Finn the level 10 Doomelf Archer by Mikael22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDoomelf
ClassArcher
Level / Exp10 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 23)
Dexterity40 (base 34)
Constitution13 (base 10)
Magic13 (base 10)
Willpower13 (base 10)
Cunning16 (base 12)

Resources

Life257/257
Stamina116/116
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6
See Invisible5

Offense: Mainhand

Damage48
Accuracy55
Crit Chance11%
APR15
Speed0.75

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+10%
Physical+5%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)7 (38.536585365854%)
Defense35
Ranged Defense35
Fatigue5.669446550417
Physical Save22
Spell Save11
Mental Save27

Defense: Resistances

Acid+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
3/5
0/5
Technique / Combat techniques1.00
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
2/5
0/5
0/5
Technique / Marksmanship1.30
4/5
0/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty) Escaped the Searing Halls.
By Finn the Doomelf Archer level 5
77th Pyre 122nd year of Ascendancy at 21:12
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Finn the Doomelf Archer level 10
1st Summertide 122nd year of Ascendancy at 09:10
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Finn the Doomelf Archer level 6
3rd Mirth 122nd year of Ascendancy at 18:09
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Finn the Doomelf Archer level 6
2nd Mirth 122nd year of Ascendancy at 05:21
see stats

Log

There is a previous level here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
natural elm totem of thorny skin [power 15] (20 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 0.72 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 6 armour).
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of temporal resistance (2 def, 4 armour).
You gain 1.43 gold from the transmogrification of
spiked rough leather armour of spell shielding (1 def, 2 armour).
You gain 1.27 gold from the transmogrification of
prismatic rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of
flaming iron shield (4 def, 2 armour, 16.5 block).
You gain 1.77 gold from the transmogrification of
ranger's rough leather sling of cold.
You gain 8.78 gold from the transmogrification of
Nerinn.
You gain 0.25 gold from the transmogrification of
iron waraxe (105% power, 2 apr).
You gain 2.43 gold from the transmogrification of
iron greatmaul of paradox (111% power, 1 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Finn deactivates Intuitive Shots.