












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Witherer Class 1.5.10The Witherer is a Corruptor that focusses on slowly killing their enemies. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Psionic Hero |
| Level / Exp | 20 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Islatta the chitinous spider at level 12 on the 30th Dusk 122nd year of Ascendancy at 03:05 / 8Killed by Geseth the ghoul at level 12 on the 30th Dusk 122nd year of Ascendancy at 05:44 Killed by Salath the rogue at level 12 on the 30th Dusk 122nd year of Ascendancy at 05:59 Killed by Isinne the deformed grizzly bear at level 13 on the 35th Dusk 122nd year of Ascendancy at 10:35 Killed by ritch flamespitter at level 14 on the 46th Dusk 122nd year of Ascendancy at 12:31 Killed by Xaldavea the thief at level 15 on the 48th Dusk 122nd year of Ascendancy at 08:36 Killed by Lisorin the giant ice ant at level 15 on the 48th Dusk 122nd year of Ascendancy at 10:54 Killed by Gugana the cutpurse at level 15 on the 48th Dusk 122nd year of Ascendancy at 13:55 |
Primary Stats
| Strength | 16.5 (base 9) |
| Dexterity | 36.999999999999 (base 9) |
| Constitution | 24.999999999999 (base 10) |
| Magic | 17.5 (base 9) |
| Willpower | 77.999999999999 (base 48) |
| Cunning | 75 (base 42) |
Resources
| Life | 322/322 |
| Hate | 116/116 |
| Psi | 420/420 |
| Healing Factor | 1.2153846153847 |
| Regeneration | 6.0769230769233 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | -9.9920072216264E-13% |
| Movement | +20% |
| Spell | 0% |
| Global | +119.61329305136% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 22.999999999999 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 54 |
| Crit Chance | 44% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 54 |
| Crit Chance | 44% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Nature | +31% |
| Blight | +26% |
| Acid | +46% |
| Mind | +43% |
| All | +11% |
Offense: Damage Penetration
| Lightning | +14% |
| Light | +20% |
| Cold | +5% |
| Fire | +6% |
| Physical | +5% |
| Mind | +25% |
| Nature | +4% |
Defense: Base
| Armour (hardiness) | 30 (60%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 31.08 |
| Spell Save | 38.1 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 22%( 75%) |
| Cold | + 27%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 31%( 70%) |
| Mind | + 13%( 70%) |
| Darkness | + 32%( 81%) |
| Fire | + 28%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Bleed Resistance | 40% |
| Confusion Resistance | 0% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 12% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 10 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Gloom |
| talent | Gesture of Pain |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 8.5)Penalty : Fractured Sanity: -15% Mind Resistance, -20% Confusion Immunity Power 1+: Unleashed: +26% critical damage, +27% off-hand weapon damage Power 2+: -1 Luck, +16 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 105% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 7.8% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.5): 10%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 78 mind and 61 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 10%) of triggering a radius 6 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | Being stalked by Gludhevena the master vampire. Stalker bonus level 1: +13 accuracy, +14% melee damage, +0.50 hate/turn prey was hit. Stalked |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+18% resist all). Shroud of Death |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +18 Darkness Resistance, +11% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 18% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 18% for 3 turns. |
| beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 332/447). Resonance Field |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 11%. Strength and Willpower are increased by 1. Poisons and diseases have a 6% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Guarding against melee damage: Will dismiss up to 6 damage from the next 1.8 attack(s) with a 4% chance to counterattack. Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.5)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 17 turns, retch (level 4) when you fall below 49% health Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +10 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 49% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Galenull (Corpses) (40.5-56.7 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 40.5 - 56.7 Physical Uses 60% Wil Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +38 lightning +26 cold +76 fire While equipped: dps ---------- Phys.crit +10.0% Crit.mult +24.00% All.spd +7% Mov.spd +20% Res.pen +14% lightning +5% cold +6% fire Apr +14 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light +9% temporal Spell.save +6 (+2 eff.) Curse of Corpses Sharp, long, and deadly. |
| Quiver | thought-forged quiver of ash arrows of erosion (Madness) (16/16, 22-30.8 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature/Psionic Power 22.0 - 30.8 Physical Uses 30% Wil, 42% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Rld cld 6 Ranged+ +11 nature +11 mind On Hit: * 15% chance to reduce all saves and defense by 40 Curse of Madness Arrows are used with bows to pierce your foes to death. |
| On hands | Eradralach the Glintweeper (Corpses) (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +4 Cun dps ---------- Mind.crit +2% Crit.mult +20.00% Acc +15 (+4 eff.) Melee Ret 4 light ----- def ----- Armour +2 Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Belaselaith (Madness)2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Mag +4 Wil dps ---------- Phys.crit +2.0% Dmg.mod +6% mind Res.pen +5% physical Acc +9 (+3 eff.) ----- def ----- Armour +4 ---------- misc Stam/turn +1.00 Light +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layulrada (Madness) (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Defense +2 (+1 eff.) HP.reg +4.00 ---------- misc Psi/turn +0.18 Max.hate +8.00 See.Invis +6 Curse of Madness A pointy cloth hat, very wizardly... |
| On feet | pair of hardened leather boots 'Amimnir' (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +15.00% Mind.pwr +18 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +8% lightning +7% temporal ---------- misc Max.psi +20.00 Curse of Shrouds A pair of boots made of leather. |
| Tool | Prox's Lucky Halfling Foot (Madness)2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 7 turns) Curse of Madness A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ulfydas (Misfortune)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +13% lightning ----- def ----- Defense +6 (+2 eff.) Resists +26% lightning +5% nature +7% blight Die.at -40.00 life Poison- +12% Disease- +12% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Rings can have magical properties. |
| On fingers | Chalogalen (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +25% acid +15% blight Acc +25 (+7 eff.) Apr +11 Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +13 (+5 eff.) Resists +32% acid Curse of Madness Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | insulating copper amulet of healing (Shrouds)0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% fire +11% cold Heal.mod +10% Cut- +40% Curse of Shrouds Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 281 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Weepglean (Misfortune) (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +7 (+2 eff.) Dmg.mod +10% nature +10% mind Res.pen +4% nature On Hit (Melee): * 10% chance to slow global speed by 68% ----- def ----- Resists +7% nature +9% mind ---------- misc Psi/m.crit +3.00 Masteries +0.20 Wild-gift/Harmony Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Noonparry (Madness)1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +20% light ----- def ----- Phys.save +7 (+2 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.hate +8.00 Curse of Madness A belt that goes around your waist. |
| In off hand | gifted vined mindstar of disruption (Corpses) (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Grinydor' (Corpses) (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +7 Wil +2 Cun ----- def ----- Armour +6 Defense +2 (+1 eff.) ---------- misc Max.stam +20.00 See.Invis +6 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
copper amulet of mastery (0.13 Cursed / Rampage) (Madness)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Cursed/Rampage Curse of Madness Amulets can have magical properties. |
Silent Blade (Misfortune) (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 21% Wil, 33% Cun Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) Curse of Misfortune A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (Shrouds) (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 27% Wil, 10% Mag, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Shrouds Invoke Darkness: Level 3.6 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 69.06 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (Madness) (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 27% Wil, 33% Cun Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Bill's Tree Trunk (Madness) (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 78% Wil Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Madness Shattering Blow: Level 2.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 128% damage. If the attack hits, the target's armour and saves are reduced by 13 for 6 turns. Also if the target is protected by a temporary damage shield there is 67% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Emadabeth (Nightmares) (15 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +2 Str +2 Mag dps ---------- Dmg.mod +15% acid ----- def ----- Defense +15 (+5 eff.) Resists +15% lightning +16% mind +12% darkness +5% arcane Phys.save +14 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +26 (+9 eff.) ---------- misc Infravis +2 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flamewrought (Corpses) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 92.98 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (Madness) (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Madness Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Nature's Blessing (Shrouds) (8 def, 6 armour)9.0 T2 light armor Reqs Str 20 [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+5 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Curse of Shrouds Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Coral Spray (Nightmares) (8 def, 8 armour, 48 block)7.0 T1 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Nightmares A chunk of jagged coral, dredged from the ocean. |
Zuballe (Corpses) (45/45, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 13.0 - 18.2 Physical Uses 30% Wil, 42% Cun Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 45 On Hit.r1 +16 mind +8 acid On Hit: * 20% chance to reduce armor by 14% While equipped: ---------- misc Reload +2 Curse of Corpses Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (Shrouds) (17/17, 12.5-17.5 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 12.5 - 17.5 Physical Uses 30% Wil, 42% Cun Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
182 alchemist agate (Nightmares)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Nightmares Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (Corpses) (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig Curse of Corpses A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By crawlers 30 the Cornac Psionic Hero level 10
21st Dusk 122nd year of Ascendancy at 22:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers 30 the Cornac Psionic Hero level 20
72nd Dusk 122nd year of Ascendancy at 07:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By crawlers 30 the Cornac Psionic Hero level 20
72nd Dusk 122nd year of Ascendancy at 09:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By crawlers 30 the Cornac Psionic Hero level 15
47th Dusk 122nd year of Ascendancy at 21:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By crawlers 30 the Cornac Psionic Hero level 15
48th Dusk 122nd year of Ascendancy at 08:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By crawlers 30 the Cornac Psionic Hero level 7
78th Pyre 122nd year of Ascendancy at 06:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers 30 the Cornac Psionic Hero level 15
48th Dusk 122nd year of Ascendancy at 07:31 see stats
Log
crawlers 30 converts some damage to Psi!
crawlers 30 mentally dismisses some damage!
Gludhevena the master vampire leeches life from crawlers 30!
crawlers 30 hits Gludhevena the master vampire for 354 mind, 0 arcane, 0 arcane (354 total damage).
Mindrot hits Fire drake hatchling for 36 mind, 20 darkness (56 total damage).
Mindrot hits Gludhevena the master vampire for 23 mind, 17 darkness (40 total damage).
Melee retaliation hits crawlers 30 for (1 dismissed), (0 resonance), 0 to psi, 0 light, (1 resonance), 0 to psi, 0 light (1 total damage).
Gludhevena the master vampire uses Warshout.
Fire drake hatchling suffers an unfortunate end.
Crawlers 30 harrows fire drake hatchling!
Crawlers 30 wanders around!.
Terror wanders around!.
Curse of Nightmares hits Fire drake hatchling for 160 mind damage.
Curse of Nightmares killed Fire drake hatchling!
Crawlers 30's purging blight area effect hits Terror for 30 blight damage.
Crawlers 30's purging blight area effect hits Terror for 30 blight damage.
crawlers 30 receives 20 healing (24 psi heal) from Crawlers 30's purging blight area effect.
Crawlers 30's purging blight area effect hits Terror for 30 blight damage.
Gludhevena the master vampire receives 40 healing from Crawlers 30's purging blight area effect.
Crawlers 30's purging blight area effect hits Terror for 30 blight damage.
Your summoned terror disappears.
Fire drake hatchling hits Terror for 37 physical damage.
--------------------------------
The psychic field around crawlers 30 crumbles.
Crawlers 30 deactivates Gesture of Pain.
Crawlers 30 seems more focused.
Crawlers 30 deactivates Gloom.
Crawlers 30 deactivates Beyond the Flesh.
Terror overcomes the gloom













































































