00) Maximum mana: +0.00 (-40.00) Maximum stamina: +15.00 Damage Shield penetration: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
![]() [vs. Yaridir the Treetickler (On fingers, 1 of 2)] Obsidiantyphoon the gold ring Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-15) item nature slow Changes stats: +6 Str / +0(-3) Wil / +6 Con Changes resistances: +0%(-22%) lightning / +32% darkness / +16% arcane Changes damage: +0%(-11%) lightning / +0%(-6%) blight / +13% darkness / +16% arcane Mana when firing critical spell: +0.00 (-4.00) Maximum mana: +0.00 (-40.00) Damage Shield penetration: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
![]() [vs. Gloronor (20-24 power, 4 apr, cold element) (In main hand)] elm vilestaff (10-12 power, 2 apr, acid element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-10.0 - -12.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-2) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-8 (-5 eff.)) Maximum wards: +0(-3) cold Changes damage: +10% acid / +0%(-20%) cold Talents granted: +1.00(-) Command Staff +0(+-2) Ward Critical mult.: +0.00% (-6.00%) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Spellpower: +3 (+1 eff.) (-13 (-4 eff.)) Spell crit. chance: +1% (-9%) Staves designed for wielders of magic, by the greats of the art. |
![]() [vs. Gloronor (20-24 power, 4 apr, cold element) (In main hand)] Swordbreaker (25-32.5 power, 20 apr) =8 DEX= Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5(+5.0 - +8.5) Uses stats: 50% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+16) Crit. chance: +15.0% (+11.5%) Attack speed: 111% (+11%) On weapon crit: + Breaks enemy weapon. When wielded/worn: Armour: +0 (-12) Armour Hardiness: +20% Defense: +15 (+9 eff.) (+7 (+4 eff.)) Changes stats: +8 Cun / +8 Dex Maximum wards: +0(-3) cold Changes damage: +0%(-20%) cold Talents granted: +0(+-1) Command Staff +1 Dagger Block +0(+-2) Ward Critical mult.: +0.00% (-6.00%) Physical save: +15 (+11 eff.) Disarm immunity: +50% Spellpower on spell critical (stacks up to 3 times): +0 (-6) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Spell crit. chance: +0% (-10%) Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() [vs. Gloronor (20-24 power, 4 apr, cold element) (In main hand)] Cinderpain the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) =3 DEX= Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-17.5 - -21.3) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+8) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +12 fire When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-8 (-5 eff.)) Damage when hit (Melee): 3 mind / 3 darkness Changes stats: +3 Dex / +2 Wil / +4 Cun Maximum wards: +0(-3) cold Changes damage: +0%(-20%) cold / +3% mind / +3% darkness Talents granted: +0(+-1) Command Staff +0(+-2) Ward Critical mult.: +0.00% (-6.00%) Reduces incoming crit damage: 15.00% Spellpower on spell critical (stacks up to 3 times): +0 (-6) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Spell crit. chance: +0% (-10%) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() [vs. Squalorwyrd the woollen robe (0 def, 0 armour) (Main armor)] linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +0(-4) Con Changes resistances: +0%(-15%) cold / +0%(-16%) fire / +0%(-6%) nature / +0%(-3%) temporal Changes damage: +0%(-10%) cold / +0%(-5%) nature / +0%(-11%) fire Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Poison immunity: +0% (-20%) Disease immunity: +0% (-22%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() [vs. Betirath (Around waist)] Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Dex / +3 Wil / +0(-4) Cun / +0(-6) Lck Changes resistances: +20% blight / +20% cold / +20% nature / +0%(-3%) acid Critical mult.: +0.00% (-3.00%) Trap disarming bonus: +0 (-7) Stealth bonus: +0 (-5) Maximum life: +0.00 (-30.00) Infravision radius: +0 (-4) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() [vs. Betirath (Around waist)] grounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Physical power: +2 (+2 eff.) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Dex / +0(-4) Cun / +0(-6) Lck Changes resistances: +6% lightning / +6% temporal / +0%(-3%) acid Critical mult.: +0.00% (-3.00%) Trap disarming bonus: +0 (-7) Stealth bonus: +0 (-5) Spell save: +6 (+2 eff.) Maximum life: +0.00 (-30.00) Infravision radius: +0 (-4) Size category: +1 A belt that goes around your waist. |
![]() [vs. linen cloak 'Polamiwen' (1 def, 0 armour) (Cloak)] resilient linen cloak of Eldoral (1 def, 0 armour) =2 DEX= Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2 Dex / +0(-1) Wil / +2 Cun Changes resistances penetration: +0%(-20%) mind Changes damage: +0%(-3%) mind Critical mult.: +0.00% (-15.00%) Maximum life: +30.00 (-) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-2%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() [vs. Frost Treads (1 def, 4 armour) (On feet)] Huraldir the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +1% (-6%) Changes stats: +0(-4) Str / +0(-4) Dex / +1(-3) Cun / +2 Con Changes resistances: +12%(-8%) cold / +6% light / +0%(-10%) nature Changes damage: +0%(-15%) cold Physical save: +12 (+10 eff.) Mental save: +11 (+5 eff.) Blindness immunity: +5% Confusion immunity: +15% Psi when hit: +0.04 Mental crit. chance: +3% Light radius: +0 (-1) A pair of boots made of leather. |
![]() [vs. Frost Treads (1 def, 4 armour) (On feet)] scholar's pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +1% (-6%) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Spellpower: +4 (+1 eff.) Light radius: +0 (-1) A pair of boots made of leather. |
![]() [vs. storm rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)] rough leather gloves of dexterity (+2) (0 def, 1 armour) =2 dex= Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) (-) Armour: +1 (-) Damage (Melee): 0(-6) lightning Changes stats: +2(-1) Dex Changes resistances: +0%(-5%) lightning Changes damage: +0%(-3%) lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() [vs. Ce'Nyrivena the Lavawyrd (1 def, 0 armour) (On head)] Oludunadir the linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 0(-4) fire Changes resistances: +3% mind / +0%(-16%) cold Changes damage: +0%(-3%) fire / +11% arcane / +0%(-11%) cold Grants telepathy: Dragon Demon/Major Demon/Minor Blindness immunity: +10% Cut immunity: +5% Confusion immunity: +20% Equilibrium when hit: +0.00 (-0.08) Maximum mana: +15.00 A pointy cloth hat, very wizardly... |
![]() [vs. Ce'Nyrivena the Lavawyrd (1 def, 0 armour) (On head)] spellwoven linen wizard hat of nature (+15%) (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 0(-4) fire Changes resistances: +15% nature / +0%(-16%) cold Changes damage: +0%(-3%) fire / +10% nature / +0%(-11%) cold Grants telepathy: Dragon Demon/Major Demon/Minor Mana each turn: +0.10 Equilibrium when hit: +0.00 (-0.08) Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
![]() [vs. Ce'Nyrivena the Lavawyrd (1 def, 0 armour) (On head)] Bokuchak the Naturequench (0 def, 1 armour) =WATER= Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +1% Effects on melee hit: * Slows global speed by 15% * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 nature / 0(-4) fire Changes resistances: +5%(-11%) cold Changes resistances penetration: +5% nature Changes damage: +0%(-11%) cold / +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Allows you to breathe in: water Equilibrium when hit: +0.00 (-0.08) A cap made of leather. |
![]() [vs. Ce'Nyrivena the Lavawyrd (1 def, 0 armour) (On head)] stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) =2 DEX= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +1% Damage when hit (Melee): 0(-4) fire Changes stats: +2 Dex Changes resistances: +0%(-16%) cold Changes damage: +0%(-11%) cold / +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +10 (+9 eff.) Equilibrium when hit: +0.00 (-0.08) A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() [vs. brass lantern 'Gloronn' (Light source)] Polana the Deepszephyr Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 16 darkness Changes stats: +1 Str / +6 Mag Changes resistances: +3% darkness Critical mult.: +0.00% (-10.00%) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +42.00 (+2.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() [vs. brass lantern 'Gloronn' (Light source)] Xanythra the Shimmerpeal Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +3% lightning / +9% fire Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +15% fire Critical mult.: +0.00% (-10.00%) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +42.00 (+2.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() [vs. brass lantern 'Gloronn' (Light source)] brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Critical mult.: +0.00% (-10.00%) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +0.00 (-40.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() [vs. brass lantern 'Gloronn' (Light source)] brass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Critical mult.: +0.00% (-10.00%) Mental save: +5 (+2 eff.) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +0.00 (-40.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Light radius: +2 (-) See stealth: +9 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() [vs. brass lantern 'Gloronn' (Light source)] Chydeldil the Stokeveil Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind Changes resistances: +8% light Changes resistances penetration: +15% mind Changes damage: +8% darkness / +30% fire Damage affinity(heal): +5% darkness Critical mult.: +0.00% (-10.00%) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +0.00 (-40.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Light radius: +3 (+1) Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 129.91 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() [vs. brass lantern 'Gloronn' (Light source)] Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Critical mult.: +0.00% (-10.00%) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +0.00 (-40.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Light radius: +4 (+2) Healing mod.: +10% It can be used to call light (100 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() [vs. Healstreak [power 181] (5/10 cooldown) (Tool)] woodsman's iron pickaxe (dig speed 40 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +0(-2) Mag Changes resistances: +10% nature Maximum wards: +0(-2) lightning / +0(-3) temporal / +0(-3) blight / +0(-3) fire / +0(-2) cold Changes resistances penetration: +0%(-15%) nature Changes damage: +6% nature / +0%(-9%) arcane Talent granted: +0(+-1) Ward Critical mult.: +0.00% (-20.00%) Spell save: +0 (+0 eff.) (-20 (-10 eff.)) Mana each turn: +0.00 (-0.12) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By h the Cornac Necromancer level 12
9th Flare 122nd year of Ascendancy at 18:23 see stats
By h the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 00:30 see stats
By h the Cornac Necromancer level 10
8th Mirth 122nd year of Ascendancy at 13:56 see stats
By h the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 00:30 see stats
By h the Cornac Necromancer level 18
47th Dusk 122nd year of Ascendancy at 02:07 see stats
By h the Cornac Necromancer level 11
3rd Summertide 122nd year of Ascendancy at 22:57 see stats
By h the Cornac Necromancer level 11
1st Summertide 122nd year of Ascendancy at 03:54 see stats
By h the Cornac Necromancer level 15
21st Dusk 122nd year of Ascendancy at 06:49 see stats
By h the Cornac Necromancer level 19
59th Dusk 122nd year of Ascendancy at 06:44 see stats
Log
H uses Infusion: Regeneration.
H starts regenerating health quickly.
H 's Chill of the Tomb hits Adawyn the brown bear for 166 cold damage.
H 's Chill of the Tomb hits Gloroselle the bee swarm for 264 cold damage.
Deep Wound from Adawyn the brown bear hits h for 10 physical damage.
Bleeding from Adawyn the brown bear hits h for 5 physical damage.
H is recovering from the damage!
Adawyn the brown bear's Shoot hits h for 82 physical, 2 physical (83 total damage).
H casts Healing Light.
h receives 98 healing.
Adawyn the brown bear uses Slip Away.
The protective shield of H disappears.
h receives 9 healing.
Deep Wound from Adawyn the brown bear hits h for 10 physical damage.
Bleeding from Adawyn the brown bear hits h for 6 physical damage.
H slows down.
Something performs a melee critical strike against h !
H casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
H is dazed!
h hits Something for 4 fire, 4 fire (8 total damage).
Something hits Falurion, the repented thief for 8 cold damage.
Something hits h for 71 physical, 85 physical, 3 cold (159 total damage).
Something hits Skeleton mage for 6 cold damage.
Gloroselle the bee swarm uses Flurry.
Gloroselle the bee swarm performs a melee critical strike against h !
H is not dazed anymore.
Gloroselle the bee swarm performs a melee critical strike against h !
Saving game...