








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.0Official Expansion!Ashes of Urh'Rok 1.7.0Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 34 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Galle the dire wolf at level 19 on the 52nd Dusk 122nd year of Ascendancy at 01:22 0 / 7Killed by Ivethra the large brown snake at level 22 on the 62nd Dusk 122nd year of Ascendancy at 22:31 Killed by Isyyatha the grave wight at level 30 on the 72nd Haze 122nd year of Ascendancy at 02:22 Killed by Glelranor the armoured skeleton warrior at level 32 on the 3rd Decay 122nd year of Ascendancy at 13:12 Killed by Glelranor the armoured skeleton warrior at level 32 on the 3rd Decay 122nd year of Ascendancy at 14:35 Killed by Xoma the venom wyrm at level 33 on the 2nd Wintertide 123rd year of Ascendancy at 07:46 Killed by Gloralle the orc grand master assassin at level 34 on the 1st Allure 123rd year of Ascendancy at 13:36 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 87 (base 60) |
| Magic | 85 (base 60) |
| Willpower | 23 (base 13) |
| Cunning | 34 (base 12) |
Resources
| Life | -752/748 |
| Mana | 311/416 |
| Soul | 12/14 |
| Healing Factor | 1.4498704628101 |
| Regeneration | 0.36246761570253 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 11 |
| See Stealth | 43.114754928839 |
| See Invisible | 43.114754928839 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 32 |
| Crit Chance | 37% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Physical | +12% |
| Cold | +35% |
| All | 0% |
| Darkness | +66% |
| Light | +21% |
| Temporal | +12% |
| Fire | +31% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +29% |
| Cold | +30% |
| Arcane | +15% |
| Fire | +35% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 29 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Cold | + 69%( 70%) |
| All | + 34%( 70%) |
| Darkness | + 47%( 70%) |
| Temporal | + 44%( 70%) |
| Mind | + 40%( 70%) |
| Lightning | + 53%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 82% |
| Confusion Resistance | 28% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
| Silence Resistance | 32% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (287 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master necromancer | 1.40 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Mayivea the elder vampire. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Eilinytta the giant army ant. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You abandoned repented thief, to death. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zanedan (20 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Cun +3 Con dps ---------- Apr +7 ----- def ----- Armour +3 Defense +20 (+8 eff.) Crit.dmg- 15.00% Silence- +32% Confus- +28% Stun/Frz- +32% ---------- misc Stam/turn +3.00 Light +2 A pair of boots made of leather. |
| Light source | Vorille the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +4 Resists +6% temporal Max.HP +42.00 Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | innervating yew wand of shielding [power 260] (20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Rimewilder'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 10 physical Ranged+ 5 physical Dmg.mod +11% fire Res.pen +20% cold Melee Ret 2 mind On Hit (Melee): * 11% chance to reduce all saves and defense by 17 On Hit (Ranged): * 11% chance to reduce all saves and defense by 17 ----- def ----- Fatigue -4% Resists +9% cold +22% fire ---------- misc Max.enc +22 Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.16 cold and 11.74 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | hardened leather belt 'Duathelglean'1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +9% darkness Res.pen +15% darkness +15% fire Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Resists +8% acid +11% fire +8% lightning +8% cold Mind.save +11 (+5 eff.) Stealth +10 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| In main hand | Staff of Bones (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 200% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | Blastbraid (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +15.0% Spell.crit +14% Mind.crit +13% Crit.mult +12.00% Res.pen +15% arcane Acc +27 (+9 eff.) ----- def ----- Armour +3 Resists +8% darkness +18% lightning ---------- misc Equi/ret +0.08 Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+6 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | cashmere cloak 'Tundraveil' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +14% darkness Res.pen +14% darkness +10% cold ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +21% cold +12% darkness +9% mind Stealth +14 Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Daimegayon'0.1 T3 amulet jewelry [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) Melee+ 10 light 10 darkness Dmg.mod +12% temporal +12% physical +23% darkness +21% light On Melee Ret: * 7% chance to reduce damage dealt by 14% * 10% chance to blind ----- def ----- Resists +6% acid +9% temporal +3% lightning Die.at -60.00 life ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Inventory
shatter afflictions rune (absorb 55; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the wizard (range 105; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 105 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (173). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Poryldawe the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +4 Dex +1 Cun dps ---------- Res.pen +15% blight Melee Ret 2 blight ----- def ----- Resists +19% temporal Blind- +14% Pinning- +28% Knockbk- +28% ---------- misc Infravis +5 Sight +2 See.Invis +5 Amulets make your neck look great! |
copper ring 'Flashhunt'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Fatigue -5% Resists +9% mind +3% fire ---------- misc Max.enc +21 Rings make your fingers look great! |
mule's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Fatigue -5% Resists +20% acid ---------- misc Max.enc +24 Rings make your fingers look great! |
titan's gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +48.00 HP.reg +10.00 Heal.mod +13% Rings make your fingers look great! |
greater elm vilestaff (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+2 eff.) Dmg.mod +10% blight +10% fire +10% darkness +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Duruthel' (117% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 117% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.crit +8% Spell.pwr +10 (+3 eff.) Dmg.mod +18% cold Res.pen +10% arcane ---------- misc Mana/s.crit +2.00 Max.mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Layunne the yew vilestaff (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Spell.pwr +15 (+4 eff.) Melee+ 21 arcane Dmg.mod +15% mind +20% cold Res.pen +5% mind +10% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ---------- misc Mana/turn +0.18 Max.mana +76.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew magestaff of channeling (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +25 (+7 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ---------- misc Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
stormbringer's dwarven-steel longsword (126% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Nature Power 127% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +17 lightning +13 cold While equipped: dps ---------- Mov.spd +27% Res.pen +9% lightning +11% cold Sharp, long, and deadly. |
flaming dwarven-steel dagger of shearing (111% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 111% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +6 fire While equipped: dps ---------- Res.pen +8% all Acc +11 (+4 eff.) Apr +7 Sharp, short and deadly. |
overgrown iron steamgun of piercing4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 10% Overgrowth 1 Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +9 (+3 eff.) Apr +6 ----- def ----- HP.reg +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Mag dps ---------- Phys.crit +8.0% Dmg.mod +5% temporal +6% physical Res.pen +7% temporal +9% physical Acc +9 (+3 eff.) ---------- misc Reload +1 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic pouch of dwarven-steel shots of daylight (22/22, 141% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane Power 142% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +7 light Against +11% Undead On Crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 Shots are used with slings to pummel your foes to death. |
arcing pouch of dwarven-steel shots of annihilation (15/15, 148% power, 8 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Arcane/Master Power 148% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +8 Crit +10.0% Capacity 15 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage Shots are used with slings to pummel your foes to death. |
Layariara (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Dmg.mod +11% cold On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Resists +3% blight +16% cold +7% all Phys.save +6 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Getelach the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Str +1 Dex +3 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +11% nature +7% all ----- def ----- Resists +6% mind +9% all Spell.save +16 (+8 eff.) Poison- +20% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bulen (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Dmg.mod +19% lightning +28% cold +10% physical Res.pen +5% physical Apr +1 ----- def ----- Resists +29% lightning +30% cold +11% all Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
verdant cashmere robe of Linaniil (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Spell.crit +11% Spell.pwr +18 (+5 eff.) Dmg.mod +9% nature ----- def ----- Resists +11% all Poison- +26% Disease- +26% ---------- misc Mana/turn +0.24 Max.mana +54.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Berimnir the silk robe (10 def, 2 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +9% Mind.crit +8% Spell.pwr +19 (+5 eff.) Mind.pwr +11 (+6 eff.) Dmg.mod +14% darkness +15% physical Res.pen +9% darkness +13% physical ----- def ----- Armour +2 Defense +10 (+4 eff.) Resists +9% lightning +9% light +13% all Spell.save +6 (+3 eff.) Mind.save +19 (+9 eff.) ---------- misc Mana/turn +0.27 Max.mana +55.00 Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blackmoon the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% physical +12% mind +3% darkness Crit.dmg- 15.00% Phys.save +11 (+6 eff.) Mind.save +28 (+12 eff.) A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.22 to 102.66 lightning damage (68.44 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.2 Pwr.cost 20 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 96.39 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Xuldann the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Resists +3% temporal +3% mind +9% cold Spell.save +19 (+10 eff.) Die.at -20.00 life Max.HP +20.00 Teleport- +10% ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Bokydechak'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% arcane ----- def ----- Defense +9 (+4 eff.) Stealth +6 Max.HP +20.00 Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Hanoroddayamas (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +5% arcane +6% darkness Spell.save +3 (+2 eff.) Max.HP +52.00 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmerschism the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% acid Melee Ret 2 acid 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velota (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Str +2 Mag ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 15.00% Max.HP +31.00 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+2 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
restorative cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +14% nature +13% blight HP.reg +6.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of rough leather boots 'Aeroldayatira' (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +15 (+6 eff.) Fatigue -5% Resists +5% arcane Phys.save +6 (+3 eff.) Die.at -60.00 life Cut- +10% Knockbk- +10% ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of rough leather boots 'Xerivea' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Apr +3 Melee Ret 2 physical ----- def ----- Armour +1 ---------- misc Stam/turn +2.40 Mana/turn +0.04 Max.stam +14.00 A pair of boots made of leather. |
fleetfooted pair of hardened leather boots of strife (6 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +4 Wil +4 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +3 Defense +6 (+3 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
fleetfooted pair of hardened leather boots of tirelessness (6 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +6 Dex ----- def ----- Armour +3 Defense +6 (+3 eff.) ---------- misc Stam/turn +0.60 Max.stam +17.00 A pair of boots made of leather. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -7% Phys.save +9 (+5 eff.) ---------- misc Max.enc +27 Stam/turn +0.60 Max.stam +17.00 A pair of boots made of leather. |
wanderer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Con ----- def ----- Armour +3 Phys.save +13 (+7 eff.) Mind.save +15 (+7 eff.) A pair of boots made of leather. |
Quenchresolve the pair of dwarven-steel boots (30 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +18% physical On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Armour +4 Defense +30 (+11 eff.) Fatigue +3% Resists +11% fire +17% cold Phys.save +9 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvilewe (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Mag +2 Con ----- def ----- Armour +4 Fatigue +3% Die.at -80.00 life HP.reg +2.00 Heal.mod +14% Disease- +20% Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of dwarven-steel boots of tirelessness (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Defense +9 (+4 eff.) Fatigue +3% ---------- misc Stam/turn +0.60 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +10% Mind.crit +8% Crit.mult +6.00% On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +2 Spell.save +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Galohor' (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +25 (+13 eff.) Melee+ 5 lightning 12 fire Dmg.mod +7% lightning +8% fire +6% mind Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +7 Fatigue +5% Resists +8% lightning +8% fire Mind.save +8 (+4 eff.) Max.HP +68.00 ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
shielding linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +15% cold Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Bendur the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +1% physical Phys.save +11 (+6 eff.) Die.at -60.00 life ---------- misc Light +3 Infravis +1 A cap made of leather. |
Bregoldil (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +16% fire Max.HP +60.00 Teleport- +20% A pointy cloth hat, very wizardly... |
Sootlady (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +14% acid +15% cold +12% mind +12% darkness Res.pen +25% darkness ----- def ----- Defense +2 (+1 eff.) Resists +21% acid +22% cold +12% mind A pointy cloth hat, very wizardly... |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of constitution (+5) (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +5 Con ----- def ----- Armour +6 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of the moons1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% darkness ----- def ----- Resists +8% light Affinity +5% darkness ---------- misc Light +4 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 322.97 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Frigidwasp the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +15% arcane +3% cold Melee Ret 2 arcane 4 cold ----- def ----- Fatigue -5% Resists +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By erkunder the Ghoul Necromancer level 33
8th Decay 122nd year of Ascendancy at 19:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By erkunder the Ghoul Necromancer level 33
5th Decay 122nd year of Ascendancy at 14:49 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By erkunder the Ghoul Necromancer level 30
70th Haze 122nd year of Ascendancy at 20:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By erkunder the Ghoul Necromancer level 19
51st Dusk 122nd year of Ascendancy at 17:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By erkunder the Ghoul Necromancer level 10
10th Mirth 122nd year of Ascendancy at 23:06 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By erkunder the Ghoul Necromancer level 20
52nd Dusk 122nd year of Ascendancy at 03:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By erkunder the Ghoul Necromancer level 30
67th Haze 122nd year of Ascendancy at 15:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By erkunder the Ghoul Necromancer level 27
35th Haze 122nd year of Ascendancy at 16:01 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By erkunder the Ghoul Necromancer level 23
70th Dusk 122nd year of Ascendancy at 14:48 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By erkunder the Ghoul Necromancer level 7
7th Mirth 122nd year of Ascendancy at 08:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By erkunder the Ghoul Necromancer level 12
1st Dusk 122nd year of Ascendancy at 18:15 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By erkunder the Ghoul Necromancer level 21
57th Dusk 122nd year of Ascendancy at 00:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By erkunder the Ghoul Necromancer level 13
10th Dusk 122nd year of Ascendancy at 11:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By erkunder the Ghoul Necromancer level 32
3rd Decay 122nd year of Ascendancy at 21:36 see stats
Log
Skeleton mage hits Armoured skeleton warrior for 0 arcane damage.
Skeleton mage hits Bone horror for 0 arcane damage.
Skeleton mage hits Armoured skeleton warrior for 0 arcane damage.
Skeleton mage hits Armoured skeleton warrior for 421 arcane damage.
Layena the orc warrior feels pain again.
Layena the orc warrior cover of leaves falls apart.
Talent Ghost Walk is ready to use.
Thorn Grab from Mayuldarin the orc elite fighter hits erkunder for 16 nature damage.
Spikes of Decrepitude hits Layena the orc warrior for 18 cold, 26 darkness (44 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for 0 cold, (28 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for 20 cold, 28 darkness (49 total damage).
Bleeding from Erkunder hits Cave troll for 29 physical damage.
Armoured skeleton warrior receives 50 healing from Rime Wraith from Gloralle the orc grand master assassin.
War hound receives 52 healing from Rime Wraith from Gloralle the orc grand master assassin.
Burning from Layena the orc warrior hits erkunder for 62 cold damage.
Armoured skeleton warrior is dazed!
Armoured skeleton warrior uses Block.
Bone horror casts Bone Spear.
erkunder hits erkunder for 4 fire damage.
Bone horror hits Something for 66 blight, 576 physical (642 total damage).
Bone horror hits Armoured skeleton warrior for (54 blocked), 0 blight, (72 blocked), 0 physical (0 total damage).
Bone horror hits Armoured skeleton warrior for 0 blight, 0 physical (0 total damage).
Bone horror hits Armoured skeleton warrior for 58 blight, 495 physical (553 total damage).
Armoured skeleton warrior is fully armored again.
Bone horror killed Armoured skeleton warrior!
Rime Wraith from Gloralle the orc grand master assassin hits Skeleton mage for (140 to bones), 0 cold (0 total damage).
Rime Wraith from Gloralle the orc grand master assassin hits Bone horror for (111 to bones), 0 cold (0 total damage).
Rime Wraith from Gloralle the orc grand master assassin hits erkunder for 73 cold damage.
Bleeding from Erkunder hits Armoured skeleton warrior for (24 absorbed), 0 physical (0 total damage).
erkunder the level 34 ghoul necromancer was frozen and shattered into a million little shards to death by Gloralle the orc grand master assassin on level 3 of Lost Dwarven Kingdom of Reknor.
























































































































