












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.6.6Donators/Buyers bonus! (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.6.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Dread Necromancer 1.6.7The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. FlexSpec Respec Limitation Relaxer 1.5.5Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Psionic Hero |
| Level / Exp | 26 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by arcane blade at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:43 0 / 65Killed by shadow at level 11 on the 5th Mirth 122nd year of Ascendancy at 22:05 Killed by Cyradhewen the minotaur at level 15 on the 5th Dusk 122nd year of Ascendancy at 14:35 Killed by Cyradhewen the minotaur at level 15 on the 5th Dusk 122nd year of Ascendancy at 17:53 Killed by Aeryth the minotaur at level 15 on the 5th Dusk 122nd year of Ascendancy at 22:28 Killed by Bethuth the thief at level 20 on the 34th Dusk 122nd year of Ascendancy at 06:11 Killed by Zuborin the golem at level 23 on the 42nd Dusk 122nd year of Ascendancy at 06:00 Killed by Glolenne the alchemist golem at level 23 on the 42nd Dusk 122nd year of Ascendancy at 06:31 Killed by Nerekira the golem at level 23 on the 42nd Dusk 122nd year of Ascendancy at 07:18 Killed by Zuborin the golem at level 23 on the 42nd Dusk 122nd year of Ascendancy at 08:02 Killed by broken golem at level 23 on the 42nd Dusk 122nd year of Ascendancy at 08:42 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 11:03 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 11:39 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 12:03 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 12:39 Killed by Lisulrassra the maulotaur at level 24 on the 42nd Dusk 122nd year of Ascendancy at 12:57 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 13:25 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 13:54 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 14:31 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 15:09 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 15:36 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 16:09 Killed by whitehoof ghoul at level 24 on the 42nd Dusk 122nd year of Ascendancy at 16:32 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 17:05 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 17:37 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 18:03 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 18:47 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 19:16 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 19:44 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 20:13 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 20:42 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 21:16 Killed by Xanynn the whitehoof hailstorm at level 24 on the 42nd Dusk 122nd year of Ascendancy at 22:06 Killed by Yvyra the broken golem at level 24 on the 43rd Dusk 122nd year of Ascendancy at 00:58 Killed by whitehoof ghoul at level 24 on the 43rd Dusk 122nd year of Ascendancy at 02:00 Killed by Xurissra the broken golem at level 24 on the 43rd Dusk 122nd year of Ascendancy at 02:20 Killed by steamgun turret at level 24 on the 43rd Dusk 122nd year of Ascendancy at 02:41 Killed by whitehoof ghoul at level 24 on the 43rd Dusk 122nd year of Ascendancy at 03:07 Killed by whitehoof ghoul at level 24 on the 43rd Dusk 122nd year of Ascendancy at 03:31 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 06:25 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 06:45 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 07:30 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 07:50 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 09:05 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 09:31 Killed by Eilinomira the whitehoof invoker at level 24 on the 43rd Dusk 122nd year of Ascendancy at 10:05 Killed by Glinn the whitehoof ghoul at level 24 on the 43rd Dusk 122nd year of Ascendancy at 13:43 Killed by Layaldathra the golem at level 25 on the 43rd Dusk 122nd year of Ascendancy at 22:03 Killed by Xaramina the whitehoof hailstorm at level 25 on the 43rd Dusk 122nd year of Ascendancy at 22:56 Killed by Xaramina the whitehoof hailstorm at level 25 on the 44th Dusk 122nd year of Ascendancy at 03:24 Killed by Ivimina the minotaur at level 25 on the 44th Dusk 122nd year of Ascendancy at 08:01 Killed by Lisylaith the whitehoof ghoul at level 25 on the 44th Dusk 122nd year of Ascendancy at 08:27 Killed by Lisylaith the whitehoof ghoul at level 25 on the 44th Dusk 122nd year of Ascendancy at 09:41 Killed by Arovea the golem at level 25 on the 44th Dusk 122nd year of Ascendancy at 11:05 Killed by Arovea the golem at level 25 on the 44th Dusk 122nd year of Ascendancy at 11:24 Killed by Aduyarin the greater telugoroth at level 26 on the 44th Dusk 122nd year of Ascendancy at 18:54 Killed by Eilinuwen the greater teluvorta at level 26 on the 44th Dusk 122nd year of Ascendancy at 23:45 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 01:04 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 02:29 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 03:32 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 04:06 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 04:44 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 05:16 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 05:51 Killed by Xanesedara the greater telugoroth at level 26 on the 45th Dusk 122nd year of Ascendancy at 07:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 9) |
| Dexterity | 24 (base 9) |
| Constitution | 27 (base 10) |
| Magic | 9 (base 9) |
| Willpower | 89 (base 57) |
| Cunning | 75 (base 48) |
Resources
| Life | 689/689 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Psi | 474/474 |
| Healing Factor | 1.4394416243654 |
| Regeneration | 14.9701928934 |
Speed
| Mental | -4.9960036108132E-12% |
| Attack | -4.9960036108132E-12% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 55 |
| Crit Chance | 32% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 55 |
| Crit Chance | 31% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 36% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Nature | +5% |
| Acid | +11% |
| Light | +19% |
| Darkness | +12% |
| Mind | +19% |
| Lightning | +6% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +30% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 5 |
| Physical Save | 46 |
| Spell Save | 43 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 33%( 70%) |
| All | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 11%( 70%) |
| Physical | + 7%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Confusion Resistance | 88% |
| Fear Resistance | 37% |
| Poison Resistance | 30% |
| Silence Resistance | 23% |
| Pinning Resistance | 23% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 63% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Eyal's fury | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cursed / Cursed aura | 2.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved mental save by +12. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | Yvewe the dwarven-steel battleaxe (Nightmares) (33.5-50.25 power, 2 apr)3.0 T3 battleaxe 1H weapon Reqs Str 24 [Random Unique] Nature/Psionic Power 33.5 - 50.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 mind +10 nature On Hit: * 17% chance to reduce all saves and defense by 37 While equipped: Stats +16 Wil +5 Cun +12 Con ----- def ----- Resists +6% light +3% blight Max.HP +72.00 HP.reg +4.00 Curse of Nightmares Massive two-handed battleaxes. |
| Quiver | quiver of elm arrows 'Fogstun' (16/16, 15.5-21.7 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Acc +11 Apr +5 Crit +1.0% Capacity 16 Ranged+ +4 cold +8 darkness On Hit.r1 +4 darkness +4 cold On Crit.r2 +12 darkness On Hit: * 10% chance to slow global speed by 66% Arrows are used with bows to pierce your foes to death. |
| On hands | Sludgegrip (Corpses) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
| Light source | Summertide Phial (Madness)1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Madness Call light, dispelling darkness and lighting tiles in radius 20.(142 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Tarim the hardened leather hat (Misfortune) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+3 eff.) Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +16% light +12% darkness Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.24 Hate/m.crit +2.00 Curse of Misfortune A hat made of leather. Very stylish. |
| On feet | Blindmark the pair of rough leather boots (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +1 Resists +5% arcane HP.reg +2.00 Heal.mod +11% Disarm- +10% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune A pair of boots made of leather. |
| Tool | Lisura (Shrouds) (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +2% Res.pen +15% mind Melee Ret 6 blight ----- def ----- Armour +6 Crit.dmg- 16.97% Phys.save +20 (+4 eff.) Die.at -90.51 life Max.HP +113.14 Silence- +23% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of fire (+22%) (Madness)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +4 Resists +22% fire Curse of Madness Rings can have magical properties. |
| On fingers | marksman's copper ring of corrosion (+22%) (Madness)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% acid Acc +6 (+3 eff.) ----- def ----- Resists +22% acid Curse of Madness Rings can have magical properties. |
| Around neck | Hazehunter (Shrouds)0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Res.pen +15% cold ----- def ----- Fatigue -6% Resists +12% cold +11% temporal +5% arcane +11% mind HP.reg +2.00 Confus- +31% Pinning- +23% Knockbk- +26% ---------- misc Stam/turn +0.80 Curse of Shrouds Amulets can have magical properties. |
| In main hand | Glilaith the vined mindstar (Madness) (4-4.4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +12 physical While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+1 eff.) Melee+ 5 mind 4 darkness Dmg.mod +4% mind +3% darkness ----- def ----- Resists +7% mind Mind.save +4 (+1 eff.) ---------- misc Psi/turn +0.50 Max.stam +20.00 Max.psi +10.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Korodor' (Madness)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +4 Wil dps ---------- Crit.mult +5.00% ----- def ----- Mind.save +3 (+1 eff.) HP.reg +0.80 Heal.mod +10% Curse of Madness A belt that goes around your waist. |
| In off hand | Salyldawyn the Rimebender (Shrouds) (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 cold While equipped: dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+0 eff.) Dmg.mod +15% mind Res.pen +5% mind ----- def ----- Resists +3% fire Max.HP +15.00 HP.reg +0.60 ---------- misc Equi/ret +0.04 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Eclipserupture the cashmere cloak (Madness) (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Dmg.mod +6% lightning +9% darkness Acc +5 (+2 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Defense +12 (+6 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Daimynarirogas (Corpses) (12 def, 6 armour)9.0 T3 light armor [Random Unique] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +8% Resists +21% cold +9% mind +7% physical Phys.save +31 (+8 eff.) Mind.save +9 (+3 eff.) Poison- +10% Curse of Corpses A suit of armour made of leather. |
Inventory
heroism infusion of the psychic (die at -590; dur 7; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -590 life. The duration and life will increase by 1% for every 1% life you have lost (currently 590 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, cold, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 4 light, 3 cold, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune (damage 40; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 40.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Voltaic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs (Corpses)0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Crude Iron Battle Axe of Kroll (Nightmares) (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Nightmares Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
voratun battleaxe 'Zubutha' (Madness) (55.5-83.25 power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 55.5 - 83.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +10.0% Atk.spd 100% On Hit.r1 +4 physical On Crit.r2 +16 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con dps ---------- Phys.crit +42.0% Crit.mult +49.00% Phys.pwr +21 (+12 eff.) S.pwr/crit +6 Apr +21 Melee Ret 2 blight ---------- misc Max.mana +40.00 Curse of Madness Massive two-handed battleaxes. |
Dagger of the Past (Nightmares) (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Nightmares Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Bill's Tree Trunk (Shrouds) (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Shrouds Shattering Blow: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 134% damage. If the attack hits, the target's armour and saves are reduced by 16 for 7 turns. Also if the target is protected by a temporary damage shield there is 74% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Bleakbrace (Shrouds) (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +5 Str dps ---------- Dmg.mod +6% cold Res.pen +20% darkness ----- def ----- Resists +6% light +15% cold Crit.dmg- 10.00% Curse of Shrouds Sharp, long, and deadly. |
Tulador (Madness) (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 7.5 - 8.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex +10 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Resists +5% arcane +15% cold Spell.save +7 (+2 eff.) Mind.save +15 (+5 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's pulsing mindstar of flames (Corpses) (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Melee+ 8 fire Dmg.mod +10% acid +15% fire +8% cold +10% physical Res.pen +6% acid +16% fire +4% cold +6% physical ----- def ----- Resists +12% fire Heal/summ +22 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of clarity (Nightmares) (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +14 (+3 eff.) Dmg.mod +23% mind ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Psi/m.crit +3.00 Max.psi +25.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galeransom (Madness) (28-33.6 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 28.0 - 33.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Spell.crit +3% Spell.pwr +13 (+12 eff.) Dmg.mod +15% light +28% fire Acc +30 (+13 eff.) Melee Ret 10 lightning 10 physical ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (Madness) (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+7 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Curse of Madness Bone Spear: Level 4.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 67.77 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (136). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Flashpoint (Madness)4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 130% Range +5 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Ranged+ 10 fire burn Curse of Madness "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
iron steamgun of piercing (Misfortune)4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +8 (+4 eff.) Apr +7 Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamsaw of evisceration (Shrouds) (21-31.5 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +42 On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+5 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mighty Girdle (Corpses)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
kruk cloak of protection (Shrouds) (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane While equipped: ----- def ----- Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Curse of Shrouds A stylish kruk-style cloak, to look awesome. |
Silk Current (Misfortune) (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 Curse of Misfortune This deep blue robe flows and ripples as if pushed by an invisible tide. |
elven-silk robe of power (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +10% all ----- def ----- Resists +15% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing Robe of the Worm of life (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +7% blight +7% all Max.HP +42.00 HP.reg +1.80 Heal.mod +13% ---------- misc Mana/turn +0.12 Psi/turn +0.14 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Robe of the Worm (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+3 eff.) ----- def ----- Resists +7% all Spell.save +15 (+4 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Mayybrethra' (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +30% acid +12% temporal Res.pen +15% arcane ----- def ----- Resists +15% temporal +5% arcane +9% all Mind.save +21 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
umbral voratun gauntlets of the iron hand (Misfortune) (0 def, 3 armour)1.5 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee+ 14 darkness Dmg.mod +7% darkness ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness Disarm- +35% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (Corpses) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Corpses Call Lightning: Level 1.3 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 60.40 to 181.19 lightning damage (120.79 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Crown of Burning Pain (Shrouds) (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+7 eff.) Fatigue +4% Resists +35% fire Curse of Shrouds Meteor Rain: Level 2.6 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 25.12 fire and 22.63 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
voratun mail armour of implacability (Nightmares) (5 def, 18 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +5% Phys.save +10 (+2 eff.) Curse of Nightmares A suit of armour made of mail. |
Eel-skin armour (Madness) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Madness Call Lightning: Level 2.6 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 81.87 to 245.60 lightning damage (163.73 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (Nightmares) (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Nightmares The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
hardened leather armour 'Skybrawn' (Madness) (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +15.00% Phys.pwr +8 (+6 eff.) Spell.pwr +15 (+13 eff.) Dmg.mod +6% acid Res.pen +25% blight Melee Ret 4 lightning 8 blight On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +15% acid ---------- misc Max.vim +20.00 Curse of Madness A suit of armour made of leather. |
Frigidlady the voratun plate armour (Corpses) (0 def, 24 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Master While equipped: dps ---------- Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Armour +24 Fatigue +14% Resists +35% acid +33% cold Phys.save +9 (+2 eff.) Curse of Corpses A suit of armour made of metal plates. |
Coral Spray (Misfortune) (8 def, 8 armour, 48 block)7.0 T1 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Misfortune A chunk of jagged coral, dredged from the ocean. |
flaming voratun shield of the stars (Nightmares) (0 def, 10 armour, 203 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Cun +8 Mag dps ---------- Melee+ 10 fire Dmg.mod +11% light +15% darkness Melee Ret 11 fire ----- def ----- Armour +10 Fatigue +8% Resists +14% light +13% darkness ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Bethada the quiver of yew arrows (18/18, 51.5-72.1 power, 14 apr)3.0 T3 arrow ammo [Random Unique] Nature/Master Power 51.5 - 72.1 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Acc +20 Apr +14 Crit +14.0% Capacity 18 On Hit: * 20% chance to create vines that bind the target to the ground dealing 254 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Betikira the quiver of elm arrows (16/16, 13-18.2 power, 9 apr)3.0 T1 arrow ammo [Rare] Master Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Acc +8 Apr +9 Crit +2.0% Capacity 16 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Getiruitodil (Madness) (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Wil dps ---------- Spell.pwr +20 (+15 eff.) S.pwr/crit +4 ----- def ----- Resists +6% darkness +6% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +20.00 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp Claw (Madness)2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Curse of Madness Flame: Level 3.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 82.38 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashreign the pouch of steel shots (19/19, 28-33.6 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 28.0 - 33.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 19 Proj.spd +200% Phasing +30% Ranged+ +7 darkness +16 blight Against +7% Living On Crit.r2 +4 light On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 31 physical damage On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (23/25, 39-46.8 power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
barbed pouch of voratun shots of daylight (Nightmares) (19/19, 63.5-76.2 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane/Master Power 63.5 - 76.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 19 Ranged+ +15 light Against +18% Undead On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% Curse of Nightmares Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Madness (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By crawlers 35 the Cornac Psionic Hero level 12
2nd Flare 122nd year of Ascendancy at 07:50 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By crawlers 35 the Cornac Psionic Hero level 10
3rd Mirth 122nd year of Ascendancy at 19:20 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By crawlers 35 the Cornac Psionic Hero level 20
25th Dusk 122nd year of Ascendancy at 15:22 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By crawlers 35 the Cornac Psionic Hero level 22
41st Dusk 122nd year of Ascendancy at 06:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By crawlers 35 the Cornac Psionic Hero level 23
42nd Dusk 122nd year of Ascendancy at 07:47 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By crawlers 35 the Cornac Psionic Hero level 20
33rd Dusk 122nd year of Ascendancy at 20:51 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By crawlers 35 the Cornac Psionic Hero level 7
78th Pyre 122nd year of Ascendancy at 09:28 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By crawlers 35 the Cornac Psionic Hero level 23
41st Dusk 122nd year of Ascendancy at 23:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By crawlers 35 the Cornac Psionic Hero level 23
42nd Dusk 122nd year of Ascendancy at 00:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers 35 the Cornac Psionic Hero level 21
34th Dusk 122nd year of Ascendancy at 08:37 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By crawlers 35 the Cornac Psionic Hero level 16
10th Dusk 122nd year of Ascendancy at 08:59 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By crawlers 35 the Cornac Psionic Hero level 23
42nd Dusk 122nd year of Ascendancy at 05:51 see stats
Log
Crawlers 35's mania hastens cooldowns.
Your resonance field crumbles under the damage!
The psychic field around crawlers 35 crumbles.
Your hatred grows even as your life fades! (+18 hate)
Crawlers 35 harrows Xanesedara the greater telugoroth!
Xanesedara the greater telugoroth performs a melee critical strike against crawlers 35!
Your hatred grows even as your life fades! (+44 hate)
Xanesedara the greater telugoroth revels in the spilt blood and grows stronger!
crawlers 35 converts some damage to Psi!
Xanesedara the greater telugoroth hits crawlers 35 for (5 gestured), (200 resonance), 111 to psi, 114 physical, (11 antimagic), 0 arcane, (13 antimagic), 0 temporal, 100 to psi, 499 physical (824 total damage).
Curse of Nightmares hits Xanesedara the greater telugoroth for (12 flat reduction), 0 mind, (12 flat reduction), 0 darkness (0 total damage).
Melee retaliation hits Xanesedara the greater telugoroth for (1 flat reduction), 0 blight, (1 flat reduction), 0 blight (0 total damage).
crawlers 35 the level 26 cornac psionic hero was dissected to death by Xanesedara the greater telugoroth and lost outside time on level 1 of Temporal Rift.
--------------------------------
Xanesedara the greater telugoroth killed crawlers 35!
crawlers 35 hits Xanesedara the greater telugoroth for (20 flat reduction), 0 mind (0 total damage).
Mindrot hits Xanesedara the greater telugoroth for (2 flat reduction), 0 mind, (1 flat reduction), 0 darkness (0 total damage).
Crawlers 35 is not dazed anymore.
Crawlers 35 deactivates Gesture of Pain.
You feel your rampage slowing down. (-1 duration)
Crawlers 35 is no longer rampaging.
Crawlers 35 stops restoring Equilibrium.
Crawlers 35 deactivates Antimagic Shield.
Crawlers 35 deactivates Beyond the Flesh.
Crawlers 35 rearms.
Crawlers 35 deactivates Gloom.
Crawlers 35 is no longer attuned.
Crawlers 35 is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.























































































































